Better RTG HS in CFB27
Custom 10 game schedule when teams are downloaded. Better stadium builder for any custom team (not just HS). Being able to have the option to play the full highschool game. I may be asking for to much but this will make RTG 100x better. Lmk what you guys think of this, Im open to see what you guys say.16Views0likes0CommentsMike Lb feel so broken in road to glory
Why dose the game have to cheat so much. To a point there's no reason to play as a linebacker it doesn't count anything the refs don't call flags. like the whole job of ea is to make a simulation but the game is so broken that it's not even fun like what dose ea even do besides copying and pasting and putting new animations over old ones and the game doesn't even know how to play. The practices isn't even helpful like it's practices and I run to the whole but the rb just runs a whole different way .like I have to fix to much in order to get a little bit of fun from it the whole game is made for offense. I know they won't fix it but dam the game is unplayable .I feel the whole reason they put it on ea access so they could get numbers to a point i don't think we'll ever get anything good from them anymore 🤦🤦lilsupernova036 days agoSeasoned Novice36Views0likes0CommentsCamera angles
Why do cfb road to glory and madden superstar always have different camera angles. Usually cfb has the better camera angle but not for cornerback. Every camera angle for cb is bad. One camera angle makes it so I can’t see anything that’s happening around me and the other makes it so I can’t run in a straight line. I use the one where you you see the back of the corner but it’s difficult to know what route the wr is running. I can’t even see the qb, how am I supposed to know if he’s throwing my way besides the orange dot on the ground. I can’t see the rb when they run until they are past the line of scrimmage. When I go to make a tackle the camera twists around the players so I can’t see where I’m running to. Why can’t madden and cfb just have the same camera angles?d_elkwuy9187 days agoSeasoned Newcomer21Views0likes0CommentsCollege Football 27
To the EA Sports College Football Development Team, As a Senior Project Manager, my job is to identify high-value opportunities, anticipate risks, and provide a clear vision for project success. I am also a dedicated College Football player who spends 100% of my time in Road to Glory (RTG). This document is not a simple "wishlist." It is a strategic analysis of high-ROI (Return on Investment) features designed to increase player engagement, long-term retention, and competitive differentiation for CFB 27 and beyond. My feedback is structured in two parts: RTG: The "Player-First" Career: A detailed proposal for transforming RTG into the undisputed best-in-class sports career mode. Core Opportunities (Dynasty/Presentation): Key community-vetted features that create a more robust and "sticky" ecosystem. Part 1: The "Player-First" Career (A Strategic Vision for RTG) RTG is currently good, but it has the potential to be a revolutionary, "forever" mode. This requires a focus on Player Agency, Universe Persistence, and Dynamic Reaction. 1.1. Feature: The "RTG Legacy" System (High-ROI Replayability) Problem: RTG has a "hard stop" conclusion. When a player is drafted, the entire save file, including its history and the player's emotional investment, is effectively deleted. This leads to mode-churn. Solution: Implement a "Legacy" option. Upon the conclusion of one player's career (draft/retirement), give the user the option to "Create a New Prospect" within the same save file. Implementation Details: This new player enters the college football "universe" as it has evolved (e.g., coaches have moved, prestige has shifted, their original player is now an "NCAA Legend"). Offer the option to skip the high school intro to balance the experience (e.g., no "intro bonus skill points" if skipped on the first RTG). Strategic Rationale: This is a low-cost, high-impact feature. It dramatically increases the "stickiness" of a single save file, enhances long-term player investment, and creates a powerful, emergent narrative engine that costs no development time to script. 1.2. Strategic Imperative: Preserve Player Agency (The Key Competitive Differentiator) Problem: Competing sports titles (Madden, 2K) are widely criticized in the community for their linear, restrictive, unskippable "story modes" and rigid player "builds." This is a significant market pain point. Solution: Protect and expand the sandbox nature of RTG. The ability for players to fully customize sliders and skill levels is the mode's single greatest strength. Strategic Rationale: This is your key competitive differentiator. By not forcing a rigid, "on-rails" story, you are directly addressing the #1 complaint of the modern sports gamer. This philosophy will attract and retain players burned out by competing titles. The "story" should be what happens on the field, not a pre-baked cutscene. 1.3. Feature: "Player-Driven Recruiting" (A Dynamic Reward Loop) Problem: The RTG player is currently a passive observer of their team's future. There is a disconnect between player performance and team building. Solution: Implement a system that enables the RTG player to become an active recruiting participant. Implementation Details: Dynamic Goals: When a key recruit (especially one in a related position, such as WR/OL) is on a campus visit, provide the player with a dynamic, position-specific goal. (e.g., "Impress 5-Star WR [Name]: Throw for 300+ yards & 3 TDs."). Player Interaction: Add a simple weekly menu option to "Host Recruit on Visit" or "Make Pitch," providing a slight boost/risk based on your player's archetypes or stats. Strategic Rationale: This creates a powerful, immediate reward loop. It directly connects on-field performance to a tangible, long-term roster-building outcome, making every "big game" feel even more consequential and increasing player agency. 1.4. Feature: AI-Driven "Narrative Commentary" (Synergistic Immersion) Problem: Commentary is often generic and unaware of the player's specific, emergent journey. Solution: Leverage AI to create a dynamic commentary system that acts as the "narrative glue" for all other systems. Strategic Rationale: This feature multiplies the value of all other features. The commentary should actively remember and reference: Legacy Players: "And that's a new record for the freshman, breaking the one set by his 'legacy' predecessor, [Player 1's Name], just a few seasons ago!" Recruiting Success: "What a connection! And folks, [My Player] was a huge reason this star freshman signed here, and you're seeing that chemistry pay off." Past Milestones: "He's back in the Heisman race, a trophy he just narrowly missed out on last season." Part 2: Core Strategic Opportunities (Community-Vetted Pillars) While I am an RTG player, a strong ecosystem enhances the entire game. These are the most-requested community features, re-framed in terms of their strategic value. 2.1. Dynasty: The "True Program-Builder" Experience Goal: Create a "forever mode" that rivals the depth of titles like Football Manager or Out of the Park Baseball. Key Features: Complete Staff Management: Hiring/firing a whole staff (OC, DC, Position Coaches) with unique skill trees and a realistic "coaching carousel."Accurate Scouting: A system based on "fog of war" scouting to find "3-star gems," not just a point-buy system. Facility/Program Upgrades: A long-term budget sink for upgrading stadiums, training rooms, and academic centers to build a program over decades. Rationale: This caters to the "simulation" player base, a highly engaged and loyal demographic that values depth and long-term planning above all else. 2.2. Presentation: A "Living, Breathing College Universe" Goal: Make the user's game feel like one part of a larger, reactive world. Key Feature: A dynamic studio halftime and weekly wrap-up show (like the old NCAA games) that shows highlights and scores from other games around your Dynasty. Rationale: This is arguably the single most-requested presentation feature. Its absence is a major immersion-breaker. Its inclusion would be a massive marketing win and a clear signal of commitment to atmosphere and realism. 2.3. Gameplay AI: "Smarter, Situational Football" Goal: Ensure long-term challenge, realism, and AI believability. Key Feature: Enhance opponent CPU logic in critical situations. Rationale: Poor AI is the fastest way to lose dedicated players, as it makes the game "solvable" and predictable. The focus should be on: 4th Down & Go-to-Go Logic: More aggression and context-awareness. 2-Minute Drill: An apparent, aggressive change in play-calling and clock management. Slider Impact: Ensure penalties (especially Holding, DPI) are effective via sliders to create realistic game-flow variance. Conclusion Thank you for considering this strategic analysis. These are not just isolated "wishes" but a cohesive vision. By investing in Agency (RTG), Persistence (Legacy), and a Reactive World (Commentary & Presentation), you can solidify College Football as the undisputed leader in sports gaming for years to come.tjmorehead7 days agoRising Novice331Views3likes4CommentsSo sick of this…
EA you guys better be working to improve this game DAILY. I’m so sick of trying to play RTG as a player on defense and have an offense that has a 94 rating not be able to put up more than 10 points/game. I’m tired of the wonky mechanics of being in position to make a play only to have some weird “glitch” where I press Y to play the ball and my player doesn’t react. I’m tired of running away from a blocker only to have my player engage and turn his back to the play. I’m tired of the way the camera moves that I can’t adjust bc I have my stick pointed and then the camera rotates and now it’s in a different direction. You can’t just charge $90-100+ and have bs like this. It makes the experience so disappointing. Just let us go back to playing a high school season - get rid of teammate grade and go to individual. Why would I be sat in a game where I have multiple interceptions and tackles all bc my teammates give up plays? It doesn’t make sense. A major patch needs to be implemented to get rid of this trash. The “moments” were an interesting idea but how am I supposed to complete a moment without the opportunity to achieve the objectives? NCAA 14 was such a good blueprint to build off. but seriously a 94 offense can’t score more than 10 points per game when facing teams that are 79 overall? What a joke.342Views5likes2CommentsNo update
This game has been out for a year and i cannot understand how they have never bothered to patch the horrible camera angles in RTG. Playing a CB is **bleep** near impossible. You can't see the field on one angle, another angle you can't see the receiver you're match up with and another angle you can't even see yourself. This is just pure laziness from a company that has a monopoly and no competition. They never even patched sim in this mode either. My AI controlled offense cannot score even when they are playing against weaker schools. On fourth down, when they punt the ball, there is no time expiration. My defense just starts at the same time my teams fourth down ended. You can't even see what happens on fourth down, the offense just gets the ball at a random spot. Never even understood why you can't play special teams either. My WR would score touchdowns on special teams during the sim, but I'm unable to play special teams. How hard could it be to add special teams play in rtm. How is it possible for my defense to force 3 interceptions and 2 fumbles with like 5 sacks and still give up over 600 yards of offense to the opposing team? Yet my offense cant even move the ball down the field and my QB can't complete 50% of his passes, with an 87 rating, and they are running the ball on 3rd and 8. Clearly there is something wrong with the game's algorithm. EA just doesn't need to making games at all because they either don't care to make a good game that's fun to play or they don't care to make a game that is completed. Nearly a year after it's release and they can't fix simple issues. Decades of making football games and they can't even get simple features right. EA, it's NOT in the game. Just recently played this game and my defense tracked up an amazing 20 sacks in a single and and my team scored an astounding 5 points!!!! 87 overall QB in sim went 11 for 34 passing and 2 ints. This has to be some sort of bad joke. Unbelievable how bad this game is. Do the people who work on this game even attempt to actually play the game themselves?53Views1like0CommentsThis is pitiful, honestly
For the life of me I don’t understand how a game can be can be gone for over a decade and the re released and this is the product that you give the people, all we want is to be able to play an entire season in high school. All we want is for there to be some sort of common sense when it comes to the playcalling and AI simulation. There is no way anyone at EA could have played this BS and thought this was a quality product. I’ve given you all two chance, last year and this year. I won’t give you all a third I will never was my money on this bs againLoudWayLane24 days agoNewcomer44Views0likes0CommentsMike RTG is broke
I have to get on my knees and suck the devils **bleep** to get 3 tackles in the whole game. If there is a teammate 20ft. away from your tackle you automatically get assisted tackle. The online has the grip of a **bleep** silver back gorilla but any of my team members can shed and make a tackle with no **bleep** problems. The qb sits on his **bleep** thumb when I dont rush and gets his **bleep** eaten out by any of my team members. The moment I rush the qb its like every **bleep** wide receiver is automatically open and my cb and safeties are non existent. Sacking the qb is out of the question, you have a better chance sucking trumps **bleep**. Fix this **bleep** game!105Views2likes1CommentScoreboard Color Issue in Road to Glory
Hi EA Sports Team, I really enjoy playing Road to Glory in EA Sports College Football 26, especially as a wide receiver. However, I’ve noticed a small issue during offensive plays. The down and distance graphic (down and yards to go) sometimes appears in the opponent’s team colors instead of my team’s colors. This can be a bit confusing during gameplay. I know it’s not a major issue, but it would definitely improve the experience if the colors matched the user’s team while on offense. Thank you for your time and for continuing to improve the game!36Views0likes0CommentsNo punt return or kick return in rtg
My wr has a 95 return rating and is the starting kick off and punt returner yet again like last year it sims through it. Like dang bruh 70 bucks on this game for yall to not change any of the faces for rtg or hair styles or positions, like ok cool but I can’t return punts bro!! COME ON! Or even play both sides of the ball in highschool like ok I get not being able to in college because it’s not very common besides Charles Woodson and as of late Travis Hunter but in highschool I played both sides of the ball and pretty much our entire team did. If you was good you could start at lineback and tight end of quarterback and safety. Uuugh hopefully this will be added next year because sadly it was in the game in ncaa 14. How hard is it to copy everything from a precious master piece of a game but with the graphics and animations of today?5.2KViews2likes10CommentsThis game sucks
This game sucks. Whoever designed the road to glory should be fired. You had the blueprint with NCAA 14. Just make that game with updates. Why can't we just play a full high school senior season and let the stats define our rating? This moments thing is stupid as hell. Do better EA!Coltsguy18881 month agoSeasoned Newcomer824Views7likes5CommentsRoad to Glory Hat Selection Crashing
RTG keeps crashing every time I try I enter the hat selection scene. I don’t know what to do at this point. I’ve rebuilt the database, checked that the system and game is up to date. Deleted all saved data, local and cloud. Reinstalled the game. Cleaned my ps5. Cleared cache on ps5. Restarted my ps5. Deleted existing RTG game files and tried starting new ones. Literally everything outside of hard resetting my console. Which I shouldn’t have to do because this is the only game that crashes my ps5. Is there anything I can do to play this game? Am I missing something? I’ve looked through countless forums and tried to troubleshoot and nothing works. The game remains UNPLAYABLE.55Views0likes1CommentSave your Money!!
This is the worst football game I've ever played and I've been playing since 1st and 10 on Nintendo. I've never struggled so much to do the basics in a game. This is the first time I've ever wanted to return a game after playing. I should have played the demo. Run as fast as you can!!32Views0likes0CommentsAre EA servers down?
I give with EA i can't get any help from these people. Madden 26 superstar mode has been down since Sunday Superbowl Sunday. They won't give me no solution to when they will get this fixed. So I decide to go play NCAA college football Road to Glory but it I get error message can't connect to EA servers. EA how hard is this you take our money each year but yet we can't play the games you sell us. BIGBLUE40701157Views0likes1CommentCatch animations
Yall gotta add better catch animations this is actually insane, I can’t even do a proper jump ball, and if it is a jump ball my receiver would do the weakest jump animation I have ever seen. Like come on now no way I’m jumping 2 centimeters off the ground and either gets picked off or I completely don’t catch it at all. No way a 6’3 receiver with 99 catch and 98 spectacular catch isn’t winning majority jump balls. Get someone who actually played the sport to help animate a grown man jumping for a ball58Views0likes0Comments- 22Views0likes0Comments
Road to Glory
So uh I have a RB on road to glory. And I just realized that my RB is the punt returner for my team. Why do I not have control on that? I don't quite understand that. If It's my character, I should have full control everytime he is on the fieldJXMaxwell351 month agoSeasoned Newcomer210Views1like1CommentAllowing kick returns in RTG
I’ve noticed that with my running back builds that are starting returners, they have kick and punt return stats without me having returned a single kick. Would recommend updating the simulation system to allow the ability to play all snaps even if it’s a return.DocMoor3141 month agoRising Traveler191Views0likes0CommentsTakeoff not working
I created a backfield threat RB with the thought of having a Speedster Wr in HB form. However, after finally getting takeoff and upgrading up to gold, I am unable to activate the ability. I’ve lined him up in 5 wide settings and not getting pressed and it still doesn’t activate. Disappointing as without takeoff, the backfield threat doesn’t have anything special about it and is useless in RTG. Anyone have tips on what I could be doing wrong?DocMoor3141 month agoRising Traveler85Views0likes0Comments
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