Which Tier 1 items are you working on?
Hi there, players! 🙌 Unlocking a Tier 1 skin for a Specialist, Vehicle or Gun is of course quite an achievement. An achievement that should be shared and celebrated! That is why we made this thread, so that we can share and celebrate these great achievements with each other, and so that we can share tips & tricks for unlocking the Tier 1 skins as optimally as possible! For example, Tips & Tricks can be about the best Game Modes, Maps and/or ways of playing to make the best possible progress! Good work on those Tier 1 skins, @Its_Travis_199, @NexonXG, @EA_Atic, @ElliotLH, @Chytrooki, @TTZ_Dipsy! 🥳 Well done! So, share those Tier 1 skin unlocks and celebrate those achievements! 🙌 Good luck out there on the Battlefield, No-Pats!28KViews72likes2836CommentsThe bug of Bradley's lock-on missiles
As title, when the lock-on missile of Bradley locks an aircraft with laser pointer(not consisting pointing), the missile can ignore the countermeasures of the aircraft and hit the aircraft(The "missile incoming" information is not updated, and the aircraft is shot down under the prompt "locked" and cannot be interfered with.) This bug appeared in BF2042 in January, 2025 too. This makes no sense as a game mechanic. Similar mechanisms appeared in BF4, but in BF4 aircrafts have ECM to counter laser-guided missiles, and there's no in BF6. From these two points of view, that Bradley's lock-on missiles can ignore the countermeasures of aircrafts is a BUG. You can see the Bradley's perspective on This video from China, starting at the 00:50 of this video, although that heli gave the countermeasure, it still got hit (the distance is about 600m+ so there's impossible for "non-escapable distance" making this hit).5.2KViews16likes27CommentsJets and helis seem terrible once again
The helis are seem obviously heavy, floaty, and extremely vulnerable to everything—stationary AA, AA tanks, Stingers, jets, even RPGs. Their weaponry is just weak, and the flight model just seems off. But as bad as helis are, jets are somehow even worse. Jets in BF6 are straight up atrocious. Sure, they can instakill other jets and maybe shoot down a heli (if you ever find one alive), but that’s literally it. The jet can’t repair itself (which might be a bug), its guns are useless against ground targets, and the laser-guided missiles are a complete joke. The bombs are totally ineffective too. The flight model is a near copy-paste of BF2042 which nobody wanted. People wanted the skill and feel of BF3 or BF4, but instead we’re stuck with another floaty, weightless mess with worthless weaponry and no effect on the battlefield. Every experienced pilot is saying a similar thing: the jets are bad, even the top players are consistently at the bottom of the scoreboard, game. If people like Silk, one of the best pilots of battlefield imo with 200+ kill games in bf4, is scoring literally last place on the scoreboard playing jets, there’s literally no hope for anyone else. I’m obviously basing all this on lots of gameplay footage and I may be making assumptions as it hasn’t launched but it’s not looking good. It’s honestly like DICE wants air combat to be a non-factor. Ever since BF2042, jets are basically just toys to let players jump in, crash in 20 seconds, and go back to running on the ground. This is not healthy for the game, and if BF6 keeps going down this road, the game is doomed to repeat 2042’s failures. We use to be excited to fly the powerhouse in bf3 and 4 felt almost like a kill streak. Now it’s a cinema and the helis are following suit.4.7KViews31likes28Comments[FIX] How to resolve hit reg issues
Hello everyone, So as some of you may know consoles and PC are experiencing hit register issues quite commonly. I've found some resolution to the problem on PC. First of all the problem is mainly caused by future frame rendering and somewhat by CPU time smoothing. If you want to lower the amount of times you get the problem just disable your future frame rendering option in the advanced graphics section, for me it eliminated the problem almost entirely, but with people who have the time smoothing problem you will still get it intermittently, but it is much better when you disable future frame rendering. This might not fix it for some people, but it did make it better for me, hopefully it works for most of you and have a good day.Joystick/Flight Stick Support For Aircraft?
I have noticed that since after BF4, there was no support for flight sticks. They have kept the controller or keyboard for flying only. Since the talks of BF going back to their roots of the older games, I would like to see support of Flight sticks brought back as well. Is there a possibility to bring that back as well?? Nothing like getting into a heated air combat and being able to pull some amazing maneuvers... CM edit: Merged threads and edited title to better represent topic2.6KViews25likes43CommentsNew Fighter Jet A2A Missiles
I'm unsure if this is just me, please correct me if it is (could be skill issue), but every single time I have a fighter jet on my tail, and they send off the new lock guided AA missiles, I get shot down every single time regardless of whether I only flare when it says incoming. Initially I thought it was just me raging over getting spawn camped by the enemy fighter jet, but I've noticed if they get on my tail regardless of where I am, and regardless of whether I go below radar or hit flares at the right time, I get shot down. It's become almost unplayable because now it's just a game of "can I be behind your spawn when you take off" Unfortunately I'm on console so I can't record footage, but has anyone else noticed this?2.3KViews5likes8CommentsMAS-148 is useless compared to other launchers. Please buff?
The MAS-148 (also known as the Javelin in previous titles) is massively inferior to pretty much any launcher in the game. In previous titles, you could deal around 30-40 damage with a missile to armor such as a main battle tank, and when designated multiplies its damage by 1.5x or so while also critically disabling it from moving. Unfortunately, it's nearly useless compared to any other launcher. The MBT LAW deals only 5 less damage compared to a PAINTED MAS-148 shot on armor clocking in at 35. Older titles also had the ability to lock without line of sight, increasing its usage tenfold. Squads were able to band together to take down vehicles that were being oppressive with one laser designator and two or more Javelin users, but now the Javelin is relegated to pretty much being a joke weapon as it deals pathetically low damage for a missile that can be beaten by countermeasures and flies so slow that it is completely incapable of keeping up with air, including helicopters. This also is hindered by the fact that the pathing of the MAS-148, much like other launchers, "predicts" where a target is going which includes aircraft. I have, on more than one occasion, witnessed it flying straight into the ground upon launch. This makes it even less useful. Can the damage of the MAS-148 be buffed to at least 50 on painted armored targets, along with a guidance fix and a big velocity boost given to it so that it can at least keep up with aircraft that have lost their countermeasures? These are almost the exact same problems in 2042 that it has, except its pathing is okay and the damage is considerable there. This would make it stand out as a high-damage launcher tuned for use with laser designation and encourage the use of specific anti-armor squads to take down vehicles. If you wanted to take it a step further, it could be the only launcher that's allowed to lock out of line of sight. This would further increase its use with laser painting. Please do consider this as it's a fan-favorite launcher for locking down enemy armor. I'd love to see it in an amazing state once more.2.3KViews7likes5CommentsHeli flight assist
So iv been messing around with the Helicoptor alot and I noticed you have to manually go into the settings menus to toggle On or Off flight assist?? Is there not an option to have it keybound to the Shift key? With my control setup I bind Yaw and pitch to my mouse so the Heli controlls like my character would holding his weapon. This makes it easier for me to shoot and combat in the skies. I bind roll to the A and D keys. However with flight assist toggle ON I cannot roll the helicopter and thus can't do evasive maneuvers well. With it toggle Off I can't hover the vehicle well at all to try and help take obj, but can do fast evasive movement better. I looked through the settings for a flight assist keybind and there is none. I have to choose to play with it on or off? It seems like there should be a keybind to toggle it at will while flying, am I missing something, and any recommendations from veteran pilots? Im a newish pilot having only really started off and on a year ago in 2042.2.3KViews3likes2CommentsAre tanks too hard to kill?
I feel like killing tanks are much harder in BF6 that it was in any of the previous games. When I hit a tank with 3 out of my 3 anti-tank rockets, it still have 50% HF and can just heal back up if there's an enemy engineer in the tank - and if there isn't then it doesn't really matter much anyway since you're out of rockets anyway. At that point you might as well not use any anti-tank rocket launchers at all, if you won't be able to kill a tank anyway. The way I remember BF3 and BF4, tanks had to use cover and positioning more wisely, than they do now. You couldn't let an engineer unload all of his rockets into you, without taking cover and repairing back up, or shooting him before he can land 3 rockets (the reload is kinda slow). Is it just me who think tanks are too hard to kill? What are your thought on it?2.2KViews2likes24CommentsVehicle 3rd person view
If I'm missing something, please let me know. I don't care much for the 3rd person view that seems to be automatic unless you 'zoom.' I can't find a setting that changes this. I'm a big helicopter guy (professional helicopter pilot in real life), and I want to always be in the cockpit while playing Battlefield games. I like the option to change to 3rd person if I feel the need, but I don't care for it being a standard unless you're holding the zoom button. I've switched it in the settings from 'hold' to 'toggle,' but that changes it for all vehicles where as for now I want it as 'hold' for tanks. In short, I'd like it how it used to be, as 3rd person is an option to change to with a click of a button. Thanks, DICE. So far, I'm liking what you've done.