🚁 Spawn In Here – Tell Us Where You’re From!
By the way, I'm from Wales, UK. 🇬🇧 Drop me a message and let me know where you're from. I'd love to see where everyone in the Battlefield 6 community is playing from! Also, what's your favourite game mode in BF6? Conquest, Breakthrough, Rush, or something else? Looking forward to hearing from you all! 🎮Main Battle Tank blowout panels misscorrection
I really appreciate battlefield team for adding lots of small details to any sort of gadgets/vehicles/hardware and more, but theres still one thing that doesn't match logic or just a simple bug. In case of the M1A2 SEPv3, the blowout panels fly off the tank only visually, they still remain on the turret while clearly flying off the tank turret during death animation. In case of the Leo A4, that has a single opening and closing blowout panel, for some reason is having Abrams's blowout panels flying off during death animation. The clips of the issues are below. I'll be grateful if you fix this issue in future Quality of Life updates.Suggestion on Optimizing the Design of Non-Combat Zones
In Hagental Base, the current non-combat zone mechanics often fail to effectively restrict certain players from overstepping boundaries. Take Breakthrough mode as an example: if the attacking side (NATO) cannot gain momentum quickly, it will be suppressed right from the start by the defending side (Peace Legion) inside its own spawn base. Even worse, the defenders frequently ignore the countdown penalty of the non-combat zone and forcibly rush into the attackers' non-combat area to launch assaults, which severely undermines the attackers' gaming experience. To safeguard the player experience and ensure that non-combat zones serve their intended restrictive purpose, I suggest implementing stricter rules for these zones: when players are inside a non-combat zone, their weapons and equipment should be unable to fire or be used. In this way, the problem of disadvantaged players being trapped in their base and unable to leave during Breakthrough mode can be effectively avoided, while also upholding game fairness and improving the experience for low-to-average-skill players.Why do you no longer keep momentum when ejecting from a plane?
Recently I have been attempting to perform a rendezook so as to aquire the dog tag but have recently discovered that the jets no longer keep your momentum when you eject. This has resulted in it being nearly impossible to aquire such a dogtag with the millions of variables at play. Before hand you could fly level and eject and then enter your plane, now you can only fly straight up into the air exposing yourself to everyone and more than likely die. Why was the momentum removed and will it ever be brought back?Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.10KViews30likes740CommentsIt never ends, it never ends
Neither the hand grenades nor the grenade launchers nor the fireballs will ever run out It never ends It never ends It never ends If the character enters the game and doesn’t die, he’ll keep throwing grenades and rockets – he’s capable of doing so There are so many ridiculous things in the gameRequest to change air vehicle spawn
Starting with air vehicles. If we are comparing trailer footage to actually gameplay the intensity does not match player experience. In real game time you have 1-2 jets 1 attack helicopter 1 little bird 1 transport helicopter that takes away gaming dynamic. The current issues right now are that multiple players are sitting on the loading screen spamming these vehicles. The other issues from there is that they would either crash from inexperience or easily whipped out from other teams.this leads to an inconsistent gaming experience as you would have wait a whole minute to fight for another one and hope the same thing wouldn’t happen. Instead of this current 1 slot for 1 vehicle in a 64 player base system how about have 2 jets for each vehicle slots at the beginning of each map 2 air to air jets 2 air to ground jets . Totaling 4 jets available for both teams right at the start of the match. From there have the spawn already rolling once the beginning jets started their flight. Have the vehicle spawn max up to 4-6 jets at a match capacity with a 30sec wait between spawns. Have only two max air to ground jets for each team to keep balance with players on ground. This will give players the ability to have freedom to explore their interest but it’s also gives the team time to breathe through the vehicles they want to run without sabotaging teammate experience. It would be nice to see 2 attack helicopters for each team instead of one overpowering the other and having to wait another minute for another to respawn. you’d be surprised how many players fight to have a chance to use air vehicles.trust me when I say players expect the same type of chaos in the trailers that translates to actual gameplay. i know we want to be realistic but this is still a video game theirs nothing wrong with adding cosmetics or new ammo types starting with ammo and tech upgrades incendiary flammable jet rounds explosive jet rounds white phosphorus bombs bring back the flare alternative that can dismiss enemy lock ons with smoke clouds I forgot what it’s calledbreakthrough operation firestorm farming!!
Hi Admins, You can't play this map anymore. There is a certain group of players who use fake users and only when you report them you see the real name. Until when will we report and they continue to play? I don't understand. check this player for example I have video from the game. If we do manage to take down the chopper he run away out of the game with is friends. How many proof you guys need to deal with this issue ??? If you cant deal with it remove the chopper Please HELP