Possible new bug related to “Reset Attributes.”
[FC26][Player Career] EA_Vendcera To avoid bugs caused by adjustments when setting weight and height, I created a player with those values set at the origin point on the settings screen. I then recorded the initial values for each skill at an OVR71 at the time of creation. After the OVR increased several times, I performed “Reset Attributes” Naturally, I saved the data multiple times during that period. When I used “Reset Attributes” the values for each skill should have reverted to those from when the player was created, but several skills had values different from the original ones. It is unclear whether this is a bug related to the adjustment process for values that should not be adjusted, or a bug that occurs during data saving. However, once this happens, it is nearly impossible to continue playing with that save file. I’ve also experienced instances where, upon loading a save file, the OVR differs from what it was before saving. This has become a critical bug. Can a product really be sold at full price with bugs like this still present? If the “Reset Attributes” process works the same way in FC27, there’s a high likelihood that the issue will recur in FC27 as well. Fixing this issue should take priority over adding new features or making improvements. This is because the attribute values displayed on the screen may differ from the values managed internally. There was a similar bug reported previously. Even though skill points were being added, the points for that skill did not increase on the screen, yet the points were still being consumed. The phenomenon that occurred at that time was that when 8 points were consumed, the display showed an increase of only 1 point. Could it be that the internally managed value was too low, and unless 7 points were made up, the display wouldn’t show a +1? Normally, consuming 8 points should result in a +8, but that wasn’t happening.5Views0likes0CommentsDoes everyone here treat their work like a part-time job?
[Player Career][FC26] I’ve pointed out gender errors in the news many times before. If you’re involved in development, wouldn’t it be only natural to check whether similar issues exist in areas that have already been pointed out? Why don’t you do that? Does everyone here treat their work like a part-time job? The athlete depicted in the attached image is a woman.5Views0likes0CommentsPossible bug unrelated to the skill point reset.
[Player Career][PC] EA_Vendcera When you reset skill points, the values may differ from those assigned when the character was created. To avoid being affected by adjustment values, I created the character at the origin when setting weight and height. I performed several skill resets while leveling up the character. Resetting should restore the skill values to those at the time of character creation, but when I compared them to the data I had saved just in case, I found that the values differed in several categories. It is unclear at this stage whether this is also related to a bug in the skill reset feature. However, it is certain that the skill point reset is the trigger.13Views0likes0CommentsTeam management ingame not working
So I've had this issue for a while now. I'd say this happens to me once every three games, sometimes more, sometimes less. Whenever I'm in a rivals game (not sure if this also happens in other gamemodes) and want to bring my subs in, I click on team management. It's supposed to show me my team so I can make subsitutes, but I'll get send back to the pause menu, onto resume game button. This really annoys me as it doesn't let me make subsitution and it literally costs me wins. Another issue, which happens less frequent is that in some games my camera, which is normally on tele, is zoomed in what feels like 3 times, allowing me to only see a couple players on my screen. If I edit camera settings midgame it doesn't change anything, it stays zoomed in. Really annoying.122Views2likes2CommentsThe target's team affiliation is incorrect.
[Player Career][PC] I’ve pointed out this bug countless times since the game’s release, but it still hasn’t been fixed. I can’t help but question the purpose of this forum. Fix a bug like this right away. [Original Text] EXCLUSIVE: Arsenal has initiated talks to sign Everton's RAITO, one to watch in the coming days! [Correct Wording] EXCLUSIVE: Everton has initiated talks to sign Arsenal's RAITO, one to watch in the coming days! Is a debugging team that doesn't even notice mistakes like this really necessary?15Views0likes0CommentsFirst touch goes too long on every receive after reinstall - FC 26 online
Hi EA team, Since I uninstalled and reinstalled FC 26, my first touch goes too long on almost every receive. When a pass arrives and I take the ball, it runs far away from the player instead of staying close, so I keep losing possession. The game also feels much faster than it did before the reinstall, and ball control has become very difficult. Details: - Mode: Seasons (online) - Gameplay preset: Competitive (locked for online matches) - Platform: [PC] - Game version: Steam Build ID 24476534 (installed content updated: Oct 14, 2026) - Controller: Cosmic Byte Blitz - Internet: [Wi-Fi] What I have tried: I reinstalled the game and checked my settings. The problem happens on every receive, so I do not believe it is a controller issue. Please look into the first touch and dribble touch behaviour in the latest update, and let me know if there is a fix or a setting I am missing. Thank you.11Views0likes0CommentsExecuting “Reset Attributes” does not return the correct points.
[Player Career] When selecting “Reset Attributes” in “Player Archetype,” the points spent up to that point are not correctly returned. Even if you attempt to execute “Reset Attributes” to revert to the state before the reset, you cannot restore it due to insufficient points.3.3KViews12likes52CommentsThe market value and weekly salary of the player I created aren’t aligned.
[Player Career][PC][FC26] It seems to me that the market value and weekly salary of players I’ve created don’t correspond to each other. Players with clearly lower market values actually have higher weekly salaries. This clearly indicates that there’s a cap set on the weekly salaries of the players I’ve created. Isn’t this unrealistic? Is it because those players haven’t delivered results for their teams or something like that? If so, that explanation is incorrect. That player has won the Ballon d’Or numerous times and consistently leads the league in goals scored every season, leaving other players far behind. Furthermore, he ranks first in assists every season. Therefore, it’s clear that there is simply a cap on the weekly salaries of created players. I hope that, as is customary, weekly salaries will be paid in accordance with market value.19Views0likes0Comments