[RL] Scandal Icon not going away when cleared/Moodlet time getting longer
I have this purple exclamation point in a cloud that periodically flashes. Now, I thought it had something to do with a scandal that my Sim got involved in, since I think that's when it started. In any case, the scandal has since cleared, but I'm still getting the repeating purple exclamation point. Can anyone shed some light on this... sort of making me batty that it won't go away. Note by crinrict: Temporary Workaround can be found here: [RL] Scandal Icon not going away after cleared scandal | EA Forums - 13185522 Use the following cheat (does not disable achievements as you don't need testingcheats): traits.remove_Trait Trait_Hidden_Scandal_Secret_VFX17KViews316likes138CommentsUnable to lock doors
Issue: I have a Pet Clinic that I often play with and recently when I re-downloaded it to a new lot I was unable to lock any of the doors and the set employees only. I usually do this with businesses when I create break rooms for employees. My office in the pet clinic also doesn’t lock for my sim only. I tried to send it to where only my sim can enter that room. The option does not pop up. When I click the doors, they don’t pop up. Troubleshoot: I downloaded the lot and re-downloaded it from the gallery. I tried actually changing out all of the doors. I then try to take away a room and add the door that also did not work. Along with rebooting my modem and router for my Internet, along with restarting the game as a whole and deleting it and installing it.[PS] Cannot sort by pack in build/buy and CAS
I just updated to the new patch with the marketplace. Went to continue my build project, and I can no longer sort by packs. They simply don't show up. As you can see by my wallpaper swatches, I DO have packs installed. It's not even that the packs I don't own are greyed out like they were in sort prior to this update. The option is simply non-existent except for base game. Edit: Noticed today this is the same in CAS. No filters. See attachment.352Views11likes12CommentsMy gallery isn’t working
My gallery isn’t working I can open it and it has items show up but I click an item it has the loading symbol but won’t let me back out or save or download so I have to come off the game to get back on then when I come on the game every time it keeps coming up the pop ups you get when you first buy a pack but I’ve had these packs for ages and hud bar won’t go away and I have tired everything it just still has the controls and it’s very annoying7Views0likes0Comments[BH] Some lectures and classes don't work.
This topic is a bug report, and not a feedback. The cause is clearly identified and I'm providing all the information needed. If there was a reason to move this topic to the feedback section, I would love to understand why, and have an explanation please. List of affected Classes: Fabrication List of affected Lectures: Fabrication Robotics Research and Debate I tried to start a Fabrication class using the whiteboard, and I noticed that my customers were not using the objects around, and I was only able to teach Rocket Science at the whiteboard after launching it. It's a pretty easy to see the issue when I look at the tuning: the interaction to start the class launches a Rocket Science class situation instead for the instructor. There is also an other issue while trying to hold a Fabrication Lecture, that I tested with no other mod installed other than the Better Exception: the interaction that is used to make sims join the class causes an issue (the issue is thrown every time a Sim joins the class). I don't have this issue with other classes, so I don't know what is different here. Tested on multiple lots. I found the cause: contrary to other hobbies classes broadcasters, the one from the fabrication class uses the "simPicker_HobbyClass_Whiteboard_LectureFor_Fabrication" interaction instead of the "sI_HobbyClass_ListenToLecture_Fabrication" interaction. This issue stems from 1 line in 4 tunings, and would be very easy to solve : si_HobbyClass_StartClass_Fabrication <V t="create_situation"> <U n="create_situation"> <V n="create_situation" t="situation_start"> <U n="situation_start"> <V n="actor_init_job" t="specify_job"> <T n="specify_job">397235<!--job_HobbyClass_Instructor--></T> </V> <V n="linked_sim_participant" t="enabled" /> <T n="situation">398059<!--situation_HobbyClass_Instructor_Fabrication--></T> <V n="situation_default_target" t="enabled" /> </U> </V> <V n="timing" t="at_end"> <U n="at_end"> <E n="criticality">NotCritical</E> </U> </V> </U> </V> broadcaster_HobbyClass_Whiteboard_LectureListeners_Fabrication <L n="affordances"> <U> <T n="affordance">396384<!--sI_HobbyClass_ListenToLecture_Fabrication--></T> </U> </L> broadcaster_HobbyClass_Whiteboard_LectureListeners_ResearchDebate <L n="affordances"> <U> <T n="affordance">396377<!--sI_HobbyClass_ListenToLecture_ResearchDebate--></T> </U> </L> broadcaster_HobbyClass_Whiteboard_LectureListeners_Robotics <L n="affordances"> <U> <T n="affordance">396376<!--sI_HobbyClass_ListenToLecture_Robotics--></T> </U> </L>29Views0likes1CommentServiceNPC will continue to appear after canceling service (Patch 2.30)
Playing on the Playstation5, I've got a ranch hand and after she started kicking the trash bin, she stopped leaving the house. I tried firing her and it didn't work. She kept doing what she wanted to do. Restarted the game and fired her again, she took her pay, left, then came right back and when I tried to fire her again, she took even more money. No matter what I do, she won't leave. I saw the older threads where this issue was supposedly fixed, but there's no further update available and the issue definitely is not fixed. I'm not sure if the issue was caused by me making alterations to my house or because of chick's being born. Edit By crinrict: Adjusted Title to fit old fixed bug report.19Views0likes2Comments