Feature Request: add battle speed options, cap bonus turns/attacks
Battle speeds need more options (8x, 16x, Skip Animation) due to enemy teams that grant/gain bonus turns. There also needs to be a cap on how many bonus turns/attacks a character can get in a row. Teams these days seem intended to run the clock out, and it is just inevitable to revisit the idea of players feeling like CG is not respecting a player's time. What makes it worse is in some scenarios where player characters get ability blocked or stunned and when the player can finally attack they only have the basic available to them.
Example 1: Using BoMando team vs Gungans in territory wars (Gungs had no omicron, no datacron). The first minute and a half of the battle was me watching the Gungans attack. I turned on auto battle at a minute and a half left. In the end I won the match, but there was under 30 seconds left on the clock when it ended.
Example 2: In conquest I've had match ups where a 100% stamina GL team goes in against Phoenix/Mothma, and Sabine/Pao gets so many attacks in a row that they outright defeat one of my characters before I can even act. I've had times where JML is dead before he can even act once because of Sabine's multi-attack.
Example 3: When GLAT fights a Barriss-led team in conquest there are times where GLAT and Barriss go back and forth eating up the clock near indefinitely between attack & counterattack.
Other notable mentions: Princess Kneesaa, certain Nightsisters.