Broken and Updated Sims 4 Mods and CC: patch 1.124, May 12, 2026
About This Thread This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.124, May 12, 2026, or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site NEW: Updates to complex mods and tools from new creators will not be reported here unless I’m satisfied they know what they’re doing as Sims modders, not just AI-coding. In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to recent security incidents. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator Newly Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.123 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.123 and its mini-patches. Patch Notes for this game update. How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware23KViews11likes23Comments[PS] Can't add certain roof shapes to builds
The build arrows not doing what they are supposed to. I am unable To add certain roof shapes to my builds. I click on the rounder arrow to extent the roof and the roof extends both ways instead of either left or right and there ends up being too much over hang. Even going past the build itself. Please fix this so it stays fixed, The game had this problem after an update last year. Edit By crinrict: Adjusted Title26Views0likes3CommentsSave problems
When i finished creating a new family and try to save it, it keeps loading but never ends, also, nothing is saving, every time i open the game i mute the music on settings save the changes and when i open the sims again the music is there, every time i delete and old save, they come back the next time i open up the game. Also the gallery dotn work for me anymore. Im really sad because i was just starting on the sims😟MY GAME IS BROKEN
Earlier I played for the first time since the update - my infants and toddlers are completely blacked out. My sims just stand there & I cant do anything with infant, cant pick them up, feed them, nothing. My sims just stand there then the action disappears. so naturally I thought okay ill just reset my game, did that, it loads to the main screen but when I loaded my family it just sits on the loading screen. For over an hour now I have been waiting for my game to load.15Views0likes0CommentsStuck on a Loading Screen
Ever since the May update, I've been getting stuck on loading screens when loading the save. I've run out ideas. I've tried deleting folders, deleting some save versions, took out all of my mods, and even tried on different saves. The only thing that works is different saves, which I'm assuming means it's a problem with my main save(the one the issue is occurring on). If it helps, I'm on Mac, using the EA app, and have an exception. Here it is: <?xml version="1.0" ?><root> <report><version>2</version><sessionid>a3a3a7728836978f6a052ca1</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2026-05-14 14:02:09</createtime><buildsignature>Local.Unknown.Unknown.1.124.55.1230-1.200.000.708.Release</buildsignature><categoryid>developmental_milestone_tracker.py:1130</categoryid><desyncid>a3a3a7728836978f6a052ca1</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'Object not found: 0x6c9685ff' (KeyError: 'Object not found: 0x6c9685ff') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 512, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1881, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1513, in on_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 741, in on_hit_their_marks File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1142, in _set_zone_state File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\developmental_milestones\developmental_milestone_tracker.py", line 1225, in send_all_milestones_update_to_client File "T:\InGame\Gameplay\Scripts\Server\developmental_milestones\developmental_milestone_tracker.py", line 1130, in _get_milestone_update_msg KeyError: 'Object not found: 0x6c9685ff'rtim=0 Client Session Time: 19.14 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,700,0,6213 Modded: False SystemInfo: Mac OS X Version 15.5 (Build 24F74) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report> </root>Error Code 132:<Various Numbers>/Corrupt Ladders
Note: English is not my native language. I analyzed my LastException files with an AI assistant, and it helped me compile the following bug report based on our findings. Product: The Sims 4 Platform: PC / Windows 11 Which language are you playing the game in? Traditional Chinese How often does the bug occur? 100% (Reproducible chain of events) Summary: Placing a ladder that overlaps with other objects using bb.moveobjects on creates a "Ghost Ladder" (item is auto-sold but remains visible). This triggers a RuntimeError: Unable to acquire ladder data, causing a dirty zone shutdown. Critically, this error causes severe save corruption across different worlds: 1. Identity Theft: Saving the game in Evergreen Harbor after this error caused the save file to be incorrectly named "Spencer-Kim-Lewis" (the default family of Cypress Terrace in Willow Creek), even though my active household was a custom Sim in Evergreen Harbor. 2. Zone ID Lock: The game gets stuck on a specific Zone ID from Willow Creek (613...144), causing infinite loading screens when traveling. 3. Visual Corruption: Lots in Willow Creek (specifically Cypress Terrace) fail to update their World Map visuals (LOD), reverting to older versions or disappearing entirely (Oakenstead becomes an empty field), proving the Zone Manager is desynchronized. Steps to Reproduce & The Chain of Events: 1. The Trigger (Evergreen Harbor): In Build Mode (Evergreen Harbor, Container Lot), use bb.moveobjects on. Place a ladder overlapping a bed or wall. Observation: The "sell" sound plays and funds are refunded (e.g., +§96), but the ladder visually remains on the lot. Technical Result: The ladder object is deleted from the server but remains on the client, causing RuntimeError: Unable to acquire ladder data upon exit. 2. The Corruption (Save File): Attempt to save the game after the ladder glitch occurs. Observation: The save file is named "Spencer-Kim-Lewis" (Willow Creek resident), despite playing a completely different household in Evergreen Harbor. Technical Result: The game failed to capture the current zone data and fell back to a stuck/cached Zone ID from Willow Creek. 3. The Aftermath (Willow Creek): Load the save or travel to Willow Creek. Observation 1: "Cypress Terrace" (the lot associated with the stuck ID) shows an incorrect/outdated LOD model on the map or from neighboring lots. Observation 2: Neighboring lots (e.g., Oakenstead) may fail to render, appearing as empty grass fields. Observation 3: Infinite loading screen when trying to enter these lots due to Zone ID Conflict. Evidence / LastException Logs: 1. The Root Cause (Ladder Error): File: build_ladders_mixin.py Error: RuntimeError: Unable to acquire ladder data for objID [Object ID]. Context: Occurs during buildbuy_session_end in Evergreen Harbor. 2. The Consequence (Zone ID Lock): File: zone_manager.py Error: RuntimeError: Attempting to set _zone_id to [Target Lot ID] when its already set [Stuck Willow Creek ID]. Context: Occurs when the game fails to switch focus from the "stuck" Willow Creek ID.615Views2likes18CommentsManage worlds and CAS Bug
Hi, after the new update date I have experienced more game crashes than ever. When trying to access the manage worlds or CAS my game immediately crashes and that is very disappointing because I was looking forward to trying out the new features in CAS. My game also crashes sometimes after spending hours loading in which is another issue I face when playing the sims then as soon as the home menu to the sims loads in it crashes. There is also a problem with the new expansion packs that I just purchased Life and Death and Adventure Awaits both of the worlds were showing up twice in the manage worlds before the new update. Please fix this as soon as possible. Thanks.