Replacement for POI's
With the situation that I personally witnessed in Firestorm 30, I would like to request for worlds with either no POI's or few and/or weak POI's to have something to bolster a player's ability to farm higher level bases. The idea works similar to infected camps, but on Forgotten Bases. Right now, there is no practical way to battle upgraded forgotten units, which I will also tackle. After building a level 14 Command Center, there should be a notification about infected Bases. These work like a combination between Infected Camps and Guardian Bases. A player who has a Command Center level of 14 or above would cause nearby lower level (about 2 to 3 levels lower) Forgotten Bases to mutate into a resource packed Forgotten Bases called Infected Bases. Within that base, the defense units will have either 1 of 2 things, the unit level will jump by 2 levels or the unit will have its upgraded variant. Basically, the Forgotten Unit in question gets an upgrade, on whatever the ability is supposed to be. The forgotten units don't have a page that describes their upgraded abilities, I would like to see that changed. In the base, the Defense Headquarters and Defense Facility would each yield a 24 hour RT crate, if destroyed directly. Standard infected structures will also replace some of the normal Forgotten Structures with their appropriate loot. Destroying the CY does not grant any of these specialized loot, you have to destroy each one manually, which means sharing the base is possible. If one leaves the base alone and doesn't destroy it, the Defense Facility and Defense Headquarters will regenerate, the other infected structures won't. The specialized loot however is a 1 time offer to players who attack the base. Destroying it just leaves a standard ruin and these bases respawn once per player once a day near the highest level offense base he has.Increase natural CP and RT count
I want to suggest some changes, if it could be possible, to change the global continuous production of CP and RT and a player's max capacities... Let's say we bring the CP regeneration rate to 12/hour and the max capacity to 150. It will take 12.5 hours for this to fill, thus no need for a 3rd visit a day on accounts who don't use funds. The bonus capacity rates will then be 100, 250 and 975, respectively. The RT could follow a similar format, instead of 1 second worth of RT per real life second, it will be 1.2 for every 1 second. The capacity should max at 15 hours, thus it will take 12.5 hours for such to refill. The bonus capacity should increase to 7.5, 20 and 57, respectively. I'm not looking for this change to happen in the future, I just want to offer a suggestion and make it easier for other busy players to be able to enjoy the game.PTE Reset December 4th, 2025
Hello testers! First off, thanks everyone for testing the No-POI setting on PTE. If you haven't already please consider adding your thoughts to this thread: POI or not POI | EA Forums - 12981292 We will reset PTE on Thursday, December 4th between 8:00 a.m. and 11:00 a.m. UTC. The configuration will return to a "normal" Forgotten Attacks setting with POIs and a levelcap of 65. We will also start a new challenge later that day on PTE. We thank every tester for their time and effort committed. See you on the Battlefield, Testers!PTE Reset October 24th, 2025
Hello Testers! We are resetting the PTE! Reset will occur on Friday, October 24th, 2025, between 7:00 - 10:00 a.m. UTC. All progress in the world will be reset. The new world configuration will include the following details: no morale no Forgotten attacks no POIs player levelcap 65 We're entering somewhat unchartered territory here. We assume that the level cap is too high for the world to be really fun. That's why we need your feedback. The idea is to reconfig the world in short(er) periods of time and with that and your input dial in world settings that are indeed fun to play. We thank every tester for their time and effort committed. See you on the Battlefield, Testers!