Outfits bug out in every way possible, no mods
Since the latest update, the outfits bug out all the time in every possible way: Sim portraits show the wrong outfit, not what they are actually wearing. E.g. My sim is wearing everyday outfit, portrait shows sleepwear, and so on. I have seen this one reported before. My sims autonomously change their outfit to the one that their portrait shows. E.g. My sim autonomously changed back into sleepwear while in the onsen bathhouse. When the above happens, I can't make them change back into their current outfit because the outfit chooser says "This is your current outfit.". E.g. Sim autonomously changes back into sleepwear, I click on Change outfit and try to select everyday wear but it's greyed out saying "This is your current outfit". Sims bathe and shower in their clothes. Toddlers being bathed are also wearing clothes. I have seen a YouTuber having the same issue. Sims going out into the cold/hot weather don't autonomously change into their cold wear/hot weather wear. To sum up, sim portrait shows wrong outfit, sims don't change when they should (e.g. showering, weather appropriate, etc.), but they change autonomously when they shouldn't, and the game doesn't recognize it and thinks they're wearing the same as before, not letting you pick it. I have no mods and no CC. Playing on PC.2Views0likes0Comments[LD] Reaper: Book and Slablet Spam in Headquarter lot
I'm on Xbox, just got the Life and Death EP, and after a while, I noticed that the slablet that is on the table keeps duplicating, every time I leave and come back to work! It can be picked up and sold, but it always duplicates. I'm not sure why it's doing that, but it is! Edit By Crinrict: Adjusted Title fit migrated bug report: [LD] Reaper: Book and Slablet Spam in Headquarter lot | EA Forums - 11688627 Archived thread had around 21 me toos50Views1like4CommentsSims wear default underwear when naked
When sims are supposed to be nude or have more revealing clothing the salmon colored (hideous btw) underwear from CAS body edit mode is showing. Edit By Crinrict: Adjusted Title fit bug report at AHQ Archived thread had around 386 me toos12KViews409likes159Comments[BH][V][W]LE when a werewolf leaves a vampire's business
When a werewolf leaves a business owned by a vampire in this situation: The vampire has the emotional dampening perk at level 3 The werewolf is in one of the packs The business has level one or two schemer alignment or level 6 or 7 dreamer alignment The business has a star level of at least 4 The customer was greeted The customer has a positive friendship level (I tested with 100 friendship) The customer is supposed to get the loot `loot_Sentiment_AddSentiment_Adoring_HappyCustomer` (so higher friendship is better) there will be an LE. There may be other circumstances where it will happen (it might happen with a vampire employee; it may also happen in reverse; there may be other triggers I don't know about), but every time I've seen it so far, it was to do with a vampire with emotional dampening, a werewolf with a werewolf pack trait, and `loot_Sentiment_AddSentiment_Adoring_HappyCustomer`, and these circumstances reliably triggers the error. I suspected that emotional dampening having a multiplier of 0 could have been the cause, but changing that did nothing for the error, so I have no idea of the actual cause. ETA: I cannot reproduce with a werewolf owned business. <report><version>2</version><sessionid>dbc54a7550dea176684ba636</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-06-13 01:55:27</createtime><buildsignature>Local.Unknown.Unknown.1.115.216.1030-1.200.000.658.Release</buildsignature><categoryid>resolver.py:1060</categoryid><desyncid>dbc54a7550dea176684ba636</desyncid><systemconfig/><screenshot/><desyncdata>Exception while updating the Bouncer. (ValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 634, in get_loot_ops_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 206, in test_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\success_chance.py", line 51, in get_chance File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 602, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 147, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 903, in __new__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 602, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 142, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 1060, in get_participants ValueError: Trying to use SingleSimResolver with unsupported participant: ParticipantType.TargetSimrtim=0 Client Session Time: 17.75 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,482,0,5995 Modded: False SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 2050 32.0.15.7602, GUID: DA36A505-DAE1-11EF-BD8F-D0F16017D904 </desyncdata></report> </root>38Views3likes0Comments[BH] Employees disappear after loading screen
This is my first time doing this, so apologizes in advance if this is the wrong place. The bug I've run into is that as of this last update (5.27.2025), I find my Small Business repeatedly being emptied and treated as though my employees quit(one of the Sims in the household had a "No More Loyalty" moodlet for quitting a job). I tried a little trial and error, including repairing the game, turning off mods/cc, and trying in a brand new save. The outcome remained the same; - Start Small Business/Open Small Business Screen - Hire employees - Go into CAS or back to the world map - Reenter that same household - The Small Business now has no employees again. At first I thought it could be a conflict with mods, but even after turning them off, restarting the game, and starting a new save with a new family, it's still happening. Edit By Crinrict: Added pack Tag to Title, Adjusted Title6.1KViews422likes141Comments[CD] [HR] Pets stays awake all night, collapse several times
This has been an issue for the longest time, but I never see animals use their peds to fully sleep. They'll walk to them to lay around, but sleep is something I never see, ever. This has got to be an issue because even during testing the pets pass out straight up on the floor instead of noticing their need and going to sleep. Or they'll notice their sleep need and then go nap anywhere on the floor or on a human bed, but not a designated pet bed. I know there are traits that contribute to sleep preference but I tested multiple different traits and no difference was made. Unless it's like traits like free spirit for horses that specifically makes them more prone to sleeping outdoors. Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] [CD] Pets stays awake all night, collapse several times | EA Forums - 11380065 Archived thread had around 105 me toos34Views1like2CommentsPlaying Emotionally on the Piano is no longer possible
Product: Sims 4 Plattform: PlayStation 5, Version Nr. 2.06 How often does the Bug occur? Always When my Sim will play Emotionally on the antique Piano, it is always grayd out. Although the Piano isn‘t broken. I can play anything on it, except playing Emotionally is not possible. I can‘t repair the Piano. Even though I replaced this, play Emotionally is still grayed out. What do you exept to see? That I can repair the Piano or replace it, so that my Sim can play emotionally. Edit By Crinrict: Adjusted Title fit archived bug report: [ARCHIVED] Playing emotionally on the Piano is no longer possilble | EA Forums - 11672273 Generally bugs still open in the archive do not need to be re-reported unless you have new info.1.1KViews34likes21Comments