What’s the deal with all the issues in Gauntlet since update?
I’m gonna focus on gauntlet for now as I’ve seen a lot of other posts about multiplayer and Battle Royale issues. Rodeo…. wtf is going on with rodeo? Tank kills don’t count for 3, even tho it says they still do. Tanks don’t spawn. Not able to open tank container even tho the button is available. wtf? Gunplay feels bad. I’ve loved this game’s gunplay since day 1 release for gauntlet. I have best internet and never had this issue before. But now I can put 5 bullets into someone close-ish range, so really no excuse. Sometimes the bullets do nothing. Then they turn around and lay my **bleep** out? Netcode issues. Tick rate. I dunno. Graphical quality is **bleep** all of a sudden. Game is too dark but also too bright in some areas? Grainy effect on everything. Game just looks like crap compared to before the update. Still having issues pulling the whole party into a game without everyone having to back out 3-5 times. That’s all I can remember now. So here’s. Extra issues: the orange gas is garbage. Do a poll get community feedback and you’ll see not a single person wants it. Unless it’s like one mission every 10 games. So essentially so rare that it basically doesn’t exist. As it shouldn’t exist at all. The new gauntlet mode Aug 18 is 2vs2…. Gauntlet is 4vs4…. So, a complete waste of time limited time mode that will disappear after you guys make as much $$$$ as possible from the top gun collab… Gauntlet has had zero content for two seasons and you guys get developers to work on a waste of time 2vs2 mode? What the **bleep** is going on? That’s it for now. Unfortunate turn of events.0Views0likes0CommentsMistrzostwa Polski w REDSEC (turniej)
Zapraszamy na pierwszą edycję Mistrzostw Polski REDSEC! Turniej organizowany przez największą polską społeczność Battlefield na Discordzie – Battlefield Polska. Każdego dnia mamy prawie 300 osób na kanałach głosowych. (zdjęcie powyżej) Ruch na naszym serwerze zwiększył się znacząco od premiery Rankedów. (80% osób na kanałach głosowych gra Rankedy) To NIE jest oficjalne wydarzenie EA ani Battlefield Studios. Jest to w pełni fanowski turniej tworzonyz inicjatywy graczy – całkowicie bezpłatny i przeznaczony wyłącznie dla osób z Polski. Jeżeli regularnie grasz w Ranked Battle Royale, możesz zmierzyć się z najlepszymi polskimi drużynami. Nie musisz należeć do żadnego klanu. Jeśli nie masz składu, na naszym Discordzie znajdziesz drużynę. Liczba miejsc jest ograniczona. O kwalifikacji decydują statystyki z Ranked Battle Royale. Cały proces jest transparentny. Jak dołączyć? (3 kroki) Dołącz na serwer Discord: https://discord.gg/battlefield-polska Odbierz rangę na kanale #odbierz-rangę Zapisz drużynę na kanale #zapisy-turniej (wystarczy , że sam kapitan to zrobi) 📅 Rejestracja drużyn rozpoczyna się 2 lipca o godzinie 12:00. Harmonogram Etap 1 — 2 lipca, godz. 12:00 Start zapisów Publikacja pełnego regulaminu Etap 2 — 10 lipca, godz. 12:00 Zamknięcie zapisów Opublikowanie listy zaowdników Etap 3 — 11 lipca, godz. 19:00 Rozpoczęcie turnieju Format rozgrywek 4 mecze turniejowe Drużyny 4-osobowe Wszystkie bronie, klasy i pojazdy są dozwolone Standardowe zasady Battle Royale Nagrody - 1600 PLN łącznie 🥇 1. miejsce 800 zł (4 × 200 zł Gift Card) Tytuł Mistrza Polski REDSEC na Discord 🥈 2. miejsce 400 zł (4 × 100 zł Gift Card) Tytuł Mistrza Polski REDSEC na Discord 🥉 3. miejsce 200 zł (4 × 50 zł Gift Card) Tytuł Mistrza Polski REDSEC na Discord 🏅 4. miejsce 200 zł (4 × 50 zł Gift Card) Każdy uczestnik otrzyma: Achievement na serwerze Discord 25 000 XP na Discordzie Do wyboru Gift Card: Steam Xbox PlayStation Nagrody zostaną wysłane w ciągu 7 dni od zakończenia turnieju. Zasady kwalifikacji Maksymalnie 25 drużyn (100 graczy) Kwalifikacja na podstawie statystyk Ranked Battle Royale (dywizja, czas gry, zwycięstwa) Turniej wyłącznie dla graczy z Polski Wszyscy członkowie drużyny muszą znajdować się na serwerze Battlefield Polska Po zapisach statystyki uczestników zostaną opublikowane na dedykowanym kanale dla pełnej przejrzystości Ważne informacje Obecność na kanałach głosowych podczas turnieju jest obowiązkowa. W przypadku problemów technicznych turniej zostanie przeniesiony na następny dzień o tej samej godzinie. Brak przesłanego screena z wynikami po meczu oznacza 0 punktów za dany mecz. Przed rozpoczęciem turnieju podam linki do twitch każdego kto będzie streamował turniej Gotowy do walki? Powalcz o tytuł Mistrza Polski REDSEC na Discord oraz nagrody pieniężne. Dołącz na Discord i czekaj na start zapisów 2 lipca o godzinie 12:00. Do zobaczenia na polu bitwy! Organizator i sponsor: Tygrvs Turniej fanowski. Wydarzenie nie jest organizowane ani sponsorowane przez EA, Battlefield Studios ani DICE.37Views0likes3CommentsWhy??!!!
Dear Battlefield Team, I have been playing Battlefield for many years, and I am now almost 50 years old. I'm not trying to become a professional player or compete in tournaments. I simply want to relax and enjoy Battlefield after a long day of work. Unfortunately, the current state of the game has made that very difficult. The matchmaking often feels frustrating instead of rewarding. It can seem as though matches are being influenced by hidden systems rather than simply letting players compete naturally. I don't want easy games—I want fair games where the outcome depends on player skill. Another major issue is the weapon recoil. It feels so strong and inconsistent that, at times, it is extremely difficult to stay on target, even with good aim. Instead of making gunfights more enjoyable, it often makes them frustrating. Controller players also seem to be at a disadvantage. Aim assist has been weakened, while PC players benefit from the precision of a mouse and the ability to fine-tune graphics and other settings to improve visibility and overall gameplay. The gap between controller and mouse-and-keyboard players feels too large. I'm asking you to listen to the community and make Battlefield fun again. Please improve weapon balance, reconsider the controller experience, and be more transparent about how matchmaking works. I've always preferred Battlefield over other shooters. But if these issues are not addressed, I will simply stop playing Battlefield and go back to Warzone. I don't want that to happen, but I also don't want to spend my free time feeling frustrated instead of having fun. Please don't ignore the feedback from long-time Battlefield fans. We want this game to succeed—we just want it to be enjoyable again. Sincerely, A long-time Battlefield playerRPG Aim down sight Brightness bug
This bug is triggered anytime you aim down sight with the RPG only and seems to be on certain maps worse than others. Example, this current bug like what's going on in the attached video is unplayable on maps like Firestorm where the brightness just ramps up as if hit by a flashbang. The issue has been reported several times but was only partially addressed and now is abandoned so I'm making a new post for this because it needs to be fixed.29Views1like5CommentsGame freezes the computer during a match
Hello, I ve got a common problem on my setup Ryzen 5800x MSI b550 Radeon 7900xt 32gb ddr4 850w corsair Game is just freezing my pc. I cant do anything, only restart whole setup. There is no dump file, there is no error code. Just frozen screen. I tried many things. Different gpu drivers, deleting cache, runnin as admin, changing settings on Adrenaline, still no hope. Sometimes there is also problem with DirectX. I have to reinstall drivers to solve it... I was hoping the Season 4 update would help but after 73gb of files installed on pc the problem isnt solved. Thats kinda embarrasing, i ve got 430lvl , spend big money in game and cant play single match. Sorry for my eng, tryin my best.132Views0likes10CommentsBUGS BUGS BUGS
Reported this bug before its occuring more often by just using the grenade and resupplying from the support bag New guns having issues with reload not being reloaded after spamming reload Cant shoot through bushes for some reason I dont understand the placement for the equipment for support why I cant place my equipment anywhere for example I cant place my GPDIS OR MP-APS on a rug unless I break it doesnt make sense at all Hit registration is still off can be shooting at someone dead on and its a 50/50 toss up if my shots hit or not at close and far range even people moving is off at far range have to shooting far ahead of them to get shots on Movement makes me feel like a snail backpacking 200 pounds of gear Lobbies feel absolute horrendous seeing a bunch of new accounts with already a 3.00+ K/D beaming with over 170+ ping while you have hidden bots on your team shooting at the wall for no reason on my team Daily challenges didn't get any progress from it11Views0likes1CommentBATTLEFIELD 6 UPDATE 1.4.1.0
Battlefield 6 Game Update 1.4.1.0 arrives on July 21, launching Season 4: Pacific Front and bringing naval warfare to Battlefield 6. Squads will fight across land, air, and sea with Tsuru Reef, a new large-scale Pacific battleground, marine vehicles, ocean combat, new weapons, REDSEC updates, Portal features, and more content arriving throughout the season. Take command of the coastline and turn the tide of war. At 8:00 UTC, players will be able to download the update as it goes live across all platforms and jump in with the latest gameplay changes. At 12:00 UTC, Season 4: Pacific Front content becomes available, with Tsuru Reef, the Dynamic Wave System, the 7.7m NSW RHIB, the RCB-90 Patrol Boat, new weapons, REDSEC updates, Portal features, new rewards, and the Season 4 Battle Pass going live. Alongside the new content, this update also delivers a wide range of improvements across weapons, gadgets, vehicles, REDSEC, Portal, UI, audio, and overall gameplay polish to further improve the Battlefield 6 experience. NEW CONTENT Naval Combat & New Gameplay System Naval Combat and New Dynamic Wave System: Naval combat has hit the harbour. Take the fight across land, sea, and air on new amphibious maps and modes, captain your crew in naval vehicles, and master the new dynamic wave system as rolling water changes movement, visibility, and engagement flow across the Pacific shoreline. Navigate hostile waters, use shifting waves to disrupt enemy sightlines, and turn the tide of war from sea to shore. New Map Tsuru Reef: Deploy into the biggest all-out battleground yet. Fight across a sprawling Pacific archipelago dense with luxury bungalows, tropical vegetation, jagged cliffs, and open water, with combat built around land, naval, and air warfare. New Vehicles RCB-90 Patrol Boat: Rule the waves in this two-seat armoured Patrol Boat built for power, pressure, and versatility. Command the coastline, push through enemy vehicles, or execute flanking manoeuvres from the water. 7.7m NSW RHIB: Joining Battlefield 6 from REDSEC, the 7.7m NSW RHIB is a fast and agile four-seat Light Transport Boat built for rapid coastal assaults. Equipped with a mounted machine gun, it gives squads a quick way to tear across the water and hit the coast. New Weapons & Attachments BROD 3: Aim and adapt with the BROD 3, an aggressive and versatile carbine shaped by frontline feedback. Built with a collapsible stock for maximum mobility, it’s a strong ally for squads pushing into close-range combat. EF88: Precision meets efficiency with the EF88, a bullpup assault rifle designed for mid- to long-range combat. VSSM: Low volume. High damage. The VSSM is a Designated Marksman Rifle with an integrated suppressor and subsonic ammunition, built for players who want to stay quiet while staying lethal. With full-auto capability, it can handle threats with both speed and stealth. Attachments: Season 4 introduces the Extended Barrel and 1P86 LPVO sight. The Extended Barrel with a 4" extension increases projectile velocity at the cost of mobility and aim-down-sights speed, and is available for the M87A1, M1014, 18.5KS-K, and DB-12. The 1P86 LPVO provides a clear sight picture with manually switchable 1.50x and 4.50x magnification levels across supported weapons. New REDSEC Content Ranked Battle Royale: A new season of Ranked Battle Royale arrives with a competitive leaderboard and new permanent rewards. Squad up, climb the ranks, and drop into the deep end as naval warfare reaches the Fort Lyndon marina. Battle Pass Season 4 Battle Pass: Dominate every domain with new themed paths stocked with hardware, weapon packages, soldier skins, XP boosts, and more. Complete each path to unlock the final path and earn additional rewards built around command of land, air, and sea. Battlefield Pro Turn the tide of war with BF Pro. Gain instant BF Pro unlocks, tier skips, an exclusive bonus path, a 5% XP boost, and additional rewards designed to help you maximise progress throughout Season 4. Major Updates for 1.4.1.0 Water Gameplay Improvements: Water gameplay has received a broad Season 4 update, making swimming, resurfacing, Drag and Revive, underwater visibility, parachute deployment near water, and water interactions feel more consistent across combat and traversal. Player Movement and Combat Polish: Player movement has been tightened with improvements to sliding, mounting, squad spawning, ziplines, and soldier presentation, reducing cases where movement or animations could behave unexpectedly during active gameplay. Vehicle and Water Interaction Updates: Vehicles now interact more naturally with water and the surrounding environment, with improved visual feedback for boats, ground vehicles, and amphibious vehicles, alongside more realistic helicopter rotor wash effects on vegetation. UI, HUD and Menu Clarity: Menus and in-game HUD elements have received a broad clarity pass, improving how Challenges, Rewards, Loadouts, Store purchases, Player Profile stats, Hit Feedback, Kill Indicators, and Underwater Spotting Information are displayed. Portal Creator Updates: Portal creators receive new tools and fixes across the SDK, Rules Editor, Spatial Editor, custom modes, M-COM behaviour, Bomb actions, team settings, and publishing flow, helping custom experiences behave more predictably when building and testing. Audio Improvements: Audio feedback has been improved across vehicles, stationary weapons, sea movement, underwater moments, Battle Royale insertion, and Obliteration, making key gameplay states and voice-over moments clearer during play. REDSEC and Ranked Battle Royale Polish: REDSEC receives further polish to improve match flow, scoring, and navigation, while Ranked Battle Royale End of Round updates make RP changes clearer and easier to follow. CHANGELOG PLAYER: Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting. Sliding no longer retriggers when the crouch hold input remains held after an initial slide. Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground. Soldier visual effects while swimming and resurfacing have been updated Spawning on a squad mate in crouch stance now deploys you in crouch stance as well. The soldier no longer slowly blends into position after mounting an object in the world. Weapon attachments are now less likely to appear floating when using soldier skins. Zipline and flash effect animations now behave as intended while spectated in first-person. Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water. Aim assist now fully supports enemy targets while they are swimming. Fall damage is now slightly reduced when falling into shallow water. Parachutes now deploy as expected when nearing the water surface. Players can now drag and revive squad mates in water. Players can now spawn on squad mates who are swimming in deep water. VEHICLES: Helicopter rotor wash now affects vegetation more realistically. Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes. The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved. Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning. GADGETS: Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear. Launchers that discard their tubes now continue to reload even if they are no longer the active weapon. RPG detonations underwater no longer create dirt impact effects. The EOD Bot Arm and the Sledgehammer can no longer be used while swimming. The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs. The Sledgehammer can no longer be used for quick swings while swimming. WEAPONS: Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3. Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater. SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater. MAPS & MODES: Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck. Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb. Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects. UI & HUD: Battle Pass points and path text no longer overlap on the End of Round screen. Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out. Category icons now appear correctly in the Challenges menu during gameplay. Challenge reward icons now appear correctly when unlocked during gameplay. Corrected a typo in the description for the “Mercy Stroke” weapon package. Improved the readability of the Anti-cheat watermark. Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges, making damage feedback less intrusive. Increased the size of the bomb icon in the Obliteration game mode HUD. Interior map details now appear correctly on the minimap. Kill indicators now expand outwards and fade out faster, reducing how long they remain in view. Magazine attachment indicator alignment has been improved when customising the M/60. Magazine attachment indicator alignment has been improved when customising the SL9. Main menu tiles now remain visible as intended when returning to the menu after a match. Muzzle attachment indicator alignment has been improved when customising the DB-12 with no muzzle attachment equipped. Muzzle attachment UI alignment has been improved when customising the Vz.61. PP-19 weapon tags now appear correctly in the front end. Resolved an occasional client-side crash that could occur when the tutorial system updated. Responding to “Quick Message” notifications no longer also triggers in-game actions. Reward icons for Season 2 Hardware Assignments now appear correctly during gameplay. Reward icons for Season 3 Hardware Assignments now appear correctly across Challenges, the pause menu, and the End of Round screen. Reward icons now appear correctly in in-game challenge completion notifications. Selecting an empty statistics slot in the Player Profile now takes players to the intended location on the statistics page. Sight attachment indicator alignment has been improved when customising the RPK-74M and M39 EMR with Iron Sights. Spotting is now blocked while underwater: players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive into it. The “Backwoods Battler” character skin now displays the correct icon artwork. The “Chemical Agent” character skin now displays the correct icon artwork. The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration now updates correctly and displays the correct remaining time. The Challenges button has been removed from the in-game attachment screen to prevent UI overlap. The crosshair now displays correctly when aiming the Defibrillator at a revivable teammate. The filter selection on the Season Stats page no longer resets when switching between seasons. The LTLM II Portable Laser Designator crosshair now appears correctly after redeploying. The pre-game lobby background video no longer gets stuck after opening and closing the pause menu from the class selection screen. Tutorial prompts no longer remain on screen after redeploying or being eliminated. SETTINGS: Add support for NVIDIA DLSS Multi Frame Generation x5, x6. Add support for NVIDIA DLSS Dynamic Multi Frame Generation. Add support for Vsync with NVIDIA DLSS Frame Generation and Multi Frame Generation. Corrected an issue where setting Primary Mouse Button to “Right” in Windows could cause the Right Mouse Button to fire and zoom at the same time in-game. The “Game Settings” page no longer appears blank when accessed through the “Voice Chat” section. PORTAL: A “Default Combat Area” is no longer added automatically when a Spatial Editor experience already contains Sectors. Added a warning that “Players Required to Start Lobby Timer” is linked to “Max Player Count” for Battle Royale experiences. Added missing help text for Impulse blocks in the Rules Editor. Added support for the “IsClosed” property on Waypoint Paths. Added the “GetPlayer” and “GetVehicle” functions. Additional Season 3 weapons, attachments, and gadget have been added to Portal. Andy’s Custom Breakthrough Template has been added to the SDK. Corrected errors that could occur when publishing the Moving Platform Example. “Create Custom Mode” now generates the files needed for “Import from File”. “GetPlayerVehicleSeat” and “GetVehicleFromPlayer” now both return undefined when the player is not in a vehicle. HQ team colours now display correctly. “IsCurrentMap” now works correctly for remotely hosted games. Multiple mutators in the “Teams” tab now display their correct names, descriptions, and dropdown options. “SetUIWidgetAnchor” and “GetUIWidgetAnchor” now use the correct enums. The “ForceBombDrop” action can no longer be used when there is no bomb carrier. The “mod.GetSpawner” function now accepts arguments correctly. The M-COM “Requires Carriable to Arm” setting in the SDK now works correctly. The Railway to Golmud train capture point now follows the train correctly on the map. AUDIO: Added Commander voice-over lines for arming and defusing M-COM bombs in Obliteration. Added female soldier voice-over lines for drowning and surfacing. Added new Commander voice lines for the Foxtrot, Golf, and Hotel M-COMs in Obliteration. Added new Season 4 Battle Pass radio station music. Added new soldier voice-over lines after breaching and resurfacing from underwater. Commander voice-over now plays as intended during Overtime in Obliteration. Corrected a phasing issue with stationary launcher audio while aiming down sights. Improved audio responsiveness for sea vehicles moving through waves. Improved audio responsiveness for stationary turret movement. Third-person death efforts from underwater soldiers can no longer be heard by other players. Vehicle audio now plays more reliably, resolving several causes of missing vehicle sounds. AI: With the arrival of naval warfare in Season 4, Bots have received a broader behaviour pass to better support combat and traversal around water. Bots can now swim to shore, use boats to reach objectives, respond to pick-up requests, leave beached boats behind, and cross shallow water more reliably with land vehicles. Bots can now swim and will move towards shore after ending up in water. Bots can now use boats to navigate to objectives. Bots can now use land vehicles to cross rivers and very shallow water. Bots no longer eliminate themselves after falling into certain pools on Eastwood. Bots no longer immediately drive boats away at the start of a round, giving players time to join as passengers. Bots no longer take all available boats at the start of new rounds, leaving boats available for players. Bots now abandon boats that become beached. Bots will now respond to “Request Pick-Up” requests while navigating boats. REDSEC PLAYER: Opening a tank container while parachuting in Gauntlet no longer prevents the tank from spawning. “Squad Wipe” score events now trigger correctly after eliminating an enemy squad. UI & HUD: In-world icons no longer flicker on the Big Map when hovering over them in Battle Royale. Neutral vehicle map icons now remain visible as intended when entering a vehicle underground in Battle Royale. Selecting “Edit Favourite Weapons” in Battle Royale now opens the “Favourite Weapons” tab directly. Squad colours now display correctly on the Gauntlet End of Round screen. The Tactical Armory can now be pinged correctly in Battle Royale. AUDIO: The Handler briefing now plays as intended during the Battle Royale insertion cinematic. The Handler no longer warns players who are underground about parachuting enemies nearby. COMPETITIVE: “End of Round” now combines RP earned from confirmed kills and confirmed assists with their respective cap reductions for improved clarity. “End of Round” RP progress now displays correctly when a player’s RP value drops below zero. Improved the clarity of player Ranks and Class during the Pre-Round sequence in Ranked Battle Royale. Players now receive RP correctly when a downed enemy disconnects before the kill is confirmed. Updated “End of Round” RP tally animations to improve scoring clarity. Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale. VEHICLES: The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes. WEAPONS: M320A1 Level 2 Grenadier Trait Removed the bonus M320A1 HE ammunition previously granted immediately upon reaching Level 2. Reduced the M320A1 HE maximum ammunition increase from 5 to 4. Level 3 Cluster Munitions Trait Reduced the number of submunitions created from 6 to 3. Reduced submunition maximum blast damage from 30 to 20. Reduced submunition blast radius from 2m to 1.5m. Reduced maximum damage distance from 0.6m to 0.3m. Updated submunition dispersion so bomblets spread more effectively after impact, reducing the likelihood of multiple explosions occurring in the same location. Adjusted submunition bounce behaviour to further reduce clustering after impact. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.1.2KViews5likes36CommentsBattle Royale Ranked - Rank reset after Season 4 start
Ranked play RP reset to Rookie 1 (0 RP) instead of Gold 1 (5100 RP). Still got my top 250 rewards thought. Should have been reset to Gold 1 like everyone else. Bug is knowned and acknoledge - please proceed with a fix ASAP. RP gained as a rookie (+- 1.5k RP) should be added to my total (5100 + 1500 total RP). Can't play with anyone now because of the ranked squad limit. [CM edit: title]216Views6likes14CommentsRedsec duos
What the hell is wrong with you. Why are you putting in casual BR quads and taking out duos. Nobody asked for that crap. Nobody wants to play call of duty casual Bull. Just leave in all the regular freaking gameplay. It's just ridiculous you guys are absolutely horrible. You keep breaking the game