PSA: Mouse Input is broken in this game (looks similar to bad frame timing)
Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600. Latest CM post: Hi everyone, Thanks for sharing your experiences and feedback so far. We understand this issue is especially frustrating when it impacts your ability to play smoothly with a mouse. While we’ve asked for similar information before (here), to move forward and make meaningful progress, it is absolutely essential that you provide detailed and precise information responding to the specific request below. Giving vague comments without concrete details won’t help us troubleshoot, escalate, or investigate effectively. If you’re able to, please reply directly to this post by clicking the Reply button on this post. This keeps your info neatly organised and makes it much easier for us (and the studio) to track everything. Please avoid replying to the original post or posting at the bottom of the thread, as this makes it harder for everyone to follow the conversation. Here’s what would be super helpful for us to know: Mouse mode (wired or wireless) Mouse polling rate (e.g. 1000Hz) Whether you’re using mouse software (like Razer Synapse) Where your mouse is plugged in (PC, monitor, hub, etc.) Keyboard model and connection type (wired/wireless) Keyboard polling rate Whether you’re using keyboard software Where your keyboard is plugged in Monitor model Full PC specs (CPU, GPU with driver version, RAM) Full Windows OS version (not just "Windows 11") Whether Gsync or VRR is enabled Full screen mode (fullscreen, borderless, windowed) Which platform do you play on (EA app or Steam) Any overlays active during play (Discord, EA app, Nvidia overlay, etc.) CPU and GPU usage percentages while playing Whether the issue improves with a framerate cap (e.g. 125 FPS) The more details you can share, the better we can help. We know it’s a lot to ask, but this is the only way we can ensure the right information reaches the team and move things forward. Thanks so much for your patience and for helping us out with this. We really appreciate it!Solved81KViews226likes1139CommentsHard freeze (manual reset needed) since update 1.1.3.5 – only during Alt+Tab
My issues started on January 21st. Before this date, I only experienced occasional driver timeouts that the PC recovered from after a few seconds. Since then, I can consistently trigger a total system freeze. Examples: While the game was running, I Alt+Tabbed and clicked to start a call in Discord; this resulted in a total system lockup. Most commonly: Alt+Tab out of the game, open the Microsoft Teams app, return to the game, then Alt+Tab again – Boom, the PC freezes completely. What I have tried so far: Applied MPO fix. Uninstalled all Windows 11 updates from January. Disabled Steam Overlay and completely uninstalled all RGB/lighting control software (MSI Center/Antec iUnity). Added TdrDelay in the Registry. The most telling part: I had zero issues previously with AMD driver 25.12.1. I updated to 26.1.1 when the issue started, but even after performing a clean rollback to the 25.12.1 version, I can still trigger the freeze instantly. Comparison with other titles: Interestingly, this issue is exclusive to BF6. I tested Arc Raiders and Path of Exile 2 under the same conditions (endless Alt+Tabbing with Discord/Teams open), and both remain perfectly stable. The system only hard-freezes with BF6. My Specs: CPU: AMD Ryzen 7 9800X3D GPU: AMD Radeon RX 9070 XT RAM: 32 GB (6000MHz with EXPO enabled) OS: Windows 11 (Build 26200.7462)Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 12 or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Free to Play: "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest": 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching": 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching": 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Battlefield Owners: "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of Saints Quarter and Empire State with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "Casual Conquest...": Large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. ZGQ1G and ZH6YV (duplicate caused by progressive version updates) "Night Conquest...": Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect that switches on shortly after spawning to make enemies easier to see. The one with the NVG effect has 3rd person vehicle cameras disabled in order to provide additional immersion. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Large 32 vs 32 TDM...": Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 18 vs 18 per EA's non-objective bot limits. ZMSS7 "Cairo Chaos...": Seige of Cairo with a new twist. One street. One objective. 32 vs 32. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!847Views10likes29CommentsI cant play BF4's mutiplayer
Recently I got a problem. After I downloaded bf4 I started it but soon I found its telling me my ea is offline but my Internet connection is nice .So I tried to open bf1 and bf5,but both of them didnt come out to such a problem I really want to play bf4,after I got this probleM I had reinstall it 3 times and my patience almost worn out now. Could you please tell me how to solve it?I really need helpCheating is as bad as warzone lately
so as a guy who plays 2 hours a night on this game i can tell you, since christmas the ban waves have stopped which were once a week until that point, from release day until then the top guys on the board on every match were averaging maybe 30 kills with between 11-25 deaths, now its like call of duty lobby with top 3 guys in 1 minute or 2 of the match will have over 10 kills, 1st place guy will have over 20 and no deaths before we even made it to 1st flag, they fly over with a choppa instant killing as they pass, they end the game with over 40 kills, last night it was 85 kills, this persists to near every lobby i land in, its ridiculous that EA allow this level of hacking, do you think we will buy the next game if you do not fix this, your company will go under! oh and before the [Edit - CM] appear, this is not just pc players, some are console peasants too and my kd is good but i really hate cheaters59Views2likes2CommentsBattlefield V – Armory not working for months
Hello EA Support team, I would like to report an ongoing issue with the Armory in Battlefield V. For couple of months and maybe even half a year now, the Armory has not been functioning properly — it no longer provides any weekly bundles, skins, or featured offers, even though this feature used to work consistently before. I completely understand that Battlefield V is no longer receiving new content updates from DICE or EA Games, but the Armory system was a core and working feature of the game, and it should still be maintained. Players are still purchasing Battlefield V and additional content, and the servers remain active, which clearly shows there is still a dedicated and active community supporting the game. Not long ago, there was also an issue where the community servers were not working properly, and that problem was eventually fixed — which proves that there are still people maintaining the backend and keeping the game functional. We hope that the same kind of maintenance can be done for the Armory system as well. As large and successful companies, DICE and EA Games have the responsibility to ensure that existing features, especially those that were part of the original paid product, continue to function properly. Even if no new content is being developed, basic maintenance and functionality of in-game systems like the Armory should still be supported — particularly since the game is still available for sale and players continue to spend money on it. At the moment, the Armory in Battlefield V only displays a static screen with the message “NO SHIPMENTS AVAILABLE” (as shown in the attached screenshot). It no longer provides any bundles, shipments, or weekly items, confirming that the feature is completely non-functional. This issue has persisted for several months and continues to affect many active players who still enjoy and support the game. In the name of Battlefield V players and myself, I kindly ask you to look into this problem. Please investigate this issue or escalate it to the appropriate team within EA or DICE. Restoring the Armory’s functionality would mean a lot to the Battlefield community and show that EA and DICE still care about maintaining the integrity of their games. Thank you for your time and understanding. Best regards, BF V870Views16likes33CommentsCase in "Waiting on Studio" status for over a month
I received a permanent ban for what seems to be an error by the anti-cheat software for BF6 after about 10 hours of gameplay and an embarrassingly low K/D. My initial appeal on the Case (October 24, 2025) was immediately denied with an automated answer with no actual substance as to what was "observed as Gameplay enhancement". I resubmitted my appeal (October 30, 2025) within the same Case, and the status has been listed as "Waiting On Studio" since that day. Over a month has passed since the resubmitted appeal and I have not received a response or resolution to the matter. I wish to better understand the grounds of the ban because I honestly believe that this is a complete error. I hope for the best, but I do not think this post will reach the right people to get me any closer than I already am to having my ban lifted. Hope y'all are enjoying the game without me though! - DISCO_SOUTH Case #226651043Battlefield 6 improvement suggestions
I've been playing Battlefield for years. Ever since I saw Battlefield 1942 as a kid. I love the series. But the current state of the game is just... It's not fun, it's not satisfying - it's just annoying and frustrating. Everything I say below is purely my personal opinion. I'm not talking about bugs, but about the core of the game. Let's start with the aim spread. Who even came up with the idea of randomizing aim spread? It completely destroys any sense of mastery. You can aim perfectly and still lose, simply because the random number generator decided so. That's not "realism" - that's just bad design. If the idea was to add randomness to shooting, you've already got it - hit registration on your server is so random that you don't need aim spread. And to everyone who keeps saying, "Spread adds realism," come on. You want realism? Fine. Let's talk about realism: If you jump from the second floor (3-4 meters), you're more likely to break your legs than run to the next capture point. A real flashbang grenade blinds you for up to 10 seconds and disorients you for a couple of minutes, not two or three seconds. Friendly fire is very real in combat, but apparently not in the "realistic" Battlefield. Real guns don't shoot like slot machines. Recoil and spread are predictable, and experienced shooters learn to control them. A real RPG shot is lethal at about 10 meters and dangerous at up to 15 meters, not a "hit unless it's a direct hit." A regular grenade can kill anyone within 5 meters and injure people up to 15 meters away, but now it deals 15 damage if you're standing next to it. So please stop using "realism" as an excuse. Battlefield has never been a game about pure realism - it's a game about exciting, large-scale, skill-based combat with a lot of gameplay conventions. That's what makes it great. Bring back proper recoil patterns. Let players learn them, master them, and earn their shots. You already have a not-so-great, but at least decent example: Battlefield V is the best game in the series in terms of shooting. There's no need to develop "new mechanics" - just use the logic from the previous code and adapt it. This will make shooting more enjoyable. Right now, it's just random chaos. You should be looking at the market, at the industry. Look at your current direct competitor, Delta Force or COD. It pains me to admit it, but their gunplay design meets the community's demands far better than the current design in Battlefield 6. I'm not even talking about the UI elements that let you see how a particular attachment changes the weapon's behavior (from damage at different ranges to recoil patterns). Shooting in those games is predictable and could be mastered. It feels like you tested the gunplay on gamepads, where recoil and spray are lower (you can watch Enders' videos on this topic). So, where was your QA department when you were testing this aspect of the game for the KBM players? Guns and TTK. You have more than 50 guns in the game, but there are only 5-6 playable ones, and I can count them one by one. And all of them have the same attachment builds (with a few differences). And this is because of the best (smallest) TTK. It should be reworked. It doesn't mean that you need to nerf those guns. Rework TTK and the rest of the guns. Infantry movement. You've simply destroyed it as a concept. The current balance of TTK and movement simply encourages sitting in corners. There are no "rewards" for an offensive playstyle. And why? The answer is simple: at close range, the current movement physics don't allow you to evade fire, where you can be killed in 250ms. A simple crouch takes 250ms. If you were inspired by Battlefield 4, you could jump out from around a corner and back in. Here, after the first jump, your character will stop dead in their tracks. Now, about class balance. We have four classes for a reason: Assault, who must engage in close combat en route to objectives. An engineer, who repairs vehicles, stands behind the team and provides suppressive fire. Medic (who the hell decided to call them "support"?!), who runs all over the field and helps where needed. Scout, who stands behind everyone and provides long-range surveillance (at least for most of them). And we have four meta weapons for the classes: Assault rifles for close and medium range combat; Submachine guns for close-range combat; Machine guns for medium/long-range combat; Sniper rifles and DMRs for long-range combat. But somehow, everything's all mixed up now. You've provided: Assault rifles for Assault - a close-quarters class with a medium weapon. Assault rifles dominate mid-range combat, not close-quarters. SMGs for Engineers - a long-range class with a medium weapon. Machine guns for Medics - a close-quarters/medium combat class with a medium weapon. Only the Scout makes sense now. That doesn't make sense, does it? Just make: SMGs are the meta for Assault Assault rifles for Medics Machine guns for Engineers Leave Sniper Rifles for Scouts That's it. Classes will finally make sense again. The rest There are a few topics needed to be discussed, such as: technics audio class gadgets class percs (skills) And to solve all of this, ASK us "HOW TO?" What to change? Where are the problems? Opportunities. You now have BF LABS, where you can check all of the changes. Invite opinion leaders. Ask them about the changes and what you can do with your game! Work with your community! Because streamers bring you more new audience and suggest old audience to come back, not your marketing department. Let us check how all of this works in BF labs, and you'll see that it will change the gameplay and community opinion instantly and for the better. Please, Battlefield Studios, fix these fundamental issues. This franchise deserves better. Thank you. Peace.144Views10likes7CommentsWhy is the option to turn of crossplay on PC not in the next update DICE?
We will be your backfill no more. You know the desync caused by consoles. We are owed an apology. Its about time the Aussie in charge with the psychopathic stare bent the knee and let us decide who we play against. We are about done