Issue with Pre-Wind Input Triggering Unintended Stalls in Pools
Hello EA skate developers,
I am Japanese and not very good at English, so I am using ChatGPT to help write this. I apologize if anything is unclear.
I have been playing skate since the original game, and I mainly enjoy skating pools, bowls, and ramps.
Since the introduction of Pre-Wind, spinning no longer works the same way as in previous titles. Because of this, when I try to perform spins of 540 degrees or more in pools using Pre-Wind, the game often triggers an unintended stall/grind on the coping instead.
This happens even when I have enough speed. The skater suddenly snaps into a stall and stops unnaturally, which feels unrealistic and very frustrating during gameplay.
I actually like the Pre-Wind mechanic now, but the overlap between the Pre-Wind input and the stall/grind input causes this problem very frequently.
Would it be possible to address this issue?
For example, by separating the stall/grind input to another button or adjusting the input detection so Pre-Wind spins do not unintentionally trigger stalls in pools and bowls.
Thank you for taking the time to read this, and I hope you will consider improving this behavior.
Best regards,