Initiation Battle Royale Removed? (REDSEC)
Yesterday, we trying to play the Redsec, was one of the worst experience at all! One part of the MAP we cannot see each other or who is shooting us. The MAP starting to glow and at the same time when you enter in the building all back and you don't know the path to get out. It was a mess for the entire game. We trying to join 2 or 3 times same bad and awkward experience. I decide to leave and shutdown the PS5, but again the experience was one of the worst at all! regards CQ3.6KViews2likes26CommentsBurst Fire Attachment-Fire Mode Switches After Respawn/Revive
I haven’t tested other weapons yet, but in Strikepoint the SG553R does not retain burst-fire mode when the new burst attachment is equipped. After every respawn, the weapon automatically reverts to full-auto instead of keeping the previously selected fire mode. So far, I have only reproduced the issue in Strikepoint and have not tested other game modes or weapons.145Views0likes7CommentsStrikepoint spawn glitch
PLEASE EA PLEAAAAAAASE FIX THIS!!! In strikepoint before the round starts, you can jump, sprint, and slide out of spawn to get up to 30 meters farther out of spawn. In strikepoint, holding angles matters and if enemy players are just to the objective long before your team is, they have control over point and win 90% of the time. This bug is so heavily abused that every match with higher level players just devolves into who can bug abuse better. Also, each team should only be allowed one set of defibs. 4 medic revive spam is wildly hard to counter.34Views0likes2Comments[BUG] Strikepoint win condition broken after Blastpoint update (1.3.2.0)**
**Platform:** PC / Xbox Series X|S / PS5 (observed cross-platform) **Mode:** Strikepoint **Update:** 1.3.2.0 (Blastpoint, June 9) **Summary:** Since the Blastpoint update, Strikepoint round win logic is incorrect. The objective capture state appears to override elimination outcomes. **Observed behavior:** 1. A team that touches the objective (capture progress as low as ~1%) and then wipes ON the point is awarded the round win anyway. 2. Rounds have been awarded to the wrong team even after a full enemy squad elimination. **Expected behavior:** Round win requires either (a) full capture of the objective, or (b) eliminating/downing the entire enemy squad — per pre-update rules. **Impact:** This removes the elimination win condition in practice and forces every round into a rush to the center point. Tactical play (holds, route denial, revive plays) is no longer rewarded. The mode is effectively unplayable as designed. **Repro rate:** Consistent across matches since the update. Requesting acknowledgment and a hotfix or rollback of the Strikepoint scoring change. If this was an intentional design change, please communicate that — but as shipped it reads as broken capture/win logic.38Views5likes3CommentsWeekly Class Debrief - Engineer
Welcome everyone to the Weekly Class Debrief. Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. We're back again with another discussion on the Engineer class after our first thread discussing recon after the changes made with season 3. Continuing from where we left off with Recon, how do we feel Engineer is playing since the release of Season 3 now that we've had some time to get used to the balancing changes made. As always the discussion is driven by you folks - we’ll be jumping in with our own thoughts, but we’re especially interested in your feedback, playstyles, and any tips you’ve picked up along the way. If you’ve got clips or standout moments, feel free to share those too.239Views4likes16CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.6.3KViews27likes463CommentsStrikepoint Completley Broken after patch
The Strikepoint game logic has completely broken since patch. 1. If you eliminate the entire enemy team before the objective opens, you don't win and the round ends in a tie. Both teams receive a point. 2. If the enemy touches the objective first and gains even 1% progress, you can contest the point and eliminate their entire team afterward, but you still lose the round. 3. If one team wins the opening round, they can repeatedly eliminate themselves with grenades in spawn, running out of bounds, or redeploying in each of the next rounds. Every remaining round ends in a tie, giving both teams a point, and the team with the initial lead wins the match 6–5. 4. If you clutch a 1v4 after the enemy has gained any objective progress, you still lose the round despite eliminating their entire team. 5. If both teams reach the objective at the same time, the round will become impossible to win for either team regardless of which team eliminates the other and results in a tie. 6. In a contested 1v1, the team with more objective progress is guaranteed to win. Eliminating the remaining enemy player that had more objective progress does not matter, and contesting the point prevents you from gaining progress of your own, and thus instantly loses you round after killing them. The mode is effectively unplayable and is being currently abused by winning the 1st round then self-dying in spawn over and over in the next rounds.15Views1like1CommentSevere audio distortion/crackling in BF6 during explosions / heavy action
Hi all, I’m hoping to find other PS5 players experiencing this and to get this escalated, because it’s at the point where I can’t keep playing. Platform / setup PS5 SteelSeries Arctis Nova Pro Wireless (firmware fully up to date) Also tested other headsets (details below) Issue Since the full release (from day one), I’m getting unbearable distortion / crackling in BF6 audio during high-intensity moments: explosions being shot at indoors / inside buildings heavy vehicle presence lots of action happening at once It sounds like crackling gunshots / blown-out distortion (almost like the mix is clipping). Restarting the game and restarting the headset does not change anything. Battlefield 6 audio settings tested (everything) I’ve tried every combination I can think of: War Tapes (this seems to distort the most) 3D Headphones / Stereo / Headphones different “source” options ICM + High Dynamics, Night Mode, etc. No matter what I pick, the distortion remains. Headset/EQ troubleshooting Nova Pro Wireless firmware is current Tried ~30 EQ settings The most “sensitive” ranges seem to be 32 / 62 / 125 Hz, but even pulling these into negative values doesn’t fix it Tried official BF6 preset, BF2042 preset, and custom presets — no impact Factory reset the Nova Pro Wireless — no change Important: not a single-headset issue I tested multiple headsets and the problem is the same on all of them: Bowers & Wilkins PX8 (wired to controller) PlayStation Pulse Elite Arctis Nova 7 All reproduce the same distortion/crackling in the same kinds of scenarios. Key detail The distortion is audible in Share Screen and in PS5 screen recordings. That makes me think this is not a wireless interference issue or a single hardware defect — it seems like the game’s audio mix/effects are clipping or breaking under load. My suspicion: the concussion/suppression audio (or something in the dynamic mix under heavy action) is interacting badly, especially with higher-fidelity headsets — but the fact it happens on the Pulse Elite too suggests it’s broader than “high-end headphones.” Things I tried that did not help (to rule out interference / local install issues) Changed router frequency / moved away from 2.4 GHz Moved Nova Pro base station away from outlets / the PS5 Switched cables Reinstalled the game Reformatted my PlayStation No improvement. What I’m asking Are other PS5 players experiencing the same crackling/distortion under heavy action? If yes, what audio settings are you using (and does anything reduce it even slightly)? If anyone from DICE/EA sees this: can we get this acknowledged as a PS5 audio mix / clipping bug? I can provide short clips, and I can share exact steps to reproduce (explosions + indoor firefight + vehicles reliably triggers it). At this point, it needs a serious fix. The game audio becomes physically unpleasant during normal gameplay and it’s killing the experience.1.3KViews12likes14CommentsThe IGLA should be removed from the game
The Igla should be removed from the game until the flare interaction bug is properly fixed. At this point, it’s the only realistic way to make air gameplay bearable again. The developers have already acknowledged that there is a bug involving how AA missiles interact with flares. In the recent Discord Q&A, it was confirmed that missiles can sometimes ignore flares entirely. This isn’t speculation anymore. The issue is known. The problem is that the Igla is by far the worst offender. This isn’t an occasional annoyance that happens once every few days. Anyone who spends a significant amount of time flying will run into it repeatedly. If you’re flying and you’re actually surviving long enough to engage in air combat instead of crashing or dying to simple mistakes, there’s a very good chance you’ll die multiple times to missiles that completely ignore your flares. That is not a minor bug. It’s a game-breaking issue for air vehicles. The frustrating part is that this has existed in some form since release. Lock-on missiles and AA missiles have always had inconsistent interactions with flares. Sometimes they work correctly. Sometimes they don’t. The Igla, however, takes the problem to another level. It seems to ignore flares far more often than any other launcher in the game. When your primary defensive countermeasure randomly fails, there is no meaningful counterplay. Flying becomes less about skill, positioning, or decision-making and more about hoping the game doesn’t decide that your flares simply don’t count this time. I understand that fixing this bug may not be simple and could take time. That’s exactly why I think temporary action should be taken instead of waiting indefinitely while the issue continues to affect every pilot in the game. Remove the Igla from the game until the bug is fixed. While the launcher is disabled, investigate exactly why it behaves differently from other AA launchers and why it appears to ignore flares so frequently. More importantly, continue working on a proper fix for flare interactions across all lock-on and AA missiles so that the problem is finally resolved at its source. The current situation makes air gameplay unnecessarily frustrating, and the Igla is the biggest contributor to that frustration. Until the bug is fixed, it has no place in the game.234Views9likes20CommentsBF Pro Bonus Path Season 1 rewards not delivered after 3 months - PS5
i pay 25€ my case closed because they said they fixed it althought i didnt got any rewards. the advisor checked it and i was correct and the answer was that he cant do anything and then closed the chat... i attach the missing rewards and the last chat!!452Views4likes30Comments