Online dynasty not counting total stats affecting playing style for users
We have a 5 man online dynasty, we have noticed that one of the players all of his playstyle stays are in the low C's for WRs in which they have over 340 receptions as a team as of current. The stats for his my school only show 174 for the total essentially halfing thier stats. This bug is harming all users of the dynasty as we cannot keep WR on roster that are looking for play style no matter how much we throw. Is there a fix for this?20Views0likes0Commentswhen in recruiting my controller buttons just stop working
On my PS5 when I'm in recruiting my controller buttons just stop working randomly I have to back out and go back in recruiting to get my controller buttons to work.I thought I would post this because this started after a couple update ago I thought it would have been fixed by now. I just have this problem on this game17Views0likes0CommentsWhat we need in College Football 27 (Dynasty)
First off I’m a huge fan of the College Football game series going back to NCAA 98’ with Danny Wuerffel on the cover, please take this serious. College Football 26 was another huge success compared to CF25. But there are many changes we would all like to see for CF27. First things first, transfer non-NIL players aka computer generated players to Madden. THIS IS HUGE and should be a MAJOR PRIORITY. In dynasty we work so hard to build up our players with amazing stats and awards and at the end of their college career they just disappear and are forgotten about. I understand with NIL you guys can’t do that, which we understand, In dynasty year 2031 or 2032 all the NIL players should be graduated and off the game. This simple fix will GREATLY increase the value of not only College Football 27 but Madden 27 as well. There is nothing like rivalry games in college football. Trophies are on the line, bragging rights are on the line, rivalry games are what makes college football special. This should be reflected in the game, more intensity is needed, harder hits, dramatic broken tackles etc. We would also like to see a longer sustain in the “stadium pulse,” once you get a three score lead, the crowd virtually disappears and you lose your home advantage. In College Football 25 during dynasty, we were given a chance to increase or decrease our home stadium ranking depending on home winning streak or home losing streak. In College Football 26 nothing changes, i could be on a 45 home game winning streak or a 33 home game losing streak and the ranking would still stay the same. For example I’m currently using Michigan State in my dynasty and I’m on a 30 home game winning streak but I’m still ranked at 24. This should be another easy fix because the stadium ranking would change in college football 25. Just like in real life if an in unranked team beats a highly ranked the crowd storms the field aka “Pitch Invasion.” Whether if it’s a major upset, monumental rivalries, or historic wins adding “Pitch Invasion” at the end of the game would be a huge new feature. In College Football 25 on offense if I motion a player (RB, TE or WR) I could hike the ball whenever I was ready, but in CF26 on most plays I have to wait until the player is set before i could even hike the ball. This is very annoying because with motions we create mismatches and delaying the snap of ball takes away our advantage on offense. Again this wasn’t an issue in CF25 so please fix this. I believe first down celebrations wasn’t a thing in CF25 but was added in CF26. The animation is pretty cool but if I’m in a 2-minutes offense or just playing fast, this animation slows me down every time. This feature should be optional whether we want to turn first down celebrations off or on. Defensive players should be eligible for the Heismen Trophy. Again in CF25 there was a possibility I could win the Heismen Trophy as a defensive players whether if it’s 30 plus sacks or 20 interceptions I would be concerted as a finalists. In CF26 i could have 40 plus sacks and not be concerted as a finalist at all. This should be a simple fix as well. I noticed in the off season during the coaching carousel we get very limited head coaching positions offers, but if you look at “all head coaching openings” there are plenty of school looking for a head coach but we don’t get those offers. This should be another easy fix. Also if we do accepted head coaching job at another school we should be given the option to bring our coaching staff with us as well. If I take a 1 or 2 star school and turn them into a 5 star powerhouse over time, we should be given the option to improve the stadium or customize it. And lastly, custom playbook has limited options for formation substitutions. I understand we have to based our custom playbook off an actual playbook. For instance let’s say I used the Michigan University’s playbook and I want to add different formations for example I want to add the “wishbone” formation to my custom playbook. In the “formation substitutions” section I can’t do that because the “wishbone” formation is not part of Michigan’s playbook.80Views0likes0CommentsCFB 27 wish list
Several QOL updates are needed, as well as some other things. Here is a list. 1. Allow users to delete coach profiles from the Trophy room. 2. More user control over conference schedules. Allow users to swap a conference team out for another one or move a conference game to a different week/venue. 3. Add extra team slots in dynasty to be used for teambuilder teams instead of having to replace an existing team. 4. Allow for neutral site games in Play Now beyond that of playing in an established bowl or CFP championship game. (namely the RRR, but other teams could benefit from this as well.) 5. Allow for player physical appearance changes after year 1 of a dynasty (offline, of course). 6. Allow users to change ANY player number after year 1 in Dynasty (offline, of course). 7. "Playoff/Tournament mode" where user chooses up to 16 teams and only plays the playoff part of a schedule (all bowl trophies would be disabled in this mode btw). 9. Allow for more scheduling range. (schedule up to 13 games with no bye week, or as few as 10 games with 3 bye weeks). 10. More conference adjustments/realignment options. Allow users to completely empty a conference and/or change the name/logo of a conference. 11. Allow "FCS (directional)" teams to be swapped out for teambuilder teams. 12. Incorporate the "player spotlight" RTG features into dynasty. Give user the option to "spotlight" or "feature" a player during pregame presentation sequences each week. Also incorporate RTG pregame camera shots and stadium views into dynasty mode. 13. Allow users to choose weekly game start times (noon, 3:30, 6:00, 8:00) in dynasty. 14. Some teams use different field/endzone graphics for conf and noncon games. Specifically, University of Oklahoma, but there may be others as well. 15. Give users the option to change celebration button mapping. 16. In dynasty, extend previous season record view in 'Coach contracts' beyond five years. When dynasty begins, user can see the team's record going back to 2000. That should still be viewable no matter how far into the dynasty the user goes. Right now, it isnt. Once the user signs the contract, the record only goes back five years, sometimes not even that far. 17. Allow user to play other games week-to-week or in bowl season without having to take full control of that team as this also creates unnecessary coach peofiles in the trophy room (which could also be addressed by the first listed QOL update request above). 18. Score/stat graphics on stadium scoreboards. (this one might be tricky to accomplish as it would likely require significant coding implementation) 19. You already mentioned presentation so i will refreain from detailing the deficiencies i have found in that area not listed above. 20. Last but not least, Teambuilder is still sorely lacking in multiple areas other than what you highlighted in the video. I don't know how much clout you have with EA devs, but maybe you know a person or two you can forward this list to. I just know I have been deeply unsuccessful in my attempts to reach anyone at EA with enough pull to get any of these updates even looked at, let alone incorporated into the game.40Views0likes0CommentsConference Rebuild
Just wondering if anyone has ever tried to rebuild an entire conference rather than just one school? With the option to control multiple teams in an offline dynasty, I was thinking of rebuilding the MAC to become the best G5 conference. The plan would be to take over 4-5 current MAC schools and play their games, recruit etc. I know it would be time consuming and potentially tedious but I think could be a way to keep Dynasty interesting. Then with conference realignment try to attract some bigger G5 schools to the MAC. Anyone got any thoughts?50Views0likes0CommentsAuto-recruiting
Does anyone know how to fix the auto-recruiting in online dynasty. Even when winning still not signing anyone until the last minute and have to switch teams every two years due to the cpu not signing anyone and roster getting depleted. yes, auto-recruiting is turned on.100Views0likes1CommentFumbling And Title Odds
It can be the season on the line and the only thing u have to do is get the fumble and your player is the first to grab it but u always miss it like we have to do a better job at this like 3 or 4 people will miss the ball before someone else get it BIG PROBLEM. TITLE ODD In Dynasty I think it should be the best 15 teams that can win the national title before the season begins every year period40Views0likes0CommentsHow to make Academic Prestige Important for 27
Probably not important, but I would like the ability to increase Academic Prestige for Dynasty - Have a checklist like in Road to Glory where you need to increase Player GPA by having them study. It can be with a click of a button or throw in Real-life Practice Problems. This checklist can also be simulated if people wants to skip it. - Sophomore or Junior Players that plan to enter the NFL Draft, but have a high GPA (like 3.8 in RTG) can graduate early (applies to seniors as well) - To make it more rewarding, maybe something like: Players with a 3.5 or higher can earn an extra mental ability slot (of your choice) or Free Tier upgrade to one of your Player's abilities. Think of it as "I'm finished with homework and can now focus on Football", which is a motivator for all college athletes. - Academic Prestige will be base on how many players graduate (upcoming and/or previous season), and what the Overall GPA for that whole graduating class. - Transfer Athletes could be a factor too for Academic Prestige, if they're coming from JUCO continuing their higher education, that's a positive. But if they're transferring from another school, GPA will be in consideration. As for how grades work (This will sound dumb) 3.8-4.0 = A+ 2.0 = F (Yes very odd, but would sound right) As for the 2.1-3.7 GPA Range, EA will probably have to figure out the Math Formula for that, I'm just throwing suggestions.66Views0likes0Comments