Delay Draft Program Builder Perks
Are these broken? I've tried simulating some weeks with and without these perks and, honestly, I don't see any difference between having them and not having them with regards to players leaving or staying. Either way, I seem to get players - particularly players who are projected as first round draft picks but also some second rounders as well - leaving with zero chance of persuading them to stay. For a full 48 coaching points to get all three, I have to wonder if they actually DO anything. It would be very helpful if the descriptions were a bit more informative and if we knew whether reloads impacted things or not. For example, if the description for "Delay Sunday" said something like, "Makes it 10% less likely (or whatever the number is) of a player leaving for the NFL with a first round projection." EA_Kent - Can you check to see if these perks are actually working or not and, if so, what the actual odds are? Given that coaching points are (for no reason that I can fathom) still capped and there is no way to refund them if you find a particular perk to be mostly useless, it would be nice to know if these are basically worthless perks or not.129Views1like6CommentsTeam Prestige and Brand Exposure Broken After Championship Seasons
Summary: I'd like to start off by saying i love the video game in itself and the gameplay changes. Faulty at times, however overall it's a better gameplay, with that said i notice a few key elements and thought i'd point them out. In Dynasty Mode, after multiple dominant seasons—including national championship wins—team prestige decreases, brand exposure randomly drops during the season, and playing style logic does not reflect on-field performance. These issues are reproducible and break the core loop of building a successful program. Platform: PS5 Mode: Solo Offline Dynasty Rosters: Default Active Roster Difficulty: Heisman Teams tested: Indiana, Baylor, South Carolina Starting Prestige: 3.5 stars Season 1 Results (Across All 3 Dynasties): 13-0 or 13-1 season Conference Championship Winner National Championship Appearance or Win Heisman Winner Multiple National Games of the Week Top 10 Recruiting Class What Happened: Team prestige dropped from 3.5 stars to 3.0 stars after season 1 Brand Exposure stayed at C (in one case increased to C+, but most stayed flat or dropped) Program Tradition remained unchanged Playing Style drops despite stat lines supporting the intended style (e.g. pass-heavy, run-heavy, etc.) Additional Issues: Brand Exposure Drops Midseason: After defeating top-10 ranked opponents on national TV, brand exposure sometimes randomly decreases. This directly affects recruiting—recruits will flag brand exposure as a dealbreaker even when your program is clearly performing at a high level. Playing Style Bugged (Roster and Recruits): Even after several dominant games consistent with a specific offensive or defensive identity, the Playing Style grade remains low and will not rise. This breaks alignment with recruits who are supposed to “match” your system and possibly affects progression/morale. Steps to Reproduce: Start a solo Dynasty with Indiana, Baylor, or South Carolina (3.5-star prestige) Play a full season: win 13+ games, conference championship, national championship or appearance Win Heisman, land top recruiting class Advance to Year 2 preseason Prestige drops to 3.0 stars Brand Exposure unchanged or drops Program Tradition does not increase Playing Style drops without logic Why This Matters: Prestige, brand exposure, and tradition are core to Dynasty progression. These bugs result in being punished for winning, losing out on key recruits, and having no long-term feedback loop to measure your program’s growth. In multi-user dynasties, it creates unfair gaps between users. In solo dynasties, it breaks immersion and realism. Questions for EA Devs: Is team prestige progression hardcoded or bugged in Year 1? Why is brand exposure dropping midseason despite high-profile wins? Is playing style currently functioning as intended, or is the logic broken? Questions for the Community: Have you seen prestige drop after winning a title? Is brand exposure decreasing during your seasons? Has your playing style rating dropped despite matching it in games? Let me know if you’d like screenshots or video examples—I’ve tested this across multiple dynasties Thanks.541Views6likes8CommentsCFB 26 Issues - Post Title Update
The lack of testing this game (and Madden 26 that I have heard of so far) went through is absolutely asinine and extremely lazy because EA knows that people will still buy the game. Been playing dynasty since the game came out and through 2 title updates, some things get fixed while others get broken. This last title update was supposed to fix blocking and coverages and there seems to be a slight difference, not the major improvements they promised. A couple of issues I continue to see: Robot QBs - been an issue in EA games for YEARS! Please make the QBs reflective of their ratings! There is no reason for a 71 overall QB to go 17/18 on pass attempts. Substitute Bugs - Sometimes during games on defense (This was happening before the most recent title update and they did not listen), there will only be 10 men on the field. Another bug I have ran into is the game automatically subbing random defensive players into RB and subbing random OL into LB on defense. EXTREMELY INEXCUSABLE for this to not be patched immediately. It is literally a game breaking issue. Blocking is a tad better but players are still stupid and will block random guys EVEN IF you set pre-play protection and ID the Mike and untarget defenders. EA has good ideas but does a horrendous job of implementing them into the game. I can speak for most of the community by saying that we just want more testing to be done so the game runs smoothly. It is ridiculous that these games are released as a half-baked product and clearly not tested very well. Keep putting out Ultimate Team stuff though because that is what gets you guys more money and keep not giving a flying F about the other base of your community.37Views1like0Comments“Delay Sunday” Coach Ability Not Working – Players Still Leaving Early for NFL
I unlocked and activated the “Delay Sunday” ability in Dynasty Mode, which is supposed to reduce the chance of players leaving early for the NFL Draft. However, after multiple tests, it clearly doesn’t work. Here’s exactly what I did: Purchased the ability and saved progress Simulated through offseason with juniors, and even some sophomores projected as 1st-round picks Watched them leave early no change at all compared to simulations without the ability There’s no visible effect from this perk. If it’s supposed to reduce early departures, it’s either not functioning or the percentage is so small that it’s meaningless. I've also noticed the same issue in college football 25 last year Please confirm 1. Is this a known issue with the “Delay Sunday” ability. 2. Is the feature currently broken or functioning as designed? 3. Will this be addressed in an upcoming patch? This is affecting Dynasty gameplay and coach progression. A fix or official clarification would be appreciated. Thank you.Can’t load in
Last year I had players disappear because I was editing them while the dynasty was advancing, now this year our whole dynasty is just disabled “temporarily” and no one is giving us a update there’s at least 30 other dynasty’s going through this and no one is helping where do I go to get my money back?10Views0likes0Comments