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TanneRDZS's avatar
TanneRDZS
Seasoned Vanguard
20 days ago

General Grievous "rework"

Yeah I know, casual ask for a Grievous rework, nothing new. But at this sad state of the game, something like a rework on a beloved character  would show some appreciation towards the playerbase. This is simply my take on how the Grievous rework should look like. I didn't overkill it by any means, I was just trying to keep the basic mechanic's of his team and adding some needed boosts to his abilities. I added TW omicrons simply because I think it's more likely to be broken with the Droideka omicron rather than the STAP one:)

General Grievous

Dark Side, Attacker, Leader, Separatist, Droid

 

Basic - Furious Assault 

Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. If the target was already inflicted with Target Lock, deals damage a second time. If the target was already inflicted with Healing Immunity, deal damage a third time. 

This ability can't be evaded or countered. 

 

Special - Grievous Wounds (CD:4) 

Deal Physical damage to all enemies, inflict Target Lock for 2 turns, and remove 30% Turn Meter from them. If an enemy was already Target Locked or the target enemy is Galactic Republic or Jedi, inflict Ability Block to them for 1 turn.

This ability can't be evaded and it has +50% Health Steal if Grievous is below 30% Health.

 

Special - Skittering Horror (CD:3) 

Gain Health Steal Up for 2 turns, then deal Physical damage to target enemy and Stun them for 1 turn. 

If the target was already debuffed they lose 10% of their Max Health and Defense (excludes raid bosses and Galactic Legends), which can't be resisted, and Grievous gains 10% Max Health and Defense for the rest of the encounter. If the target was Target Locked or the target enemy is Galactic Republic or Jedi, these effects are doubled. 

This ability can't be evaded and if an enemy is defeated by this ability, all other enemies are inflicted with Fear for 1 turn, which can't be resisted, evaded or dispelled.

 

Leader - Daunting Presence (Zeta, Omicron)

Separatist Droid allies have +50% Critical Damage and +30% Critical Chance and all enemies have -50% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) and that enemy loses 5% Tenacity (stacking) for the rest of the encounter. Target Locked enemies can't counter attack. 

When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).

While in Territory Wars: Enemies are inflicted with Target Lock for 2 turns at the start of the battle, which cannot be evaded, resisted or prevented and it can't be dispelled if they are Light Side. 

Whenever a Separatist Droid ally uses an ability against an enemy with Target Lock, they call Grievous to assist, dealing 25% less damage. 

Whenever a Separatist Droid ally inflicts Target Lock, they dispel all debuffs from themselves. 

If there is an ally B1 Battle Droid, they gain an additional 40 Stacks of Droid Battalion. 

 

Unique - Metalloid Monstrosity (Zeta, Omicron)

Grievous' attacks deal damage based on his Max Health instead of his Physical damage and deals 25% more damage if the target enemy is Galactic Republic or Jedi. 

At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and Grievous gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters. 

At the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. 

Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, gains Health Up for 1 turn, resets all ability cooldowns, and gains 1 bonus turn. 

Grievous is immune to Max Health reduction effects. If Grievous is the only active ally, he gains 100% Counter Chance and 100% Critical Avoidence against Target Locked enemies. 

While in Territory Wars: Grievous gains +15% Max Health and Critical Damage for each other Separatist or Dark Side Droid ally. Grievous is immune to Fear and Stun and takes reduced damage from Health percent damage effects. 

Grievous gains Frenzy for 2 turns at the start of the battle. 

Marked Separatist Droid allies have +100% Defense and +50% Tenacity. 

The first time Grievous gains a Bonus Turn from Metalloid Monstrosity, he inflicts Deathmark to the weakest enemy for 1 turn, which can't be evaded, resisted or dispelled and if Grievous defeats an enemy during this Bonus Turn, he recovers 100% Health and Protection.

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