Soft locked on the first challenge since day 1
Since day 1, I've been stuck on "spots and how to own them". I do the initial tasks of, set a marker, ollie off the ramp, do a spin, do a 180 ollie off the ramp. Then my game fades to black and boots me back into free skate with the challenge still active but no progression from my previous challenges I just did. It's been over a month, I just want to play...Delayed rewards are a pain
The fact that I just logged on and was greeted with a message that I had earned the new skate pass premium for free because I had the founders package. That would've been wonderful if I hadn't gotten the premium pass with purple tickets I already had saved up. It would be wonderful if those tickets were refunded but I guess I didn't spend any additional money for them, so whatever. While I'm here, I thought I'd give some general feedback on the game: As far as gameplay goes, I'm happy enough but not ecstatic. I've been playing the skate series since the first one and I have loved them through and through. I recognize that this is a revitalization of the series in a new aesthetic, engine, and dev team. I also recognize the corporate overlords have to be obeyed for survival needs. Y'all have to put food on the table somehow! But I do wish the aesthetic was a tad grungier. One thought I had, was what if you guys incorporated occasional map texture updates with the most heavily skated areas showing more wear and tear. But I do wish the city itself wasn't so sterile. It feels unloved and unreal. It also is almost TOO catered to skating. Most places have this unreal flow, connecting the whole city into one huge park. Which is awesome! But I do wish there was a district that was significantly less flowy. That had more jank and required a little more creativity to make a line happen. It would up the difficulty for us veterans who have it too easy over the rest of the map. But I will say this, the only thing I'd really change besides the overall aesthetic of the city (textures) and adding a little more jank in some places would be adding a decent hill. Other than those things, I think you guys have made a pretty cool world to skate in. Tricks have been fine. Some of the mocap seems weird. 360 inwards and 360 hardflips look alright with the character, but the board seems to defy physics and accelerate it's rotation halfway through the trick. It also doesn't look right. As if it's just a hardflip or inward heel but then the board suddenly rotates an additional 180 degrees on almost a flat level which just isn't right. That's also where the weird acceleration happens; right as the board begins that additional 180 degree rotation. I realize it probably has to do with the fact that those tricks are almost impossible to do on flat in a consistent way so you guys used the mocap of the board doing the basic trick, and then added an additional rotation after the fact to make the animation smoother and consistent for doing on flat ground. But besides a few animation hiccups, I'm actually really impressed with how fluid the skating feels. I skated for 15 years and only really got decent with vert. Flat ground was hard and I was always jealous of the super flowy guys who seemed so comfortable doing trick after trick. Well, I get to live out that fantasy here. I feel like such a badass! Every trick feels cleaner, even the sketchy landings are cool-looking. But that could be a complaint too, I guess. There is no in-between: you either look like a total badass who cannot fail, or you eat it completely. It'd be cool to see more dramatic character animations for landing super sketch like there was in skate 3. It just adds that extra element of, "okay, that wasn't cleaning looking. I gotta run it back." But I won't say that's a major complaint. It's more leaning back into the want for a little more jank in places. I am insanely impressed with how season 2 has started. I'm loving the aesthetic of the pass a decent amount. There are some things that feel like what us younger folk think the fashion of the 80s was. I grew up with hand-me-downs from the 80s, and trust, they didn't look this cool. But that's not really a complaint to make, is it? I also love that you guys brought in impossibles and 4 variations of it, as well as handplant variations. As a freestyle admirer and vert skater, it makes me happy to see commitment to more fringe styles of skating. I hope this stays consistent but I do also feel spoiled, which worries me a bit. That could just be pessimism rearing its ugly head, though. Overall, I really do think you guys are doing great. If I had to summarize how I feel with a metaphor, it'd be this: Skate. feels like a soft, comfortable shirt with a pretty cool design that's missing a sleeve and hasn't been hemmed. It's something I really want to see polished and loved; filled with passion and skate culture (lose the dance emojis, this really isn't fortnite and they aren't the thing making us get the passes). But right now, it could still be an empty promise. You've begun on the missing sleeve promisingly and for that, I stay hopeful and will support the game financially as I see fit. But please do consider us OGs. We aren't 80 and dying off, we still love playing these games. Don't scare us away with a complete disconnect from skate culture as a whole and try your best to stand firm against the suits trying to pry money out of parents through their children. If you give us stuff worth buying, we'll buy it. Thanks for coming to my TED Talk.Challenges status - Hedgemont
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Hedgemont Name Difficulty Has issue ? Issue type Comments Flowing Grinds Semi-pro Yes - Grind issue 0.29.1 Sometimes the curved rail bugged out and your skate spin while grinding. Seems better. Well Rounded Amateur No 0.29.1 Manual reversion Pro No 0.29.1 The Undulator Amateur No 0.29.1 Manual Beleaf Pro No 0.29.1 AA One-hitter Semi-pro No 0.29.1 AAA One-Hitter Pro No 0.29.1 Bougie Line Semi-pro No 0.29.1 Sign of the Grind Amateur No 0.29.1 Barely Coping Semi-pro Yes - The pool 0.29.1 The pool has weird physics. Still but it's better Benchwarmer Amateur No 0.29.1 Five Hole Semi-pro No 0.29.1 The slam duration is now 10 sec and the count is precise. Good Luck Pro No 0.29.1 Deep Bench Pro No 0.29.1 Overhanger Amateur No 0.29.1 A One-Hitter Amateur No 0.29.1 Rythm Section Semi-pro No 0.29.1 Wall-Carver Amateur No 0.29.1 Two Steppin' Pro No 0.29.1 Bushwacker Semi-pro No 0.29.1 A large kicker has been added. It slows you before jumping. Foliage Flicker Semi-pro No 0.29.1 Clutch Hubba Pro No 0.29.1 Precision Bearing Semi-pro No 0.29.1 Thread the anchor Pro No 0.28.5 Sometimes the "Pierce the eye" validate even if you don't in. Not a big deal. Off the bench Semi-pro No 0.29.1 Hubba's Waiting Amateur No 0.29.1 Air Pollution Pro No 0.29.1 Get tubular Semi-pro No 0.29.1 Cruisin' Through Amateur No 0.29.1 Manny-Go-Rounad Pro No 0.29.1 Wall Hugger Semi-Pro No 0.29.1 Early On Amateur No 0.29.1 Gap Out Semi-pro No 0.29.1 Open Up This Pit Semi-pro No 0.29.1 Single Bridge Gap Pro No 0.29.1 Hard but fair. It need to be precise. The kicker on the bridge has been expanded. It is a bit easier. GOOOOOOAL ! Semi-pro No 0.28.5 Fixed The count is weird now but at least it count Sound check Semi-pro Yes - Challenges not maked as complete 0.28.5 Static challenge Some people complains that despite doing the challenge and validate all goals, it still appears on the map unfishined. Be like water Semi-pro No 0.28.5 Static challenge Hifi-Line Pro No 0.28.5 Static challenge Underpass Origins Pro No 0.28.5 Static challenge Perturb'Em Pro No 0.28.5 Static challenge Flip out Semi-pro No 0.28.5 Static challenge Steppin' Up Pro No 0.28.5 Static challenge Go With the Flow Amateur No 0.28.5 Static challenge There & Back Amateur No 0.28.5 Static challenge Get Pitted Amateur No 0.28.5 Static challenge Flip with a view Pro No 0.28.5 Static challenge Flip with a view - Solution - Video A bridge too far Pro Yes 0.28.5 Static challenge Clear the air Amateur No 0.28.5 Static challenge Nearderfall Pro No 0.28.5 Static challenge Whoop it up Semi-pro No 0.28.5 Static challenge Ill-Ledgible Semi-pro No 0.28.5 Static challenge Target Practice Pro No 0.28.5 Seasonal challenge Double Trouble Pro No 0.28.5 Seasonal challenge Death Spiral Semi-pro No 0.28.5 Seasonal challenge Don't Look Down No 0.28.5 Seasonal challenge Pipe cleaner Pro No 0.29.1 Seasonal challenge Cranial Assist Pro No 0.29.1 Seasonal challenge DIY Smorgasbord Semi-pro No 0.29.1 Seasonal challengeChallenges status - Marketmile
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Market Mile Name Difficulty Has issue ? Issue type Comments Dog Leg Left Amateur No 0.29.1 Upper Lowers Semi-pro No 0.29.1 Pad Hopper Pro Yes - Challenge design 0.29.1 Easy solution brought by DrunkenPirate77 : - Manual the first pad - Then exit to the left side in manual - Continue in manual until the end - Then grind the flower pot and voilà Window Washer Semi-pro Yes - Grind 0.29.1 Window sill have inner grind that messed up with the challenge. Street Sampler Semi-pro No 0.29.1 Rainbow railer Amateur No 0.29.1 Spit It, Winner Pro No 0.29.1 Bench Sesh Semi-pro Yes - Hippy jump 0.29.1 The issue has been kinda fixed. But now new issue. Instead of 2 hippy jump, there is 4 to do on the 4 different benches. The new issue is the count is 2 by 2. Backwash Semi-pro Yes - Grind issue 0.28.5 If you FS Pop Shuvit to the side to a 5-0, I goes manual first before registering the manual. Also, I just don't want to register some times despite doing it normally. Site note : Try to do a crooked or overcrooked grind to avoid the "manual" Boundary Issues Semi-pro No 0.29.1 The name is funny considering that I use it as a issue type. Tree Hugger Semi-pro No 0.29.1 Ledgendary Pro Yes - Grind issue 0.29.1 The "Grind behind the statue" is wayyyyy better but still weird. Still is.. Rolling the waves Semi-pro No 0.29.1 Big Ern Special Amateur No 0.29.1 Marquee Line Pro No 0.29.1 Muy manual Pro No 0.29.1 Muy Manual - Issue and Workaround - Video U gotta Gap Semi-pro No 0.29.1 Mmmm... Amateur No 0.29.1 Gone Surfin' Amateur No 0.29.1 Spine Grinder Semi-pro No 0.29.1 Sesh in Park Semi-pro Yes - Challenge design 0.29.1 Feel like 10 body flip is too much for a Semi-pro challenge. You should cut that in half imo. Transferrific Pro No 0.29.1 Bone in Pro No 0.28.5 Static challenge Gettin' Loopy Semi-pro No 0.28.5 Static challenge Go the distance Pro No 0.28.5 Static challenge Keep it clean Semi-pro No 0.28.5 Static challenge Fundamental fun Semi-pro No 0.28.5 Static challenge Rail transfer Semi-pro No 0.28.5 Static challenge Sometimes the Grind to Flip to Grind doesn't register Tasty sliders Pro No 0.28.5 Static challenge Flip in style Semi-pro No 0.28.5 Static challenge Do it manually Pro No 0.28.5 Static challenge Waxed garden Semi-pro No 0.28.5 Static challenge Tall Order Semi-pro No 0.28.5 Static challenge Watergaps Down Pro No 0.28.5 Static challenge Stay classy, SV Semi-pro No 0.28.5 Static challenge The underbelly Semi-pro No 0.28.5 Static challenge A balanced diet Semi-pro No 0.28.5 Static challenge The Hangover Semi-pro No 0.29.1 Seasonal challenge Haul More Butt Pro No 0.28.5 Seasonal challenge M&M&M&M Amateur No 0.28.5 Seasonal challenge Buffalo Gals Amateur No 0.28.5 Seasonal challenge Speedrun Pro No 0.28.5 Seasonal challenge See The Horse Pro Yes - Physics issue 0.28.5 Seasonal challenge The sawhorse react very weirdly. Its heigh point almost match max poping height Y Tho ? Semi-pro No 0.29.1 Seasonal challenge Road To Nowhere Pro No 0.28.5 Seasonal challenge Orbital Gaps Pro No 0.28.5 Seasonal challenge Truck tester Semi-pro No 0.28.5 Seasonal challenge Back For Seconds Semi-pro No 0.28.5 Seasonal challenge Foli-Ledge Semi-Pro No 0.29.1 Seasonal challenge Change For Pacer Pro No 0.29.1 Seasonal challenge Ban On It Pro No 0.29.1 Seasonal challenge **bleep**-Cross Pro No 0.29.1 Seasonal challengeChallenges status - Brickswich
Return to main topic As the main topic reached the 60k max character for a post, I create a new post for each neighbourhood. Brickswich Name Difficulty Has issue ? Issue type Comments Stokin' Grouches Pro Yes - Physics issue 0.29.1 Seasonal challenge Weird physics near the wall. Flip not needed to Nose slide, just a nollie + body rotation do the trick Nosebleed Grind Pro Yes - Boundary issue 0.29.1 Seasonal challenge Rail transfer detection is too narrow. It need to be wider. Most of the time this goal is not triggered while being done correctly. Pyramid Power Semi-pro No 0.29.1 Seasonal challengeThe Gameplay loop demands too much
I guess ultimately i don’t like the gameplay loop. It takes way to long to get fast travel unlocks in this game. I get you want to share in detail the mechanics by unlocking each section of Sanvan but this is taking forever. I just want to skate the Areas and get to where i want to go quickly. Many times the server has like 3 people in it and they tend to be in menus or spots im not interested in. Its a chore to manually go to each challenge spot. Then retry the challenge a minimum of 4 times. Then barely get anything useful out of it. Ive saved up my tokens to buy the cool ramps and even the couch but there all locked? Are you kidding me? The props unlocks take forever and the fast travel tokens ive only seen once and i can’t spend them where i like. I would instantly spend my first one to unlock the top of Mcorp tower. all fast travel locations should be free to unlock with any fast travel ticket. What we have now is not fun currently.more big brands as rewards
i should have gotten a t shirt or something for that "nosebleed" mission lol no, seriously. the adidas set was cool but the fact you have to buy any part of it as a bundle with the rest is terrible. most just want the pants and hat and then the jacket. many like the hats too. but theres no way to work towards earning the pick skate currency. which is the one you guys use to sell the clothes most want. its unfair in a way.Challenges
Hi, I would like to make a proposal of making another level of challenges above "Pro" level. After 50h of playing the game "Pro" challenges seem to be to easy. I would like the have challeges that I will try to do for like 30 minutes to complete. I have to mention that I have some experience playing on gamepad. Maybe it's the reason why they seem easy to me. What do you think guys?