Urgent attention: Difficulty finding matches on native servers
Since the beginning of ranked mode, we have faced several issues, but one has been the most frequent: the lack of local matches. Normal queues are finding matches in less than 10 seconds. This is happening because the Brazilian servers were apparently disabled outside peak hours (6 PM to 1 AM), causing a large part of the community to migrate to casual modes instead of the competitive queue, or forcing them to play on external servers, which harms the competitive experience. In addition, ranked queues for players in the SA region have extremely high waiting times, frequently exceeding 5 minutes and sometimes reaching 15 minutes or more. Besides the delay, many SA players are unable to find servers in their own region and end up being connected to non-native servers (EU/NA), which completely damages the competitive experience and reinforces the previous argument. When matches are found in other regions, several connection problems occur, such as disconnects, rubberbanding, instability, and excessively high ping, making matches practically unplayable and compromising the competitive integrity of ranked mode. A clear example is a member of my squad, nicknamed "I am Baiano", who got demoted in ranked due to suffering multiple disconnects repeatedly. If the goal of ranked mode is to provide a truly competitive experience, all regions should have active servers available at all times. Currently, there is a perception of unfair treatment, since some content creators apparently have access to 24-hour servers. We have received reports of players in the server’s top 10 being able to play for almost 20 hours straight, while the rest of the SA community is unable to play due to the absence of local servers, lack of matches, and absurdly long queue times. What we want is to be treated fairly. We do not mind waiting to play a ranked match, as long as we have the possibility to play on servers in our own region and maintain a fair competitive environment for everyone. EDIT: Since this post got so much attention from the community, we would like to propose some solutions: Proposed solutions: 1. Keep crossplay always enabled in ranked queues (single queue); 2. Allow squad mode only in ranked matches; 3. Allow players who currently play on NA servers to also play on Brazilian servers, since we are forced to play on theirs, in order to balance things out; 4. Disable normal squad queues outside of peak hours; 5. In case of low player count, allow longer waiting times in the pre-match helicopter while still keeping players on local servers.2KViews48likes24CommentsOpen Letter to EA – The Oceanic REDSEC Community
Open Letter to EA – The Oceanic REDSEC Community We are writing as members of the Oceanic (OCE) REDSEC community regarding the recent APAC playlist changes announced for Season 4. EA stated that these changes were intended to "improve matchmaking health, queue time, and create the best experience for players across the most popular modes." Unfortunately, for the Oceanic region, the practical outcome has been the exact opposite. Prior to this update, OCE consistently supported multiple Standard Battle Royale (100-player) matches every evening on local Sydney servers. During peak hours, it was common to have two or three active lobbies running, with a healthy, competitive player base. This wasn't a struggling mode—it was the mode that kept the OCE REDSEC community alive. With the removal of Standard Battle Royale from APAC, local players have effectively been left with only two options. The first is Casual Battle Royale, which is limited to a maximum of 32 human players with AI filling the remainder of the lobby. This is an onboarding experience and is fundamentally different from competitive Battle Royale. The second is Ranked Battle Royale on Singapore servers, where Oceanic players typically experience 90–110 ms latency, inconsistent matchmaking, and queue behaviour that appears unpredictable. Players can queue for extended periods without finding a match while others queueing at the same time are placed into games. Unlike Standard matchmaking, Ranked also provides no visibility into whether a lobby is actually filling, making it impossible to know whether to keep waiting or give up. These are not equivalent replacements for the local 100-player experience that previously existed. What makes this even harder to understand is that this playlist reduction appears to have been applied specifically to APAC. Other major regions continue to have access to local Ranked, Standard, and Casual playlists simultaneously. What data demonstrated that APAC—and specifically OCE—required the removal of its only local competitive Battle Royale playlist? From the perspective of the Oceanic community, this change has fragmented, not improved, matchmaking. The result has been players leaving REDSEC altogether, with many in the community now trying other games because the experience they enjoyed no longer exists. The primary competitive local playlist has been removed. Players are being forced onto higher-latency overseas servers. Many cannot reliably access Ranked matches despite active queues. Local Battle Royale has effectively become an onboarding mode dominated by AI. This isn't simply frustration over change. It is a significant reduction in the competitive experience that Oceanic players have supported for months. Many of us purchased Battle Passes and cosmetics because we expected to continue playing the local competitive mode that existed when we made those purchases. We ask EA to explain the data that led to this APAC-specific decision. We ask EA to clarify exactly how Ranked matchmaking currently functions in APAC, including how players are selected into matches. We ask EA to investigate the widespread reports of inconsistent Ranked queue behaviour affecting Oceanic players. We ask EA to reconsider restoring Standard Battle Royale for OCE, or provide an alternative solution that delivers an equivalent local competitive experience. We ask EA to work with the Oceanic community before making further changes that disproportionately affect our region. We appreciate that playlist decisions are difficult and that different regions have different player populations. However, this update has had consequences that do not appear to reflect the reality of the Oceanic player base, nor the intended outcomes EA hoped to achieve. Our goal is not simply to complain. We want REDSEC to succeed in our region. The Oceanic community has remained active, competitive and passionate despite being one of the smallest player bases globally. We believe this decision has unintentionally undermined that community rather than strengthened it. We respectfully ask EA to review the impact this change has had on Oceanic players and engage with the community on a better path forward. If you're an APAC REDSEC player who has been affected by these changes, we encourage you to share your own experience. The more constructive, factual feedback EA receives, the better chance there is of finding a solution that works for everyone. UPDATE INFO FOR EA: The APAC region can confirm singapore ranked servers only start popping around 930pm Australian Eastern Standard Time or 1130pm NZ time. That is the earliest anyone in Aus/NZ can play any form of competitive battle royale, DUE ENTIRELY TO THE FACT that normal quads was removed, which before this playlist update saw us filling multiple concurrent lobbies all late afternoon until around midnight. With ANZ people no longer being able to play before 930pm, people are giving up on this game. Again, please review these comments. These comments are only a small insight into how an entire community is currently feeling after we lost our only 100 person option to play. Playing from 930pm Aus time and 1130pm NZ time on Singapore servers is not a solution for 90% of the player-base here.Solved1.2KViews19likes65CommentsThe weekly Solos/Duos rotation is a terrible decision and needs to be reversed.
The weekly Solos/Duos rotation is a terrible decision and needs to be reversed. I get that matchmaking health is a concern, but locking players out of their preferred mode for an entire week is not the answer. If your player base can't fill two BR playlists simultaneously, that's a retention problem — not a reason to gate content behind a schedule. I logged in today specifically to play Duos. Duos is gone. Not because of a bug, not because of maintenance — because someone decided a weekly rotation was a good idea. I now have to wait until June 16 to play the mode I want. That's just bad game design. And the communication around it? One sentence in a community update that most players won't even read. No in-game notification, no timer, no clear explanation. People are going to flood the forums asking where Duos went, and the answer is buried in a blog post. Keep both modes live. If lobbies are slow, adjust the matchmaking parameters — don't punish players for the game's population issues.2KViews19likes37CommentsBattlefield 6 Season 3 Performance and Netcode Issues
It’s honestly unbelievable that we are now deep into Season 3 and many of the biggest Battlefield 6 issues are STILL here — some of them dating all the way back to Season 1 and even launch week. This is not about “small glitches” anymore. These are gameplay-breaking problems affecting gunfights, matchmaking, performance, networking, and overall game stability. The community has been reporting the same issues for months, yet every new update somehow introduces even more problems instead of fixing the old ones. Here’s what players are STILL experiencing in Season 3: Broken hit registration Delayed damage and desync Rubberbanding Packet burst feeling Random ping spikes Matchmaking putting players into high-latency servers Massive frame-time spikes and stuttering Inconsistent recoil and aiming responsiveness UI bugs that survive multiple patches Visual glitches making maps literally unplayable Ranked mode launching with known bugs And the worst part? A lot of players have perfectly stable internet, high FPS, strong PCs, and STILL get terrible gameplay quality because the issue is clearly server-side or netcode-related. Community reports repeatedly show that official servers feel dramatically worse than community-hosted experiences. Even EA Forum posts are filled with complaints about: broken HUD ping indicators, severe lag after the Season 3 update, FPS instability, missing UI elements, persistent unlock notifications, and visual bugs that completely blind players on certain maps. Meanwhile, DICE openly launched Ranked Battle Royale with a list of “known issues” already acknowledged on day one. The Battlefield community has supported this franchise for years because when Battlefield works, it’s one of the best FPS experiences on the market. But right now it feels like players are being used as beta testers every single season. How does a company the size of Electronic Arts and DICE still struggle with: basic server stability, functioning hit registration, proper matchmaking routing, and performance consistency months after launch? Players should not need VPNs, routing workarounds, FPS caps, or third-party fixes just to make the game feel playable. The community is tired of hearing: “We are investigating.” We want actual fixes. Season 3 should have been about improving the game. Instead, many players feel like the technical state is worse than before. Battlefield deserves better. And honestly, so do the players paying for it. (cm edit updated title for vis)2.7KViews18likes218CommentsError message at each start of a game (DiceOnlineError_ServerDetailsNotFound)
Hi, since a week now, i got this error message at the start of any type of game : DiceOnlineError_ServerDetailsNotFound It does not impact the game of any kind but im asking why it happens ? Does other players encounter this bug ?223Views17likes14CommentsRedsec solos/duos rotation
For me, this decision is absolutely unacceptable. My friend and I have been playing Redsec Duos together since the very beginning, and we've really enjoyed the game despite the fact that it's one big bug-fest. The decision that we'll be able to play one week but not the next is a huge disappointment, and because of that I'm quitting the game. Good luck with this stupid idea...990Views14likes16CommentsBattle Royale Tier One Operator Challenge not giving rewards
just completed the second tier of the tier one operator challenges and I did not receive the queen cards sticker that you get for 10 wins. When I go to check in challenges, under red sec under endurance, the whole column is blacked out and there's X's over the challenges but it still says completed.341Views13likes28CommentsRise From Your Grave
It's been said elsewhere but I wanted to make another post because I was hoping that there would be something done to address this with the Season 2 update, but alas. Either this achievement needs to be reduced, or there needs to be a new mode accessible to it to make this reasonably achievable within 100 hours of playtime. Here is my case: The Joyful Nurse achievement is reasonable because, despite the high amount of revives required, there are many game modes where I have access to 31 other players to revive in a given match. It is absolutely possible (but difficult) to get nearly 100 revives in a single match of casual breakthrough if I wanted to farm this. Without farming revives, I could likely finish the achievement in a number of playstyles within 100 hours of playing in online multiplayer. The Rise From Your Grave is ONLY achievable in modes where you have AT MOST 3 other players to revive. Generally your squad will not all be within range of you to be revived, and so you are looking at maybe 20 or so revives per game if you are REALLY on it. By that I mean, you have to be not playing objectives, and only hounding your teammates HOPING that that they fall. I have already logged 70+ hours of BR + Gauntlet combined, and only have roughly 700 revives, and I literally only play medic in these modes. It's already become drudgery, and if I want to finish this I will have to commit an additional 100 hours AT LEAST to finish this. I get that these are not required things to play the game, but completionists do exist, and we do want to check off all the boxes before moving on. This achievement feels like a punishment more than an accomplishment. If the number of revives (1988) is set in stone, then you need to add another game mode accessible to the achievement with larger teams sizes. Maybe introduce a new Redsec mode or something, because this has to change, and the community response to this achievement seems universal.985Views13likes18CommentsUnable to find matches in ranked BR
Hello, I have logged 1,500 hours of Battlefield 6 on the Singapore server since the Hong Kong server was removed. I am an Asian battle royale player and can only access Asian servers. However, barely anyone plays battle royale on the Singapore server these days. A month ago, I could only find matches starting at 1 PM Beijing Time. Yesterday, I could not get into a game until 7:30 PM. On June 30, I could not match with any players even at 11:30 PM. Is ranked battle royale practically dead on Asian servers? Can anything be done to fix this? For one thing, you have released too many separate battle royale modes, splitting the player population. For another, I have never seen a ranked mode with zero official tournaments or promotions. Are you deliberately pushing battle royale players away? I have not been able to join a single ranked match on the Singapore server since June 30. What can I do if I want to play ranked? Please respond to me. We haven’t gotten any new battle royale maps since last October. A great game lives and dies by its player base. [CM edit: title]Solved4.2KViews12likes196CommentsRanked Matches Not Ending Properly in REDSEC
We’ve tried to reproduce this. Unfortunately haven’t figure out the root cause, but any time it happens, here’s what we know: One or more is glitched at the start. He’s not in the chopper, shows a redeploy sign right away. Doesn’t redeploy and cannot be redeployed by mobile or tower. That’s a guaranteed win, if you just wait for the 25min until the game ends. You’re not playing, you’re giving your team the win, even if they die right at the start and stay dead until the game ends. Huge problem especially in Ranked. The last team alive have no enemies left, they die to fire when the circle closes. They’re given second place and -40RP compared to what they earned. The guy who glitched, doesn’t recieve RP from the win, but anyone actually able to play recieves full 100RP from the win. That’s even if they die first and should be given place 25. This has been happening for over 6 months. Exploiting this has been ramping up so this should be urgent. Please acknowledge this and work on a fix, thank you! (cm edit, updated title for vis)353Views11likes14Comments