Can we get a pool slide?
I would love if we could get a pool slide for base game. The animation and style for one like the treehouse would be great, and perhaps simplify adding it since part of the animation may be able to be borrowed from that? Also... while I'm pool-dreaming, it would be very nice to have a diving board in base game. Likewise, the animations are already there for the diving boards added by 'Get Together'.130Views19likes10CommentsAbility to own 2nd home
I would like the option to own more than one residence in the sims 4. Maybe every summer my family from Willow Creek stays in Tartosa. I would like to be able to have them own a home there. Also, I would like a toggle for teens and younger to have the day off of school without it impacting adult work schedules.120Views10likes14Commentsexpand upon culinary skills and career
I created a similar topic in the old forum website. It wasn't carried over. This topic will have the same premise, but with new suggestions and better explanations, I really think EA should've expanded upon the culinary skills and career by now. Especially after the release of the cottage living, cool kitchen, and home chef packs, I would've expected more integration of the ingredient system and free updates to improve the cooking experience. Currently, culinary skills consist of homestyle, gourmet, baking, and mixology skills and the culinary career has 2 branches: the chef and bartender branch. Players can grow harvestables and raise livestock in order to obtain ingredients for cooking or sell them to make money. Players can join the culinary career, run a food stall, purchase a restaurant, or create a bakery using the get to work retail system. These features are nice, and players enjoy them, However, there is a lack of attention to detail when it comes to cooking related gameplay. Several modders have created mods for adding more realism to cooking and custom recipes. Not everyone uses mods and thus EA should release an update to improve gameplay related to cooking. Here are my top suggestions: Add cafes and bars to the ownable business menu and allow sims to earn money while tending espresso and professional bars. This will give players more flexibility with culinary related careers. If they don't want to join the culinary career or dedicate themselves to gardening and animal husbandry, they can earn money by owning cafes and bars (like with dine out restaurants) or by tending bars (like with home chef food sales tables). Add a barista skill and barista branch to the culinary career. The barista skill will function similarly to the mixology skill. Players can learn to craft drinks on the espresso bar using the barista skill. Increasing skill proficiency will unlock recipes and improve drink quality. There should also be a new coffee bean harvestable to allow sims to grow coffee beans, craft coffee grounds, and make various coffee blends. Fresh coffee ingredients can then be used to craft drinks on the coffee and espresso machines. Add a baker branch to the culinary career and a caterer branch to the freelancer career. The current chef branch focuses on gourmet and homestyle skills (since it's a base game career) and there has been no integration of the baking skill that came with get to work. I noticed that when sims prepare certain group meals, they can click on the plate and select "fulfill order." This allows them to sell the dish immediately for some simoleons. This gave me the idea that there should be a caterer branch for the freelancer career. Players can look for gigs and make orders (similar to eco living maker career). It will function more leisurely in comparison to the culinary career, but not require a large investment like when buying a retail store or restaurant. Add a tea leaf harvestable and allow sims to cure tea leaves and craft tea blends. Fresh tea ingredients can be used to craft drinks on the tea maker and electric kettle. There should also be a tea ceremony event, since tea drinking is a big part of many cultures. I also think EA should release a Japanese style tea pot that functions off the grid and make several of the deco tea pots included in packs like courtyard oasis and for rent functional. Since there are already a few matcha flavored recipes in the game, EA should add a craftable matcha powder ingredient. Add new recipes for the chocoberry, a chocolatier skill, and candy making appliance/factory. New recipes would include a variety of hot chocolate drinks, chocolate desserts, and candies. There would also be new cooking animations showing sims tempering chocolate on the counter. Add more baking recipes and recipe flavors. For the most part, baking recipes consist of cupcakes and pastries from get to work and various pies from cottage living. There should be more variety in baking skill recipes, including cultural recipes. Add more seafood and meat recipes. Meat can be obtained by raising livestock, eco living meat wall, and fishing. Firstly, the meat wall is locked to a specific career in eco living. This is a bit disappointing. Players with vegetarian sims, should be able to create meats walls whenever they want and craft recipes that use faux meat. Secondly, werewolves introduced cold cuts. I think any sim should be able to turn wrapped meat into cold cuts. I'd also like to see new sandwich recipes that use cold cuts, bread, and cheese as ingredients and a larger variety of recipes using fish, meat, and faux meat ingredients. Reduce the crafting cost of juice fizz. I make this suggestion, because making juice fizz requires a large investment (gardening, fizzing station, and crafting cost). After loading ingredients, the crafting cost is still 52 simoleons. If you are not selling via the maker career and instead want to have a juice fizz retail store or put juice fizz on a restaurant menu, it's not really profitable. Add more serving options for pet food recipes. When crafting pet food, you can only craft 1 serving at a time. Also, the sim immediately puts the plate down for the pet to eat. Unlike when cooking a normal meal, the sims can't put the plate away. I'd like to be able to cook a multi - serving pet recipe and have the option to put it away for later or grab servings as desired to feed to pets. I'd also like to craft treats for cats and dogs using the cooking still. Not all players will want to invest in the craft o matic and learn the veterinary skill. Add more cooking recipes for infants and toddlers. There are so few options to feed infants and toddlers and if you have growing together, infants seem to always have the picky eater quirk. Sims can only feed a bottle (presumably of milk) to infants. I think sims should be able to craft bottles of milk and juice and purees for infants and toddlers using harvestables and flavored milk from cows/mini goats. Infants should also be more likely to eat if it's not a bottle of plain milk.83Views7likes7Commentspack wide content updates and patches
Considering the current fiasco of the lovestruck launch causing massive game breaking bugs, I believe EA should step back and postpone DLC releases. They should, instead of prioritizing profits, actually be considerate towards their consumer base and fix all existing game bugs. The release schedule is so packed, they keep introducing bugs, adding onto a never - ending list of pre - existing game bugs. I mean, anyone else submit a survey to EA telling them the lovestruck launch was catastrophic? It'd be nice to have a game that actually works properly all of the time. I'm sure EA has the resources to do in - depth bug testing and fix bugs. And instead of trying to throw content at players, because people are starting to lose interest, they should fix bugs and provide free content updates for all expansion, game, and stuff packs. Here is a list of suggestions for content updates: base game: add harvestable wood to be used as optional ingredient for woodworking and lighting bonfires, campfires, fireplaces, and wood stoves. Add logging skill (for harvesting wood). Add mining skill (for dig piles) so that as the skill increases, the rarity of collectibles found increases (the crystal creations pack is wonderful, but the spawn rate of uncommon and rare crystals for jewelry crafting is terrible). Add coffee bean harvestable to use as optional ingredient on coffee makers and tea leaf harvestable to be used as optional ingredient on tea maker. Add more coffee and tea maker appliances (french press, tea pot, etc). Add more cooking recipes that can be prepared at a counter. get to work: make aliens an actual occult with powers, ranks, and perks. Make Sixam a destination world, allow all sims to travel to Sixam (not just scientists and astronauts). Allow all sims to host and attend alien parties. Add a smaller, more attractive cupcake factory. And more baking recipes and flavors. Add fresh and prepped ingredient compatibility with baking skill. Add vanilla bean harvestable/vanilla ingredient. get together: add dancer career with ballet dancer and dance instructor career branches. Add dance studio community venue. Add barista skill for espresso bars and barista branch for culinary career. Add more espresso grinders and machines. City Living: add more styles of performance stages and elevators. Add cooking class rabbithole/buyable cookbooks so sims can learn "taste first" recipes without having to try each item at vendor stalls. cats and dogs: add animal shelter buyable business and animal rescue career (rescue strays and have NPCs adopt them). Add optional ingredients for crafting treats and medicines at the craft o matic. seasons: Add swings for toddlers, add ikebana style floral arrangements, Add figure skating career. island living: Add mining interaction to beach cave. Add shaved ice appliance for tropical fruits. Add clam shell collectible (scuba diving) with the ability to find pearls in clams and sell them or use them to craft jewelry at gemology table. discover university: add skateboard vehicle. add more food options to cafeteria station. eco lifestyle: make dye craftable, make juice fizz bottle and carton recyclable, and add candle holders for crafted candles. snowy escape: add martial arts skill, dojo community venue, and japanese teapot. cottage living: add cotton harvestable and craftable thread for cross stitching. Add sugar and wheat harvestable and mill appliance for crafting sugar and flour. high school years: Add swim team after school activity. Add cross compatibility for CAS items from other DLCs to thrift store. growing together: add functional strollers for infants and toddlers (sims can walk and jog with stroller). Add functional walkers for toddlers so they can practice motor skill (also acts as highchair). horse ranch: Allow child sims to learn horse riding skill on ponies (add ponies). Trade mini animals for wrapped cuts. for rent: Add cross compatibility with get to work retail stores so that sims can own a residential rental that acts as a live - in business. outdoor retreat: Add fly fishing skill with craftable lures and add wildlife encounters to hiking interaction. spa day: Add aromatherapy skill for making craftable massage oils and incense sticks (with optional ingredients). dine out: Allow restaurants to take carryout and delivery orders, add hire able delivery NPC, add bars and cafes to buyable restaurant menu, add interaction to ask household members to fill staff position (without needing to be hired). currently no suggestions for vampires, parenthood, jungle adventures, or strangerville. realm of magic: add mini/counter - top cauldron. Add craftable wands and brooms at woodworking table. batuu: allow all sims to have lightsaber duels. no suggestions for dream home decorator and my wedding stories. werewolves: add coldcuts to homestyle cooking recipe (use wrapped meat/faux meat ingredient). no suggestions for luxury party or perfect partio, cool kitchen: add milkshake blender and milkshake recipes. Add rolled ice cream appliance and recipes. Add optional ingredients to ice cream appliances. movie hangout: add cinema community venue, add corn harvestable, add optional ingredients to popcorn maker. kids room: add remote control cars, trains, planes, and boats as functional toys, add void critters video game to consoles, computers, tablets, and cellphones, and add void critters arcade machine (all for teen to elder sims to enjoy void critters). bowling night: add bowling alley community venue. fitness: add more types of headphones/earbuds. toddler: add functional swings for toddlers. my first pets: add pet birds in bird cages. nifty knitting: add victorian and medieval crafting recipes. add better compatibility with get to work retail stores/mannequins. home chef: add OTG brick pizza oven appliance. Add food sales truck. crystal creations: add more craftable jewelry styles (medieval, victorian, modern).275Views5likes9CommentsThe Sims 4 Zodiac Traits (updated 9/19)
Make it three groups of traits: Sun Traits, Moon Traits, Rising Traits. There are the same 48 traits in all of the groups. Since the season is for 7 days and the moon phase cycle is for 8 days in The Sims 4, make each Sun Trait advance once every 14 hours, each Moon Trait advance once every 4 hours, each Rising Trait advance once every 30 minutes in the time system. When a Sim is born, he or she could have three different, or two same and one different, or three same traits. If a Sim has three same traits, then this type of trait of him or her is strong, and so on. Astrologers can give Sims good blind dates or bad ones. If the Sun Trait of a Sim is the same as the Moon Trait of another Sim, then they will love each other easily. There are three sets of 48 types of actions for Sims. The first set is for Sims who have three different traits, and they have three types of actions from this set according to what traits they have. The actions in the first set are weak. The second set is for Sims who have two same and one different traits, and they have two types of actions from this and the first set according to what traits they have. The actions in the second set are average. The third set is for Sims who have three same traits, and they have only one type of action from this set according to what traits they have. The actions in the third set are strong. 01. Pisces-Aries: Renewal 02. Aries I: Child 03. Aries II: Star 04. Aries III: Pioneer 05. Aries-Taurus: Power 06. Taurus I: Manifestation 07. Taurus II: Teacher 08. Taurus III: Natural 09. Taurus-Gemini: Energy 10. Gemini I: Freedom 11. Gemini II: New Language 12. Gemini III: Seeker 13. Gemini-Cancer: Magic 14. Cancer I: Empath 15. Cancer II: Unconventional 16. Cancer III: Persuader 17. Cancer-Leo: Oscillation 18. Leo I: Authority 19. Leo II: Balanced Strength 20. Leo III: Leadership 21. Leo-Virgo: Exposure 22. Virgo I: System Builders 23. Virgo II: Enigma 24. Virgo III: Literalist 25. Virgo-Libra: Beauty 26. Libra I: Perfectionist 27. Libra II: Society 28. Libra III: Theater 29. Libra-Scorpio: Drama 30. Scorpio I: Intensity 31. Scorpio II: Depth 32. Scorpio III: Charm 33. Scorpio-Sagittarius: Revolution 34. Sagittarius I: Independence 35. Sagittarius II: Originator 36. Sagittarius III: Titan 37. Sagittarius-Capricorn: Prophecy 38. Capricorn I: Ruler 39. Capricorn II: Determination 40. Capricorn III: Dominance 41. Capricorn-Aquarius: Imagination 42. Aquarius I: Genius 43. Aquarius II: Youth & Ease 44. Aquarius III: Acceptance 45. Aquarius-Pisces: Sensitivity 46. Pisces I: Spirit 47. Pisces II: Loner 48. Pisces III: Dreamers Alchemists can change objects into coins or into trash. A small-sized bronze coin is for 1 simoleon, silver coin for 5 simoleons, gold coin for 10 simoleons; a medium-sized bronze coin is for 50 simoleons, silver coin for 100 simoleons, gold coin for 500 simoleons; a large-sized bronze coin is for 1,000 simoleons, silver coin for 5,000 simoleons, gold coin for 10,000 simoleons. Sims can pick up coins from the ground or deposit them in a bank or a strong box. When Sims are going to use simoleons in African, European, Asian cities, they must change them into African, European, Asian dollars. The exchange rate fluctuates every day. For the other ideas of The Sims 4, please refer to The Sims 4 Ideas.2.3KViews5likes12CommentsAlien occult overhaul for GTW
I posted a similar topic in the old forums, but it wasn't carried over. This discussion is similar but has new suggestions and explanations (post has been edited). So, aliens are an occult sim available via the get to work DLC and some base game interactions. However, they are quite uninteresting. They have a few powers and interactions, but are mostly a nuisance, since the game likes to cause sims to get abducted all the time. The get to work expansion added new interactions, but they are locked behind career events. There is even a hidden lot, Sixam, the alien home world, that sims can visit. Though the only thing sims can do is harvest a few plants and collectibles. Overall, in comparison to occult sims from various DLCs, they are boring, and I'm surprised they haven't received a free update. Mods have been created to make them more interesting, but they need to be made into a genuine occult sim. Here are my suggestions for a get to work overhaul for aliens. Make aliens a genuine occult sim with powers, ranks, and perks. Give them specific CAS traits, aspirations, and preferences, and add more variety to the body and outfit categories for customizing the alien form. Add a new destination world, Sixam, and add new scifi/futuristic themed CAS and build mod items. Sixam, unlike Batuu, will actually be explorable and function similarly to Selvadorada. Features available on Sixam include a bar lot with custom alien food and drinks, vacation rentals, vendor stalls and sales tables, interactive shells, a community board, new harvestables and collectibles, and explorable ruins (similar to jungle adventure) with traps, treasure chests, and relics. Sims will be able to walk around and find plants and dig sites for obtaining new harvestables and collectible metals and crystals. They can also interact with NPC aliens and cute alien wildlife. Alien ruins, like Selvadoran ruins, will require the sim to purchase adventure gear to navigate, disable traps, solve puzzles, and open treasure chests. Sims will be able to find relics, alien technology, rocket ship blueprints, and weapons (raygun) in the ruins. Sixam relics can be decorative items that act as aura emitters or have functions similar to Selvadoran relics (which will require sims to use the archaeology skill and table to extract and authenticate). Relics can be placed in museums or added to lots in build mode from the sim or household inventory. Alien technology will include eco living style power and water generators that run on Sixam metals and crystals and a new cooking appliance for preparing alien themed recipes. Rocket ship blueprints will allow sims to unlock new designs for buildable rocket ships. The raygun will function similarly to the simray. Features include disable alien disguise, turn sim into alien (temporary), and stun alien/alien pet. Alien wildlife will function similarly to cottage living wildlife. When on Sixam, sims can meet and interact with alien wildlife, talk to them, pet them, and give them gifts. Sims can befriend alien wildlife and ask them to join their household. Like any other household pet, they'll need a pet bed, food bowl, toys, and alien pets will only eat alien fruit harvestables or alien pet food recipes. Alien pets will have a unique skill that functions similarly to the debate skill. They can entice their owners to dote on them and give them extra food/treats. They can entice other household pets to give them their pet beds and toys. Alien pets can be trained and use pet parkours (if the sim has the appropriate Sixam culture skill rank). Introduce a new skill, the Sixam culture skill. The Sixam culture skill will allow sims to obtain a better understanding of aliens and alien technology. The Sixam culture skill will function similarly to the selvadoran and sulani culture skills. Visiting Sixam and interacting with aliens and alien wildlife, exploring ruins, studying alien technology and relics, and discovering harvestables and collectibles will increase the skill level and unlock new interactions. Community board missions on Sixam will function similarly to cottage living missions. Rewards will include Sixam upgrade and salvage parts and other items. Completing missions will also increase the Sixam culture skill. Introduce new collectible metals, crystals, and Sixam upgrade and salvage parts that can be used for crafting. Sixam metals. crystals, and ugrade parts would function similarly to base game collectibles. They can be analyzed using the chemical analyzer, studied under the microscope, sent to the geode counsel and receive an element that can be added to a new element rack. Sixam salvage parts would function like robot salvage parts from discover university. Metals, crystals, and harvestables can be obtained the normal way when exploring Sixam. Sixam upgrade and salvage parts can be obtained from completing community board missions, cloning (scientist career), disassembling alien relics, weapons, and technology, and searching through trash piles after making repairs to alien technology. If sims have the appropriate Sixam culture skill rank, they can perform new interactions on the woodworking table, archaeology table, robotics crafting station, and gemology table. On the woodworking table, they can upgrade their raygun using Sixam upgrade parts. On the archaeology table they and extract and authenticate relics. On the robotics crafting station, they can craft alien themed toys and drones using Sixam salvage parts. On the gemology table, they can make chargeable alien themed jewelry with Sixam metals and crystals. Sims can also perform upgrades to alien technology with Sixam upgrade parts. Charged alien theme jewelry, when worn, will provide buffs against alien powers. Overhaul the astronaut and scientist career with new tasks and promotional goals. Make the astronaut career an active career. Specific suggestions for the scientist career include having career tasks or promotion goals related to traveling to Sixam, exploring ruins, studying alien technology, and creating new inventions such as an alien food synthesizer (makes alien themed recipes with optional ingredients). Specific suggestions for the astronaut career include having career tasks or promotion goals related to traveling to Sixam, exploring ruins, discovering rocket ship blueprints and weapons. Scientists and astronauts will be able to unlock certain interactions when talking to specific NPC aliens (similar to ROM sages). Examples include share knowledge of alien technology, give treasure chest hint, decipher rocket ship blueprints (must have blueprints in inventory), and assist with relic research (must have relic in inventory). Introduce methods for regular sims (not in the scientist or astronaut career) to travel to Sixam (not via abduction). Suggestions include befriending an alien NPC and asking them to take the sim to Sixam, discover a secret portal gate, and discover a crashed alien space shuttle, repair it using the handiness skill, and fly it to Sixam. Unlike the rocket ship, the space shuttle will be a one - time use item and will break down after making the initial journey to Sixam. Sims will have to find a way to return home, such as locating a portal gate on Sixam. Add a goaled alien party social event.98Views4likes6CommentsThinking of Music
I was just thinking, we need more musical instruments in the game, and I had the thought, how about the Ukulele? If you say the Uke sounds just like the Guitar, I would tell you, 'Phooey'. Meanwhile, everybody who doesn't think the Uke sounds just like the Guitar knows Ukes are a great way to introduce little hands to music, so maybe the Uke could be an instrument your Children could play and work on their Music skill?35Views4likes4CommentsMonorail restructure.
Looks like some new stations in the event. I'll need to rediscover how my three train layout works. Just joined a loop to make it a two train system but I'll need to rejoin a new open ended station to have three trains going in to my interchange station again.63Views3likes0CommentsCriminal justice system for the sims
I'd like to see a genuine criminal justice system introduced into the sims 4. Here are my main reasons why: Sims can join the criminal career but cannot be arrested by NPC detectives for criminal activities. Sims can join the detective career, but investigations are boring since criminal sims only commit small crimes. It's not like you can investigate fraud, suspicious death, or abductions in the sims 4. I mean, I played the detective career once and investigated like 6 graffiti vandalisms and 4 burglaries during the first few levels of the career and was so bored. Sims with the programming skill can perform hacking interactions, but it's not like the police are going to knock on their door and confiscate their computer. Sims with the klepto trait can swipe items, but it's not like NPCs will report them to the police. Sims in the politician career don't get arrested for taking bribes. Also why does the sims 4 not have the burglar NPC like previous generations? Imagine if played sims and NPCs could get arrested for criminal activity, actually be put in get to work jail cells, have to call a household member or friend to pay bail, and have a criminal record. Players could also have their sim call the police if they see NPCs committing crimes. Discover university added a lawyer career, so I imagine if compatibility is added for the get to work detective career and updates are added for the criminal, secret agent, and military careers, we can have a full criminal justice system in the game.83Views3likes3Comments