Theres nothing to do?
Why keep asking for feedback when you’ve listened to nothing that literally EVERY player has been begging for for years? You can’t even progress at your own pace, you finish all the boring easy challenges and have to wait for them to refresh the next day! Into the same soulless boring challenges on repeat! No story mode, fine. Didn’t listen to what anyone wanted and gave us an AI bot instead of pros, fine. But where are the game modes? Where is hall of meat? Where is skate? Where are death races? Where are any of the online MODES? Where is the mega park at lesst? Also regarding customisation why can’t we even get jewellery, tattoos, decide how to wear hats & hoods etc. everything we had on old skate games. The actual gameplay and physics is great but EVERYTHING IS MISSING!! Sorry but we waited 15 years for this game, this feels unacceptable.959Views47likes31CommentsRip Chips in new update
Why are the challenges back to giving only five rip chips per objective? When it was changed to 20 per, it made the smaller challenges actually worth it. Now there’s almost no point in doing any challenges since some boxes are over 400 rip chips 🤦♂️🤦♂️1.1KViews37likes52CommentsNo plays showing in RTG
After the update when I press the R3 button to get new play selections it removes all the plays and I am unable to get them to show back up. Even after calling timeout and after getting a delay of game penalty they still don't show up. Need to fix this ASAP EA!Solved8KViews25likes42Commentsfor the DEV's
im gunna make a compiled list of the good and bad things as a person that has played the skate series since i was a child. goods: building is actually cool just wish i had a private park so i could make something for the community to try like skate 3, flick it system doesnt feel bad updated and i like that i can climb most things when that wasnt an option before hand; matter of fact i feel like the parkour is really cool but it takes away from this being ya know a SKATE GAME. my bois at the park after a couple tricks in a bowl irl arent just doing gainers over stuff idk its odd. thats it for the goods unfortunately. bads: no fingerflips,darkslides eliminating pages of tricks that have existed since the first game. you cant advertise how this NEW version of the game has a bunch of new options for tricks and not even have the full catalog of original tricks. most of the tricks just look like im jumping off the board (doesnt feel like you guys have sat down and watched how feet and legs go off a board to do a trick just how the board is supposed to flip.), no one wants a loot box based progression system even if its free,not being able to break bones is lame and childish, the ai model voice over is annoying and unnecessary cause of izzy, izzy is an annoying hipster that chirps in your ear every 2 seconds to say "FoOtY" even though getting footage means nothing in this game/the replay system is 100% worse than skate 3 and even skate 2. the visual representation youve provided this game is for mall skaters aka people who like skater fashion but dont really skate aka someone who wears a thrasher hoodie and vans but cant ride a board. the visual style of the game is horrible idk who thought that the sims and the skate series has a fanbase that intersects at all but they need to be straight up fired. no pro skater missions/what missions exist dont feel like old missions from the older games they feel like tony hawk missions hands down (doesnt feel like you guys have played through any of the skate games imo just watched slide shows or something), you keep saying this is a community based game but the community has been pointing out a lot of these issues for YEARS, no skate brands in said loot boxes just generic stuff that wouldve been given to the player starting the game instead of starting them out as a homeless person. you made meat man a 25$ pack when you would get him for BEATING HALL OF MEAT AS A REWARD EVERYGAME? theres no broken bones. the only real skate brand i saw chocolate? ANOTHER 25$ pack. wtf man. i only saw girl wheels and even those cost real money. this is a disgusting practice. what you should have done is provided the community with REAL skate brands and make your generic stuff buyable if we wanted too like the grim reaper set up. gives you guys incentive to actually create for the community instead of just take from the culture. only character body modification is for **bleep** and butt,only like 5-6 guy hairstyles and 2 pages of girls hair styles (im a dude with long hair and i dont feel represented), every face is androgynous when SKATE GAMES ALWAYS HAD WOMEN let alone representation. if you wanted to represent women skaters you couldve LICENSED WOMEN PROS TO BE IN YOUR GAME MAKE TEAMS WITH THEM ALONG WITH THE MEN ITS NOT THAT HARD THAT WOULDVE BEEN AMAZING ACTUALLY AND IM A DUDE SAYING THAT. not by washing the game down into a game where you dont know if you are a he she or them thus giving the game no representation for every day regular people when the skate series was an in the life of a every day skater. as a man that waited 15 years to play this game; i could only stomach 10 hours of play time before re downloading skate 2. your team doesnt know what skaters want edit:ive put more time in to find more that youve missed. cant grab your board while grinding. which was a feature since skate 2. i figured id be able to finger flip off of rails in this game for how much ads were done for how many new tricks were being added to the game. it feels like you guys spent so much time making a parkour game that yall forgot this is a SKATE game. edit on top of edit: no comply's dont inheritly do shovits irl. its just a push to ollie. another example of your team only knowing skateboarding from videos and not having any real skaters consulting your team edit on top of edit on top of edit my god guys: no underflips. removing again pages of tricks. yall really didnt play the last games and with how everything is set up im 100% expecting these tricks to be added in a 40$ throwback trick pack or some bs because of how predatory the rest of the game is with micro transactions and theres a dickies hoodies for free before anything a real skater would wear. this is gross. i wouldve paid 60$ for a GOOD skate game and more for dlc. i paid for every dlc in every skate game previous. this game straight up ruins the legacy and tries to take money from people over pixels.889Views22likes34CommentsThey're pushing the game into an early grave
I was somewhat of accepting of the corporate greed, until now. Lowering the currency rewards on the daily missions to pretty much nothing... along with the event currency only reseting weekly. The urge to hop on daily does't exist anymore. These issues wouldn't be too bad if the game had anything else to it.. but it doesn't. The map is boring and lacks character. It's also very very small. A few days of hitting the daily challenges and you've experienced the full map... but until now, i was happy doing the daily challenges because it rewarded a decent amount of currency. All rewards come from currency... why not have a challenge system with 150+ challenges that all reward a decent cosmetic? Pretty unique challenges such as "skate into 15 pedestrians wearing red shirts" or "skate 15 different blue rails across the map" But the next challenge doesn't unlock until you've completed another. Similar to the RDR2 challenge system. Or collectibles that reset weekly/monthly. This would give an incentive to actually skate the entire map outside of challenges. Repeatedly too, not just 1 time around. "Collect 100 bearings hidden around the map to unlock exclusive VANS skater pack" for example. I understand that paywalls = income. Simply charge for the game and people will still buy it. And you'd still make money! I understand that fornite set a precedent for microtransactions being successful. It works for a pvp game where the experience is in the online experience and every 30 minutes the game resets and is just as fun. But this doesn't work for a freeroam sport themed game. On top of these ideas, a paid £5 dlc that unlocks some cool boards or cosmetics is something i'd still happily go for. As for right now, I see how unhappy the player base is and that this game will soon be taken offline and be unplayable. This is the sole reason that outside of the founders pack I refuse to spend money for cosmetics I like, because the game is ONLINE only at some point in the near future all my hard-earnt and spent money will result in nothing. Which is assume is the mindset of other players too.My top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.Congrats, you made it worse.
New update brings so many exciting features like constant crashing game, bugged co-op challenges and many more, you patched launch glitch which made this boring game fun. Instead of adding new challenges, new missions, new gamemodes you added skate pass, and challenges are still the same and still i have to wait whole day till i can play the game for an hour (that's how long it takes to finish this repetitive challenges). You know fortnite actually added interesting features to the game itself, not only cosmetics. You added few new challenges that you can get skatepass currency and you can do it only ONCE? AND WAIT 55 DAYS FOR A NEW ONE? I was really hyped up for this update, really invested, reaserching what will be new, getting hyped and today i just opened the game, looked at the map and my hype instantly went away, you know how to let people down.965Views15likes10CommentsAm I the only one who gets annoyed by all the “congratulations” screens?
Once you unlock an item from the shop or the skate pass you get bombared with three screens of the game “congratulating” you for your unlock it’s annoying I’m very aware I just unlocked something seeing as I just clicked it I don’t need 3 unskippable scenes telling me I unlocked it very annoying when I’m just trying to unlock stuff fast