Madden 26 Franchise Year 1 Offseason
**Madden 26 Franchise League** ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 【⏲️】➜**__24 HOUR SIM(Could Change)__** 【⏱️】➜**__6 MINUTE QUARTERS__** 【⚠️】➜**__ALL-MADDEN COMP GAME STYLE__** 【✅】➜**__ Fresh League __** 【🐐】➜**__LONG TERM__** 【👏】➜**__WELL RAN LEAGUE__** 【🏁】 ➜**__FAIR EASY RULES__** 【💎】➜**__SNALLABOT INCLUDED__** 【🚫】➜**__CASINO + SHOP INCLUDED_** 【👢】➜**__INNACTIVE PEOPLE KICKED WEEKLY__** **Year 1 Offseason Panthers saints bengals colts titans vikings packers falcons ** ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ****https://discord.gg/TqjwcudXq30Views0likes0CommentsMadden 26 Franchise Feedback Review (For Madden 27)
Franchise Mode Feedback Understanding that EA will most likely wont review this feedback, I wanted to share my perspective as someone who has played Madden’s Franchise mode for a long time. After spending a significant amount of time playing Franchise mode, it’s clear that this year’s Madden has taken a positive step forward in several areas. There have been meaningful improvements that show progress toward making Franchise a deeper and more enjoyable experience. However, there are still areas where the mode could be improved to better reflect the strategy, realism, and long-term depth that many Franchise players are looking for. The following feedback outlines several features, fixes, and quality-of-life improvements that I believe would strengthen Franchise mode and improve the overall Madden experience. These suggestions focus on areas that could make roster management, player development, gameplay realism, and immersion feel closer to the real NFL while also making Franchise mode more engaging over multiple seasons. Stat Tracking & Player Evaluation Improvements Franchise mode needs deeper statistical tracking to better reflect real NFL performance and improve player evaluation. Pass Breakups (PBU) Rename the current Pass Deflections stat to PBU (Pass Breakups) to match official NFL terminology. Defensive Back Advanced Stats Yards Allowed Catches Allowed These stats would allow users to better evaluate cornerbacks and safeties. Defensive Line Advanced Stats QB Hits Pressures Practice Squad Improvements: Add an option that allows veteran players to be placed on the practice squad like in real life. This would provide more roster flexibility and strategic depth. Injured Reserve Bug Fix: There is currently a bug where players placed on IR cannot always be activated even after their injury period ends. Equipment Updates Mouthpieces Baggy long sleeves Hand warmers Pads Camera & Presentation Improvements: Add more broadcast-style camera options for gameplay and improve camera options for users who prefer simulation-style Coach Mode. CPU Trade & Roster Logic: CPU trade logic CPU player release logic CPU draft logic Running Back Pass Blocking Issue: Running backs sometimes fail to engage defenders in pass protection and allow rushers to run straight past them. Quarterback Gameplay Additions: Improved QB Sneaking Add animations where quarterbacks dive forward over the pile, similar to real NFL QB sneaks. Pump Fake While Scrambling Allow quarterbacks to pump fake while running outside the pocket. Weather-Based Equipment Presets: Add automatic equipment presets based on game conditions such as cold weather games, rain games, and prime-time games. Currently, coaches and players sometimes wear unrealistic gear (such as short sleeves in snow games), which breaks immersion. Formation Visibility Setting (Online Franchise): Add a setting that allows users to disable seeing the opponent’s formation. Rookie Draft Class Improvements: Draft prospects should have deeper background information including: Total college snaps played Combine invite status Expanded scouting reports In-Game Presentation Improvements: Add more broadcast-style stat updates during games such as: CB has allowed 2 catches for 18 yards today QB has been pressured 8 times Super Bowl Champion Recognition: Currently, the player profile sometimes shows “Super Bowl Champion” only for quarterbacks. This recognition should apply to all players on the roster regardless of position. Any player who wins a Super Bowl should have “Super Bowl Champion” listed in their career profile. Smarter AI Logic: Overall AI decision-making should be improved across both gameplay and franchise systems including: Play calling Clock management Trades and roster moves Player development Scheme & Coach-Based Abilities: Abilities should be tied more closely to team schemes and coaching staff. Currently every team can access the same top-tier abilities, which reduces team identity. For example, if a team historically develops offensive linemen well, their coaching staff could have development XP boosts for offensive linemen. Expanded Mentor Tag System: The Mentor tag already exists but only applies to a small number of players. The system should expand so players automatically gain the Mentor tag after a certain number of years in the league or after reaching career milestones. Team History Section: Add a Team History feature similar to the League History tab where users can view past season records, playoff results, Super Bowl appearances, awards, and key team statistics. Individual Stat Upgrade System: Allow users to upgrade individual player attributes directly instead of only improving broad skill categories. For example, a system similar to staff points where users could invest points into specific attributes such as QB accuracy or RB pass blocking. Draft Board Customization Improvements: Franchise mode should bring back the ability to fully customize the draft board order similar to older Madden titles. Users should be able to manually move prospects up and down the draft board to create their own ranking system. Team Lineup Presentation: Bring back full team lineup presentation graphics like older Madden games featured. Before the game or when a unit takes the field, show on-screen graphics displaying each team’s starters. Player Analysis Should Use Stats, Not Just Overall: When clicking on a player and viewing the analysis section, rankings and comparisons currently appear to rely mostly on Overall (OVR) ratings instead of actual on-field performance. For Madden 27, this analysis should be based more on real performance such as season stats, recent games, and league rankings so players are evaluated based on how they are actually performing. Rework or Remove Certain Abilities in Franchise: Some abilities feel pointless or too powerful and should be removed or redesigned, especially for franchise mode. Nothing in football should be guaranteed, and some abilities create unrealistic outcomes. Some abilities make sense, such as Quickdraw, since quarterbacks often develop faster releases as they gain experience. Another good example is Sleight of Hand. In franchise mode, it could increase the success rate of pump fakes overall instead of only working against zone coverage. On the other hand, abilities like No Look Deadeye do not make sense for franchise mode. No quarterback should have perfect accuracy on all cross-body throws up to 20 yards. Nothing in football is perfect, and abilities should reflect realistic advantages rather than guaranteed results. Abilities could also be more progression-based, similar to coach abilities with bronze, silver, gold, and platinum tiers. Players could upgrade these abilities over time based on their performance, making development feel more earned and realistic.78Views1like0CommentsSAVE NFL FOOTBALL GAMES !!!!!!
91 ovr goes 8-9 in sim the year before it was 6-11. Not to mention my offensive tackles give up 20+ sacks a year no matter what “abilitys” I run or what playbooks I use. Please ea give up the rights to make a football game this is just unacceptable I want an authentic game and I get cartoon **bleep**.30Views0likes0CommentsFranchise Suggestions
This is going to be entirely customization based as I was able to kind of get a deep dive into franchise. -Generic faces: They NEED to go. I was messing around making a draft class and I exited after 5-6 players. Half of the faces are unusable due to them improperly fitting in helmet or being a straight up eye sore. I feel as if many people made comments about how poor the hairstyles are on the generic face in recent years. instead of fixing them or making new ones, they just put caps on half of them. Easy and lazy way out in my opinion. My SUGGESTION, get the CFB faces into Madden. It's been recently brought to my attention by a content creator on X that the system in Madden and CFB as far as the generic faces are different. However, make new faces at least. Or actually take the time to rework the same CFB system into Madden. While not being able to create a player in CFB sucks, when editing and customization generic recruits I rarely see players with the same face which adds a huge depth of authenticity that Madden has never had. Im aware that there are thousands of generic faces in CFB but to replace the 200 in Madden with refreshed ones would be a much needed change that has been ignored for a decade. I genuinely do not understand how the devs are proud and happy putting that out in each product each year. Every sports game EA included has a face builder of some sort. Not even asking for that much. -Player styles missing in draft class players: Editing any recruit in CFB gives u a variety of options for QB stances, RB/CB/WR/LB stances etc. Madden has this as well in superstar so again why was franchise neglected. This adds authenticity in CFB and superstar. Seeing it blatantly ignored in franchise is disgraceful. -Body styles: The other massive eyesore are how poorly the body styles look in Madden. Again, CFB offers the same (thin, lean, standard, muscular, heavy) body styles that look 100000x better than they do in Madden. The standard body type in Madden is way too bulky compared to CFB for example. -Helmet tilt/fitting: Pretty sure this was addressed in CFB and all the helmets fit real and generic players nearly perfectly. Madden makes created players have no neck and huge shoulders. Eyesore. Helmets dont fit properly and are way too big. If you asked me how i describe customization in Madden id say bland, generic, and unauthentic. Things people have been saying for years and still hasnt been acknowledged. Im sick of it. Im sick of getting responses about how frustrating it is and not seeing any changes made or even acknowledging that its a work in progress. The Madden team lets me down year after year.70Views3likes1CommentSkill level bug in franchise?
My friends and I are seeing a bug where our main menu settings is overwriting the franchise set skill level. The franchise is set to all madden but if you have all-pro or rookie set at the main menu then that is the difficultly of the game. This is making it unfair for those who are playing all madden cpu vs lower cpu skill. Is this a known issue? Anyone have a way to fix this?40Views0likes0CommentsMadden franchise mode - no ‘play a season game’ option
So I have started a Franchise mode (all 32 teams so I can play a selection each week). Problem is the option to Play a Season game has vanished from the home menu and other options such as coach central is locked. Anyone else experience this?83Views0likes0CommentsAn online franchise mode will be held by Japanese users.
Since Madden 20, we've been gathering Japanese users on platforms like X to hold events. We've organized it so that trade negotiations are carried out between users on Discord, trades with the CPU are prohibited, and there are restrictions on stats in CPU matches, among other rules, in order to provide a more realistic NFL experience. It's a lot of fun and offers intense matches that you can't experience in MUT or regular H2H. However, just like with other online franchise modes, there are inevitably some dropouts from time to time. What are some ways to find new people? Is there an official Discord or something like that? Even if there is, does the fact that I haven't noticed it mean that few people participate? もしこれを見てる日本人(日本語を使える方)いましたら返事ください。一緒にオンラインフランチャイズモードやりませんか?28Views0likes0Comments