Forum Discussion

TripleSakaTrip's avatar
TripleSakaTrip
Rising Scout
1 day ago

VS mode bug fixes and improvements

Replanted has come a long way since launch, especially the main campaign. But VS mode still has a few major issues plaguing the experience.

*First and foremost, brain production on the zombies side is way too fast. It should be reduced so they spawn to roughly the same rate as the sun production for plants. This is how the brain production functioned in the original console release and it is much more balanced that way.

*Hypnotized zombies don’t interact with other zombies and graves properly. They are able to eat graves, which is very overpowered and not how they functioned in the original version of the mode.

*Fume shrooms are another plant that can completely unfairly tip the scales of the match in favor of the plants. Their spores pierce through everything, even graves, which they shouldn’t because this makes it extremely easy to take out the target zombies with no difficulty at all. This is also not how the plant functioned in the original (for good reason).

*Sun shroom has 0 cooldown to be planted in sudden death, making it able to infinitely stall. In previous builds of replanted, other plants like the flower pot had no cooldown either, but this was fortunately changed in updates. Please do the same for Sun shroom in sudden death, again so it can mirror the original release.

*My final request for VS mode is to increase Doom-Shroom’s sun price in this mode, as well as its cooldown time in sudden death. As it stands, Doom-Shroom can completely nuke the zombies’ advances with minimal investment or risk from the plants. This is especially oppressive in sudden death, where even the fastest or most durable zombies have no way of enacting any sort of strategy against doom-shroom spam without getting blown to smithereens, and the plant has been banned from both casual and competitive play among fans as a result. This has been a request in the community for a very long time and it would make many fans very happy. 

So to recap:

*Brain production should be made equal to sun production (assuming both sides have the same amount of sunflowers/graves)

*Hypnotized zombies should lose the ability to eat graves, and only eat other zombies

*Fume shroom should lose the ability to pierce through lanes of graves, and only pierce through zombies instead like in the main campaign

*Sun shroom should have its sudden death cooldown increased from nothing at all to the fastest normal cooldown speed (comparable to that of peashooter, sunflower, basic zombie, etc.)

*Doom-shroom should have its price increased to 250 or 275 sun and its sudden death cooldown increased to be the same as its cooldown during the start of the match

If you make these changes, VS mode will definitely be in a much better place and no longer have a glaring disparity in quality relative to previous releases of this mode. Thank you for listening and for your continued work to help improve this game.

6 Replies

  • Robloxpat's avatar
    Robloxpat
    Seasoned Novice
    1 day ago

    Agree with everything mentioned here. Please listen devs 🙏🙏🙏

  • Elimvannos's avatar
    Elimvannos
    Seasoned Newcomer
    1 day ago

    These are all good suggestions. I think it may be too late for them to fix VS mode in this way but hopefully not.

  • no one plays sun shroom anyway, that instant cooldown should lowk be a reward for lasting 5 minutes with sun shroom

  • TripleSakaTrip's avatar
    TripleSakaTrip
    Rising Scout
    13 hours ago

    I get what you mean but it’s still too unbalanced to have a plant with no cooldown in sudden death, especially considering how plants just naturally benefit more from sudden death than zombies do. Assuming brain production is made equal to sun production, making it to sudden death as plants with just 5 useful slots isn’t actually as difficult as it might initially seem, and the reward of getting a 0 cooldown plant far outweighs the challenge the plants team must endure to receive it. It seems like it could help give a plant that was initially useless in the original VS mode a proper niche, but it actually does more harm for the mode’s balance than good.

  • Gam3rPro2021's avatar
    Gam3rPro2021
    Seasoned Traveler
    12 hours ago

    And if the Jack-in-the-box zombie had the same blast range and damage as the Doom-shroom, adding that both have a slow reload and the same sun cost.

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