Veil-touched sentinel armor missing?
Apologies if this has been posted about before, but I haven't found any method of getting any of the Veil-touched Sentinel armor (or any of its colour/material variants) and I've talked to several others who have done exhaustive searches only to come up empty-handed, so I'm wondering is this is some kind of bug, or if this armor and its variants have yet to be added and will be implemented in a later patch. I also think it would be helpful to implement flavor text as to how it is acquired; it's strange to me that a number of other appearance items/armors have hints or suggestions on how to get them (e.g. with some items having red text to indicate that they' can be acquired by faction merchants or through performing certain quests or tasks), but this one says nothing.Solved🤮The Absurdity of Breaking Objects for Resources🤮
😐😐😐This is a point that truly defies RPG logic and immersion. Someone thought it was a good idea to have players break barrels, vases, and parts of the scenery to collect valuable items, as if it’s normal for honorable characters, respected leaders, or noble warriors to destroy everything around them in search of coins and resources. 😒😒😒My feedback - From Origins to Veilguard: The Fall of a Beloved Franchise
The Veilguard. A game that should have been the triumphant continuation of Dragon Age's legacy, but instead stands as a glaring example of how misguided leadership and personal agendas can derail a beloved franchise. While it’s great that you enjoyed parts of the game, it’s impossible to overlook the fundamental issues that have left so many fans disillusioned and disappointed. Let’s start with the so-called puzzles. It’s difficult to even call them that without feeling like you’re overstating their complexity. The Veilguard doesn’t offer puzzles that engage your intellect or tie into the lore of the world. Instead, it presents tasks that are little more than mundane errands—moving objects, flipping switches, or solving basic patterns that feel like they belong in a mobile game, not a premium RPG. The satisfaction of problem-solving, something that Dragon Age used to excel at, is completely absent here. Instead of making players feel clever or immersed, the game reduces these moments to boring, uninspired chores. And then there’s the loot system. In previous games, collecting resources and finding items felt tied to exploration, strategy, and the narrative. Here, it’s a monotonous grind. The process of breaking random barrels and furniture in search of materials turns your hero into a glorified vandal, smashing their way through the world in a way that’s entirely disconnected from the story. It’s not just tedious; it actively breaks immersion. How did we go from looting ancient ruins and earning rewards for completing complex side quests to this shallow, thoughtless approach? The root of these problems lies squarely in the leadership of Corrine Buche. Under her direction, Dragon Age has been stripped of its identity and turned into something unrecognizable. For years, Dragon Age stood out as a series that seamlessly integrated diversity and inclusivity into its world without making it feel forced or preachy. It was one of the first major RPGs to feature same-sex romances and characters from a variety of backgrounds, and it did so organically, letting these elements serve the story and enrich the world. Under Buche, however, inclusivity has been turned into a political statement rather than a narrative tool. Features like neutral pronouns and genital scars feel less like meaningful additions and more like a box-ticking exercise designed to signal progressiveness. These choices don’t add to the story or enhance the experience; they stick out as jarring and unnecessary. Dragon Age always embraced diversity, but it did so naturally, through deep characters and thoughtful writing. What we see now is a franchise hijacked by Buche’s personal vision, which prioritizes her worldview over the series’ legacy. This shift has alienated many players. Not because they oppose representation—Dragon Age fans have always been open-minded—but because it feels performative and shallow. Players aren’t looking for a game to lecture them; they’re looking for immersive storytelling, complex characters, and choices with real consequences. Instead, we got a game so focused on avoiding controversy that it sacrificed depth, challenge, and identity. The backlash isn’t surprising. Many players now avoid games the moment they’re labeled "woke," because they’ve seen this pattern before: shallow storytelling masked by superficial gestures of inclusivity. The result is a game that feels sanitized, safe, and detached from the dark fantasy roots that defined Dragon Age. Thedas was once a brutal, morally complex world where choices carried weight and players wrestled with dilemmas that had no easy answers. Now it feels more like a fairytale, scrubbed clean of its grit and complexity. The tone, aesthetic, and narrative direction have all shifted so drastically that it’s hard to even recognize this as part of the same series. And what about the future of The Veilguard? Hopes for a New Game Plus or DLC are slim at best. Developers have already hinted that no additional content is planned, and given the game’s lackluster reception, it’s easy to see why. The production costs were undoubtedly astronomical, yet the sales and reception suggest the game didn’t come close to breaking even. If The Veilguard had been a financial or critical success, EA and BioWare would be celebrating it publicly. Instead, there’s an uncomfortable silence, a quiet acknowledgment of a missed mark. Buche’s leadership has proven to be a mistake, one the franchise cannot afford to repeat. Her lack of experience and insistence on injecting her personal worldview into the game have severely damaged Dragon Age. This isn’t a role for someone still finding their footing or trying to use the franchise as a platform for personal ideals. Dragon Age needs a leader who understands its roots, respects its audience, and has the vision and maturity to steer it back to greatness. Buche, unfortunately, is not that person. If BioWare wants to save Dragon Age, it needs to acknowledge the mistakes made with The Veilguard and learn from them. This means bringing in experienced developers who can honor the franchise’s legacy while finding meaningful ways to evolve it. It means creating games that prioritize storytelling, player choice, and character development over shallow gestures and misguided agendas. Above all, it means respecting the fans who have supported this series for over a decade. At its core, The Veilguard feels like a betrayal of what Dragon Age once stood for. It’s a stark reminder of how easily a beloved franchise can lose its way when the wrong people are at the helm. If BioWare wants to avoid turning Dragon Age into a cautionary tale, it must act decisively to course-correct—and that starts with finding leadership that understands what made this series great in the first place. For now, The Veilguard stands as a painful lesson in how not to handle a legacy. Let’s hope the next chapter doesn’t repeat the same mistakes. ##Final Note: Before anyone misinterprets my message, I want to make it clear that my critique is directed at the creative leadership behind The Veilguard, not the individual personally. My tone has been respectful, focusing solely on the franchise and the product, with the intention of providing honest and constructive feedback. I have no intention of offending anyone—this is simply me exercising my right to express my opinion as a dedicated fan of Dragon Age.The cobbled swan case ( I'm stuck)
First off, I don't know if this makes any difference, but Minrathous has been devistated by that first big choice. I've now completed the battle at Weissenhop, Neve has a quest at the cobble swan. We go to the quest location. It's at the border between the side alley bridge and the wharf crossing north. I start the quest. From that point on, every path out of wharf crossing north is closed. Am I bugged?Where are some Armors
I can not find the Shadow Dragons Warrior aspiration armor set. There are a couple of variants but the one shown off in the character creator just doesn’t seem to be in the game for some reason. Can ya’ll please update this either add the armor or fix the one in character creator. Update: Found a Merchant in Dock Town, Hermalin, wearing the outfit, how do NPCs have the outfit but I can’t buy it for my Rook wtf.[Spoilers] First Neve Companion Quest
I'm hoping to romance Neve, but chose to save Treviso. I didn't see that decision coming and did not have a chance to do her first companion quest in Dock Town before this, and the quest disappeared. Have I locked myself out of her future companion quests by not doing this one first, or will I get given her quests again once some time has passed and she warms back up to me?how to get chest
I have looked a lot online for how to get a chest with a normal chesty icon that doesn't seem to be one of the 13 near Desmal on Crow's Road rooftops in Treviso Canals (top center), there's an unanswered Reddit post and I'm quite lost. I already defeated Desmal and did a slow poison.SolvedFaction strength gain? The Mourn Watch and the Veil Jumpers
Don’t know if this is an issue or not or if this just wasn’t implemented. When you go around the Necropolis and fix things in regards to the restless spirits and undead, you can see the Necropolis calm down and people returning to the Necropolis Halls, but you don’t gain any Faction Strength. These aren’t marked quests, it’s things you find as you explore the Necropolis, but should you be able to agin Faction Strength from those actions? Cause you can find some hidden Quests/Mysteries in Arlathan Forest and gain Faction Strength for the Veil Jumpers for some of them. Just wondering if this is supposed to be the same for the Mourn Watchers when you deal with the restless spirits and undead in the Necropolis? I am playing on PS5 and the current patch is Patch 1.000.004