No plays showing in RTG
After the update when I press the R3 button to get new play selections it removes all the plays and I am unable to get them to show back up. Even after calling timeout and after getting a delay of game penalty they still don't show up. Need to fix this ASAP EA!Solved8.5KViews25likes42Commentsmission locked / unable to progress missions
for the past few days since launch date i’ve been dealing with an issue where my mission is locked and i have no way of progressing. i was pretty hyped about playing this game but now i’m just disappointed because i’m unable to level up or unlock any rewards due to this bug that’s been ongoing and still no fix. people have tried suggesting me ways to bypass the bug such as teleporting to another player on the map, etc., but literally nothing works. the mission i have been stuck on is called “full pull tour” which is a very early on mission you get after completing the tutorial basically. there are no other challenges OR missions listed for me to complete other than that specific mission which is locked. vee or whatever the robot’s name is will sometimes tell me i have “unfinished mission business” yet i’m unable to complete it. please for the love of god fix the **bleep** mission bugs because i actually want to play and enjoy your game but me and may others are still unable to. if anyone has advice for me because i doubt EA is gonna do anything to help me, please let me know. (also to clarify, i’m fully aware this game is still in pre-alpha/beta phase so there’s gonna be issues, but it shouldn’t be to the point i’m literally unable to play the game.)"Muy Manual" mission is impossible to Complete
The mission requires: 3 Manuals, 3 Flip Tricks, Best Sequence 750, 360 spin, and all the above in one sequence Here's my issue... As soon as you manual in this mission your score resets. Not only that but you have to hit 3 flip tricks and 3 mannys and they don't even count unless they are lined up perfectly back to back and it just resets the counter to 0 on each the moment you can't hold a manual immediately after a flick trick. So a best sequence is impossible with a reset every time you manny and with it needing 750 idk how you can even hit that score all things considered. This might be a self report that I'm just bad but I think the manny system is really janky and I don't think I've had a mission that just resets score the moment I manny. I think this could be due to the fact I can't get a multiplier started during this mission? I don't know, but would love to hear thoughts on if others can do this one or run into the same issues I am? The mission is South East of Market Mile, it's an Own the Spot mission. Thanks in advance!SolvedRTG Progression and Skill Points
EA_Blitz I really like the new RTG progression and Skill Point system. It adds another layer to player development and makes earning your overall feel more meaningful. That said, I think progression could use a slight buff. Players who want to grind their way to a 99 OVR should feel like it’s realistically achievable through playing the game, while still giving people the option to buy Skill Points if they want to speed things up. Right now, progression feels a little too slow. At first glance, it gives the impression that reaching a 99 without spending money would take an unreasonable amount of time. Over time, I think that could discourage players who prefer to earn everything through gameplay. A small increase to progression would keep the grind rewarding without making it too easy, while preserving the option for players who want to purchase Skill Points.2.2KViews2likes4CommentsOffline progression should not be monetized
The decision to add monetized progression pressure to Road to Glory is one of the most anti-consumer choices EA could have made with this mode. Road to Glory is not Ultimate Team. It is not an online competitive mode. It is not a card-collecting mode built around spending. It is supposed to be a single-player career experience where players create a character, build them through gameplay, and enjoy their own offline story. Taking that kind of mode and designing progression around paid boosts or paywalled advancement completely undermines the entire point of Road to Glory. This feels like EA looked at one of the few remaining places where players could simply enjoy the game they already paid for and decided it still was not enough. Instead of improving depth, presentation, immersion, teammate logic, coaching logic, practice variety, or the actual quality of the career mode experience, the priority appears to be finding a way to squeeze more money out of players who already bought the game. That is what makes this so frustrating. Players have asked for more meaningful single-player features for years. We want better stories, better progression, better customization, better AI, better presentation, and more control over how we play. Instead, we are getting monetization creeping into offline modes. This is not a small issue. This is a clear signal that EA is willing to sacrifice the integrity of single-player modes if there is another dollar to chase. Road to Glory should be balanced around gameplay, player choice, and fun. It should not be balanced around frustration, time-gating, or pushing players toward additional purchases. EA needs to remove monetized progression pressure from Road to Glory and recommit to making this mode a real single-player football career experience, not another revenue funnel.2KViews27likes189CommentsChallenges status - Main topic
Update info : 2026-06-09 (For my fellow americans ISO 8601) Review in progress for 0.31.1. Preamble So the goal here is to list every challenges so far (the static ones and the ones in rotation. The mission challenges aren't displayed here) and point out if there is an issue with it. The advantage is to list everything in one post and communicate on every challenge to seek help if needed. If there is workaround on bugged mission, a link will be provided into the arrays. Note : Done for challenge in rotation Don't be shy, I stated some challenge as "No issue" but i'm sure there is some. I reaplayed almost every challenge listed and so far I'm fine with what I wrote. If you do not agree, please share your feelings. Feel free to leave an upvote, so it can benefit more people. Issue type First thing first, I will explain below what I meant in the "Issue type" column as it cannot be fully understandable : Grind issue : It implies that the rail or grindable surface is bugged or the physics do not behave as intended. Some rail have the bad habits to make turn your character on itself and miss your line/trick. Boundary(ies) : It means that on the current challenge, when you do your tricks correctfully, the challenge doesn't validate the trick(s)/objective(s). But it does if you are in the said boundaries (aka the yellow-orange-ish area). Challenge design : The challenge works but some objective are way too long or miscalculated. Or the challenge tell you to perform some tricks but validates it only in certain order. Skill issue : The community has to be better. The challenge is not that hard. Hippy jump : Hippy jump is either bugged because it cannot pass under the obstacle or bugged due to boundary issue. Physics issue : Pretty straightforward, the physics is incoherent with how it should behave For other type, they are mostly self-explainatory. Neighbourhood As I've reached the maximum character cap for this post. I've created dedicated post for each neighbourhood. Here is the links : Hedgemont Gullcrest Village Marketmile Brickswich Isle of Grom1.9KViews14likes8Comments