Discussion on whether the Battlefield series is a short-TTK or long-TTK game
When discussing the differences between long TTK and short TTK in FPS games, people often get stuck debating which is more beginner-friendly. In fact, most fail to grasp their core distinction. Ultimately, the only fundamental difference between long and short TTK lies in information advantage — or the edge gained from striking first — and how drastically it shifts the win rate curve. This explains why many claim short-TTK games suit new players and let them hold their own against seasoned veterans. Simply put, in short-TTK gameplay, the upper hand from prior information and the first strike pushes win rates to an extreme. Take Battlefield 6 as an example: even a total newcomer who catches an opponent off guard from behind or spots the enemy first will hold a minimum 90% win rate, no matter how skilled the rival is. Under short TTK, the opponent’s reflexes, aiming and movement become completely useless. In contrast, the first-strike bonus from information advantage is far less decisive in long-TTK games. Even if a newbie seizes the initiative and fires first against an experienced player, they can still get outplayed and eliminated if they lack superior marksmanship, positioning and reaction speed. This is because long TTK dilutes the value of information advantage, letting shooting skill, movement, reflexes and overall game proficiency take center stage. Victory hinges on a player’s comprehensive ability. To sum up: In short-TTK games, information advantage is make-or-break — it decides life and death, and all other factors are secondary. In long-TTK games, information advantage is merely a bonus that boosts your odds, not a guaranteed win. You still need to hone your aim, movement and mechanical skills. Now for an additional point: anti-cheat costs for the two gameplay styles. Having understood their core differences, it is clear that short TTK has a much lower barrier for cheaters. A simple wallhack is enough to gain full information advantage, so blatant aggressive cheats like aimbot or speed hacks are barely necessary. This poses a huge challenge for anti-cheat systems; wallhacks are the most basic form of cheating and also the hardest to detect. For long-TTK games, information advantage alone cannot secure easy wins. Cheaters have to rely on obvious aggressive tools such as aimbots instead, making them far easier to identify and ban. In short-TTK titles, a basic wallhack can turn even the worst player into a one-man wrecking crew, leaving legitimate players constantly outmatched and harassed. On the other hand, a poor player using only wallhacks in a long-TTK game cannot dominate the match. They will be forced to use obvious hacks like aimbots, which get them caught much faster. Among FPS games plagued by rampant cheating, you have to pick the lesser of two evils. By now, you should know which TTK style suits you best. It is also clear which category large-scale battlefield games like Battlefield fall into. Naturally, amateur cheaters will always choose short-TTK games — lower risk, higher rewards, and far less chance of being caughtCAN WE PLEASE GET BATTLEFIELD 6 MULTIPLAYER RANK! PLEASEEEEE
What do you guys think? I know for a fact this Masterpiece is to gooood. I know I will be a banger ! This game has potential! Please 🙏 I'm tired of this other waste of space in storage games. BATTLEFIELD 6 YOU HAVE THE GREATEST FPS EXPERIENCE EVER! PEOPLE ARE MISSING OUT ON YOUR BEAUTY.REDSEC Duo issue Cauing Win
https://medal.tv/games/battlefield-6/clips/lpW1RUcd08RsOC8-b?invite=cr-MSxiNUUsMzI3Njk3MzUx As you can see, there's nobody else but me and my duo in the very final circle, yet somebody is still alive and takes the win - I'm assuming it has something to do with the helicopter or tank? I'm not sure, but this happened to us twice in a rowI cannot queue ranked with friends, but my randoms are lower ranks than them
Since the start of Season 3 I’ve actually been having a lot of fun with BR Ranked play. I came from a small community of multiplayer competitive teams that run tournaments through discord servers and this is the first time I’ve actually grinded redsec. Myself and a couple other people took a break from multiplayer and now we are all in Masters so we cannot queue a game with anyone who is below platinum. It makes no sense why we can solo, duo and trio queue and our random teammates can be unranked, but I can’t play with a friend who is in Gold. These ranked lobbies are all teams and all ranks, so why put a barrier on playing with friends at a certain rank, when people you find while queuing without a full team can be unranked. This is a terrible way to run a rank system and is turning a lot of players away from playing ranked in general.No ranked server for Redsec in Australia
Australian Redsec players that want to play ranked need to come to this forum and express frustrations about the lack of Australian dedicated servers for ranked Redsec. Currently we face 10-15 minute que time to join lobbies from Singapore or NZ with 100+ ping issues. There is the player base in Aus to fill a server, even if its a slow filled chopper. On behalf of the Australian Redsec community I urge EA to create a AUS dedicated server. Even if you have to limit redsec modes to Ranked and Redsec casual.Battlefield 6 Season 3 needs a Catalogue for Battle Pass
Now after Season 1 and 2 and now we are on 3 .. The Battle Pass for old skins and new skins needs to be in a catalogue would help with longevity and this is just a reminder each season. Would make players interested to stay longer or even the lore of the story as well.Suggestion: Voluntary Prestige/Reset System for Battlefield 6
Let players who want a fresh start have the option to voluntarily reset their progress — but keep it completely optional. How it would work: Players can choose to “Prestige/Reset” once they reach a minimum rank (for example, Rank 200 or higher). Upon resetting, your rank, weapon levels, gadget levels, and attachments all start over from scratch. You keep every weapon, vehicle, and gadget you’ve already unlocked (especially important for players who have spent money on them). You would only lose the attachments, scopes, magazines, ammo types, etc. that you had equipped/earned on those weapons. This gives players the satisfaction of starting fresh and re-earning progression while respecting their previous unlocks and purchases. Prestige Dog Tag Idea: To recognize and show off your journey, add a special Prestige Dog Tag that tracks: Total number of resets/prestiges Your highest rank achieved before each reset Example: “3x Prestige | Peaks: 397 — 284 — 512” This would let veterans proudly display how many times they’ve restarted while showing the peaks of their previous careers. It adds a cool sense of legacy and accomplishment. This system would be perfect for players who love the early-game grind and unlocking everything again, without punishing or alienating those who prefer to keep their hard-earned progress.Season 3 is some **bleep**
Season 3 is the worst season yet. There are so many **bleep** changes in the game. controlling the shots on the tank is **bleep**. and no matter where the hell you go you just get killed. and the guy is **bleep** sweaty **bleep** over lvl 700... -.- no **bleep**. yesterday it wasn't like that (season 3 came today) until yesterday it has been fun playing BF6.. now it's just a tragic misfortune of some **bleep**..Stat Padding is killing BF6
I remember when stat padding was cheating. Stat padding and spawn is the same thing BASE is STAT PADDING!! Just like guys who sit in mobile AA shooting every take off by airplanes and choppers. It’s STAT PAD KILLING! And it kills the game. Because I am yet to meet anyone who plays to be spawn and base just so RA/ DICE can be another Call Of Duty. like others. If I can’t play the part I bought the game for I will leave. If I am getting SPAWN AND BASE I LEAVE. Just like out of bounds is killing the game. as for jets I have over 33,000 jet kills and that is in one game alone so please keep our records out of this because you will be shocked. BF2 I had 33,000 jets and 25, 000 kills in the chopper alone. So my flying isn’t the issue. Its maps spawn placement and location and resupply Bs location so close to the ground. Among others. Base is stat padding so base kills the game. I have ran 24/7 servers for years . How many of you can say that? I know what makes people stay and people leave and base kills the server and game.. [CM edit - profanity]