Weekly Strategy Focus Player Drills
Wouldn’t it be cool if they made the weekly strategy focus player drills similar to the older maddens (madden 17-19) where you didnt have to do the drills every single game week. Maybe make it a coach ability where once you get gold in a particular drill you would only have to do it once every 4 weeks. I remember on those older games you only had to get gold once in a particular drill and you were good for the whole season. I think the whole season would be too long and would undermine the work you guys did to add these drills in the game but once every 4 weeks or even maybe every 2 weeks would seem perfect imo! What do you guys think?16Views2likes1CommentFranchise Mode Still Doesn’t Track Out-of-Position Stats
Hi, big Travis Hunter fan and last I checked, Madden 26 franchise still doesn’t track his stats as a WR or allow you to upgrade any of his receiving attributes, keeping him stuck at the same overall on offense. Considering how prominently EA featured Hunter in their marketing pre-release and the fact that he was a two-way player in NCAA, you’d think they would’ve had this figured out by now…In any case, please fix this🙏46Views1like1Comment6 Feature suggestions for franchise mode
Personalized owner restrictions/tendencies. Take the Cincinatti Bengals for example, they have a tendency to let star players walk (Think Joe Mixon, Jessie Bates, etc.) and cut cheaper contracts to lower quality players. Though a team like the Ravens or Buccaneers are more likely to retain their players. I think a personalized restriction, like only being able to spend 30mil in free agency though your cap space could be 90mil, placed upon by the owner would be an immersive feature. UDFA Bidding. as seen in NFL head coach 09, Post draft you could opt-in to bid on UDFAs. Now, unlike current franchise, you aren't able to see those players overalls or dev traits. So, maybe a bidding system with a max limit of udfas to a team would make them seem more valuable and people could get more involved in the player pool. Scheme Fit Matters. Currently the only reason to bring in a player is based purely on factors like ovr, dev trait, or age. Though if there is a boost to a player's performance for fitting in the coaches scheme, say maybe an ovr boost placed upon certain stats, would make you think about going for someone who is a few ovr less. Thus being how teams operate in real life. Extensive coaching trees. If say you were doing a cardinals rebuild, maybe you would really want to go out and invest heavily in the best wr coach on the market to help develop Marvin Harrison Jr., maybe there could be a system using your coaching points to where you can develop these coaches and if their players out-perform expectations, or if they unlock too many traits, maybe an opposing team could poach them and make them an OC/DC. Coaching Budget. Now in real life, there is no coaching salary cap, what teams spend is based purely upon the franchises. So, if the previous idea is implemented, something to think about instead of going and getting all of the best position coaches, there is now a budget placed upon by the owner. Compensatory picks (self-explainable)10Views0likes0CommentsSuperstar Mode - Absolutely Terrible (Again)
This is by far the worst superstar mode I've seen in a Madden game. Some of my favorite lowlights in general: -No voice acting -NFL Combine is the same lazy minigame slop. -Absolutely no story outside the super weird relationship wheel. Nothing screams "immersive NFL player experience" like joining a "hacker" for a livestream. Role Specific Feedback - we've had the same five roster slots for ages. Where's the Tight End? Why can't I play as an OLB? WR: QB has absolutely braindead AI. You have to call for EVERY pass or watch him get sacked / scramble for a loss. When you do call for the pass it will routinely delay and be underthrown, overthrown, or thrown right at a defender. You become the only viable target for your QB. If you're on the field, he absolutely will refuse to throw to anyone else unless you're double covered. HB Same braindead AI as before. No difference between types of HB that I could see. QB Probably the only role the team actually spent time coding actively. At least you get the chance to control where the ball goes. MLB/CB Literally the worst thing you could play unless you like sitting in sim mode for the majority of games (unless your offense is particularly bad). My suggestion? Just scrap the entire mode and put what little resources you devoted to it into Franchise. But let's be honest, we all know MUT is the only thing ya'll actively develop anymore.14Views0likes0CommentsOffensive players on defense and vice versa... Offline Franchise
Offline Franchise Mode: I've started experiencing an issue where I'm having, for example, WRs playing DB, QBs out at WR, P as the K, HB as LBs, etc. I haven't changed any settings and is making my Franchise virtually unplayable right now. I have seen some other posts saying some are having similar issues but haven't yet seen if anyone has found a workaround or if this may just be some bug/glitch that will be a thing until some sort of update comes through. I can't play this right now...40Views3likes3Comments