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Kinesis862's avatar
3 years ago

Hotdropping is the root of most problems, including the ring complaints.

I will say it outright, Hotdropping is the root of most problems in Apex:

  • Hotdropping gets people so caught up in the chaos that they don't fear the ring
  • Hotdropping turns skill into RNG of getting a gun
  • Hotdropping turns teamplay into a gaggle of chickens running around with no heads
  • Hotdropping halves lobbies in the first ring
  • Hotdropping leads to cautious teams never seeing a fight until the very end of the match
  • Hotdropping leads to nearly half the lobby dying before they have even had a chance to play the game
  • Hotdropping leads to teams that don't bother to stick together even after the hotdrop
  • Hotdropping leads to solo-droppers and impatient teammates who just rush off alone because half the lobby is already dead and they want a fight (but wont play arenas?)
  • Hotdropping leads to unrecoverable teamates and instant-quitting
  • Hotdropping leads to not only ratting, but for people to hate on ratting
  • Hotdropping turns a battle royal, into crummy worse than arenas experience for the vast majority of the teams that will die in the hotdrop.
  • Hotdropping leads to bad tactical mindsets and awareness, like the "just press w and delete them" mindset devoid of positioning sense.
  • Hotdropping devalues the purpose of placement when getting to 10/20 just consists of not hot dropping.

As much as it is a truly clunky solution, they should really test the idea of force-dropping teams into specific zones rather than the dropship flight path. That way you can spread out teams across the map and ensure more actual fights rather than one sided slaughter of people with no guns or ammo. It was always RNG what you would find or where you would be in relation to the first ring, so removing the choice of drop site really does not harm anything.

Also there are some people out there who so clearly have never visited some parts of the map because the only hot-drop who could use a bit of map sense from the experience.

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