[Bug] Unrealistic AI Wet Weather Pace... AGAIN!
Platform: PC (Steam) Game Mode: Career Mode Track: Suzuka Circuit AI Level: 100% Control Device: Logitech G29 Description of the Issue: There is a massive discrepancy in AI pace between dry and wet track conditions on the Suzuka Circuit when playing at 100% AI difficulty. Dry Conditions: The balance is perfect. My lap times are completely competitive and equal to my teammate’s pace. Wet Conditions (Intermediate / Full Wet): As soon as the rain starts, the AI suddenly becomes 5 to 10 seconds per lap faster than humanly possible, despite using the correct compound for the conditions. The AI gains an immense, unnatural advantage specifically on corner exits and straight-line speed through wet sections, suggesting their traction physics and power delivery are unaffected by the low-grip surface. Background & History: This exact issue was already present in the original F1 25 (before 2026 seazon pack) and was reported multiple times by the community. Although previous bug report threads on this topic were marked as "Solved" / "Resolved" on the forums, the issue was never actually fixed in the game. Subsequent reports from players regarding this bug have been consistently ignored, yet the problem persists in the 2026 Season Pack. Expected Result: AI lap times in the wet should scale realistically, increasing by a similar margin as the player's lap times due to reduced grip. Actual Result: The player loses traction and time naturally, while the AI retains dry-like traction on corner exits, gaining up to 5–10 seconds per lap and dominating on straight lines. Additional Notes: This issue completely ruins wet weather sessions and races on higher AI difficulties, as the player cannot adjust the AI difficulty slider mid-session once the rain starts falling.FIA Stewards & Investigation System
So the Hungarian Grand Prix got me thinking about a really authentic way to make the penalty system improved or more updates Like when Lewis Hamilton got a 5 second penalty for speeding in the pitlane it doesn't get applied immediately. It takes time, The game should reflect that. Overview The current penalty system applies decisions almost instantly, reducing realism and removing the uncertainty that exists during real Formula One races. This feature introduces a dynamic FIA Stewarding System where incidents are investigated before a decision is reached. Not every incident results in a penalty, and investigation times vary depending on the complexity of the event. The objective is to replicate the procedures seen during official FIA Formula One Grands Prix while ensuring gameplay remains clear and responsive Race Control When an incident occurs, Race Control displays one of several initial messages. Race Control Incident involving Car 21 and Car 14 noted. or > Incident between Car 21 and Car 14 under investigation. The notification provides no indication of fault, mirroring real FIA procedure. Steward Review Once an incident has been flagged, the game begins analysing multiple factors, including: Corner ownership Relative overlap Braking points Steering inputs Closing speed Racing line Previous warnings Track limits Weather conditions Visibility Mechanical damage Chain-reaction incidents involving multiple cars Investigation duration is variable. Simple incidents Approximately 20–40 seconds Standard incidents 1–3 laps Complex multi-car incidents Up to 5 laps The review can continue during Safety Car and Virtual Safety Car periods. Engineer Communication Engineers receive information from Race Control exactly as teams do in Formula One. Examples: > "Race Control have noted the incident." > "The stewards are reviewing that one." > "We've submitted our view. We'll wait for the decision." If a penalty is issued: > "You've received a five-second time penalty for causing a collision." If cleared: > "Stewards have taken no further action." Possible Outcomes Not every Investigation results in a penalty Possible decisions include: No Further Investigation No Further Action Racing Incident Warning Black and White Flag Five-Second Time Penalty Ten-Second Time Penalty Drive-Through Penalty Stop-Go Penalty Disqualification (for severe sporting or technical infringements) Each decision includes a written explanation based on the FIA Sporting Regulations Steward Report Following the race, players can access a complete Steward Report. Example: Lap 27 Cars Involved Car 21 Car 14 Decision Five-Second Time Penalty Reasoning Car 21 attempted an overtake into Turn 4 but failed to achieve sufficient overlap before turn-in. Contact was made with Car 14, forcing both cars off the racing surface. The stewards determined Car 21 was predominantly at fault and imposed a five-second time penalty for causing a collision. Available evidence includes: Broadcast replay Driver onboard cameras Aerial replay Telemetry comparison Steering and braking traces AI Stewarding The stewarding system applies equally to all competitors. AI drivers are investigated using the same rules as the player, ensuring consistent decision-making throughout every race weekend. Gameplay Settings Players may customise the system through the assists menu. Steward Realism Simplified Standard Simulation Decision Speed Immediate Broadcast Authentic Steward Consistency Lenient Balanced Strict Race Control Messages Minimal Standard Broadcast The uncertainty while waiting for a decision would add tension and make races feel much closer to a real Formula One weekend, where penalties are often issued several laps after an incident rather than immediately.Starting Position Incorrect
During me and my cousin's two-player career mode, our starting positions for both the Sprint and Full Race at the Shanghai International Circuit were incorrect. During the Sprint Qualifying, I set 2nd, while my cousin set 16th (was in the bathroom lol). Come the sprint, I was sitting at P1 and he was P2. Now, for the Race Qualifier, I set P1, and my cousin set P6. Come race day, I was P15 and he was P19. I don't understand how this could even be possible, and it is very discouraging to try in Qualifying if this will keep happening. I am a little worried about continuing our career mode if this is a known thing and not resolved. If anyone else has experienced this and found a fix, please let me know. Otherwise, I hope this is an easy fix or track-specific and will be addressed soon.MyTeam Tyre Allocation resetting (Possible Bug)
In my MyTeam career mode, before each weekend I am prompted to select a Tyre Allocation from "Softer", "Balanced" or "Harder". For my Monaco GP weekend, I selected the "Harder" allocation as I wanted 2 hard tyres for the Race. However I have since gone to the race weekend and I have been given the "Balanced" allocation which gives me 1x Hard Tyres and 2x Medium Tyres for the race. I am not sure if this is a bug or intentional so am hoping for some clarification. I have attached an image of the allocation given to me for the Monaco GP I previously mentioned, as you can see it is the "Balanced" allocation rather than the "Harder" allocation. The circled Medium tyre set should be available to me in Practice and the Hard Tyre set allocated for Practice should have been allocated where the purple circled tyre set is; if that makes sense.F1 25 stuck on "Starting EA Javelin AntiCheat" - eaanticheat.sys never installs
I'm playing F1 25 through Steam. The game worked fine for about 9 hours yesterday. Now every launch gets stuck on "Starting EA Javelin AntiCheat" and never reaches the game. I have already: Reinstalled F1 25. Verified game files. Repaired and reinstalled EA Javelin AntiCheat multiple times. Cleared the EA App cache. Restarted Windows. Ran Steam and the installer as Administrator. Ran DISM successfully. Ran SFC successfully with no integrity violations. During troubleshooting I found: Event Viewer: EA Javelin AntiCheat Event ID 1000 ExitType 95 (267) The EA AntiCheat service exists. The registry points to: C:\Windows\System32\drivers\eaanticheat.sys However, that file does not exist. The EA Javelin installer detects F1 25 and reports "Installation successful", but the driver is never installed. The registry key exists under: HKLM\SYSTEM\CurrentControlSet\Services\EAAntiCheat ImagePath is: system32\drivers\eaanticheat.sys DISM and SFC both completed successfully. Windows Code Integrity shows no driver blocks. pnputil does not show an EA AntiCheat driver package. C:\ProgramData\eaanticheat is created but contains no logs or crash dumps. Windows 11 Version 25H2 OS Build 26200.8894 Has anyone else experienced this or found a fix?Career mode qualy/race pace AI issue - question
I’m assuming others are changing the ai level between qualy and race to get around the ai pace difference? I’m wondering what sort of difference between to 2 people are running eg I’m running 99 in qualy and 106 race but think I need to up the race pace more. Must admit I’m getting a bit tired of it, thinking of going back to 25 where I did 3 seasons with one aim level and really enjoyed it.UNREALISTIC CAR PERFORMANCES.
Ok so I know the DLC has only been out for a week and you are planning a future updates. But the car performances in the new 2026 DLC are so unrealistic particularly from the Aston Martin who are getting into Q3, as well as Williams who in real life have an overweight car so they should not be challenging for podiums. And also most of all Mercedes who have dominated the season since the start as well as Antonelli who has gone on an insane 5 win streak surely this is not a fluke. Just wanted to get the word out as quickly as possibleMirror BUG in cockpit view
When the car is in the garage, this is the view in the mirrors. When the car is out, the view is different. It should always be the same. The mirrors are showing the wrong view. You can see it in the video. Fix this! Also, why don't I receive any bonuses after choosing an academy (I chose the McLaren academy and drive for McLaren)?