[QoL Suggestion] Wattson Fence Placement Logic
Hi, I'd like to suggest a quality of life improvement for Wattson's fence placement logic.
Right now, it works as follows:
When you're placing your fence, it is placed at where you look, or at max distance, whichever is closer.
HOWEVER, this is only the case if you're looking below the horizon (Angles >= 0 degrees, according to cl_showpos 1)!
If you look higher than the horizon (angles < 0), after a while, the fence starts moving closer and closer again, as if the placement logic was mirrored on the horizon line. The higher you look, the closer you place your fence.
When you're in a fight, it's common to want to quickly fence something. But if you flick up too quickly and too far after your first fence, you might accidentally create an a much shorter fence than you wanted. Short fences can happen to everybody, but a bit embarrassing nonetheless. ;)
TL;DR/My suggestion: Any fence placed while looking above the horizon line (Angle < 0) should be placed at max placement distance to better match the player's intent.