Ea AntiCheat
EA, I have done everything to try and fix Anti cheat from unloading, it unloads at the start of a game and gives me a loss, I have spent $1300 on ultimate team to play at a competitive level. When you guys crash my game and give me a loss it does the complete opposite. Ive deleted the game reinstalled it, updated all drivers, updated windows, I have disabled overlays on NVidia, steam, and Ea App. Ive uninstalled anti cheat and let it reinstall, I have ran EA app, steam, and madden through administrator. I have did literally everything to fix this issue and it's not working. I need this resolved ASAP!!! I have checked event viewer and have confirmed the process is Ea AntiCheat unload, that is why my game crashes to desktop. It feels personal at this point. Please help this needs to be addressed.superstar retired early, no warning
was trying to get the highest goat score. come in year 9 and madden just decides to retire my guy without any warning at all. just won another Superbowl then advance to next week. then bam. time to retire. i keep trying to play these madden games but holy **bleep** how is this a issue?24Views2likes2CommentsOur servers cannot process your request at this time.
Whenever I get on MUT, whenever I click on lineup, "our servers cannot process your request at this time. Please try again later." This issue has been going on for about 3 days. I think it happened because ever since I got Marshawn Lynch BTD from Most Feared, ever since I had him I cannot access my lineup. Please help EA.61Views1like1CommentSuperstar mode is a bug
Madden 27: A Fundamentally Broken Product, No Accountability and a Formal Request for Compensation Platform: PC | Mode: Superstar — QB Career Before getting into the bugs, here's something telling about EA's own bug-reporting forum. As of October 1, the Madden 27 bug-report board has approximately 570 posts, yet the In Progress, Completed and Closed filters all return "No ideas to show." That tells you quite a bit about the accountability customers can expect. I've also spent considerable time trying to find a way to submit a formal support request. Every route I've been directed to leads to a dead end. The only actual support submission option I could find was for appealing a ban. Apparently, taking our money is considerably easier than providing support. My complaint against EA I've now had two Superstar careers compromised by fundamental progression bugs. I've spent approximately 5,000 credits between them, including 1,000 on a previous career that I abandoned after changing teams caused similar problems. My current career has broken Sphere of Influence progression, impossible G.O.A.T. achievements and unreliable progression tracking. None of these problems was resolved by the September 16 patch. I've documented the specific issues below, along with other defects. They're hardly an exhaustive list of what's wrong with the game. These aren't obscure bugs. They're failures in the core functionality of a game that EA has been developing and releasing annually for decades. Many of the same problems have persisted across multiple releases, while new features are routinely introduced with their own defects or implemented so poorly that they're practically useless. Here's a partial list of the issues I've personally encountered. I've included the details and examples for each at the bottom of this post. Sphere of Influence: Teammates receive zero influence despite completed passes, touchdowns and qualifying plays. G.O.A.T. Journey achievements: Player of the Week counters reset every season, making cumulative career milestones impossible to complete. G.O.A.T. progression: Postgame scores disagree with career totals, and repeatable objectives cannot be properly tracked or audited. Career-breaking roster changes: Changing teams can permanently compromise progression, forcing players to abandon careers in which they've invested substantial time and credits. Missing career simulation features: No historical year-by-year or playoff statistics, comprehensive player cards or meaningful contract negotiation. Uniform rendering: Corrupted jersey textures, incorrect colors and instances where both teams render black. Broken gameplay mechanics: Unrealistic catching, drops after minimal contact, questionable possession logic and receivers dropping accurate passes when the quarterback is pressured. Unreliable QB controls: Attempting to slide can trigger a dive instead, even when using the documented controls. No recovery or administrative tools: No supported way to repair broken progression, correct achievement counters, restore influence or recover a compromised Superstar career. At some point, this stops being an acceptable development problem and becomes a failure of product management and corporate accountability. And that's before discussing the actual football simulation. Madden's physics, animations, AI, catching and possession logic routinely produce outcomes that have little relationship to real football. It's an arcade game pretending to be a simulation, with bugs that undermine even the arcade experience. I don't expect a perfect game. I expect a full-price product to perform its core functions, particularly when EA has had more than twenty years to refine them. What makes this considerably worse is EA's decision to purchase and maintain an exclusive NFL simulation license. EA faced serious competition from NFL 2K, which demonstrated that another developer could produce a highly regarded football game at a substantially lower price. EA obtained exclusivity, removing that competitor's ability to produce an equivalent licensed NFL simulation. For more than twenty years, EA has enjoyed protection from the most fundamental form of market accountability: losing dissatisfied customers to a competing NFL simulation. This isn't an accidental consequence of the license. Eliminating direct competition is the defining benefit of exclusivity. EA gets the financial protection, and consumers bear the consequences of its persistent failures. That's anticompetitive and anti-consumer. The fact that EA continues to renew the arrangement while delivering a product with so many recurring problems makes its priorities difficult to misunderstand. And now EA monetizes progression systems that are themselves broken. Customers can invest credits and dozens of hours in careers that become compromised through no fault of their own. EA provides no meaningful self-service tools to repair them, its patches don't necessarily restore affected careers, and its customer-support process makes obtaining a remedy extraordinarily difficult. What are we supposed to do? Abandon our careers, lose our investments and start over, hoping the same thing doesn't happen again? That's not a reasonable solution. The indifference is what I find particularly offensive. Customers spend their money, invest their time, report the defects and even do much of the work of identifying and reproducing them. EA continues selling and monetizing the product while customers struggle to obtain basic support. It's a callous and dehumanizing way to treat the people who support your business. My formal request for compensation I'm requesting the following: Full restoration of all 5,000 credits spent across both affected careers, including the approximately 1,000 credits spent on the career I abandoned. Additional goodwill credits for the substantial time spent troubleshooting these defects and dealing with two compromised careers. Repair of my existing career without requiring me to restart. Restoration of missing Sphere of Influence points, G.O.A.T. achievements and other lost progression. An actual support channel, a case number and a written response addressing the requested compensation and remedies. I'm not asking for compensation because I changed my mind about a purchase. I'm asking because fundamental functionality in the product doesn't work, and I've lost the value of the credits and time invested in it. A future patch isn't compensation for what I've already lost, especially when previous patches haven't resolved the problems affecting my careers. EA should be making affected customers whole, not expecting them to absorb the costs of its defects. EA's size, resources and long history make this worse, not better. These aren't the struggles of a small studio trying to establish itself with an ambitious new product. After twenty-plus years, the recurring defects, inadequate remedies and continued reliance on exclusivity reflect the choices of the people responsible for this product and business. They deserve to be held accountable for those choices. Documented Bugs and Product Failures The following are problems I've personally encountered in Madden NFL 27. Several have affected multiple seasons or separate careers and remain unresolved after the September 16 patch. These are not the only defects I've encountered, but they demonstrate how extensively the game's fundamental systems are compromised. 1. Sphere of Influence is completely broken My teammates consistently receive zero influence points after games, regardless of how many completed passes, touchdowns or other qualifying plays I generate. The system has effectively stopped functioning. Sphere of Influence is a central component of Superstar progression, yet there is no supported mechanism to repair broken relationships or restore lost progress. EA acknowledged related Sphere of Influence defects in its September patch, but the problem persists in my career. Roster changes, subsequent games and new seasons have not resolved the issue. 2. G.O.A.T. Journey — Player of the Week achievements reset every season This is a demonstrable logic defect. I've earned more than 10 Player of the Week awards across previous seasons. The earlier milestones remain completed, including the 10-award milestone. However, when I earn two additional awards early in a new season, the next milestone displays 2/15 rather than including previously earned awards. The system retains completed milestones while resetting the active milestone counter. This makes cumulative career achievements requiring 15, 20 or 30 awards impossible to complete as presented. The 20- and 30-award milestones cannot even be earned within a single 17-game regular season. This is a basic progression error that should have been identified through ordinary testing across two seasons. 3. G.O.A.T. Journey scores and progression are inconsistent After games, the G.O.A.T. Journey frequently displays a score that is thousands of points higher than the total shown when I return to the Superstar menu. There is no clear indication of which total is correct. Repeatable objectives also lack adequate completion counters or histories, making it impossible to audit which accomplishments have registered. Players are expected to invest hours in a progression system that cannot reliably communicate or preserve their progression. 4. Changing teams can compromise an entire career I previously abandoned a Superstar career after changing teams caused similar progression problems. I had invested substantial time and approximately 1,000 credits in that career. My current career has now developed persistent progression failures of its own. Starting another career isn't an acceptable remedy when the underlying defects remain unresolved and there's no assurance that the next career won't become similarly compromised. 5. Fundamental career simulation features are missing Superstar doesn't provide several of the most basic elements of a professional football career simulation: Proper year-by-year statistical history. Separate historical regular-season and postseason statistics. Comprehensive player cards for your player and other players. Meaningful player-side contract negotiation. The CPU can negotiate contracts, and Franchise contains contract-management functionality, but players cannot meaningfully negotiate their own Superstar contracts. These aren't ambitious new features. They're fundamental elements of simulating a professional football career. The absence of these systems is especially difficult to justify when related functionality already exists in other game modes and previous releases. A core capability that doesn't exist at all can be more damaging to the experience than a feature that occasionally malfunctions. 6. Uniform and texture rendering is defective Player jerseys sometimes display corrupted textures or incorrect colors. I've also experienced situations in which both teams' uniforms render black. This is another recurring quality problem in a game that receives annual releases and substantial development resources. 7. Catching, contact and possession mechanics are fundamentally unrealistic In certain light-contact situations, my receivers drop the football approximately 90–95% of the time. A receiver can catch the ball, take a step or two and then lose possession after minimal contact from a defender, often from behind. The game frequently rules these plays incomplete despite animations that appear to show established possession. I've also repeatedly experienced open receivers dropping otherwise catchable passes when my quarterback is hit or pressured during his throwing motion. Pressure on the quarterback should affect the throw. It shouldn't independently affect an open receiver's ability to catch an accurately delivered football. These problems undermine the fundamental relationship between football decisions and football outcomes. Making the correct read, delivering an accurate pass and finding an open receiver should matter more than an animation or an apparently arbitrary catch-failure calculation. These are routine football interactions that occur throughout virtually every game, not obscure edge cases. 8. Quarterback sliding is unreliable Tapping X on an Xbox controller frequently triggers a dive instead of a slide. Changing sprint and movement inputs doesn't reliably prevent the problem. This is another example of an elementary mechanic that should be straightforward to implement and test. 9. No meaningful self-service tools to repair a broken career This is one of the most consequential failures in Superstar. Players cannot correct broken achievements, restore lost influence, repair progression counters or otherwise recover from defects that compromise their careers. Other sports games and Madden's own Franchise mode offer substantially more administrative and editing control. If EA cannot reliably prevent these bugs, it should at least provide tools that allow customers to mitigate their consequences. Instead, the customer is left with two choices: continue playing a broken career or abandon the time and resources already invested. Neither is acceptable, particularly when progression is monetized. Final point These are the defects I've documented, not an exhaustive account of Madden 27's problems. I'm requesting a formal response from EA, restoration of my credits, compensation for the two compromised careers and an actual remedy for the progression failures. Customers should not have to restart careers, surrender their investments or spend hours debugging a product simply because its publisher has failed to deliver and support its core functionality.372Views10likes4CommentsReporting Bugs
I have a serious question, does it matter that we report the bugs here? Because I see a lot of posts here about this game, and I didn't see one of them addressed in this or the prior update. There was a fix for run blocking???? Why? Run blocking is TOO good in this game. I have my run block slider at 35 and that might be too high, while I have pass block at 90 and that is too low. I like this game, I really do, but what are we doing here? I can't pass block or play man coverage in this game. I have posted multiple videos of both occurring multiple times, and still nothing. I just don't get it. So if it doesn't matter that we post bugs here, why does this section exist? I am at a loss. Can someone give us some guidance on why all of our issues go unresolved update after update?33Views1like4CommentsWhy Me?
I’ve done everything i possibly could to play Madden 27 showdown but the game refuses to let me play with my prestige 7 QB, i thought the game was fixed. Constantly entering the game invisible “Unplayable”; kicked to the main menu while loading into the game “blue Madden 27 loading screen”. Hour poured into my QB and now completely unable to use my character. I really cried. #NOT FAIRFranchise mode Freezes
Every time I load into online franchise and try to edit players Apparel, contact or just anything, once I save the changes the game freezes on the screen and no menu populates. only the background shows. I've tried multiple troubleshoots, unistall/Re-install, changed settings, nothing seems to work.7Views0likes0Comments