Club Consumables
Urgent Request to EA Sports: Restore the Pro Clubs Consumables Store in FC 26 To the EA Sports FC Development and Live Operations Teams We are writing to formally request the restoration of the Pro Clubs Consumables Store in EA Sports FC 26. On September 11, 2026, the catalog was completely emptied on the server side, leaving active players with broken menus, "undefined" item slots, and completely useless Club Coins. This change was implemented with zero prior notice, zero in-game countdown banners, and zero official announcements. Why This Needs to Be Fixed: Incredibly Low Technical Effort: As a global leader in gaming infrastructure, EA knows that keeping this store live requires virtually no ongoing development. The interface, the item assets, and the database architecture are already coded into the client. It simply requires leaving a static, permanent catalog active on your backend servers rather than enforcing an expiration date. Respect Your Active Player Base: A massive, dedicated community still actively logs hours and grinds competitive matches in FC 26. Completely disabling the primary progression and XP acceleration mechanics overnight fundamentally damages the product we paid for. Value for Currency: Many players spent months accumulating Club Coins specifically to invest in their Pro's development. Wiping out the store without warning leaves players holding a worthless currency, which severely damages community trust. Our Request: We do not expect live content updates, seasonal promos, or active moderation. We simply ask that you re-populate the database with a static, permanent batch of standard XP multipliers and consumables so the game remains functional and fair for those who choose to play it. Leaving the store in an "undefined" state is a poor reflection of product quality. Flipping the switch to restore basic, static functionality is an incredibly easy fix that would mean the world to your loyal community. Bring back FC 26 Club Consumables.49Views3likes0Commentssquad battles fut26 - overpowered AI
This POST is NOT about handicapping, momentum, or DDA!!!!!!! I DO NOT THINK THOSE MECHANICS EXISTS IN THE GAME!!!! This is a statement about the game’s very poor understanding and application of numerical values, mathematical calculations, and the algorithms that are supposed to translate player stats into actual gameplay. Fix the ridiculously overpowered and borderline unplayable AI in Squad Battles. At this point, the mode is zero fun because the gameplay constantly ignores the most basic logic of player stats. 83 Pace AI > 99 Pace User Player And it isn't just pace. The same nonsense happens with strength, passing, reactions, defending, agility and pretty much every other stat. The game seems completely incapable of consistently translating the numbers presented on the cards into what actually happens on the pitch. At times it genuinely feels like confused.com: football edition EA, you seriously need to review the mathematics behind this game. And please note — I know this may come as a shocking mathematical revelation: 99 > 83. ALWAYS. A 99 Pace player should not be easily outrun by 83 Pace AI player. Maybe hiring someone with average mathematical skills would be a good starting point, because after all these years I still shouldn't have to explain that 99 is a greater number than 83 but here we are. The cards have stats for a reason, if not remove the stats altogether. If those stats don't translate into gameplay, then what exactly is the point of upgrading our teams? What is the point of 99 pace? What is a point to obtain higher rated players, if the AI makes a bronze card OVERPOWERED? Please fix Squad Battles and make the gameplay actually respect the attributes displayed on the cards for both user and AI. And let the numbers on the screen and the football on the pitch actually speak the same language. Ta,59Views0likes4Commentsfreekick distance HIGHLIGHTER
f you're a player who cares about realism and fair mechanics in FC 26 — please support this post. Your voice matters. This is a question directed to the game developers. I’ve invested nearly 2,900 hours into FC 26, and I can honestly say — without a shadow of doubt — I consider myself an expert in set-pieces, especially free kicks. And that’s exactly why I’ve noticed something that doesn’t quite add up. Let me explain. https://youtu.be/VQ2jOXm1AVM358Views1like20CommentsFINAL SEASON FC26 FUT 👏👏👏
I noticed that the was introduced very recently, and I can now see the new Season Pass added to the FUT Hub as well. First of all — THANK YOU EA! 👏 I genuinely appreciate that FC26 is getting another pass. I am not complaining about it at all. I’m actually very happy to see that there is still something for those of us who want to continue playing FC26. But I do have one question: WHAT ABOUT THE CONTENT IN PACKS? Are you planning to add the Rewind promo cards, or perhaps eventually bring back previous promo cards into packs? And maybe give us a few more Evolutions as well? 🙏(Pretty Please) (In the Token store) I completely understand that FC27 is now arriving and naturally most of the new content will move there. However, I and many other players don't plan to simply discard FC26 and immediately move to FC27. After all, what was the point of spending months building our clubs and finally getting some of the best 98/99-rated players in the game, only to abandon everything and start again from scratch? I've gone through that cycle many times already. As much as I would love to get my hands on the new game, it simply doesn't make sense to me personally to abandon all the amazing players I've only just obtained. I want to actually ENJOY MY END-GAME TEAM! I'm planning to continue playing FC26 for several more months. Personally, I don't even need many new players anymore — I've built the team I wanted. But I'm also thinking about people who might start playing FC26 later. Someone joining Ultimate Team in a few months should still have an opportunity to obtain great promo cards (NOT at the same level as during the live cycle of this game) and eventually build an amazing team. It would be a shame if packs effectively returned to mostly Gold cards while all those incredible promo cards became permanently unobtainable. MY SUGGESTION FOR THE TRUE FC26 END GAME: Eventually put ALL previous promo cards back into packs permanently, obviously with different pack odds depending on their rating and rarity. And make it fun! Add different promo packs (winter wild cards, TOTY, TOTS, etc.) in to the token store every week or at least every month There’s no need for new SBCs, but if there is a way to automatically repeat or rotate some existing ones, that would be a great bonus. However, this is certainly not essential, as I completely understand that setting up an automated process like this may not be possible. That way, even 3, 6 or 9 months from now, somebody could still open a pack and have that small chance of pulling an incredible 98 or 99-rated card. Keep some repeatable SBCs available. Give us a few fun end-game Evolutions. Again, in the token store. And then simply let us PLAY AND ENJOY THE CLUBS WE SPENT AN ENTIRE YEAR BUILDING! ❤️ The new Final Season Pass is already a very welcome surprise. Now I'm just hoping there might be a little more FC26 content coming tomorrow. 🤞 P.S This would definitely encourage me to get FC27 at a later stage, knowing that I could do the same there — build my ultimate team throughout the year and then actually have the time to enjoy it long after the cycle ends. TY!119Views1like2CommentsEA needs to fix FC - the gameplay is at it's worse
Ok im gonna try this again, last time i spoke the truth i got a 1-day ban because EA doesn’t want the truth - they want to control the narrative - This is the worst iteration of FC i've ever played - the whole game is in mud - the EA business model and physics model are broken - the good news is 2k is coming and many more after - so there’s hope and at minimum, some much needed competition in the space. EA needs to prioritize gameplay!! This is a video game simulator - nothing more, nothing less - please make the game 1-to-1 response when playing Seasons online - please make the game fast and dynamic - the dribbler should have supreme control and quick lightning touches and speed - this is simple and basic - this was doable in 2004 - let’s make it happen now - also on defense - do the same - allow for ai track backs on loss of possession to be smart - track back and crowd the middle - simple, logical - also the servers need improvement. I’ve literally had hundreds of rage quits against me with no registration. This is not acceptable. Also, stop with the stealth slider updates - this is deceptive and you're prioritizing user volume over gameplay quality - literally everyday the game feels different - it’s like they have an ai model deciding metrics of the prior day and then makes adjustments to the game. Stop ai testing and have your human devs test it - if they are not having fun - the game is broken - it's simple. Stop prioritizing an animations-centric game and just allow for 1-1 responsive gameplay - animations are cool but right now the engine is not strong enough to include them - they eat too much memory and make for extremely slow gameplay - I recommend you stop prioritizing a model of close-scoring games (killing the skills gap) because it makes for awful soccer - you're doing results-orientated gaming which is backwards to a solid foundational game - this is short-sighted. I recommend you make seasons a faster, more dynamic gameplay that is fun and good for the true purists and enthusiasts and make your FUT for the micro-transactions you want. The thing is - and what makes it so frustrating - we’ve seen great iterations of FC before! Usually after a big gameplay update - the devs do great work, the game is flowing and fast, dynamic - and then, without fail, it goes downhill - 48hrs later the metrics report too many beginners are quitting - the skills gap is too high - not enough micro-transactions, etc - and the stealth updates come back with mud - literally this cycle has been playing out for years. Here is a link to this same article along with one I wrote in June on my substack in case it gets taken down again - I have violated no EA agreements but again, they don’t like having their feet to the fire: https://jeffreybowman88.substack.com/p/another-day-another-ea-fc-post https://jeffreybowman88.substack.com/p/the-siphon-why-ea-silences-its-own16Views0likes0CommentsThis is why im not buying FC 27
The FC 26 development team at EA Vancouver and EA Romania did not simply fail. They engineered failure while treating the player base with open contempt. These are the people who looked at years of clear feedback and decided the bold move was to make free progression in Ultimate Team even more miserable. They reduced rewards, slowed the power curve just enough to punish anyone who refused to spend, and watched major creators publicly abandon the mode while the rest of the community quietly left. That was not an accident. That was the design. Make the non-spenders suffer so the only remaining path is the store. They marketed the entire release around better communication and listening. They filled pre-launch interviews and Pitch Notes with promises. Then the second the full-price copies stopped selling they went silent for months. When they finally spoke it was only to admit they “missed the mark.” Missed the mark on the one thing they had spent months claiming was their priority. The same team that demanded trust before launch decided the players who actually buy and grind the game were not worth consistent updates or honest dialogue once the money was secured. On the pitch they delivered the same broken defending, unreliable passing, and lifeless AI positioning that has defined the series for years. They patched one problem and immediately created three more. Spinning metas, unresponsive fullbacks, goalkeepers who forget how to move, and a Career Mode still full of the same ancient bugs and unrealistic systems. Decade-old issues treated like optional extras. This was never just incompetence. It was a calculated lack of respect. They knew what the community wanted. They nodded along. Then they shipped a product that showed exactly how little those players mattered once the pre-order numbers were locked in. Every delayed response, every half-measure patch, every quiet removal of grindable content sent the same message: your time and your feedback are optional. They should not get to hide behind “we are listening” any longer. Listening without acting is just noise. Promising better communication and then vanishing is not a mistake. It is a choice. And that choice proved, once again, that the people in charge of FC 26 are structurally incapable of delivering anything better while the cycle continues.129Views2likes2CommentsThis is why the online experience is so frustrating
I matched with a guy in Holland. Cool, normal matchmaking, right? Except he was on 16 ping while I’m sitting in Norway on 32 ping. How is that remotely a level playing field? Before anyone says “32 isn’t that bad” — it absolutely matters in a game like this. FC is all about split-second inputs: first touches player switching tackles keeper movement skill moves When one player’s inputs register noticeably faster, it changes EVERYTHING. My defenders feel heavy, tackles are late, passes get intercepted, and suddenly I’m fighting the game as much as my opponent. What makes it worse is that this isn’t some rare situation — this is just life if you’re playing from Northern Norway. We’re constantly at a disadvantage because there are no proper local servers. Meanwhile players in central Europe get smoother gameplay, faster response, and a completely different experience. This is supposed to be a competitive online game. How can it be competitive when geography decides who gets better gameplay? I’m honestly at the point where I decided to not buy another EA game unless they improve server coverage in regions like Norway. It’s 2026 — this shouldn’t still be an issue. We don’t need new card designs, more promos, or shiny menus. We need fair, stable gameplay. Until then, every match just feels like built-in handicap.272Views4likes6CommentsPack weight in August is disgusting
Something has to be be gone with this. I have packed 93 Morgan 7 times and she has a 99 and just packed toty Pina. Wtf is this why would anyone want to continue to interact with this game anymore. It's fkn joke and only 99 I have is from the sbc. Opened 100 plus packs atleast 70 85x10Solved119Views2likes6CommentsSeason 10 double trouble - Broken & Unplayable!
Straight after last maintenance the game became so good to play, my players were flaying! And now after you started new season and you added Season 10 double trouble. The game again has become unplayable! Every time! And I really mean every time! You bring new mode, new matches, a new season or/and a new tournament, the game becomes completely unplayable to me! Same OLD PROBLEMS, basically the entire team forgot how to play football! What a BROKEN & UNPLAYABLE MESS!!! And for few days was actually playable. I honestly have enough of MY EXTRYMLY slow players with 99 pace !!!!233Views2likes3CommentsReferee Career Mode – A New Way to Experience Football in EA SPORTS FC
Hi EA Team and Community, I would love to suggest a brand-new game mode that I think would bring something completely different to EA SPORTS FC: Referee Career Mode. We’ve had Player Career and Manager Career for years, but being able to experience football from the referee’s perspective would be a fresh and exciting addition to the game. Career Progression Start your career officiating youth and lower-division matches. As your performances improve, earn promotions to bigger leagues, domestic cup competitions, continental tournaments like the UEFA Champions League, and eventually major international competitions such as the FIFA World Cup. Match Performance System After every match, receive a performance rating based on your decisions and overall control of the game. Your score could be affected by: Correctly awarding fouls, penalties, and cards. Applying advantage at the right moments. Managing player behavior and preventing matches from getting out of control. Staying close to play through good positioning. Avoiding incorrect decisions or missed incidents. Consistently high ratings would lead to bigger matches and more prestigious competitions. Advanced VAR System One of the biggest features would be a fully interactive VAR experience. As either the on-field referee or the VAR official, players could: Review incidents from multiple camera angles. Draw offside lines manually. Zoom in and inspect close decisions. Decide whether to overturn or confirm the original decision. This would make every important decision feel realistic and rewarding. Fitness and Positioning Referees should have their own fitness attributes. Staying close to play would improve your view of incidents, while poor positioning could make difficult decisions even more challenging. Managing stamina throughout the match would become an important part of gameplay. Match Control Being a referee is about more than blowing the whistle. Players should be able to: Speak with team captains. Give verbal warnings before showing cards. Calm heated situations. Decide when to play advantage. Control the tempo of the match while maintaining authority. Difficulty and Progression As you reach higher levels, players become faster, matches become more intense, and decisions become increasingly difficult. Pressure from crowds, managers, and players could influence the atmosphere, making every match feel unique. Why It Would Be Great This mode would introduce an entirely new way to enjoy football. It would appeal to players who enjoy realism, decision-making, and understanding the Laws of the Game from a different perspective. It would also add significant replay value by offering a career path unlike anything currently available in EA SPORTS FC. I truly believe Referee Career Mode could become one of the most unique and memorable additions to the series. Thank you for taking the time to read this suggestion, and I hope the development team considers it for a future EA SPORTS FC title.412Views1like2Comments