achievement: enlightened
I only need one more achievement To get the platinum trophy in PvZ Replanted, and... if it's the Enlightened achievement Do you have any pro tips/help to get this achievement faster? I only need 4 more Zen garden plants and I've been playing for over 20 hours and I can't get them 🥹Suggestion: In-game workshop
Now, the only reason I think an in-game workshop would be better than the Steam Workshop is that only Steam players can use the Steam Workshop, whereas an in-game workshop would allow players on every platform to access and enjoy it. Not to mention the fact that this would prolong the games lifespan by years if not decades.34Views1like0CommentsQuestion about Stinky
Hi everyone, Maybe this has already been reported and I truly don’t know even if it is working as intended so sorry if this has been answered before. IIRC on the PS3 version and the iOS version Stinky continued to grab the Garden coins even after I left the screen but this is not happening on the PS5 version of Replanted. Is this a bug or this feature was removed? Thanks in advance.177Views3likes6CommentsStinky
Stinky is completely useless. On the mobile version when I was a kid you would come back from playing after a day it would say “while you were away Stinky collected X coins” now he doesn’t collect a single coin as soon as you leave the page. Only works if you’re on the zen garden screen, which defeats the purpose of him. Please fix this bugVS Mode still needs to be adjusted
This is from a PvZ tuber called Xplodin Apple and he still encounters A lot of the issues that still remains https://youtu.be/LtnhsyHFRes?si=r64PtZ7JOJFPq5cR The person that gets put on the Zombie side gets SO many more brainz compared to the Plant side which struggles to get enough Sun for a Sunflower. At the end of 1 match in this video the Zombies finish with 4,000+ Brainz (also seen reported by other people the Plants do also have a "broken" method by spamming 0 cost sunshrooms but if the Plants side needs to resort to that to even have a fighting chance then there is a bit of a balancing issue) Hypno'd Zombies still eat Gravestones So PLEASE for Patch 1.6.0 fix the VS Mode its really the only other major mode in Replanted Id say really needs fixing left But on a positive note the person that plays on the Zombies in 1 match spawned a Disco Zombie and 1 of the back up dancers the Disco Zombie spawned was the original Back up dancer back when the Disco Zombie looked Alot more like Michael Jackson. Id asked could you keep that in (im talking about Disco Zombie spawning in OG Back up Dancers) and make it an Easter egg to me that be a nice little reference to people who've been a fan of the series since the VERY beginningHey EA team, add these ideas to PVZR
1. mobile port 2. 6th and 7th worlds (night roof and ice world) 3. U53RDV Easter egg for official dev mode after beating level 5-10 (to mod the game) 1st note: the style must be like Wallace's secret files from vengeance most fowl 2nd note: here's is the links to my concept art for the dev mode interface: https://file.garden/aWe_TfhwaGcNwkqW/image1.png https://file.garden/aWe_TfhwaGcNwkqW/image2.png https://file.garden/aWe_TfhwaGcNwkqW/image3.png https://file.garden/aWe_TfhwaGcNwkqW/image4.png 4. Details of dev mode : an easy to use interface to make mods for PVZ replanted 5. Global modding support (both for PC, mobile and consoles) 6. More zombotanies!! 7. The ability to skip all the way to level 5-10 (note: unlocked when beating level 5-10 for the first time, just to balance it out) 8. changes to level 5-10 : Dr zomboss's revenge ==> normal conveyor belt level like 1-10 3rd NOTE: what's inside an PVZR mod? Well... It has new plants, zombies, zombiotanies, levels, worlds, textures, audio, music, minigames, animations, skins and etc.161Views3likes3CommentsVS mode bug fixes and improvements
Replanted has come a long way since launch, especially the main campaign. But VS mode still has a few major issues plaguing the experience. *First and foremost, brain production on the zombies side is way too fast. It should be reduced so they spawn to roughly the same rate as the sun production for plants. This is how the brain production functioned in the original console release and it is much more balanced that way. *Hypnotized zombies don’t interact with other zombies and graves properly. They are able to eat graves, which is very overpowered and not how they functioned in the original version of the mode. *Fume shrooms are another plant that can completely unfairly tip the scales of the match in favor of the plants. Their spores pierce through everything, even graves, which they shouldn’t because this makes it extremely easy to take out the target zombies with no difficulty at all. This is also not how the plant functioned in the original (for good reason). *Sun shroom has 0 cooldown to be planted in sudden death, making it able to infinitely stall. In previous builds of replanted, other plants like the flower pot had no cooldown either, but this was fortunately changed in updates. Please do the same for Sun shroom in sudden death, again so it can mirror the original release. *My final request for VS mode is to increase Doom-Shroom’s sun price in this mode, as well as its cooldown time in sudden death. As it stands, Doom-Shroom can completely nuke the zombies’ advances with minimal investment or risk from the plants. This is especially oppressive in sudden death, where even the fastest or most durable zombies have no way of enacting any sort of strategy against doom-shroom spam without getting blown to smithereens, and the plant has been banned from both casual and competitive play among fans as a result. This has been a request in the community for a very long time and it would make many fans very happy. So to recap: *Brain production should be made equal to sun production (assuming both sides have the same amount of sunflowers/graves) *Hypnotized zombies should lose the ability to eat graves, and only eat other zombies *Fume shroom should lose the ability to pierce through lanes of graves, and only pierce through zombies instead like in the main campaign *Sun shroom should have its sudden death cooldown increased from nothing at all to the fastest normal cooldown speed (comparable to that of peashooter, sunflower, basic zombie, etc.) *Doom-shroom should have its price increased to 250 or 275 sun and its sudden death cooldown increased to be the same as its cooldown during the start of the match If you make these changes, VS mode will definitely be in a much better place and no longer have a glaring disparity in quality relative to previous releases of this mode. Thank you for listening and for your continued work to help improve this game.195Views8likes8Comments