Suggestions
Celebrations - When you score a hat-trick on the game the player does a random hat-trick celebration, Career mode - You should add in career mode when you have a loan player from a club that they are not allowed to play against there parent club, I'm surprised this hasn't been added in previous games.13Views0likes0CommentsCareer mode Playstyles upgrade
I feel like Career Mode PlayStyles need to be earned through performance, not just arbitrary 80/90 OVR caps. It makes no sense that a 6'5", 190lb youth CB doesn't have the "Bruiser" tag just because his rating is low—his physical size should count for something. We should be able to unlock tags like "Finesse Shot" by actually completing milestones, like scoring a set amount of goals from outside the box. This would make training and youth development feel earned based on how we actually play the matches. It turns players into unique athletes instead of just a bunch of numbers and OVR ratings. What's the thought???9Views0likes0CommentsCareer mode 27 wishlist.
Some suggestions for FC 27 Career Mode: The CPU commits too few fouls. Across an entire season I maybe see 2–3 yellow cards and almost never a red card. In 4 seasons I’ve only received 1 penalty. I don’t want to force more penalties by enabling handballs because then there are way too many. CPU teams never seem to have injury crises. Increasing injury sliders only affects matches you play against the CPU, not CPU vs CPU matches during the season. Make transfers more realistic. For example, why would Arsenal buy Dembélé and Salah when they already have Saka and Madueke? Expand the “realistic transfers” option with clearer player demands like minimum games played, guaranteed starting roles, etc. Career Mode is built for long-term saves, so youth development should be deeper. Give us the option to train young players to develop specific playstyles. It doesn’t need to succeed every time, but let us focus on it. Before starting a career, let us fully control training schedules on non-match days. For example, training certain players together could improve chemistry, leading to fewer misplaced passes and better runs. Players should build stronger links with teammates they train with regularly, while connections weaken if they rarely train together. These changes would make Career Mode feel much more realistic and immersive.16Views0likes0CommentsLack of realism in Authentic Mode, AI imbalance, and tactical flaws
DISSATISFACTION REPORT: AUTHENTIC MODE AND AI IMBALANCE SUBJECT: Critical feedback on realism, difficulty imbalance, and recurring tactical flaws. FLAWS IN CPU GAME LOGIC (AUTHENTIC MODE) The base game fails to reflect real-world football. Even in "Authentic Mode", the AI suffers from: Excessive short passes: The CPU ignores wing play and crosses. Lack of aerial play: The AI almost never performs lofted passes or switches of play. Unrealistic Set Pieces: During fouls, the CPU ALWAYS plays a short ground pass. It never crosses the ball into the box. Lack of fouls: The AI almost never commits fouls, removing real tactical friction. Game Tempo: The CPU plays at a frantic speed that breaks the simulation. TACTICAL RIGIDITY Design flaw: After a red card, the game prevents the user from manually repositioning players (like moving a center-back) to cover the gap. This is unrealistic. ANNUAL STAGNATION AND SLIDERS Users should not have to use sliders to "fix" the game. We are tired of receiving the same game with the same bugs every year. We want an optimized game from day one. DIFFICULTY IMBALANCE Professional: Far too easy (7-0 scores). World Class: The AI becomes artificially perfect. The jump feels like 5 levels at once.2Views0likes0CommentsNO FA Cup or League Cup in Women's Manager Career
Hi Dev team and wider community. Is anyone else puzzled why in the mens manager career mode (premiere league) the fa cup and league cup are present along with premier league and champions league, but the women's manager career only has WSL and Champions league? If its a question of sponsorship an don't being able to use their real world assets (Adobe, Subway etc) why not just add in a generic Cup and League Cup tournament to imitate the real world competions. It absolutely negatively impacts the development and progression of any players in your team as they play so few games. As well as rotation of players, you only have two competitions to use a full squad of players in so you end up loaning or selling any backups as they rarely play. Please add depth to the Manager careers Mode in regards to the UK Women's teams (Arsenal, Chelsea etc). Adding twenty modes of scenarios and goals to achieve is pointless if your gonna leave basic competitions out of the manager career.19Views0likes0CommentsWe want turkish second division
Hi everybody, We want turksih second division in FC 27, this year in that league will be teams who has 45000 average viewers every game and millions of followers like Bursaspor, muglaspor kayserispor sivasspor. Bursaspor even win super league championship at 2010 and the teams is rising from fourth division to super league again. I hope you guys hearing us like i said millions of people waiting turkish second division in FC 2780Views2likes5CommentsPLEASE FIX THE WHOLE GAME
It is incredibly frustrating to be down 5–0 within just 20 minutes simply because the defenders push forward to attack as if they were strikers. I want them to stay back, and I’ve already tried everything to make them do so. Furthermore, it frustrates me immensely that there isn't an option to assign a specific player to man-mark an opponent. It’s also maddening that the opposing AI players execute impossible passes and score impossible goals—playing without any fear of being offside, they make a pass and simply tap it in; the passing is so precise that it defies belief. Finally, it’s frustrating that the game fails to detect fouls; my player just got bulldozed, yet simply because the opposing player managed to make the slightest touch on the ball, it’s no longer considered a foul.15Views0likes0Commentsreport ongoing gameplay issues ̀
Hello EA, I am writing to report ongoing gameplay issues and frustrations in Career Mode in EA Sports FC 26. I enjoy football games and want a challenging experience, but many mechanics currently feel unrealistic, inconsistent, and unfair rather than competitive. Over the last several matches, I have consistently experienced the following problems: * Opponent AI wins the ball unrealistically fast, sometimes almost instantly after I receive possession. * My players often feel slow, static, delayed, and unresponsive compared to the CPU team. * CPU teams perform extremely fast passing combinations in and around the penalty area while my defenders react too slowly or stand still. * Defenders frequently fail to track runs even when defensive tactics are correctly set. * Through passes often go directly to opponents despite aiming toward open teammates. * Headers travel unrealistic distances and behave like perfectly accurate passes. * Loose balls and rebounds repeatedly return to the CPU team as if magnetized. * CPU dribblers feel impossible to approach or tackle consistently, almost as if protected by invisible shielding or collision advantages. * Physical duels feel heavily unbalanced, with my attackers being pushed unrealistically far away. * Offside decisions feel excessively sensitive to tiny body parts such as heels or shoulders, even when the attacking player is moving away from goal. * Goalkeepers receive extremely low ratings because defenders allow repeated close-range chances, making goalkeeper performances feel unfairly judged. * Match ratings and Player of the Match decisions often feel disconnected from actual match impact. * Momentum/snowball effects feel too aggressive: * after conceding one or two goals, * my entire team becomes noticeably less responsive, * while the CPU becomes significantly faster and more accurate. The overall gameplay experience frequently creates the feeling that the CPU has artificial advantages rather than realistic football intelligence. I respectfully ask the gameplay team to review: * player responsiveness, * AI passing precision, * defensive awareness, * loose ball and rebound balance, * collision physics, * tackling consistency, * and the strength of momentum systems. I believe the game would feel far more realistic, skill-based, and enjoyable with better balance in these areas. Thank you for your time and consideration. Best regards67Views1like1Comment