Copperdale not loading
Whenever I cleick on the world copper dale whether its manage worlds, traveling with my sim, the world does not load and the screen remains blank. I have reinstalled my game and all the packs, repaired It and still nothing. Super bummed because I want to utilize the ferris wheel more.6Views0likes1CommentBroken and Updated Sims 4 Mods and CC: patch 1.119, Nov 4, 2025
About This Thread This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.119, November 4, 2025, or declared unsupported by their creators. It also tracks updated game mods and important updates to custom content. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or follow the topic to receive notifications of new posts. See the bell symbol, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules, and the Maxis guidelines for Sims 4 content creators Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Creators who update active creators' CC/mods or who upload folders of other people's mods and CC. In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator Newly Broken/Obsolete CAS and Build/Buy Updated CAS and Build/Buy Cleared by Creator for This Patch: gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, and XML Injector Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: selective; up to patch 1.118 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes | EA Forums - 9360744, including links to earlier Broken/Updated Mods threads. Start here to find out if your symptom has a known cause. The previous Broken/Updated Mods thread, for patch 1.118 Patch Notes for this game update How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware Need to tell me something? If you need support or have a broken mod to report, post in the forum. My DMs are open for creators only41KViews12likes31CommentsCreate-A-Sim Error
For whatever reason, in create a sim I could not create more than 3 sims. It also would not allow me to create a male sim. When I would try to switch the sex to "Male" there would be no sim, just a shadow, but if I switched it back to "female" the sim would appear. This has been consistent for a couple weeks of trying to play and I was unable to save my sims to my gallery. It said saved but when I would go check they wouldn't be there.17Views0likes3CommentsEverything deletes in all inventorys
When I load into my home lot my inventory is usually empty, as well as my refrigerator, book shelves, and any type of inventory really. (Knowing I had stuff in my fridge and bookshelf before). If my sim leaves the lot, it deletes everything again in my fridge, book shelf, inventory etc. I've tried starting a new save and coming back later to the game, it did it. All of my saves are like this now, it makes it impossible to play. My college sims homework and university work disappears every time I reload into the game. My child sims homework also get deleted. My inventory cant be trusted. Also homework is glitched with this issue. Any time I buy new homework for my sims to do, they stand at the bookcase trying to complete the task but stand there for hours ive tried resetting the bookcase, the sims, tried on different saves as well. On PC game, fully updated as of 11/ 25/ 25. I removed all cc and mods and retried everything I listed above and still had the problems.DLCs download bug
Hello, I recently redeemed codes for the Life and Death and Enchanted by Nature DLCs for The Sims 4. They show up in my add-ons list, but they are not marked as installed and I cannot get them to start downloading. I opened a case about this and spoke to several people in live chat support, but I keep getting transferred to others, I have to repeat the issue everytime and nobody has given me any useful information. I've already tried clearing the EA App cache, reinstalling the ea app, reinstalling the whole game, running it as administrator, logging in and out, restarting my pc, running the game.. nothing helps. I paid for these DLCs and it is very frustrating that I cannot download them and get proper help..16Views0likes3CommentsMain Menu/Ads Freeze & Suggestions
Bugs: EA, your pop up adverts often freeze the main menu. It's been a known bug for ages, and people like myself have to install a main menu cc mod to remove your adverts so we can actually play the game 100% upon every load. Often your game will have server error when saving builds to the library/gallery, forcing me to go into the Sims4 documents folder and delete the UserData.lock file. Once deleted and reloaded, 99% of the time I can save the build to the library/gallery again. You need to look into these two things and find a permanent fix for both. ~ Suggestions: Upon saving to the library/gallery, you should allow us to take custom photos using whatever camera we wish. Often, the auto photos taken just don't do justice to the build you have created, which you want to show off. Saving to the library/gallery should allow us to include the list of modified/custom content used in the build. People should be able to clearly see what files are being used and if not links to those mods, at least enough information so people can search for those mods to install for themselves. Appreciate you taking the time to read this bug report and suggestions. [Edit] I'm not a forum type person. I have purchased every expansion, kit and addon for this game. Hopefully my information gets to the correct people, not going to be going through separating it all, kind of way too old for that. I have provided a possible solution for a bug this game has (the userdata.lock file) so hopefully even if you just pass that information on, the library lot saves issue may get resolved. Thank you for getting back to me, I suppose this post will end up falling on deaf ears when it comes to the devs though (I do hope not, but just the general feeling I get due to the locking etc). Have a great day, and I do appreciate your time.31Views0likes2CommentsUpdates as slow as snails
I'm sorry but this is not an issue with my PC or my internet connection. I run full gigabit internet, I have a network card capable of handling those speeds. Yet, when I come to the EA app everything runs like it's stuck in molasses. Updates run so slow I feel like I'm trying to download a movie in 1997 on dial-up internet again. No other launcher does this, or has this problem at all. Then even worse when it goes to verify the files of the game after download to make sure nothing broke. It's going even slower and I know for a fact the drive I'm saving it too can read and verify files way faster than 1GB/minute. I'm sorry but what is wrong with this company? They had issues with Apex servers lagging out and other issues. I've seen people having download speed issues dated back months, and even longer. What is going on? Also, I have done ALL of the "having trouble with downloads?" troubleshooting steps I could find. It changes nothing. So can somebody like investigate this on the company end or will I just end up like so many others in more recent times... unanswered and left out in the cold? Because I'm sure there are many people who don't play any EA games or titles or have played once and never come back again because of this and many other issues.Corrupted House? Cannot load other lots or move households.
In only one save file, I am encountering a strange problem. I am able to load my one played household in their home, but if I try to travel with them, or go to any other lots, the lots all over various worlds are empty. They appear correctly in the map screen, but when they load up there is nothing there. One lot in San Myshuno also seemed to have its height set strangely, so that there is a giant hole in the world where part of the lot should be. I am on generation 4 of a legacy, I really don't want to lose the family or their house. Being able to move out with my furniture would be an acceptable fallback, but that is giving an error also (see below) Other save files seem unaffected. I have tried: Removing all mods. Still happens. Repairing my game. Still happens. Recovering old versions of my saves using the in-game recovery and also using external backups. Still happens, going back several days. Resetting my game by renaming my "Sims 4" folder. Still happens Moving my sims out of their lot with their furniture: I get error 801, and after that point lots take infinitely long to attempt to load. Or sometimes crashes to desktop. Moving my sims to another save file using the library: The sims move over just fine, but when I try to place their lot from my library, it says "System Error" in red near the UI popover. It then gets stuck in an infinite loop of trying to place the house, and getting another system error. A copy of my save file is available here: https://drive.google.com/file/d/1R0KKlPs2Qxaw5MSihvhwmXtLHg88LA3k/view?usp=drive_link178Views4likes6CommentsSave File Issues guide
Recently EA made a statement about Save File Issues you can read the article here:- https://forums.ea.com/blog/the-sims-game-info-hub-en/community-concerns-with-save-file-issues---november-2025-update/12929713 What I'm trying to do is make a guide on how I manage my save game file, to avoid some of the potential pit falls, so yes some of this guide is tin hat time. Part 1 of the guide is the observation and general managing your save file, everybody can do this part. Part 2 Is more advanced and you need Sims 4 Studio to able to do this part. https://sims4studio.com/ Part 3 The last part concerns good house keeping when it comes to uploading and downloading lots and Sims from exchange, this mainly deals with reducing texture size of everything you place in your worlds and upload to the gallery. You will need art program to do this part, I use Gimp it's free https://www.gimp.org/downloads/ PART 1 The first thing you need to aware off is everything you download and place in your world , comes at KB cost to the size of your world. So if you download 1 Sims from the exhange without any textures it should cost around 100 KB. Rather than just dropping Sims into your world, click on the Sims from the Gallery and on the right side of the Sims you will see a file size. It should be around 80-140Kb, for the easy reference lets just call it 100KB. Recently I made a Zombie Sims called DawnOfTheDead, it contains high detail texture of a zombie, you can search for this Sims on the gallery if you wish to see what I'm talking about, search for DawnOfTheDead. It's cost is 2MB (2000KB). So when it comes to your save file that zombie is equal to 20 Sims in terms of size. That being said, I would never recommend not downloading Sims with textures, it what makes the Sims more fun play with. But what I do recommend is be more observant of what you place in your save file. You don't want hundred of high detailed textures, it bulks up your save file at alarming rate. So use them at respectful level Lots are the same, people place photo's and artwork in lots. Them photo are going straight into your save file, if you want them or not, in part 2 I will show you how to delete them. But on observation level when you download a lot, always do this from inside the game not the gallery, look at the file size, it should be less than 2MB (2000KB). I'm not telling you not to download the lot, but like when you download the Sims you should be aware that you have high detailed lot with many textures, you really don't want hundreds of lots like that in your world, but keeping some is fine. Extra point about lots, the price of the lots can give you general idea how good in game play terms the lot will run while playing the game. Many builders who upload lots, just wont to make the best lot for the gallery, they will not be thinking about game play experience. You could use a general price based on size of lot, this price would be different depending on how powerful your PC might be:- Low Medium High 20x15-30x20 0-20K 0-30K 0-40K 30x30-40x40 0-40K 20-80K 20-150K 50x40-64x64 20-150K 20-300K 20-400K You probable get the idea, there is very little point of having loads of million pound mansions in a save file file, unless you have a NASA computer Tidbits Avoid Massive Art Library's with a high texture count Be aware community lots, you pay for 4 times, so you wont a simple designs to keep the cost down. Avoid Pets with high texture count. Don't use million pound mansions T.O.O.L and downloaded worlds Many players will enjoy downloading worlds that use a Mod called T.O.O.L. and yes the worlds look fantastic and played with many of the worlds myself, something that always bothered me about them worlds they place objects outside the lot using the T.O.O.L mod. This in terms will increase the World size, many of them worlds don't actual remove objects, they only add to the world size. This will increase recommended specs of the game, a player should be aware of this and should play with a world like that, keep a more careful eye on the world size Populate Your Save File With Sims You Want with MC Command Center You will need to download MC Command Centre to do this part https://deaderpool-mccc.com/ When I setup a world, the first thing I do is delete all the townies, the game will then only spawn townies that it needs, you can then follow one of them many Tutorials to Populate your world:- https://www.youtube.com/watch?v=IId51m2Hj_4 From time to time I might delete my NPC or add new NPC's into my tray, just a small note MC Command Centre will not transfer over textures so you don't need to worry about Sims have a massive input on your save file. Do I Really need that lot? To be honest you only play with a small part of the world at any given time. What I do, is delete all my Retail, vets, restaurant and small business I only use them in gameplay, so example should I be working on a retail Sims I will use the gallery to download a retail store and place it in one of the empty lots near the Sims current house. So the longer you play in a given world more it expands due to gameplay When you first start a world if you delete them you will save upto 5000KB, this gives you greater options how the world will develop, you might wont more Sims, more bars, but what is inportant it's your choice. Part 2 Sims 4 Studio is needed a some basic understanding of how this works is needed. So what I'm going to do first, is load on my save file into Sims 4 Studio I'm currently buiding a Monster High World, I've done some edits world file and I'm going check how healthy my current lot sizes are and then I will check on the textures I'm currently using Drag and drop your current world onto Sims 4 Studio I place everything in file size order, the first thing you notice is my save game data 12.5 MB, this includes all Sims stuff, it does not include textures, it also contains neighborhood information etc. Everything below that in the picture is actual lots and you can see how you are paying for the lots you are using in your game, I've got 4 lots over 2MB, which is pretty good, with Von Winterburgh Estate being my highest at 2.6 MB and this is a EA Based lot. In your own save have you got to many above 2.0MB? If the answer is yes, you might wish to consider removing some of them lots, possible for smaller lots. I can't give you any hard rules on this, but if you have had any corruption problems, if you have 20+ 2MB size lots it's probably to high. On the right side it tells you where the lot is should you need to amend any, which you can do inside the game. Textures Save games will have two types of custom texture skins and objects. In Sims 4 Studio type Texture in the filter and you see what you currently have. When it comes to objects, you mainly see photo and pictures, you can delete in Sims 4 studio without upsetting the world file save so anything you don't wont, just delete them. So what happens in game, when you load in the lot with a deleted texture, you will get a white picture in game, if it was a photo or picture, this would be a empty canvas you can then delete the empty canvas in game. To be honest most photo's and pictures are less than 50KB in terms of adding to save file size, but they can add up if you get hundreds, if you think of it like this a Sim cost 100KB, two picture in a art gallery is the same as having a Sim. When it comes duplicate texture in photo's art pictures, if you have any, it probably not woth trouble to much about, I tend to just delete one of the pictures, this tends to happen when somebody uses the same picture on the canvas, it will be given a different instance number so end up with a duplicates. Manage duplicate Tattoos First point I would say I tend to merge my tattoo into one area, usual the head acts like a full body tattoo, I will show how to do this in part 3. In the picture above you can see that I've got 2 undead mummy skins costing 701.8 each, that pretty high for a tattoo, considering I've got 2, so what I'm going to do is delete 0000000000000A14 in my game this tattoo belongs to a Sims called Spookenkhamun De Nile what I need to do next is enter the save game data on the right menu and click edit items I searched for De Nile and then click on that Sims Spookenkhamun De Nile Scroll down until you see a section called Parts_Custom_tattoos I then change the texture_id to 0000000000000AE8 so in game they will both use the same tattoos. Save and exit Sims 4 studio a load the game and test, by doing this I've saved 701.Kb on my save game file. When doing each individual tattoo the KB gain is very small compared to the amount of time you will need to go over each Sims and work out what goes with what Sims a full edit of your save game file could takes days, so a general rule I will manage tattoos that have a total of 500KB or more. Part 3 Full body tattoos vs Part Tattoos In general a full body Tattoo will cost less than a part Tattoo. The game by default will save each area that contains a Tattoo, the first thing to do is setup a empty worlds, you from this point use this world for testing Tattoos, I use Srsly's Blank Save found here:- https://www.curseforge.com/sims4/worlds/srslys-blank-save The save game contains no Custom Texture, so when you edit any in game textures they are very easy to find in the world files. So enter your new world and place the Sims you wish to give a full body tattoo in an empty lot. To make this easy just add a custom tattoo to each location of the Sims in cas, does not matter what tattoo you add, this just for testing. Make sure you have head tattoo This is optional, if the picture you are using very high detail, do not do this, if the picture is similar colors and does not need to be higher quality you can click on image/mode/Indexed and convert, to reduce the quality of the image, this will reduce KB of the image, you should consider doing this if the image saves over 1MB, it will look poorer in the game. When complete save and exit Go into Sims 4 studio and load up your blank save, because your using a blank save it should be easy to find your save game Sims custom texture, they will be the only ones in the save. Batch export all your save game Sims textures, you then need to load all the texture into Gimp or your current art program. You can then cut and paste all the texture files into the Head tattoo, if your unsure which is the head tattoo is , it will be tattoo that is the highest point on the screen. Export the file from Gimp and inport back into Sims 4 studio and save and exit Load in the game and your Sims, it's very inportant you get this part correct, edit the Sims in cas and click the delete button for tattoos Oh no all the tattoos have gone All you need to do is hit the Undo button once What happens is that the game will replace the head tattoo first, which happens to be the full edited tattoo, you can now save your Sims. In game terms the tattoo is just head tattoo that covers the full body. You are no longer using 11 different tattoos so your net gain when it comes KB on a save file is greater than using 11 different tattoos.