College Football 27 Customization MUST HAVES
Without these I will start boycotting CFB 27 because at this point customization needs to be better! Most people are NOT asking EA to let them: edit real NIL players, sell created players, or profit from athlete likenesses. They’re asking for: fictional/offline Create-A-Player, editable TeamBuilder rosters, generated recruit editing, offline sandbox freedom. That’s why the frustration feels justified to a lot of fans. The thing that especially upset people:EA initially allowed editing some TeamBuilder players, then later restricted it harder. So players saw functionality disappear rather than improve. That made the community feel like EA overcorrected. And my point about “the consumer isn’t making money” is actually an argument many fans and even some legal analysts make: A user privately creating fictional players in an offline save is very different from EA commercially exploiting NIL. The risk mostly comes if users recreate real athletes and distribute them publicly online at scale. That’s probably why many people think the safest compromise is: What fans want Full CAP in OFFLINE Dynasty only No sharing/download center for created NIL recreations Editable generated recruits Editable TeamBuilder fictional players Keep online modes more restricted That would probably satisfy like 80–90% of the complaints. And honestly, from a technical standpoint, EA could likely implement safeguards pretty easily: disable sharing for created players, block editing of real NIL athletes, only allow editing autogenerated players, require TeamBuilder players to be fictional templates. That’s why EA may currently be more cautious than necessary. The encouraging part is this: EA absolutely hears this feedback. The TeamBuilder/edit-player complaints are among the loudest Dynasty criticisms every single year alongside: sim logic, recruiting balance, presentation depth, formation subs, trophy room/history, protected rivals, and offline customization. So I’d honestly be surprised if CFB27 ships without SOME movement in this area. The biggest clue will probably be: whether they start separating “real NIL players” from “generated/custom players” at the system level. If they do that, then deeper offline customization becomes much easier legally and technically. And if PC support ever happens? That conversation changes completely because mod communities historically solve this stuff almost immediately.50Views3likes2CommentsTier 4 Ability Home Sweet Home
Hey i had a question about one of the coach abilities in talent developer. The tier 4 ability “Home Sweet Home” gives a boost to pipeline bonus for whatever position. Does this mean that the players you recruit in your pipeline will get an extra influence because of your pipeline, or does in increase the pipeline tier for those players? Thank youOne reason I lost interest: Stats
Statistics are not realistic and it becomes a bit cartoonish. 20 cpu QBs throwing 300 360 passing yards per game. When in reality there’s 2 or 3 barely over 300. no real confirmation on what settings impact the stats for cpu vs cpu. It appears none make a difference. a game that can’t come close to producing realistic statistics is a broken game. It’s the most basic point of gaming. here I am posting in a “community” where no one that can make changes participates and answers are guesses.103Views0likes1CommentCFB26 Dynasty Suggestion
I know this game is all about realistic features and stuff you know,but I hate that for one there’s not a create players for roster, because I want more long hair players generated for my future no nil players, that’s just one suggestion, and I’m really into slow super sim, to watch the cpu play for me with my own playbooks, I need a camera change while spectating even in madden I need one. And let’s be honest ain’t no transfers happening, give us the ability to swap players to teams at end of year, like a force transfer to (blank), you know and don’t wait till next game please , I hope yall get this. Thank You36Views0likes0CommentsSo someone tell me?
How long can i have in the dynasty im at the year 2037 and im loving it plz dont tell me you are forced to end it after 30 years? I mean talking 12-14 year difference in games made and thhey still have this bs rule or can i finally go past 30 years so my enjoyment continues ? Like what if i wanna coach like pete. Carroll and go till 70-80 years old like come on ea? Legit though idk someone inform me of the years available plz and thanks58Views0likes0CommentsOnline dynasty not counting total stats affecting playing style for users
We have a 5 man online dynasty, we have noticed that one of the players all of his playstyle stays are in the low C's for WRs in which they have over 340 receptions as a team as of current. The stats for his my school only show 174 for the total essentially halfing thier stats. This bug is harming all users of the dynasty as we cannot keep WR on roster that are looking for play style no matter how much we throw. Is there a fix for this?68Views0likes0Commentswhen in recruiting my controller buttons just stop working
On my PS5 when I'm in recruiting my controller buttons just stop working randomly I have to back out and go back in recruiting to get my controller buttons to work.I thought I would post this because this started after a couple update ago I thought it would have been fixed by now. I just have this problem on this game33Views0likes0CommentsWhat we need in College Football 27 (Dynasty)
First off I’m a huge fan of the College Football game series going back to NCAA 98’ with Danny Wuerffel on the cover, please take this serious. College Football 26 was another huge success compared to CF25. But there are many changes we would all like to see for CF27. First things first, transfer non-NIL players aka computer generated players to Madden. THIS IS HUGE and should be a MAJOR PRIORITY. In dynasty we work so hard to build up our players with amazing stats and awards and at the end of their college career they just disappear and are forgotten about. I understand with NIL you guys can’t do that, which we understand, In dynasty year 2031 or 2032 all the NIL players should be graduated and off the game. This simple fix will GREATLY increase the value of not only College Football 27 but Madden 27 as well. There is nothing like rivalry games in college football. Trophies are on the line, bragging rights are on the line, rivalry games are what makes college football special. This should be reflected in the game, more intensity is needed, harder hits, dramatic broken tackles etc. We would also like to see a longer sustain in the “stadium pulse,” once you get a three score lead, the crowd virtually disappears and you lose your home advantage. In College Football 25 during dynasty, we were given a chance to increase or decrease our home stadium ranking depending on home winning streak or home losing streak. In College Football 26 nothing changes, i could be on a 45 home game winning streak or a 33 home game losing streak and the ranking would still stay the same. For example I’m currently using Michigan State in my dynasty and I’m on a 30 home game winning streak but I’m still ranked at 24. This should be another easy fix because the stadium ranking would change in college football 25. Just like in real life if an in unranked team beats a highly ranked the crowd storms the field aka “Pitch Invasion.” Whether if it’s a major upset, monumental rivalries, or historic wins adding “Pitch Invasion” at the end of the game would be a huge new feature. In College Football 25 on offense if I motion a player (RB, TE or WR) I could hike the ball whenever I was ready, but in CF26 on most plays I have to wait until the player is set before i could even hike the ball. This is very annoying because with motions we create mismatches and delaying the snap of ball takes away our advantage on offense. Again this wasn’t an issue in CF25 so please fix this. I believe first down celebrations wasn’t a thing in CF25 but was added in CF26. The animation is pretty cool but if I’m in a 2-minutes offense or just playing fast, this animation slows me down every time. This feature should be optional whether we want to turn first down celebrations off or on. Defensive players should be eligible for the Heismen Trophy. Again in CF25 there was a possibility I could win the Heismen Trophy as a defensive players whether if it’s 30 plus sacks or 20 interceptions I would be concerted as a finalists. In CF26 i could have 40 plus sacks and not be concerted as a finalist at all. This should be a simple fix as well. I noticed in the off season during the coaching carousel we get very limited head coaching positions offers, but if you look at “all head coaching openings” there are plenty of school looking for a head coach but we don’t get those offers. This should be another easy fix. Also if we do accepted head coaching job at another school we should be given the option to bring our coaching staff with us as well. If I take a 1 or 2 star school and turn them into a 5 star powerhouse over time, we should be given the option to improve the stadium or customize it. And lastly, custom playbook has limited options for formation substitutions. I understand we have to based our custom playbook off an actual playbook. For instance let’s say I used the Michigan University’s playbook and I want to add different formations for example I want to add the “wishbone” formation to my custom playbook. In the “formation substitutions” section I can’t do that because the “wishbone” formation is not part of Michigan’s playbook.341Views0likes0CommentsCFB 27 wish list
Several QOL updates are needed, as well as some other things. Here is a list. 1. Allow users to delete coach profiles from the Trophy room. 2. More user control over conference schedules. Allow users to swap a conference team out for another one or move a conference game to a different week/venue. 3. Add extra team slots in dynasty to be used for teambuilder teams instead of having to replace an existing team. 4. Allow for neutral site games in Play Now beyond that of playing in an established bowl or CFP championship game. (namely the RRR, but other teams could benefit from this as well.) 5. Allow for player physical appearance changes after year 1 of a dynasty (offline, of course). 6. Allow users to change ANY player number after year 1 in Dynasty (offline, of course). 7. "Playoff/Tournament mode" where user chooses up to 16 teams and only plays the playoff part of a schedule (all bowl trophies would be disabled in this mode btw). 9. Allow for more scheduling range. (schedule up to 13 games with no bye week, or as few as 10 games with 3 bye weeks). 10. More conference adjustments/realignment options. Allow users to completely empty a conference and/or change the name/logo of a conference. 11. Allow "FCS (directional)" teams to be swapped out for teambuilder teams. 12. Incorporate the "player spotlight" RTG features into dynasty. Give user the option to "spotlight" or "feature" a player during pregame presentation sequences each week. Also incorporate RTG pregame camera shots and stadium views into dynasty mode. 13. Allow users to choose weekly game start times (noon, 3:30, 6:00, 8:00) in dynasty. 14. Some teams use different field/endzone graphics for conf and noncon games. Specifically, University of Oklahoma, but there may be others as well. 15. Give users the option to change celebration button mapping. 16. In dynasty, extend previous season record view in 'Coach contracts' beyond five years. When dynasty begins, user can see the team's record going back to 2000. That should still be viewable no matter how far into the dynasty the user goes. Right now, it isnt. Once the user signs the contract, the record only goes back five years, sometimes not even that far. 17. Allow user to play other games week-to-week or in bowl season without having to take full control of that team as this also creates unnecessary coach peofiles in the trophy room (which could also be addressed by the first listed QOL update request above). 18. Score/stat graphics on stadium scoreboards. (this one might be tricky to accomplish as it would likely require significant coding implementation) 19. You already mentioned presentation so i will refreain from detailing the deficiencies i have found in that area not listed above. 20. Last but not least, Teambuilder is still sorely lacking in multiple areas other than what you highlighted in the video. I don't know how much clout you have with EA devs, but maybe you know a person or two you can forward this list to. I just know I have been deeply unsuccessful in my attempts to reach anyone at EA with enough pull to get any of these updates even looked at, let alone incorporated into the game.73Views0likes0CommentsConference Rebuild
Just wondering if anyone has ever tried to rebuild an entire conference rather than just one school? With the option to control multiple teams in an offline dynasty, I was thinking of rebuilding the MAC to become the best G5 conference. The plan would be to take over 4-5 current MAC schools and play their games, recruit etc. I know it would be time consuming and potentially tedious but I think could be a way to keep Dynasty interesting. Then with conference realignment try to attract some bigger G5 schools to the MAC. Anyone got any thoughts?88Views0likes0Comments