Adaptive AI
Another year, another game with mysterious settings that no one knows what they mean. What the hell does the coach type selection in the adaptive AI section do? Why is this all a guessing game? It's a lazy product. This can probably be explained by the distributor in one paragraph. Come on EA. Do the basic thing and have someone draft an owners manual. Content creators are putting up videos and guessing.4.2KViews3likes5CommentsSub issues
So, I am in my 4th season with Kansas. I have a Jr running back that is 83 overall and just signed a 5-star freshman RB that is 82 overall. I decided to have the freshman be my starter. However, during games I will get maybe 7-10 carries with him before he disappears for the rest of the game and the backup becomes the main running back. I’ve gone into my depth chart to switch things around and move the Jr backup down the list, thinking maybe they are doing it because he’s 83 while the freshman is 82. Well, instead of them putting the freshman back in, they just have the 3rd and 4th string guys that I moved up to the 83 overall guy’s spot and the freshman is still a ghost. Can someone tell me what’s happening and how to fix it? I don’t want to just turn off fatigue or anything like that because fatigue should be part of the game, but is this a bug or something?253Views3likes3CommentsFormation Subs - Dynasty
Formation subs is 100% broken across the board. Currently I’m the OC at JMU using Rice’s playbook. I don’t have any issues using it during my games but when I go to change my formation subs it’s defaults to JMU’s playbook. I’ve experienced this in my online and offline dynasty.Transferring any player.
They patched where you could switch characters and get any player you want in the transfer portal a few updates ago. I Wish they would bring this back as it’s fun creating your own experience and scenarios in a offline solo dynasty. For example getting Jeremiah smith to go to a small school etc ….. anyone else notice this patch? In a video game you would think you would have full access to fully customized your league as you want to see it play out. The encouraged transfer option got moved to the end of the offseason now. Did anyone else enjoy or utilize this to fully customize how you wanted the transfer portal to play out and even being able to bring back seniors was cool after encouraging them to transfer before they could leave for draft. I like to user 10 teams in some of my offline dynasties and would mix up the talent pool across college football giving a awesome experience. I loved doing this in CFB 25. Anyone else feel the same or ever tried this? One of my favorite things to do in the offseason. Almost similar to free agency in a madden game but for CFB. And yes is it completely realistic? Maybe not but in a video game in 2025 on a offline solo dynasty, you should have full control and customization of how you see your league playing out year to year. PLEASE BRING THIS BACK EA!25Views1like0CommentsDynasty job offers
Hey Team, is there a reason why I can't express my interest in available jobs? Would be awesome to have the option of applying for schools who are about to fire their coach, giving you more creative freedom in dynasty. I've also noticed the cutting players/forcing them to transfer, happens after the portal, meaning no other schools can pick those players up and they disappear from the game. Are either of those things being considered to add into the game for a future update? Love the game! Just a couple of things missing Regards Anthony , Christchurch, New Zealand.18Views2likes0CommentsEa please read this !!!
EA, Please Just Read This Once -all future and present game fixes Dear EA Dev Team, First, thank you for the return of college football to the gaming world. The foundation you’ve built is promising, and as a passionate user who’s tested deeply across various modes (especially CPU vs CPU dynasty), I’d like to share several important issues and improvement ideas. Many of these would enhance immersion, realism, and long-term dynasty engagement—especially for simulation-focused players like myself. ⸻ 🔧 Issue 1: CPU vs CPU Dynasty Gameplay Moves Too Fast Between Plays Summary: When watching CPU vs CPU games in Dynasty mode, the broadcast skips too quickly from one play to the next—especially after big gains or first downs. This removes the excitement and drama of player reactions and sidelines animations, which are essential for immersion there is a huge group of gamers who like to play the game this way and this will help the broadcast look way better. Testing Notes: This doesn’t occur in “Play Now” CPU vs CPU. It also doesn’t skip after touchdowns or interceptions—only big first downs or long gains. Suggested Fix: Add controller-select CPU vs CPU viewing as an official feature (even with both teams user-controlled but inactive). Give users a “Broadcast Mode Delay” slider or toggle to let us set how much time passes after a play before the next snap. ⸻ 🛡️ Issue 2: Screen Plays Lead to Immediate Sacks (CPU vs CPU) Summary: Halfback, WR, and TE screens are almost unusable in CPU vs CPU due to D-line pressure arriving too fast—sacking the QB before the screen develops. Suggested Fix: Slow defensive linemen’s backfield penetration on screen plays only. OR give users a “line get-off speed” setting that adjusts OL/DL reactions independently. Ensure WR mid-screens allow for realistic animations where blockers set up. ⸻ 🧬 Issue 3: Can’t Change Archetype Styles for Opt-In Players Summary: Users can’t change the throwing or running styles of real opt-in players. This removes creativity and control in shaping a player’s on-field identity. Suggested Fix: Allow editing of animations (throwing motion, running style, etc.) even for real players, without touching names or ratings. These tweaks don’t violate likeness rules but allow personalization of gameplay feel. ⸻ 🧢 Issue 4: Limited Gear Customization Sharing Summary: Players can’t download or share updated player equipment/gear through the roster sharing system. Suggested Fix: Allow users to upload/download equipment-only rosters, where ratings, height, name, and school stay locked but visually updated gear (e.g., gloves, helmets, sleeves) can be customized and shared. This would keep players looking fresh and updated without violating any NCAA rules. ⸻ 🗂️ Issue 5: No Mass Data Copy or Quick Edit for Dynasty Summary: Dynasty lacks tools to easily copy stats/news from a full week or quickly edit entire teams. Suggested Fix: Add a “Copy Weekly Stats/Box Scores” button for all teams or specific teams. Implement a Quick Edit Mode allowing mass changes to player equipment, traits, or even ratings across full rosters. Makes AI-generated dynasty storytelling easier (I’ve tested this via ChatGPT for sports journalism simulation). ⸻ 🤖 Issue 6: No Control Over Player Tendencies & Move Effectiveness Summary: Currently, users can’t control how often a player scrambles, jukes, trucks, or spins—or how effective those moves are. Suggested Fix: Add individual “Move Tendency” sliders (e.g., Juke Frequency, Spin Usage, QB Scramble Rate). Add effectiveness multipliers per player to determine how powerful their signature moves are, creating diversity in play styles (shifty RB vs. bruiser, finesse DL vs. power DL). ⸻ 🎮 ISSUE 7: AI Must Be the Future of College Football Games – Gameplay, Presentation, and Voice Should All Be Alive College Football 26 is a great start. But what if every rivalry felt like a war? What if every juke was new? What if players spoke, coaches gave speeches, and recruits reacted to your team like real humans? That’s the future we can reach with AI-powered systems — starting now. ⸻ ⚠️ THE CORE PROBLEM: Right now, games feel the same week-to-week. Cutscenes are minimal, players are silent, emotions are muted, and gameplay animations become predictable within hours. There’s no evolution. No dynamic response. No real feeling of college football drama — not in gameplay or in presentation. ⸻ ✅ THE SOLUTION: ARTIFICIAL INTELLIGENCE (AI) CAN FIX IT — AND TRANSFORM THE ENTIRE EXPERIENCE We break this into 4 key game systems that AI can unlock: ⸻ 🔁 PART 1: AI-GENERATED GAMEPLAY ANIMATIONS (REAL-TIME MOVEMENT SYSTEM) 🎮 The Problem: Current animations are canned — meaning every juke, spin, block, and pass rush looks familiar after just a few games. Players lose their identity, and 1v1 matchups lose unpredictability. ⸻ ✅ The AI Fix: Procedural Movement Engine (PME) Using machine learning models (like reinforcement learning and motion synthesis), you can feed a system millions of samples of real player movement, then allow it to generate new animations on the fly based on player intent and physics. 🔍 How It Works: The right stick becomes more than a command — it’s an intention vector. Example: You flick the stick diagonally and lean toward a defender’s blind side. The AI engine then: Reads body position of both players Calculates possible counter-moves Generates a juke or fake that’s never been seen before Syncs footwork and momentum in real time based on speed, direction, fatigue, and reaction time ⸻ 🔥 What This Unlocks: No more “copy-paste” jukes or spins Each 1v1 battle feels alive — based on player traits, tendencies, and angles OL vs DL battles have emergent counter-moves that evolve with matchups WRs dynamically adjust routes based on DB leverage (AI reads hips/space) QBs can now slide in the pocket naturally, without repetitive sidesteps Imagine a user WR flicking inside, triggering a hesitation release. The DB panics and the AI chooses a sudden hop-step outside. No two WR battles ever look the same again. ⸻ 🎙️ PART 2: AI-GENERATED VOICE SYSTEM (PLAYERS + COACHES) 🎧 The Problem: Players are silent. Coaches give no speeches. No interviews, no sideline hype, no recruiting responses. You could win the national title and your QB just stares blankly at the camera. ⸻ ✅ The AI Fix: Voice Synthesis System (VSS) Voice AI now allows you to clone real voices (with consent) and generate realistic, emotionally accurate audio for fictional characters as well. With this system: 🔓 Real Players (Opted In): Record baseline voice samples (5–10 mins of dialogue) Train an AI voice model (like ElevenLabs, Respeecher, etc.) Use game logic to trigger dynamic voice lines: “We ain’t done yet. One game left.” “I’ve dreamed about this moment since high school.” 🔒 Fictional Players & Recruits (Non Opt-In): AI creates a synthetic, unique voice based on: Archetype (fiery, calm, humble, cocky, funny, intense) Hometown accent Player’s emotional state (angry, excited, defeated) Commentary, interviews, tweets, and sideline chatter become real-time narrative content. ⸻ 🧠 How It Works: Player personality and traits determine emotional voice tone AI-generated lines are written via contextual logic (big win, rivalry loss, breakout game) You only need to feed a few templates — AI fills in emotion, style, and delivery ⸻ 🔥 What This Unlocks: Postgame interviews (“Coach believed in me. I had to deliver.”) Recruiting visits with voiceovers (“I felt the energy in that stadium.”) In-game sideline chatter (“Let’s eat, let’s eat!”) Coach locker room speeches (“We fight together. Now go finish it!”) Podcasts & social media posts — all generated dynamically ⸻ 📺 PART 3: AI-DRIVEN PRESENTATION AND EMOTIONAL STORYTELLING 📉 The Problem: Pregame intros are bland. There’s no tension. No narrative around conference races, rivalries, or player storylines. ESPN broadcasts are full of emotionally driven packages — EA’s games aren’t. ⸻ ✅ The AI Fix: AI Story Engine (ASE) This engine reads stats, schedules, rivalry history, win streaks, playoff implications, player accolades, and more — and dynamically creates: Pregame hype segments Halftime breakdowns Heisman Watch updates Breaking news stories “Next up” graphics and narrative foreshadowing ⸻ 🔍 How It Works: Uses your Dynasty or Road to Glory save file Pulls: Top performers Rivalry history National rankings Championship stakes Then writes and narrates presentation elements using AI voices or text commentary ⸻ 🔥 What This Unlocks: “#2 Alabama faces off against #3 Michigan — a playoff ticket on the line.” “Freshman QB Marcus Grier has thrown 14 touchdowns in the last three weeks. Can he keep his Cinderella run alive?” “This is more than just a game. This is for the soul of the Big Ten.” Think College GameDay built into your Dynasty — every week has a story. ⸻ 👥 PART 4: PLAYER BEHAVIOR, TENDENCY & MENTALITY ENGINE 🧍 The Problem: Players play the same — all season long. No confidence, no fear, no swagger, no progression of play style. There’s no growth — just ratings boosts. ⸻ ✅ The AI Fix: Behavioral Feedback Engine (BFE) A system that uses gameplay data + personality traits to evolve how each player plays, speaks, and reacts over time. 🧠 How It Works: Player has an emotional profile (built on archetype) Tracks: Clutch performance Rivalry game behavior Crowd reactions Confidence swings Leadership roles Behavior then influences: In-game movement (confident = aggressive; nervous = hesitant) Audio lines (“Put the game in my hands!” vs “We’re just trying to improve.”) Cutscene responses (postgame speeches, recruiting impact) ⸻ 🔥 What This Unlocks: QB who throws 4 picks in a row starts to second-guess throws WR who torches a defense begins calling for the ball (more aggressive AI routes) Recruits influenced by emotional tone of coach voice + gameplay Players develop personalities you remember — not just numbers on a roster ⸻ 🔁 SYSTEMS THAT TALK TO EACH OTHER: Feature Description Gameplay AI Engine Generates unique, real-time animations and reactions Voice AI Engine Gives every player and coach a voice with emotion Story AI Engine Builds weekly narratives, rivalries, and stakes dynamically Behavior Engine Evolves player traits, swagger, and gameplay performance Presentation AI Adds dynamic ESPN-style segments and camera cuts ⸻ 🧠 THE VISION: TURN COLLEGE FOOTBALL INTO A LIVING ECOSYSTEM College football isn’t just about the games. It’s about the stories, the emotions, the legends in the making, and the trash talk that lasts for years. With AI, we can bring all of that to life — automatically. ⸻ 🚨 FINAL CALL: EA CAN LEAD THE INDUSTRY AI doesn’t mean less control — it means smarter systems that evolve with every game you play. If implemented gradually — this becomes the most immersive sports title ever. Start small: voice AI for 20 players, a handful of cutscenes, and 1v1 animation system. Expand year-over-year into full broadcast, behavior-driven AI, and dynamic voice ecosystems. This is how you make Dynasty feel like a 10-season docuseries 5 Replies Fsu6191003Rising Novice2 months ago Add on by user!!!down⬇️ The current playbook system in both College Football and Madden is outdated, glitch-prone, and severely limited in customization. When creating custom playbooks, adding too many plays or making small errors often causes the entire playbook to glitch or reset. This restricts creativity, realism, and gameplay depth.⸻Preferred Fixes:Option 1 – Upgrade the Existing Playbook System:If EA wants to keep the current framework: Increase play count per situation to at least 50 plays per scenario (1st & 10, 3rd & short, etc.). Enable full custom play creation, including: Complex option plays, custom RPOs, or misdirection run schemes. Detailed pass targeting logic: Let users assign percentage targets for each receiver (e.g., WR1 = 95%, TE = 3%) so the CPU knows who the primary read is. Pass urgency settings: Add a system where users can indicate how fast the ball needs to get out (e.g., 60% urgency triggers QB to throw early or scramble if needed). Throw type preferences: Allow users to set whether the QB should lob, bullet, or touch pass by default based on the route. Remove the limit on how many plays you can add per situation. Allow play-by-scenario scripting: Add layered scenarios like: 3rd & short (≤1 yard) triggers specific plays (e.g., QB Sneak or Fullback Dive). Tag plays by attributes, not just formations: Group plays into categories such as: Rollout passes from Shotgun Rollout passes from Under Center High-percentage targets to WR X (filtered by formation or down/distance) Intelligent sorting & organization: This prevents users from needing to scroll through dozens of formations to find one concept. Users could filter plays based on objective: get the ball to WR1, deep middle attack, QB movement, etc. This level of customization brings playbooks closer to real-life football game-planning. It also improves the simulation aspect of Franchise, Road to Glory, and CPU vs CPU play. By empowering users to create detailed, smart playbooks, EA can unlock a much deeper and more rewarding experience. Why This Matters: ⸻ If EA is open to rebuilding the system: Option 2 – Fully Revamped Playbook Engine: Summary: Issue 8 – Subject: The Playbook System Needs a Complete Overhaul ⸻Dynasty player lock glitch
Every so often while playing offline dynasty, in the middle of a game, I will be player locked with no way to get out of it. Not sure what’s causing the issue, I can’t recreate it on command but if I try to continue playing with the issue the game crashes before the end of the current game. Usually happens after change of possession but also only after significant time playing, usually on 3rd or 4th game of the day. Frustrating to have to restart close/restart in the middle of a game to clear the issue but it does clear the issue for a few games. This is on PS5 and yes I have made sure I didn’t click the player lock button, also tried to use super sim for 1 play to clear the issue but neither thing worked.13Views0likes0CommentsGame keep cutting off
Im been playing Dynasty For the last two weeks and its been tripping my wide receiver not in the formation on the play plus it keep turning off with w issues that im reporting but its still doin the same thing think its a major BUG IN THE GAME RIGHT NOW NEED FIX ASAP9Views0likes0CommentsEA, Please Just Read This Once -all future and present game fixes
Dear EA Dev Team, First, thank you for the return of college football to the gaming world. The foundation you’ve built is promising, and as a passionate user who’s tested deeply across various modes (especially CPU vs CPU dynasty), I’d like to share several important issues and improvement ideas. Many of these would enhance immersion, realism, and long-term dynasty engagement—especially for simulation-focused players like myself. ⸻ 🔧 Issue 1: CPU vs CPU Dynasty Gameplay Moves Too Fast Between Plays Summary: When watching CPU vs CPU games in Dynasty mode, the broadcast skips too quickly from one play to the next—especially after big gains or first downs. This removes the excitement and drama of player reactions and sidelines animations, which are essential for immersion there is a huge group of gamers who like to play the game this way and this will help the broadcast look way better. Testing Notes: This doesn’t occur in “Play Now” CPU vs CPU. It also doesn’t skip after touchdowns or interceptions—only big first downs or long gains. Suggested Fix: Add controller-select CPU vs CPU viewing as an official feature (even with both teams user-controlled but inactive). Give users a “Broadcast Mode Delay” slider or toggle to let us set how much time passes after a play before the next snap. ⸻ 🛡️ Issue 2: Screen Plays Lead to Immediate Sacks (CPU vs CPU) Summary: Halfback, WR, and TE screens are almost unusable in CPU vs CPU due to D-line pressure arriving too fast—sacking the QB before the screen develops. Suggested Fix: Slow defensive linemen’s backfield penetration on screen plays only. OR give users a “line get-off speed” setting that adjusts OL/DL reactions independently. Ensure WR mid-screens allow for realistic animations where blockers set up. ⸻ 🧬 Issue 3: Can’t Change Archetype Styles for Opt-In Players Summary: Users can’t change the throwing or running styles of real opt-in players. This removes creativity and control in shaping a player’s on-field identity. Suggested Fix: Allow editing of animations (throwing motion, running style, etc.) even for real players, without touching names or ratings. These tweaks don’t violate likeness rules but allow personalization of gameplay feel. ⸻ 🧢 Issue 4: Limited Gear Customization Sharing Summary: Players can’t download or share updated player equipment/gear through the roster sharing system. Suggested Fix: Allow users to upload/download equipment-only rosters, where ratings, height, name, and school stay locked but visually updated gear (e.g., gloves, helmets, sleeves) can be customized and shared. This would keep players looking fresh and updated without violating any NCAA rules. ⸻ 🗂️ Issue 5: No Mass Data Copy or Quick Edit for Dynasty Summary: Dynasty lacks tools to easily copy stats/news from a full week or quickly edit entire teams. Suggested Fix: Add a “Copy Weekly Stats/Box Scores” button for all teams or specific teams. Implement a Quick Edit Mode allowing mass changes to player equipment, traits, or even ratings across full rosters. Makes AI-generated dynasty storytelling easier (I’ve tested this via ChatGPT for sports journalism simulation). ⸻ 🤖 Issue 6: No Control Over Player Tendencies & Move Effectiveness Summary: Currently, users can’t control how often a player scrambles, jukes, trucks, or spins—or how effective those moves are. Suggested Fix: Add individual “Move Tendency” sliders (e.g., Juke Frequency, Spin Usage, QB Scramble Rate). Add effectiveness multipliers per player to determine how powerful their signature moves are, creating diversity in play styles (shifty RB vs. bruiser, finesse DL vs. power DL). ⸻ 🎮 ISSUE 7: AI Must Be the Future of College Football Games – Gameplay, Presentation, and Voice Should All Be Alive College Football 26 is a great start. But what if every rivalry felt like a war? What if every juke was new? What if players spoke, coaches gave speeches, and recruits reacted to your team like real humans? That’s the future we can reach with AI-powered systems — starting now. ⸻ ⚠️ THE CORE PROBLEM: Right now, games feel the same week-to-week. Cutscenes are minimal, players are silent, emotions are muted, and gameplay animations become predictable within hours. There’s no evolution. No dynamic response. No real feeling of college football drama — not in gameplay or in presentation. ⸻ ✅ THE SOLUTION: ARTIFICIAL INTELLIGENCE (AI) CAN FIX IT — AND TRANSFORM THE ENTIRE EXPERIENCE We break this into 4 key game systems that AI can unlock: ⸻ 🔁 PART 1: AI-GENERATED GAMEPLAY ANIMATIONS (REAL-TIME MOVEMENT SYSTEM) 🎮 The Problem: Current animations are canned — meaning every juke, spin, block, and pass rush looks familiar after just a few games. Players lose their identity, and 1v1 matchups lose unpredictability. ⸻ ✅ The AI Fix: Procedural Movement Engine (PME) Using machine learning models (like reinforcement learning and motion synthesis), you can feed a system millions of samples of real player movement, then allow it to generate new animations on the fly based on player intent and physics. 🔍 How It Works: The right stick becomes more than a command — it’s an intention vector. Example: You flick the stick diagonally and lean toward a defender’s blind side. The AI engine then: Reads body position of both players Calculates possible counter-moves Generates a juke or fake that’s never been seen before Syncs footwork and momentum in real time based on speed, direction, fatigue, and reaction time ⸻ 🔥 What This Unlocks: No more “copy-paste” jukes or spins Each 1v1 battle feels alive — based on player traits, tendencies, and angles OL vs DL battles have emergent counter-moves that evolve with matchups WRs dynamically adjust routes based on DB leverage (AI reads hips/space) QBs can now slide in the pocket naturally, without repetitive sidesteps Imagine a user WR flicking inside, triggering a hesitation release. The DB panics and the AI chooses a sudden hop-step outside. No two WR battles ever look the same again. ⸻ 🎙️ PART 2: AI-GENERATED VOICE SYSTEM (PLAYERS + COACHES) 🎧 The Problem: Players are silent. Coaches give no speeches. No interviews, no sideline hype, no recruiting responses. You could win the national title and your QB just stares blankly at the camera. ⸻ ✅ The AI Fix: Voice Synthesis System (VSS) Voice AI now allows you to clone real voices (with consent) and generate realistic, emotionally accurate audio for fictional characters as well. With this system: 🔓 Real Players (Opted In): Record baseline voice samples (5–10 mins of dialogue) Train an AI voice model (like ElevenLabs, Respeecher, etc.) Use game logic to trigger dynamic voice lines: “We ain’t done yet. One game left.” “I’ve dreamed about this moment since high school.” 🔒 Fictional Players & Recruits (Non Opt-In): AI creates a synthetic, unique voice based on: Archetype (fiery, calm, humble, cocky, funny, intense) Hometown accent Player’s emotional state (angry, excited, defeated) Commentary, interviews, tweets, and sideline chatter become real-time narrative content. ⸻ 🧠 How It Works: Player personality and traits determine emotional voice tone AI-generated lines are written via contextual logic (big win, rivalry loss, breakout game) You only need to feed a few templates — AI fills in emotion, style, and delivery ⸻ 🔥 What This Unlocks: Postgame interviews (“Coach believed in me. I had to deliver.”) Recruiting visits with voiceovers (“I felt the energy in that stadium.”) In-game sideline chatter (“Let’s eat, let’s eat!”) Coach locker room speeches (“We fight together. Now go finish it!”) Podcasts & social media posts — all generated dynamically ⸻ 📺 PART 3: AI-DRIVEN PRESENTATION AND EMOTIONAL STORYTELLING 📉 The Problem: Pregame intros are bland. There’s no tension. No narrative around conference races, rivalries, or player storylines. ESPN broadcasts are full of emotionally driven packages — EA’s games aren’t. ⸻ ✅ The AI Fix: AI Story Engine (ASE) This engine reads stats, schedules, rivalry history, win streaks, playoff implications, player accolades, and more — and dynamically creates: Pregame hype segments Halftime breakdowns Heisman Watch updates Breaking news stories “Next up” graphics and narrative foreshadowing ⸻ 🔍 How It Works: Uses your Dynasty or Road to Glory save file Pulls: Top performers Rivalry history National rankings Championship stakes Then writes and narrates presentation elements using AI voices or text commentary ⸻ 🔥 What This Unlocks: “#2 Alabama faces off against #3 Michigan — a playoff ticket on the line.” “Freshman QB Marcus Grier has thrown 14 touchdowns in the last three weeks. Can he keep his Cinderella run alive?” “This is more than just a game. This is for the soul of the Big Ten.” Think College GameDay built into your Dynasty — every week has a story. ⸻ 👥 PART 4: PLAYER BEHAVIOR, TENDENCY & MENTALITY ENGINE 🧍 The Problem: Players play the same — all season long. No confidence, no fear, no swagger, no progression of play style. There’s no growth — just ratings boosts. ⸻ ✅ The AI Fix: Behavioral Feedback Engine (BFE) A system that uses gameplay data + personality traits to evolve how each player plays, speaks, and reacts over time. 🧠 How It Works: Player has an emotional profile (built on archetype) Tracks: Clutch performance Rivalry game behavior Crowd reactions Confidence swings Leadership roles Behavior then influences: In-game movement (confident = aggressive; nervous = hesitant) Audio lines (“Put the game in my hands!” vs “We’re just trying to improve.”) Cutscene responses (postgame speeches, recruiting impact) ⸻ 🔥 What This Unlocks: QB who throws 4 picks in a row starts to second-guess throws WR who torches a defense begins calling for the ball (more aggressive AI routes) Recruits influenced by emotional tone of coach voice + gameplay Players develop personalities you remember — not just numbers on a roster ⸻ 🔁 SYSTEMS THAT TALK TO EACH OTHER: Feature Description Gameplay AI Engine Generates unique, real-time animations and reactions Voice AI Engine Gives every player and coach a voice with emotion Story AI Engine Builds weekly narratives, rivalries, and stakes dynamically Behavior Engine Evolves player traits, swagger, and gameplay performance Presentation AI Adds dynamic ESPN-style segments and camera cuts ⸻ 🧠 THE VISION: TURN COLLEGE FOOTBALL INTO A LIVING ECOSYSTEM College football isn’t just about the games. It’s about the stories, the emotions, the legends in the making, and the trash talk that lasts for years. With AI, we can bring all of that to life — automatically. ⸻ 🚨 FINAL CALL: EA CAN LEAD THE INDUSTRY AI doesn’t mean less control — it means smarter systems that evolve with every game you play. If implemented gradually — this becomes the most immersive sports title ever. Start small: voice AI for 20 players, a handful of cutscenes, and 1v1 animation system. Expand year-over-year into full broadcast, behavior-driven AI, and dynamic voice ecosystems. This is how you make Dynasty feel like a 10-season docuseries141Views3likes5Comments