Maps sizes suck.
First off. The maps are to small feels like COD. The out of bounds are on hills facing the enemy. Just like COD. Why never draw the out of bounds BEHIND HILLS? The out of bounds time before killing you is insane!! Just like COD you force bottle necking to FORCE SPAWN RAPPERS. Also aircraft out of bounds is a joke!! No rooms for jets to have fight without constant LOCKS FROM OVER POWERED SHOULDER FIRED AA along with tanks Mobile AA Choppers withAA . I bought this game to fly and have fun. Not some weird COD Experience. Please make maps LARGER EVERY THING SKIES And OUT OF BOUNDS FOR TRUE COVERT ACTION. Not some COD BOTTLE NECK give us BF2 style maps where we had room to run wide . Go around mountains and high hills like DRAGON VALLEY!! yeah I know you have a kind of Dragon. But it NO WHERE NEAR the same!! I want to fly jets and choppers all game just like the old days. Not like now where you never get either in a game. It’s BS If I can’t fly jets when I want I wont be playing anymore. I play for the jets just like I did since BF2 back in 2005 so we old players deserve it I think.The General state of Battlefield 6 (2042 1.2)
I'm going to start of with making it clear that I totally understand what you're trying to achieve with this game, something for the masses right. In that sense you have actually succeeded, Battlefield 6 is a multiplayer game that feels like playing a single player game against bots on hardcore. That is not a succes, even though you've managed to trick alot of people into buying it which makes you and your investors happy, right. You've have also managed to create the most toxic environment in a FPS game that I've ever experienced in my 37 years. DICE the once great studio has become the only living organism that evolves backwards, that's unique. I would be ok with this game if it was the 2042 beta. I mean it's the same build just without flying squirrels. It has the same bugs, the same weird gunplay and the same weird art style. That game released 4 years ago and they still haven't figured it out. That makes me certain it ain't going to happen, why? Because they don't care, that's today's climate.. it's literally the same bugs, the same issues over and over again, every single launch since BFV. Like wth is actually going on? Before anyone sais it is a skill issue let me say this. I've been playing battlefield since 1942 I consistently drop 30-50 kills in older titles like BF1 and BF4 (today), always PTFO. I've been playing FPS games since OG Doom so I know how to set up my games and hardware properly. The only way to get kills in this game is to sit still and wait for enemies to run in to you. So incredibly cheesy. Battlefield is an objective based game except for as far as I know one mode that is tdm. The issue is that almost every attachment, map design and general mechanic is based on a stationary play style. Every map has 10-15 cupboard, cracks or crevasses that creates an equal amount of angles to camp an objective. Not even top tier green berets would accept a mission with those odds. So this game that evolves around pushing and capturing objectives is catered towards camping unpushable angles. This literally kills the flow of the gameplay while catering a slow and toxic style of gameplay. It doesn't matter if I utilise every attachment and ability that makes you less visible on the map, as soon as you fire your weapon you're getting beemed from 3+ angles that are impossible to cover and most often even get to. There's hundreds of 3 sqft rooms that are literally unpushable and every single on of them has a little Timmy in them hardscoping the objective or you dead body waiting for you to get revived so he can get an extra kill. You can't even see these players due to the incredibly messy art style and over saturated colour palet. The outcome of all this is that you have to play the game like a tactical mil sim which it isn't. Battlefield is a arcade shooter. Conclusion, you've successfully killed the Battlefield experience. The points system in BF6 is clearly based on kills. Top of the board is always held by the players who sit back and camp for kills and don't even touch an objective during the whole round. I've captured 10 flags, around 25 kills with a 4.0 K/D, 30 revives and still have like 4000-5000 points at the bottom of the scoreboard. This is an OBJECTIVE BASED game. Please get that through your head, all of you cod devs that's been working on this game. It's about map controll and team play, NOT farming kills. The implementation of breakthrough in this game has to be one of the worst game modes I've ever played in a FPS game. The map design is incredibly bad. There's either a 30m choke point or a 270° high ground overlooking the objective. Attackers have a hundred angels and there's no way to defend the objective. That means that 20 snipers with the cheesy range finder instantly beems you if you take one single step outside of cover. This map design has to deliberately designed to be horrendous. + Gauntlet is a fun a refreshing game mode. The general performance is good(was before 1.1.3.0) Escalation is a great game mode with lots of potential - Cheating is rampant, that is a fact. The game dismantles lobbies and parties every other round. The vaulting is totally random. You can't vault over multiple different assets even though they're not higher than the top of your head. The spawn system is generally weird. Most of the times you spawn in with your back against the enemies or back against attack direction. You spawn in in front of tanks, players etc in their direct line of fire when they're firing. Damage model on tanks vs tank is not fitting for the map design. It's almost impossible to flank and get shots in from behind unless someone makes a mistake due to the narrow map size. You spend round after round with almost zero effect, especially if someone is repairing. It makes the vehicle gameplay dull and generic. "God ping" is still a thing and always has been, at least since BF1. If you have between 70-100 ping you literally become a terminator. This means that playing on non local servers makes you a god and this has been abused for as far as I know. This needs to be addressed in the net code. You shouldn't be rewarded for playing on servers outside of your region imho. A lot of challenges doesn't track after 1.1.2.0, one is deadeye 2. Weapon balancing is incredibly off. The best snipers in the game are sub machine guns. The capture zones in conquest are way to small. One IFV or attack heli can clear an objective without aiming due to the crazy splash damage. This is another thing that caterers toward camping. When the capture zones are to small all people do is to sit just outside the boundary and hardscope whatever angle they're holding. This also means that you're getting punished and loose points for actually clearing the objective since you have to go outside the minimal capture zone to do so. The option is to sit like a duck in a pond getting beemed from multiple players hiding in a cupboard just outside the zone. This is such an incredibly poor design choice on your part. The hit reg PC-console is sometimes non existent and every other bullet is a ghost. The desynchronization is horrible. New type of crash since patch 1.1.2.0. randomly crashes mid game to black screen "Direct X function GetDeviceRemovedReadon". I have the latest driver installed. The gunplay is a lottery. Whatever you did in patch 1.1.2.0 your now getting killed in half a frame, doesn't matter if it's from 10 yards or across the map. Something is definitely wrong after the patch. Example: today me and two of my squadmates was shooting on an enemie 3m away he took zero damage and killed us all in a frame or two. Our bullets magically disappeared when encountering this terminator. We where all talking on discord and died exactly the same time. He might have been cheating but there's definitely more to this than cheating. TTK and TTD are light-years away from eachother. TTD is way to fast. I've seen people mentioning that cross play makes it worse. Solution: turn crossplay off on PC with the console command. GstGameplay.CrossPlayEnable 0 Or put the exact same command into Documents-Battlefield6-Settings. (Steam folder of your game is installed on that platform) Open PROFSAVE_profile and paste. This will turn of crossplay on PC and the TTD issue is gone. The game is actually quite enjoyable now. Fast paced but the damage isn't delivered in one frame. Auto spotting shouldn't be a thing because it greatly prohibits the ability to move around the map and push objectives. All you have to do is to drag your cross hair across the screen with zero effort and spot enemies. Another mechanic that rewards campers and punishes player that actually pushes objectives. Return spotting to what it was in BF1, pushing a button isn't that hard and at least take some kind of skill and effort. The lobbys dismantling after every round is also something that totally ruins the game. When you finally find a server that isn't filled with little Timmy's you can't choose to stay in it and it has exactly the same effect as the older "team balancing" function. There's always one team steamrolling the other. I know that there's a small prompt that asks if you want to stay with the squad but it's placed in a bad spot and is hard to see. The fact that the game dismantles full lobbies just to fill them up with bots is hilarious. I get that you've sold the AI programming to some contractor but it ruins the game. Turning of crossplay on PC puts you in bot lobbies even though there's ten thousand players online in my region and on my platform. The dismantling of lobbies also messes with the map rotation and that makes the game generic, especially now when there's a limited number of maps. There's currently 200.000 PC players on steam alone and I still get lobbies with 75% bots. The sensitivity and mouse feel is totally different depending on what game mode your playing and sometimes changes from round to round. Every time I start a new round I get to play the same map. My PC reebots every now and then mid round(many people have this issue). I've been running hardware monitor and the logs shows nothing out of the ordinary. CPU max 60° and GPU 70°. Every now and again when you quit a round you just get a black screen and have to force exit the game. Someone sat on the saturation button before releasing the California map so it looks like Fortnite. The directional audio is almost non existent. I have a Logitech Pro X headset and have tried multiple settings, eqs and all variations in game. 70 ton tanks can literally roll up on you without a single sound. But if you're driving a tank you hear footsteps loud and clear, super weird. The only way to actually hear footsteps in this game is to crank up the volume so loud that it hurts my ears. Thanks and vehicles are still muffled though. Footstep audio is also non existent. The visibility is really bad, if you dont have a $6-7k PC. With or without SOVIS) Its almost impossible to spot enemies that are more than 50-60 meters away. The color pallet makes everything blend together like a blurr. No outlines, no shadows, nothing. And yes I've played around with the settings for 20h now. No server browser even though that has been a standing topic since forever. The challenges forces you to play in weird ways that has nothing to do with the class in question. The challenges also forces you to rely on teammates in many cases and that makes them almost impossible to finish. I played 30+ hours to complete the mission when you have to use the "trophy system". The challenges forces you to play some new game mode that no one has asked for and that has nothing to do with battlefield. The options menu is flooded with settings but not the settings you actually want to change. Just going through the menus is a hassle since they are so incredibly overworked and cluttered with excessive information. Why even put that much time into something that has minimal impact on the game? Unless you make something that should be simple and clear incredibly advanced and messy. Then it makes you experience worse. Why? It's not reasonable looking at it from any perspective. Cost, time, consumer experience... The net code is way off, hit reg is a pure lottery. Constantly getting killed 10ft around corners even though you dodge the incoming damage instantly. Playing against console players on PC is like playing against someone that uses WH and Aimbot. The movement bugs are game breaking. People jumping and bouncing across your screen all the time.. Almost every attachment punishes ADS movement but shooting whilst bunny jumping, flying through the air or sliding is considered good for gameplay? The rooftops that you can't access from the ground need to be out of bounds since camping is already rampant. Everytime you want to get to someone on a rooftops you have to waste a helo which is incredibly stupid. There's has to be more alternatives to push unreachable spaces. The attack helicopters take zero skill and mow down infantry in half a frame. You can hoover so far up in the sky that you can't even lock on to them and one frame kill infantry. They've practically ruined sniping with one simple tool(range finder when bound to add button)that takes away every skill element needed. There's yellow dots infesting the whole menu showing you there's new unlocks but when you've clicked 13 buttons to get there there's nothing, but the yellow dot is still present of course (this is 100% something carried over by a former cod dev). You unlock stuff that can be used for all weapons but you can't open locked weapons to remove the yellow marker. Settings randomly resets each time you start the game. One is the sovis filter which is incredibly irritating since you can't spot enemies when it's off. Another is menu narration which is just as annoying. All keybinds have been reset after installing the latest "patch" 1.1.2.0 1.1.3.0 You still can't hear footsteps and tanks. Except when you're dead, then footsteps magically appears and are crystal clear. Even gunfire and RPGs can't be heard from time to time post patch. The audio that can be heard is all over the place, there's literally no directional audio in this FPS game made in 2025. Doesn't matter if I use 3D headphones or whatever setting. Every time I manage to hear let's say a helicopter I find myself spinning around in circles trying to locate it but it's impossible until you see it fly by. If you're lucky it's friendly. I guess my $200 5.1 headsets isn't good enough.. BF6 winning best audio at game awards has to be the funniest thing I've heard this year trollolol!! How much did EA pay to get that award? Seriously? The soldier visibility is literally worse than before. You can tell that you're getting shot from somewhere but it's impossible to tell from where. If you manage to trace a tracer and you aim directly at it you see nothing. Then you get shot and the marker appears exactly on the spot you aimed at and apparently there was a player right there. Blending in like the predator himself. The option to limit FPS in menu also limits the FPS whilst in the firing range which is incredibly annoying. The menu buggs out completely from time to time which makes it impossible to choose a game mode and get into a game. Whatever you adjusted in the net code generated even more ghost bullets. The desync is now horrible across the board. You're dead before you can see that the enemy has raised their weapon. From my view it's still pointing at the ground. Sometimes you see bullets coming at you from a player looking the other way, you die and then he turns around in slow motion. Pre patch it was only when having crossplay on but now when you've removed that possibility it's impossible to enjoy the game. Hit reg PC-console is on a good day 50%, sometimes non existent. I have on multiple occasions emptied 70+ rounds from a lmg, at point blank range, into console players, standing still, without a single hit registered. Just for them to turn around and kill you in one frame. Why isn't the throwing knife a one shot kill? Especially since it is so incredibly slow to use. The game is constantly stuttering on every map. The game felt really smooth before the "patch". The game doesn't even respond to inputs. The game is super bright in all environments. The crazy bloom is back. The winter mode with the barrels has added yet another reason for people to camp on the worst maps in the game. People are literally hiding in every cupboard hardscoping the barrels and you have no choice but to go to there. 90% of the players doesn't even care about playing the objective. Combine that with capture zones that are still to small(on all maps) and you've created an environment that is even more toxic than before. This game is as of now a just a cod copy. The map design, the assets, the challenges, the corner camping, cod. It's so incredibly frustrating to play this game, a round or two and you're mentally exhausted and drained. Conclusion: you've listened to the community, tried your best and made every aspect of the game worse. -------------- Update: December 31 2025 I recently returned home from a 2 week Christmas Holliday and a 4 week pause from the game, the longest I've ever gone without playing any battlefield game, ever. 3 minutes in a I can only state the obvious, nothing has changed, absolutely nothing. Except for the fact that there's new skins in the store and that the game only responds to 50% of the inputs. Oh and the desynchronization is literally worse than horrible. fantastic! The list goes on and on but I don't care to state the obvious yet another time, what I've mentioned here is just the game breaking stuff I've noticed after a couple of hours of gameplay. The streamers get paid to push the product and the consumers gulp it down. DICE is not what it once was and no matter how hard I try to enjoy this game I can't, I really really want to but I can't. This experience is not enjoyable at all. This game is just 2042 1.2 that looks a little bit better but plays just as bad and that's the point, I know it ain't going to get better because the build is fundamentally broken. You have been handed the keys to the biggest and most successful FPS franchise in human history and somehow managed to **bleep** up every single aspect of it. That is truly a feat worth saluting, hats of to all of you involved in the biggest failure in gaming history. You guys are lost and should consider a different line of work. Honestly and sincerely.1.3KViews37likes44CommentsShow Names of Players in Vehicles
Vehicle info needs to be improved. It should show the names of the players that are in the vehicle with you on the HUD. Furthermore, I'll quote this great summary from RGR_Gaming10X in another thread: "When in a vehicle or tank, it does not show you the names of the other seats. You just switch and do not know what kind of seat you are going into - 2042 has it great where I see that if I press F2, I go to front gunner, if I press F6 I go to spotter, etc. Please show the types of seats in the vehicles."Roll back bot abusers or allow it for everyone.
It's simple as the title says. In my region it's not hard to find people with lvl 400 +, 300+, 250 +; And you can note convince me this level are legit even the ones at 100+ seems kinda suspicious to me, but them you as why would I care? Simple I've being trying to get the mastery 50 skin for the jeep and the extended mag at mastery 40 for the Vector and it's being a nightmare for the following reasons: It's difficult by itself you have no real protection while in the jeep and while in the turret seat you are VERY vulnerable. (I'm that is not as point of contempt I see as it natural difficult for the challenge). After the mastery 20 you earn EXP very slowly. Official server are full of bots anyway and when you part it to use the turret a **bleep** bot takes the wheel and send it to the enemy line adding one more layer of difficult to 1. Seeing people with this absurd level with mastery 50 skins make me feel that I'm being punished for not being able to earn exp in bot lobbies anymore the actions so far reinforce the idea that came from WOW "Exploit early, exploit often" were without rollback of this accounts with insane EXP the only ones punished are the ones that didn't cheat the system. Roll them back to which level? Roll them back to lvl 1 for all I care. Make them level and upgrade their weapons like those that didn't cheat the system did. I know the main aim of EA, as the fame presides the company, is to sell the exp boosters, but so far how things have being handled it's not fair.172Views4likes14CommentsAttack helicopter needs to be buffed back.
Been playing since BF3 which was the best battlefield hands down. The attack helicopter is a skilled vehicle and the player should be awarded for learning that skill the nerf was unnecessary. Stop listening to call of duty streamers and children and listen to your dedicated fan base.Anit-air
These anti-air systems feel useless. AA tanks and the SLM-93A are a complete waste of time. They miss almost every shot, aircraft deploy flares, and missiles miss every time. If you’re lucky, you might get one hit—but it barely does anything. The aircraft just come back within seconds anyway to kill you with one missile. even the AA gun on the tank is useless against them; it's been nerfed too much. Flares feel totally unbalanced. They regenerate far too quickly. There needs to be a longer cooldown or some kind of limitation so AA actually has a chance to do its job. Also, EA really needs to address helicopter spawn camping. The other night, a helicopter was hovering directly over spawn and killing players as they spawned in. That shouldn’t be possible at all—it completely ruins the match.BF6 Battle Pass Persisten Server is a Joke - proof.
Hello Community (I'm disgusted with EA/DICE), Guys don't believe what they tell you in advertisements,it's a Troll.I have a Battle Pass which says that I should get a persistent server but reality says otherwise...I created server that crashed after half an hour and it wasn't the first time, it always crashes when it's full but never when I'm alone!Check YouTube Video: https://www.youtube.com/watch?v=ZPjw909i1mg They've been deceiving us from the start. The BETA was a completely different game, which they advertised, and people fell for it. Currently, the attack helicopter is ruined because its missiles are inaccurate, slow, and weak. The weapon recoil is unbearable. If you want to create a server, you need at least 20 people to start... They only listen to kiddos who complain on Forum and represent 1% of the player base. Most of players left the game a long time ago, along with 600,000 others wise ppl. Now here are 80,000 of us left, and we have to endure moronic changes, while the developers continue to pour warm **bleep** on us and not listen. If someone wants refund for the game due to false advertising, etc. they just pour warm -you know what. The only good thing is that karma is slowly catching up to them because they took a lot of money and have already ruined and abandoned everything.... Cheers, brothers, but not You- EA/DICE..