Game Softlocks at Zen Garden — No Way to Continue (v1.5.0)
Zen garden has me locked out CM title edit Latest CM post: INFO – Marked As Solution For Visibility Hi everyone 🌱, Quick follow-up with some good news on the Zen Garden issue. We can confirm that the Zen Garden tutorial progression blocker has been resolved in an upcoming hotfix. Patch 1.5.1 is rolling out on January 12 for PC, with consoles (including Switch) to follow a few days later. PVZ: Replanted: Patch v1.5.1 | EA Forums - 13084472 Patch 1.5.1 highlights: Fixed Zen Garden tutorial progression blocker after level 5-4 Fixed the Cloud Cover achievement/trophy not unlocking correctly (this will unlock retroactively if you met the requirements in Patch 1.5.0) Thanks again for your patience while the team investigated this over the holiday period, and for all the reports that helped pinpoint the issue. We’ll keep monitoring things closely once the patch is live. Hope to see you back on the lawn soon 💚Solved19KViews51likes443CommentsHey EA team, add these ideas to PVZR
1. mobile port 2. 6th and 7th worlds (night roof and ice world) 3. U53RDV Easter egg for official dev mode after beating level 5-10 (to mod the game) 1st note: the style must be like Wallace's secret files from vengeance most fowl 2nd note: here's is the links to my concept art for the dev mode interface: https://file.garden/aWe_TfhwaGcNwkqW/image1.png https://file.garden/aWe_TfhwaGcNwkqW/image2.png https://file.garden/aWe_TfhwaGcNwkqW/image3.png https://file.garden/aWe_TfhwaGcNwkqW/image4.png 4. Details of dev mode : an easy to use interface to make mods for PVZ replanted 5. Global modding support (both for PC, mobile and consoles) 6. More zombotanies!! 7. The ability to skip all the way to level 5-10 (note: unlocked when beating level 5-10 for the first time, just to balance it out) 8. changes to level 5-10 : Dr zomboss's revenge ==> normal conveyor belt level like 1-10 3rd NOTE: what's inside an PVZR mod? Well... It has new plants, zombies, zombiotanies, levels, worlds, textures, audio, music, minigames, animations, skins and etc.VS mode bug fixes and improvements
Replanted has come a long way since launch, especially the main campaign. But VS mode still has a few major issues plaguing the experience. *First and foremost, brain production on the zombies side is way too fast. It should be reduced so they spawn to roughly the same rate as the sun production for plants. This is how the brain production functioned in the original console release and it is much more balanced that way. *Hypnotized zombies don’t interact with other zombies and graves properly. They are able to eat graves, which is very overpowered and not how they functioned in the original version of the mode. *Fume shrooms are another plant that can completely unfairly tip the scales of the match in favor of the plants. Their spores pierce through everything, even graves, which they shouldn’t because this makes it extremely easy to take out the target zombies with no difficulty at all. This is also not how the plant functioned in the original (for good reason). *Sun shroom has 0 cooldown to be planted in sudden death, making it able to infinitely stall. In previous builds of replanted, other plants like the flower pot had no cooldown either, but this was fortunately changed in updates. Please do the same for Sun shroom in sudden death, again so it can mirror the original release. *My final request for VS mode is to increase Doom-Shroom’s sun price in this mode, as well as its cooldown time in sudden death. As it stands, Doom-Shroom can completely nuke the zombies’ advances with minimal investment or risk from the plants. This is especially oppressive in sudden death, where even the fastest or most durable zombies have no way of enacting any sort of strategy against doom-shroom spam without getting blown to smithereens, and the plant has been banned from both casual and competitive play among fans as a result. This has been a request in the community for a very long time and it would make many fans very happy. So to recap: *Brain production should be made equal to sun production (assuming both sides have the same amount of sunflowers/graves) *Hypnotized zombies should lose the ability to eat graves, and only eat other zombies *Fume shroom should lose the ability to pierce through lanes of graves, and only pierce through zombies instead like in the main campaign *Sun shroom should have its sudden death cooldown increased from nothing at all to the fastest normal cooldown speed (comparable to that of peashooter, sunflower, basic zombie, etc.) *Doom-shroom should have its price increased to 250 or 275 sun and its sudden death cooldown increased to be the same as its cooldown during the start of the match If you make these changes, VS mode will definitely be in a much better place and no longer have a glaring disparity in quality relative to previous releases of this mode. Thank you for listening and for your continued work to help improve this game.103Views7likes7CommentsBugs and Improvement requests
Consistency issues : 1. Coins use the design of the mobile version so that there isn't a need to make versions for different currencies, but the coinbank sprite is using a dollar. The old mobile versions had parfect coinbank sprites. 2. The pumpkin has the round version on the seedpacket, but one with holes on the sides when planted 3. the cherry bomb has the new design on the seed packet, but old design when planted. 4. Mushroom zen garden icon has the old design 5. Upper lip of the Browncoat Zombies is not straight (it's bumpy, but it shouldn't) 6. Random line on Nobel Peas Prize achievment (under Golden Sunflower's right eye) 7. Black outlines and plant placement is inconsistent on seedpackets 8. Sproing! Sproing! Achievment has Tall-nut's design with red eyes + eyebags (all other appearences of tall-nut in the game have the normal version) 9. Peashooter on loading Menu has eyebrows 10. Marigold Sprout / Sprout never has the same appearence (loading menu : new design, zen garden : old design (no yellow dot in the middle), shop : old design but with yellow dot in the center) 11. All water plants have a seedpacket without water, except sea-shroom 12. Zomboss can be seen even when level 5-10 is not unlocked (zombie is not black) Missing features : 1. Survival Night Roof (Moon) modes 2. Last Stand section (Last Stand Endless, ...) 3. Online multiplayer Bugs : 1. Random plants turn into imitater forms 2. Squash's eyes on seedpacket are too small 3. Split Pea has eyes (back) closed on seedpacket 4. Shadow on the left part of the Plants Almanac cards is cut off 5. Imitater button in almanac doesn't change to hovered state after it has been clicked once 6. All Zombie buttons in almanac are dark except when selected (They should all not be dark, and when one is selected it should be lighter. I guess some values were inverted when adding the feature) 7. Zomboss and Pogo-Zombie almanac have weird animations when selecting them (first second of animation appearing) 8. Yeti Zombie and Imp are walking in Almanac instead of standing / idle animation 9. Almanac Text descriptions are missing the brown color 10. All levels get locked again even after completing Adventure mode multiple times 11. Missing stripes along top part of fertilizer / tree food 12. Mouth of Zombot on Dr. Zomboss's Revenge's icon and 5-10 level is weird 13. Playing any mini-game will open a window saying "Starting a new level will erase your previous saved progress from <minigame you played before this one>. Do you wish to proceed?" 14. Zombie on coinslot sprite in Slot Machine has badlyt drawn dollar signs on the eyes (Probably a dev / beta texture that never got replaced?) 15. Immortal achievment's brain on the flag looks mushy and is off centered from the flag 16. Upper lip of the Browncoat Zombies is not straight (it's bumpy, but it shouldn't) 17. Layering issues (parts of zombies / plants overlap / are not in the correct places) Minor improvements / Bug fixes / Suggestions : 1. Make Potato Mine's seedpacket consistent + make the ball on it glowing red on the packet 2. Add animated water in water almanac cards 3. Ability to toggle / force all skins in settings (Xmas, PvZ2 Cabbage pult, ...) instead of them randomly appearing 4. Add back the shaking of Insta-kill plants in almanac 5. Variation (randomly appears) for Bungee Zombie : tongue on the side (like old Almanac icon) 6. Variation (randomly appears) for Footbal Zombie : Grass on helmet (like Almanac icon) 7. Gargantuar is missing belly button on sprite 8. Add missing Zombie almanac entries (Trashcan zombie, Giga-Gragantuar, Maybe Zombotany Zombies) 9. Zombie addition : Add Giga-Football zombie to survival Endless (Similar to how Giga-Gargantuars can be seen) 10. Square can be seen on "View Zombies" Section of almanac 11. Text change animation on the grass (Andventure - R.I.P. Mode) is very fast and a bit glitchy 12. "Harder?" checkbox appears in Credits, but with no description of what it does 13. Top of Zombie's head in "view zombies" selection in Great Wall (Discover China) mode Almanac is cut off 14. Imitator variants of plants should be white instead of gray 15. The Mallet sprite looks weird, a bit too smooth PvZ is one of my favorite games ever, and I really hope all of this gets fixed / added. It would probably make a lot of people happy! I also defenetly missed some things here, these are only things I saw today when opening the game again.PVZ: Replanted: Patch v1.5.1
Happy New Year, everyone! We’ve got a hotfix coming your way for PvZ: Replanted with Patch 1.5.1 rolling out on 1/12 on PC with consoles, including Switch, to follow within a few days after. Here’s what’s inside. Gameplay Fixes: Fixed Zen Garden tutorial progression blocker after level 5-4 Fixed Cloud Cover achievement/trophy not unlocking when requirements are met (this will unlock retroactively for any players who achieved it in Patch 1.5.0) We appreciate your patience and hope to see you back on the lawn in PvZ: Replanted to continue your achievement/trophy hunt!1.1KViews10likes0CommentsI want mouse controls!
This might sound crazy (but not Crazy Dave crazy). But I want mouse controls for the switch (with a compatible mouse of course). And possibly the other consoles too? Because i think Minecraft with a keyboard and mouse on Xbox works. Also Nintendo was able to make mouse mouse controls work for Maio Paint other then just it being a Switch 2 exclusive. Please put thought into this idea and tell me if you will or not. You don't need to but I REALLY REALLY want mouse controls. Please put thought into this and not think this is a trash idea.List of bugs and suggestions to be fixed in patch 1.6.0 or future patches.
This is my list of bugs for you to fix in version 1.6.0 Audio/visual bugs and errors. When the jumping zombie is walking and loses his arm, he falls to the bottom of the map and not to the ground, and sometimes the butter stays above his head. When the little zombie loses his arm, he falls to the bottom of the map, not to the floor The game's intro is poorly placed, strange with the background sound You can't hear the sign when it falls In the last battalion, when you lose, the level doesn't pause and the pool door doesn't open, causing the zombies to pass over the top of the house In the zombie minigame Aquarim on PS5, the screen looks bad (buy, feed), meaning it looks all jumbled together In the almanac, when you see the zombie, the zombie at the top touches the frame and covers itself In the Zen garden, after passing through all the gardens and reaching the tree of wisdom, there is a very annoying loading screen that ruins the experience When you buy the Tree of Wisdom for the first time, it doesn't let you go back to the menu and you have to exit the game to several plants that turn gray without being mimic The zombie dolphin pierces a grumpy nut with pumpkin (if you put it at the front When the zombie dolphin gets out of the pool, it comes out further ahead than it should, and the fish-eater grabs it further ahead of the pool When the zombie cabbage-pult takes a lot of damage, its stick or throwing device disappear butter pierces zombie The cherry bomb finishes its animation a few seconds before to exploit After completing the last minigame, another one will be unlocked On the reward board at the end of a level, the old grass appears instead of the new one (in the view of a seed, a gold trophy, or the silver and autumn sunflower, as well as in rip mode) At the start of a level, the flags are raised and then lowered The game suddenly freezes for a seconds If you pause the game during seed selection, the music continues, as do the rain and thunder of the cloudy day In the final fight against Zomboss, the screen shakes for a few seconds out of nowhere, as if a Zomstein were falling Upon completing a level and collecting the reward, the screen suddenly goes white, then disappears, and then finally fades away. When collecting the coins from the Zen garden, they go further to the right in the place where the money appears on PS5 When Stinky picks up coins, picking up one sounds like he's picking up two. Now for the suggestions I feel that on console, when collecting money in the Zen Garden, it goes very fast and stresses me out a bit, unlike on the console where it goes a bit slower and not all at once. I request that if they cannot fix the loading screen in the Zen Garden, they put the gardens at the top like in the console version I request that the bonus levels have unlocks like in the minigames I request that you add more minigames and puzzles I request that add more achievements I request that you add roof and pool levels for the infinite cloudy day I request that you add a rip mode with greater difficulty or like the second adventure If you add this for patch 1.6.0 or patch 1.7.0, I would greatly appreciate it, But please fix or add this, not for a patch, but consider everything I just say P.T:Thank you, and please fix the 5-4 bug in Zen Garden on PS4 and Xbox one272Views4likes1Comment