ALL ELITE MADDEN
Madden meets Pro Wrestling. Looking for active users who enjoy competitive Madden, NFL football, and wrestling. 🎮 LEAGUE SETTINGS 48-Hour Advances Cross-Platform All-Pro 7-Minute Quarters 20-Second Play Clock Custom Coaches Only Custom Playbooks Allowed 🎤 CLAIM YOUR WRESTLER Pick a wrestler to represent you and your NFL team. Use their memes, GIFs, clips, and promos to talk trash, hype games, celebrate wins, and build rivalries. 🏈 Play Madden. 🔥 Build Rivalries. 🏆 Win Championships. WELCOME TO ALL ELITE MADDEN.4Views0likes0CommentsTeambuilder working again, BUT…
Teambuilder started working again for me yesterday evening, which is good, but they still haven’t fixed the glitch that has all Teambuilder team bumpers and chin straps appearing chrome in game. It’s extremely annoying and takes away from the design of my teams. Very odd considering CFB doesn’t have this issueSolved97Views0likes1CommentWhat we need from Madden 27: Franchise Mode
What we need from Madden 27: Franchise Mode: Import draft classes from College Football 27 to Madden This is a MUST! And will GUARANTEE huge “PRESALES!” It’s actually quite simple. I understand NFL licensing and college NIL, but if the import draft class college players are computer generated and they have no ties to NIL. After 5 season of college football “27” dynasty mode, ALL of the players on each team’s roster are computer generated. Thus no ties to NIL, thus should be eligible to import into Madden “27.” This one small but huge change is what ALL Madden franchise players want and need! To announce something like this will increase pre sale to possibly record sale. Please consider this one major change. More detailed and more realistic NFL draft After watching this past 2026 NFL draft, in franchise mode we need the draft to resemble real life draft. Please introduce a “Draftcast” during the teams draft pick. The “Draftcast” can possibly show the teams positions of need, last season record, place in division, best available, trade news. During the franchise draft we should be able to see our past draft picks during the draft. When I’m drafting players I sometimes forget which position or player I drafted in the earlier rounds. During our draft selections we should be available to see our past picks along with team needs. This will improve to the franchise mode drafting tremendously, try to make it more realize as far as information given on the screen. (Best available, team needs, draft order etc.) this can be news ticker or “crawl” shown on the bottom of the screen, just a like a real life NFL draft. Also if possible give us more detail information of each prospect, “medical history,” (type of past injuries, how many missed games during college career) “awards,” (Heisman, Doak awards etc) “accolades” (All-SEC or 2nd team Big Ten etc) Free agency during the season, we need to know the player’s career stats and injury history. In real life these are major factors when deciding to add a free agent during the regular season. In Madden 26 during the regular season if I decide to add a free agent I can’t view their career stats or injury history. This is much needed please.909Views0likes9CommentsIssue 408937.....
There is still no way of determining, during the trade process, to see if the other teams player offer is compatible to you scheme. Why does the created players disappear. Why is there not an option to mass change abilities on on screen. Created player name is still not spoken during commentary, the game, nor through the news updates. Still can't fire the head coache at the beginning of franchise without hving creat a coach. There needs to be a tab that shows all of the players other teams have on the trade table without leaving the main scream. Still no visuals before, during, and after with the announcers. Where is the halftime show with more real commentators. There should be even more news of players with outside team public issues. More to come......12Views1like1CommentCustom Uniforms in Connected Franchise
Madden 27 franchise mode should allow you to relocate using custom uniforms in the connected franchise mode. I play in leagues (with 32 users) and a lot of us would like to be able to upload custom uniforms AFTER the commissioner starts the league. I think this is a quick fix that would add a major boost to the franchise leave for guys like me who like to kick butt in style.46Views0likes0CommentsSolo Cloud Franchise Temporarily Unavailable
Hi EA Support, I’m having an issue accessing one specific Madden 26 solo cloud franchise. When I try to open the league, I get a message saying the franchise/league is temporarily unavailable and to try again later. This does not seem like a general connection issue because my other cloud franchises load normally. The issue appears to be isolated to this one specific cloud franchise save. Issue details: Platform: PC EA ID / Gamertag / PSN: jvbexperience Franchise type: Solo Cloud Franchise Franchise name: jvbexperience_8 Approximate time the issue started: tired to access on 6/21, ongoing Error message: “Franchise/league is temporarily unavailable. Please try again later.” Other cloud franchises working: Yes Other online modes working: Yes Internet connection working: Yes Game restarted: Yes Console/PC restarted: Yes I have already tried restarting the game, restarting my system, checking my internet connection, and opening other cloud franchises. Since other cloud franchises are working normally, it seems like this specific franchise may be stuck, locked, or corrupted server-side. Can someone please check whether this specific franchise can be restored, unlocked, or repaired? I would really appreciate help because I do not want to lose this cloud franchise save. Thank you.23Views0likes0CommentsXBOX controller on PC ver in Franchise-no response when trying to play a game.
Madden 26 - Franchise Mode Problem: The controller is working fine until I attempt to play the first game. The game launches but the controller is unavailable. I have looked up via Google the issues and tried the following with no luck; Disable Steam Controller Closed EA Launcher Switched from Wireless to USB connection on the controller Removed the Wireless controller and then connect with the controller wired On Steam, checked for file issues I am very frustrated!!! EA... PLEASE provide a solution. - Thank you63Views0likes0CommentsWhy can't I use custom Teambuilder teams in Offline mode?
Something I've wanted to do for a while was play and develop my own league in franchise mode (Replacing all the teams and rosters of some of my own) and then just spectate games and simulate it all on it's own, solo. Yet, in Madden 26, it is impossible to use the custom teams I made and downloaded, in offline mode, only online mode. And even in online mode, I can't make multiple characters to swap between the teams. I have to retire a coach every week in order to watch and simulate CPU games.2.7KViews8likes4CommentsOffline multi-player multi-franchise
Bring back the best feature this game ever had. I want to draft seperate teams in the same division with my sons in my house so we can sim seasons and play our head to heads and see wlof 1 can with the Bowl like I did my entire youth with my brother and friends. I'm a single video game player, Madden only for decades and removing this feature years ago really sucks - the game was better in the late 90s and 2000s than it is now because of that feature. Long overdue fix44Views0likes0CommentsMadden 26 Franchise Feedback Review (For Madden 27)
Franchise Mode Feedback Understanding that EA will most likely wont review this feedback, I wanted to share my perspective as someone who has played Madden’s Franchise mode for a long time. After spending a significant amount of time playing Franchise mode, it’s clear that this year’s Madden has taken a positive step forward in several areas. There have been meaningful improvements that show progress toward making Franchise a deeper and more enjoyable experience. However, there are still areas where the mode could be improved to better reflect the strategy, realism, and long-term depth that many Franchise players are looking for. The following feedback outlines several features, fixes, and quality-of-life improvements that I believe would strengthen Franchise mode and improve the overall Madden experience. These suggestions focus on areas that could make roster management, player development, gameplay realism, and immersion feel closer to the real NFL while also making Franchise mode more engaging over multiple seasons. Stat Tracking & Player Evaluation Improvements Franchise mode needs deeper statistical tracking to better reflect real NFL performance and improve player evaluation. Pass Breakups (PBU) Rename the current Pass Deflections stat to PBU (Pass Breakups) to match official NFL terminology. Defensive Back Advanced Stats Yards Allowed Catches Allowed These stats would allow users to better evaluate cornerbacks and safeties. Defensive Line Advanced Stats QB Hits Pressures Practice Squad Improvements: Add an option that allows veteran players to be placed on the practice squad like in real life. This would provide more roster flexibility and strategic depth. Injured Reserve Bug Fix: There is currently a bug where players placed on IR cannot always be activated even after their injury period ends. Equipment Updates Mouthpieces Baggy long sleeves Hand warmers Pads Camera & Presentation Improvements: Add more broadcast-style camera options for gameplay and improve camera options for users who prefer simulation-style Coach Mode. CPU Trade & Roster Logic: CPU trade logic CPU player release logic CPU draft logic Running Back Pass Blocking Issue: Running backs sometimes fail to engage defenders in pass protection and allow rushers to run straight past them. Quarterback Gameplay Additions: Improved QB Sneaking Add animations where quarterbacks dive forward over the pile, similar to real NFL QB sneaks. Pump Fake While Scrambling Allow quarterbacks to pump fake while running outside the pocket. Weather-Based Equipment Presets: Add automatic equipment presets based on game conditions such as cold weather games, rain games, and prime-time games. Currently, coaches and players sometimes wear unrealistic gear (such as short sleeves in snow games), which breaks immersion. Formation Visibility Setting (Online Franchise): Add a setting that allows users to disable seeing the opponent’s formation. Rookie Draft Class Improvements: Draft prospects should have deeper background information including: Total college snaps played Combine invite status Expanded scouting reports In-Game Presentation Improvements: Add more broadcast-style stat updates during games such as: CB has allowed 2 catches for 18 yards today QB has been pressured 8 times Super Bowl Champion Recognition: Currently, the player profile sometimes shows “Super Bowl Champion” only for quarterbacks. This recognition should apply to all players on the roster regardless of position. Any player who wins a Super Bowl should have “Super Bowl Champion” listed in their career profile. Smarter AI Logic: Overall AI decision-making should be improved across both gameplay and franchise systems including: Play calling Clock management Trades and roster moves Player development Scheme & Coach-Based Abilities: Abilities should be tied more closely to team schemes and coaching staff. Currently every team can access the same top-tier abilities, which reduces team identity. For example, if a team historically develops offensive linemen well, their coaching staff could have development XP boosts for offensive linemen. Expanded Mentor Tag System: The Mentor tag already exists but only applies to a small number of players. The system should expand so players automatically gain the Mentor tag after a certain number of years in the league or after reaching career milestones. Team History Section: Add a Team History feature similar to the League History tab where users can view past season records, playoff results, Super Bowl appearances, awards, and key team statistics. Individual Stat Upgrade System: Allow users to upgrade individual player attributes directly instead of only improving broad skill categories. For example, a system similar to staff points where users could invest points into specific attributes such as QB accuracy or RB pass blocking. Draft Board Customization Improvements: Franchise mode should bring back the ability to fully customize the draft board order similar to older Madden titles. Users should be able to manually move prospects up and down the draft board to create their own ranking system. Team Lineup Presentation: Bring back full team lineup presentation graphics like older Madden games featured. Before the game or when a unit takes the field, show on-screen graphics displaying each team’s starters. Player Analysis Should Use Stats, Not Just Overall: When clicking on a player and viewing the analysis section, rankings and comparisons currently appear to rely mostly on Overall (OVR) ratings instead of actual on-field performance. For Madden 27, this analysis should be based more on real performance such as season stats, recent games, and league rankings so players are evaluated based on how they are actually performing. Rework or Remove Certain Abilities in Franchise: Some abilities feel pointless or too powerful and should be removed or redesigned, especially for franchise mode. Nothing in football should be guaranteed, and some abilities create unrealistic outcomes. Some abilities make sense, such as Quickdraw, since quarterbacks often develop faster releases as they gain experience. Another good example is Sleight of Hand. In franchise mode, it could increase the success rate of pump fakes overall instead of only working against zone coverage. On the other hand, abilities like No Look Deadeye do not make sense for franchise mode. No quarterback should have perfect accuracy on all cross-body throws up to 20 yards. Nothing in football is perfect, and abilities should reflect realistic advantages rather than guaranteed results. Abilities could also be more progression-based, similar to coach abilities with bronze, silver, gold, and platinum tiers. Players could upgrade these abilities over time based on their performance, making development feel more earned and realistic.287Views1like1Comment