Hippy/Boho-chic/Retro clothing wedges platforms sandals for Console?
I currently game on xbox and I noticed there are not many shoe or clothing options for girls like me that like more 1969s 70s and 90s clothing, wedge, clog, and platform shoes. It really stuns my creative inspiration in COS when I want to create certain anesthetic for my sims and I can't complete the look because the shoe and clothing that I require doesn't exist on console. I love a good patchwork chunky clog shoe or maybe strappy wedges long flown dresses fringe tops and jackets with soft colors and flowers also loose fitting dresses wit layers. It takes me back school days seeing my art teacher with the long flowing colorful dresses that had the cutest platform shoes or wedge sandals and thinking how I wanted to dress like her when I grew up. It leaves a big hole for 1960s 70s and 90s fashion enthusiasts like me to be fully creative with my sims vintage lifestyle.13Views0likes0CommentsAdding a Sims 1 pac to Sims 4
I grew up playing Sims 1 it is my favourite version of the sims. I just loved it. But due to school I have a mac, and can only play Sims 4. I also do love the Sims 4. But i think it would be an amazing idea if there were to be a game expansion in the sims 4 that mimics the sims 1. For example adding things to the game such as the Tragic Clown when sims are sad and things for extra challenges such as kids being taken to military school if failing or not attending school. Just adding things from the original game that being back that nostalgic and crazy feel. Also adding old outfits, house items, my favourites being the wavy dining tables and standing piano. Also the twisted stairs that aren't impossible to make. I tried to message EA and they told me to go here so lets try and make them see this please!92Views0likes4CommentsToggle to lock and unlock body type or shape
I should've thought of this long time ago so I have a Sim and her body type and shape is perfect to me she's not to muscular but she's curvy I don't want to add more muscles onto her because she looks like a body builder type which I have Sims in my game like that I don't want her to be like or I have thick Sims that I don't want them to lose weight because they are the size that I like them to be so I would like a toggle to lock and unlock body types to not add on muscles or to gain or lose weight.58Views1like1CommentMajor quality of life changes for base game and between packs for occult sims
The sims history, right back to its creation has always served as a champion of inclusion for people all around the world, resonating with so many from every walk of life. Personally I think that has always been one of the best qualities of the game... so I'm not sure how to segway into this thought process but don't worry it's nothing serious. I've been replaying the sims 4 pack by pack over the last year and it's been great so far, but it's left me with a lot of ideas both big and small that I really do think the game could use to enhance player experience. My first thought involves two traits, two/three aspirations, and a job, as well as preferences. The traits would be "occult fanatic" and "fear of the unknown" or "occultic fear". For the base game this would apply to ghosts, potentially plant sims, and maybe the grim reaper. Those with these traits would gain unique interactions with average sims as well as the above mentioned "occult sims", and some positive or negative moodlets from being around occult sims as well as a sim with a shared trait. Also maybe fainting from excitement occasionally when in the presence of the unknown (like when around a famous sim) or running off in terror. Two of the aspirations would align with the traits, one being popularity based where you'd specifically want to befriend occult sims, and have a reward where you can instantly befriend any occult sim. I also think one of the final steps would involve becoming some form of occult sim yourself. For base game this would be becoming a ghost, but would be left open ended so that later packs can still cross this off. The second aspiration would be deviance where you actively want to make occult sims lives worse. The trait gained would be being able to kick an occult sim off of any property they do not own that you are currently on. The third aspiration would be tied into the new career. This isn't an on location job, and one that would tie into logic in the beginning and would be some form of researcher, where you start off as some local fanatic and progress until you hit the career branch: Hunter or worshiper (could also be called fanatic researcher or whatever). The Hunter would require the fitness skill ontop of logic and possibly after reaching the highest rank your sim would be able to banish spirits or something. Which would also allow you to remove ghost sims from base game without deleting them. Letting them peacefully pass onto the spirit realm. I'd say the other branch could potentially do the opposite, having the power to transform any sim into a ghost, and add focus on mischief as a requirement. The aspiration would be tied to the career regardless of branch and would focus on logic and research while being found under the knowledge tab. I'd also say this should add new interactions to the computer for logic based occult research and maybe a new book or two. I'd also say a new skill but this whole post already feels like a pipe dream and a major overhaul without adding a new skill to be applied ontop of everything else. I think Hunters should also be able to spar with every sim and gain the "fight occult" interaction when dealing with any occult sim including the grim reaper himself, because going toe to toe with the reaper just because, is a funny interaction. Winning the fight could even leave you with a "petty curse" moodlet where your sim is more likely to die in an accident for a day. While losing could lead to you pleading for your soul or just being reaped, cause only an idiot picks a fight with death himself. Where this gets complicated is as packs get added this would of course add new interactions. Although the career should be based around the supernatural from the beginning replacing the word ghosts in all descriptions with "monsters" and the "the supernatural". This is where preferences come into play. Its always felt weird to me that you can confess having a fear of vampires, or debate their existence, get negative or positive moodlets from interacting with aliens, and so on, but never actually have any say in how your sim feels about each type of occult. For example I feel like I should be able to have a sim be neutral on spell casters, dislike vampires and ghosts, and love aliens and mermaids. The reason this feels more complicated is because of how accepting the sims is to everyone from all walks of life, but feels more practical to have a kid or even an old man who was abducted once gain a fear or dislike towards some form of the occult. I often feel like the sims is the perfect narrative game as you write your own story. The reason all this feels right to me, is that if you add count Dracula to your game to be the evil lord over all vampires, sims should be able to not only have reactions both for and against it, but also have a Van Helsing to fight against all monsters of the night in a humorous way that keeps the T for teen rating. Occult sims could then be found in likes and dislikes, and could lead to beautiful player story telling as you make generations of werewolves and vampires fight only to have a Romeo and Juliette story form between a pair that see past their differences. If all that is a pipe dream I wish could come true my second overhaul would be a next to impossible coding nightmare that I'd still love to see. No clue how it would be implemented gameplay wise so I'll be spit balling from here out. Put plain and simple I think the game needs hybrids. Hybrids would be their own occult classification, taking two attributes from their parents. For example spell casters and vampires could result in a sim who upon adulthood ages slower and gains some vampiric abilities at a slower rate due to their mixed blood, but could also sling spells. Alien hybrids would result in a baby that looks like an alien and has the interactions but can transform into dark form, mermaid, etcetera, but no longer had a disguise. I have no doubt this would be a coding nightmare and probably next to impossible to implement between packs. Nevertheless even if I think it's impossible I think hybrids would add an unbelievable amount to the game. TLDR: better base game occult implementation that expands slightly with packs, and hybrids.56Views2likes1CommentFED UP with SIMS 4 bugs
So on Jan 13 we received a great gift so they said and it would fix the big problem of photos turning black and painting for reference turning white. With great anticipation I checked it out. Here's the rub: Not only were the previously black photos and white paintings by reference unchanged, but those photos and paintings that were ok before the update suddenly were all black or white. All those years of game play history down the tube. I've had this game since it came out and those photos and paintings were a place where memories of early story telling were held. Additionally another old bug crept back in - the event squares in San Myshino were suddenly filled with detritus from previous events. A fix should not do the opposite of the problem. When updates to the game or new kits, expansions, etc are added they should not ruin the work that took place before the update or installation. Some bugs continue on for years and there are so many it is hard to keep track, I just don't use those features anymore, but this latest debacle is over the top. EA games and the team at SIMS 4 needs to hear from all of us all the time that we are not satisfied with this state of the game. (The problem with the black photos and white paintings had come up before and was fixed for me but I had to painstakingly go back to old games, save households and lots (or rooms in the case of apartments) to my gallery and rebuild the worlds. Sometimes old paintings and photos would come back. But friendships and relationships had to restart in the new games. When I spend more time troubleshooting (which should be in the job description of EA employees not customers), rebuilding worlds or lots, even finding old enough saves to start again from, than I do playing, then perhaps it is me who is crazy for continuing with this product. And to the EA SIMS staff, I do not, nor have I used any mods or custom content in the game. I sought to play only with Maxis content to lessen the possibility of bugs and corruption to the game. I think EA Games and the SIMS team owe us customers more than a verbal apology and they should start living up to their Values which they prominently displayed along with the Jan 13 update and I include below. They should also better playtest their updates and new creations, go back to the various add-ons that seem to have triggered these issues and correct them so they don't occur again. Thank GOD EA Games does not design airplanes. Creativity: The Sims is a canvas for imagination. yet that imagination is discouraged and destroyed by bugs We build tools that awaken the artist, architect, and storyteller in everyone. We celebrate ideas from the bold to the mundane and the wildly imaginative space in between that make our world shine. Play: The Sims thrives on play. yet we spend more time on repairs and troubleshooting, rebuilding and adjusting our play to account for repeated buts. That experience is not protected and has consequences. We embrace the surprises, the plot twists, the happy accidents and the small moments that snowball into epic stories. We protect experimentation without consequence, because some of the best stories come from turning mistakes into moments of magical delight. Choice: The Sims is defined by decisions. I seem not to have control of details including big ones if EA games keeps taking the results away We create systems that give players meaningful control over every detail, big or small. We empower players to steer lives and worlds in any direction they imagine. Inclusivity: The Sims is for everyone. The game is not for anyone who tries to build stories and preserve details along the way of those stories through pictures and paintings, carefully built lots, etc. We reflect the wide, colorful spectrum of identity and self-expression so every player feels seen and celebrated. We build features that let all players create the Sims they feel connected to, and explore their identities, without judgement. This work never ends; we continue learning, growing, and finding new ways to make every player feel seen. Community: The Sims is a community-driven game. individual creativity is thwarted when bugs destroy the work. We support the players who shape our worlds through their stories and creations, building a shared culture. Together, individual creativity becomes something shared and spectacular. That’s what makes The Sims community the best community in games. As we continue building the future of The Sims, our team's creative control, guided by our values of inclusivity, choice, creativity, community, and play, has not changed. And at its core, The Sims will always be life, your way. I doubt that many of us really feel Sims supports this based on the frequency and seriousness of the bugs that seem to be increasing exponentially.293Views6likes9CommentsBring Multi-functional Lots to the Sims 4
I would really love the ability to combine two lot types in the sims 4, such as a residential lot and a bar, or a home combined with a retail store. This would make the gameplay much more interestind and realistic, allowing players to create more dynamic living spaces. For example, Sims could live above their business, runa bar while living on-site, or build multifunctional places. It would also offer more freedom in building and storytelling, giniving players more creative possibilities. This would be a great improvement to enrich the overall gameplay experience! Thanks.220Views3likes8CommentsSİMS 4 -ONE PİECE
I would love to see One Piece-themed furniture and decorations added to The Sims 4. Items like pirate ship-inspired furniture, anime-style posters, themed clothing, and decorative objects based on the One Piece world would make the game much more fun and unique. It could also include items inspired by characters, islands, and the overall pirate adventure theme. This kind of content would attract both Sims players and anime fans, bringing more creativity and storytelling possibilities into the game. I believe a collaboration or themed pack like this would be very popular among the community.50Views3likes1Comment