Footplants: Less control but Better looking?
Devs, Footplants suddenly became heavily momentum based and no longer offer the same amount of control that they recently did. I'm a footplant connisuer. Things that aren't possible anymore: Footplant in 1 spot off a rail and come back down to grind it. With any movement you will just continue forward after the footplant. It feels bad fr. Footplant and change your direction. I used to footplant stall and PICK which way I wanted to go. Now, it's heavily momentum based and offers way less control. It just doesn't feel good. Personally I'd rather have the old footplants back with the jank foot every once in awhile because at least I could control it. This feels like a set animation that happens in 1 direction (forward)Regarding Spot Battles and Jams
I understand the modes are still experimental, but the control settings really need to be unified. Battles are fun when players compete purely on skill. When different control settings can drastically change scores, the competition loses its meaning. For battles, every player should be forced to use the same settings. I play on the hardest possible settings. Facing someone on Easy is not fair — and Easy even enables glitch techniques that shouldn’t exist in a competitive environment. Please lock the settings to the most difficult options for all battles (for example: Min Pop = 0, Hard Pump Assist = 0, etc.). This would make battles fair and skill-based, and it would also push everyone’s overall level higher. I’ve mainly played Spot Battles since the original *Skate*. Versions 1 and 2 were good in this regard. In *Skate 3* the split into Easy / Normal / Hard made competitive play much worse. Please don’t repeat that mistake — give us fair, skill-focused battles this time. Thank you.Change the disabled quick drop effect
I don't know if I'm the only that has this issue, but I disable a TON of quick drop items that either interfere with the lines im skating or it was placed by a griefer, but the disabled object effect literally hurts my eyes. Instead, there should be like a red X or a "Not Allowed" picture that's flat on the ground. Again, I'm not sure if I'm the only one with this issue, but it would be nice if it was changed to something else. Even if it was a hollow outline of the object that looked like it was from a blueprint. This change would be better for my eyes in the long run.(IDEA) Kick Board Forward
Devs, We used to be able to hippy jump and press B to kick and if you tap it quick enough the kick doesn't happen and our character would stay where we hippy jumped and the board kept going. I LOVED THIS. It's been gone since Season 3 and idk what happened to it. It would be awesome if you guys added it as a feature instead of a bug kinda thingy. Or, hear me out, be able to toss you board from your hand too. Like just chuck it 2-3 feet ahead of you and jump onto it? I'm cookin here.Please change the SV Open into something like the XGames
I feel like the SV Open was a huge letdown after the stadium was overhyped. But with the X Games Open, the stadium is EXACTLY what the SV Open SHOULD'VE been like. The vert is perfect, the park section is meh, but the street section is very flowy and has so many fun lines, and perfect for looping around for hours, unlike the SV Open. I am begging you, PLEASE give us an SV Open that's better than the one that came out on release. Once the X Games event ends, I'm not gonna bother coming back to the stadium. Its a disappointing design that needs to be replaced.(Idea/Concept) Being able to choose different layout of the San Van Stadium.
Ever since the X-Games event started, I absolutely love the 3 different layouts of the current indoor stadium. However, I realised that this is gonna be time limited and we wont be ever to see or skate it ever again. :( So I propose an idea of being able to choose between the 2 of them before entering the stadium (Normal layout or X-Games' layout). It could set up like a seperate server on how Isle of Grom & San Van Stadium operates. Pros: Give the freedom for the players to choose. Pros: More choices. Cons: It could affect the X-Games branding license unless replace it with an in-game brand.(?) Cons: More backend work for the devs if server issues were to happen.(?) Heck, it could also apply to the Isle of Grom (Day and Night). *I dont know how does a live-service works in the programming or game design side so I do apologies in advance. ----- I've created a quick UI concept on how it would work. Feel free to share some of your ideas on this.object glitch
i came across a bunch of ramps piled together and when i went to disable them, they were not interactive. there was no button to see who placed them. almost as if the game had them there by default but they werent there a couple minutes before. i was in editor and when i got out the editor, i saw the picture attached.