[Discussion] Venatori camps in Arlathan Forest
After the Unwanted Guest and Blood of Arlathan Quest so have I found camps of Venatori across the forest Defeating them give exp and loot but nothing else Are they supposed to give Veil Jumper Faction strength too after defeating them or do they only give exp and loot? This is on PS5 with Patch 1.000.004Bellara Dialogue Wheel Choice Bug
Hello! This problem isn't urgent or very serious, but I've noticed something peculiar about some dialogue choices while talking to Bellara. This happens during the quest "After the Storm," where two of the dialogue choices lead to the same response. I'm not sure if it's intentional for this particular scene, but it seemed like a bug to me. Now I wonder if other cutscenes share the same issue 🤔 Bellara says: "It feels surreal. And I know surreal." "Rook's answer in both cases is "Yeah. It's... an adjustment. Whole lot of elven customs are feeling kind of weird right now." Is it intentional for this scene?Frosty Mod Tool Not Launching The Game
Hello, I’m having trouble launching Dragon Age: The Veilguard through the Frosty Manager tool. Every time I try, I get the following error message: C:\Program Files\EA Games\Dragon Age the Veilguard\ModData\Default is denied. I’ve tried locating the ModData folder to see if I can fix the issue manually, but I couldn’t find it anywhere. I’m not sure if it’s missing or if there’s something I’m overlooking. As a cautious player, I’m always hesitant to delete files, so I usually prefer backing them up first. However, in this case, I couldn’t even locate the folder to make any changes. Is there anyone who has encountered a similar problem or knows how to solve it? I’d really appreciate any guidance. Thank you! Here I send pics:Poison Mushrooms moved in Arlathan Forest?
Don’t know if this is an issue/bug/glitch, but it looks like the poisonous mushrooms that deals necrotic damage have moved? They used to be by the Aravel, within the poison cloud, but have now moved, so they are kind of in the water a little bit away from the Aravel, they moved more to the left of it. They still work when I move into or hit them, so they still do what they do, just don’t know if this is supposed to happen later in the game or not? This is on PS5, with Patch 1.000.003(currently on Patch 1.000.004, still have this issue)Bellaras Trophy not popping
I’ve done every side quest and have all the other trophies besides finishing the game and the 2 that come with ending the game . I’ve done all of Bellaras quest and would not like to have to do a whole nother run through to get it ? Want the platinum trophy .. heard a bug was about opening a chest at the end of the mission that is missable .. anyone else have this problem ? Can they grant you the trophy manually. Lmao?Dragon Age: Inquisition Bug with a Tomb in the Hissing Wastes
I experienced a glitch in the tomb of the Hissing Wastes near the canyon camp in which no matter the order that I light the veils on the pillars, I do not complete the mission but instead only encounter monsters (which I have heard is a sign that your lighting did achieve the objective but functions as if it were the wrong pillar). I have heard that this has been an bug encountered in the past as well by other players. How do I resolve the glitch? Thank you!Locked out of The Labs Below?
Hey all, wondering if this has happened to anyone else? I've seen a bunch of other issues with Regrets of the Dreadwolf questline but not this specifically. In the early stages of the game I went to do the Labs Below and my game crashed right after the first dialogue outside the door, it was late so I just went to bed and picked up the game the next day but didn't try going back down (I respawned at the marker, not in the quest so I did some other stuff instead). I've tried going back to finish the quest multiple times but it won't let me progress past the very first door after you slide down the entrance. Is there anything at all I can do besides reloading to an earlier save? I'm 83 hours into my first run at this point.... 😭[Discussion] Faction Strength Gain? The Mourn Watch & The Veil Jumpers
Don’t know if this is an issue/bug or not, maybe this just wasn’t implemented. When you go around the Necropolis and fix things in regards to the restless spirits and undead, you can see the Necropolis calm down and people returning to the Necropolis Halls, but you don’t gain any Faction Strength. These aren’t marked quests, it’s things you find as you explore the Necropolis, but should you be able to agin Faction Strength from those actions? Cause you can find some hidden Quests/Mysteries in Arlathan Forest and gain Faction Strength for the Veil Jumpers for some of them. Just wondering if this is supposed to be the same for the Mourn Watchers when you deal with the restless spirits and undead in the Necropolis? I am playing on PS5 and the current patch is Patch 1.000.004