Are they for real?
Subject: Are you seriously asking us to pre-order Season 3 after all this? I am honestly speechless. How can you offer a Season 3 pre-order when the game is currently in such a broken state? Here is the reality of the player experience right now:Broken Promises: After the Season 2 launch disaster, where many of us (especially EA App users) waited 5-6 hours just to log in, we were promised compensation. I received nothing. Support simply claims it was "sent," which is a lazy way to dodge the issue. Game-Breaking Bugs: The chat bug has been active for two weeks. The game freezes completely, and the only way out is Alt+F4. How is this still not fixed?Netcode and Performance: I am playing at 180+ FPS, yet I’m still dying two meters behind cover. The netcode is fundamentally broken, making high-level play impossible.It feels incredibly disrespectful to ask for more money for future content when the current product is barely functional. We don't need more pre-orders; we need competent developers who can fix the core game. Fix your game before asking for more of our money.Classes fix update
Melee weapons need more variation on what they do; hunting knife keep boost run speed and atk speed, combat knife change it to quicker takedown, add throwing knifes here instead of recon, sledgehammer should create small holes on walls instead of destroying them. throwables change; smoke, and standard grenades will be open to all classes. Assault will also get stunt and flash grenades, engineers will get AT and impact grenades, support will get mini and incendiary grenades, finally recon will get proximity and EMP grenades (disrupts or destroys electronics which will temporarily rid of players huds), throwing knifes will be added to melee options. Suppression should be split between gun and explosives; gun supression will slightly blur vision on target but slight blur on those close to target, has a small AoE while explosive supression will block health regen inside the impact area and delay health regen on those outside the impact area but are nearby. It has a wider AoE. Effect will be removed if suppression is not sustained. From here on I will make most changes to classes to be more in line with their roles. Signature weapon will change to weapon debuff, this should work regardless of your preference for open or closed weapons system. Skills and gadgets will be swapped around as well and some will get some additional feature. ENGINEER will change its signature gadget to supply create (resupply ammo for vehicles and soldiers and will also heal vehicles nearby). Weapon debuff reduce mobility of vehicles and infantry with all explosives. Signature trait will stay as is mechanized infantry (while near a vehicle, reduce explosive dmg and block enemies from stealing vehicle, repair to prolong effect). This will make this class the preferred choice for those who enjoy explosives and vehicle play. Gadgets will be mostly the same; rocket launchers (stinger, RPG, javelin, guided, law), mines (AT, acoustic/sound, tripwire), EOD bot, I would add mortar to this class as its focus on explosive dmg would hinder enemies advancement. COMBAT ENGINEER his ability would change to “repair tool” this would allow him to heal and destroy vehicles and constructs faster, can dmg players. His initial skill will remain as gadget fortification (overheal gadgets). Next skill will change to "equipment tinkering” (vehicle equipment cool down will be reduced when fixing or riding the vehicle). Last skill will remain as vehicle regeneration (start vehicle health regen if health is critical but will have an extended cool down). This path will focus on vehicle survivability. ANTI ARMOR ability would change to “repair tool”. His initial skill will stay as extra rockets (+2). Next skill will stay as launcher proficiency (+15% reload speed and missiles will fly faster), and the last skill will change effect "devastating impact" (reduce fix rate and boost explosive dmg with consecutive explosive hits). This path will focus on crippling and destroying vehicles while slowing enemy advancement SUPPORT I will keep signature gadget as supply bag (heal allies and resupply non-lethal gadgets). Weapon debuff will be improved blur vision (effect will scale with prolonged fire at enemies but will also fade if fire is not sustained. This allows self and allies to take less fire from suppressed enemies, however reloading will terminate the effect). Signature trait will remain as squad resupply (resupply ammo and heal upon contact). This class will focus supporting allies Gadgets will be; deployable cover. Would like to add a deployable turret as a gadget. Add adrenaline injector (boost speed, debuff resistance and explosive dmg) from assault here, Interceptor systems will go to assault, mortar will go to engineer and pouch will be added to recon, and Smoke launcher will be added to weapon mods COMBAT MEDIC his ability will change to “defibrillator ” (revive allies with low hp, full hp if charged and able to kill enemies on a single hit). Initial skill will remain as urgent aid (removes debuffs and quicker healing). Next skill will remain as revive recovery (quicker revives and immediate health regen activation upon revive or near supply bags). Final skill will change to “Brothers in arms” this reduces the effects of debuffs on nearby allies or near their supply bags (buffs don't stack). This path will focus on reviving, healing, and removing debuffs FIRE SUPPORT his ability will change to “defibrillator ”. Initial skill will remain as logistic expert (resupply non-lethal gatgets faster). Next skill will change to “personal protective equipment or PPE” (resistance incendiary, explosive, and immune to gas dmg). Last skill will change to “hold your ground” immune to suppression effects and steadier shooting if mounted or mounting his weapon ASSAULT signature gadget will change to “deploy beacon”. Weapon debuff will cause a slight flinching. Signature trait will remain as mission focused (faster objective progression, quicker out of combat cooldown which allows faster allies respawn). The tip of the spear, this class is our most numerous, the first to engage enemies, and take objectives faster adds to its versatility to advance but also the best at creating spawn points to allow his team traverse faster and safely Gadgets will change; keep weapon sling, flash breach, move Interceptor system (anti grenade and anti missile) here. Should consider adding chest plates, and bullet proof shields. launchers like (HE, incendiary, smoke) and incendiary shotgun will be removed from gadgets and added to weapon mods. Ladder will be moved to recon FRONTLINER will gain the ability “HE grenade launcher”. Initial skill will change to extra grenades, +2 to throwables. Next skill will change to “agile shooter” this will reduced ADS penalty to movement speed while shooting and moving). Final skill will remain as “quick recovery” this will boost health regen rate). This path will focus on prolonged confrontation and being ready to engage with minimum down time. SQUAD LEADER will gain the ability “HE grenade launcher”. Initial skill will be “drill sergeant” this will boost reload speed and movement speed. Next skill will be “defense focus” (improves gadget performance and range). Final skill will be “lead by example” boost dmg and score points to squad members who are capturing objectives set by squad leader or are near him. Im still working on this path but focus on commanding and improving squad mates. RECON keep his signature gadget to “TUGS” (will display enemies in the mini map). Weapon debuff will mark enemies postion briefly in mini map and in-world. Signature trait will remain as "auto spotting ” this will spot enemies in world for squad. This class will focus on gathering information and relaying it to their team. Gadgets will mostly be the same; laser designator, C4, decoy, claymore, dart gun (Would like to add a EMP version or just replace it), I would like to move ladder to this class as it would help with better positioning SNIPER his ability would change to “drone” spot enemies for 60 sec with in a 100 m radius in minimap and in world for all allies. Player can manually control the drone otherwise it will fallow player, if drone is destroyed the abilities is over. Initial skill will change to “sniper training" this will improve marksmanship, reduce sway and better breath control for steadier aim. Next skill will change to “enhanced perception” this will improve spotting range and area of effect from crosshair, spotting will be quicker and last longer). Final skill will remain as confirmed kill (enemies can't be revived from a head shot by a bolt action rifle). This path will focus on trimming down or assassinating enemies from long range. 2 skills are from recon signature set (both make more sense on sniper then in recon) SPEC OPS his ability will change to “drone”. Initial skill will remain as “stealth tactics” this will reduce sound unless standing and reduce movement speed penalty while squatting. Next skill will remain as gadget awareness (spot nearby enemy gadgets unless sprinting). Final skill will remain as “low profile” this will make player lose spotting quicker when prone and undetectable to thermal while prone and squatting. This path will focus on stealth and maneuvering behind enemy lines. Best class to hunt enemies and counter snipers. Notes Support deployable turret will have the option of setting on open space but no shielding (cover bottom half) and set up on a wall or sand bags will add shielding (covers sides and front has a slight opening) Pouch will become an explosive bad to ressuply all types of explosives, not sure if I should give it to recon or assault as a gadgetOrange Dot Notifications Not Working Properly (Won’t Clear / Keep Returning)
Haven't we all had enough of the endless orange dots in the game? Every mission, every firearm, every season pass level... Even if you patiently click each one to get rid of them, it doesn't matter. With just a minor hotfix update, they'll all be back. Please, great EA. Please, brilliant Dice. No one has ever asked you to set up these endless orange dots. Just add an option to let players disable all the orange dots with one click, okay? I don't mean to be impolite, but I'm really going crazy with these endless orange dots. CM title edit2.5KViews46likes381CommentsMissing 300 BP coins from S1
I am here again to request help with the 300 battle coins that NEVER unlocked for my completion of S1. Please credit my account the missing battle coins so I do not have to grind multiple paths in the BP before being able to purchase the next Battle Pass. As if this has NOT already been solved after I have filed dozens of support tickets. Start caring about your player base and actually provide support. But my acct TacticalCha0s preordered the Phantom edition, had PRO BP S1, completed every path and was NOT given my 1100 battle coins as the game should have. You shorted me 300 battle coins. Now you are even requesting people PREORDER Battle Pass's yet can't even provide what others already did pay for in advance. Get better. Do better. Your AI customer service is a useless time waste that just loops you in the same circle always to end with we really have no abilities whatsoever to assist you so completely useless customer support, that can't support. It's literally the simplest fix of crediting an account some imaginary made up in game coins that come at zero cost to the company. The fact you can not even do this, just stains your brand reputation completely with me. Why would I EVER trust buying or giving you money? When you can not even provide stuff I have/had already paid for. Just wrecking your long term and future gains by being unable to do the simplest customer service. Not providing any form of support worth anything just compounds this further. Let's me know you truly DO NOT care. Please credit my account (TacticalCha0s) the appropriate battle coins for completion of S1 BP Pro. Thank You. [CM edit - CAPS and formatting]Weekly Vehicle Debrief - AH - 6 Little Bird
Welcome, everyone, to the Weekly Vehicle Debrief Each week we will be rotating through each vehicle to discuss everything from Balancing, loadouts, tips and more, YOU drive the discussion. The vehicle we discussed last week was the Infantry Fighting Vehicle M3A3 Bradley. This week we're changing it up from ground to air. Let’s break it down: Quick take: The AH-6 feels good harassing squads in the open making fast attack runs, but with coordinated anti air it can go down fast. 🔧 Balance How does the Little Bird feel right now in actual matches? Is the Little Bird too hard to deal with? Is it too strong? ⚙️ Loadouts What’s your go-to setup and why? Any attachments or upgrades that feel mandatory or completely useless? 🧠 Playstyle & Tips What separates a good pilot from a great one with the AH-6? Best positioning or tactics that consistently work for you? ⚔️ Counterplay What’s the most effective way you’ve found to deal with this Scout Heli? Does it have any clear weaknesses that aren’t being used often enough? 🔥 Hot Take What’s ONE change this Scout Heli needs right now? Quick vote: Drop your thoughts, clips, and setups below - let’s see how everyone’s using it. The vehicle up for discussion next week will be the AH-64 Apache.51Views2likes5CommentsPC freezing after 10 minutes of playing since 4/16
Yesterday all was fine and I could play BF6 without any issue. Since today, it doesn't matter what I configure, after about 10min off playing freeze. Only hard reset of the PC let it start again. Here the crash dump attached. Chat GPT said its an issue from the Battlefield update today. ExceptionCode: c0000005 (Access violation) Attempt to write to address 0000000000000024 rax=0000000000000000 inc dword ptr [rax+24h] Anyone else got this issue?21KViews45likes562CommentsSprint to Fire and TTK
A little about my position on the Sprint To Fire in the game. P.S. I know there are attachments in the game that reduce Sprint To Fire, but they're not available for all guns in the game. The incorrect cost of some attachments prevents others from being installed. Perhaps the problem is that shooting is from the barrel and not from the center of the screen as in previous games.