REPTEAD TEAM SABOTAGE - Helicopter destroyed with RPGs at Spawn
I’d like to report a recurring and extremely frustrating issue that’s been happening in multiple matches. In SEVERAL consecutive games, I witnessed teammates firing RPGs at the helicopter the moment it spawns, simply because they didn’t manage to reach it first. This behavior highlights two major problems: There’s no spawn protection for the helicopter at the start of the round, which means it can be destroyed instantly by teammates before anyone even gets inside. There’s no proper report option for this kind of intentional sabotage, making it impossible to take action against players who do this on purpose. This has made some matches unplayable and toxic, especially for players who enjoy flying helicopters. The start of each match has turned into a chaos of griefing instead of teamwork. I strongly suggest that DICE/EA implement temporary spawn protection for vehicles and add a reporting category for intentional team sabotage. This kind of behavior is ruining the experience and needs to be addressed urgently.Manhattan Bridge remove helicopters
EA, please remove helicopters from the Manhattan Bridge conquest. EA please consider removing helicopters from the Manhattan Bridge Conquest mode. This map clearly plays best as a ground-focused experience, especially around point B where some of the most enjoyable infantry gunfights happen. Unfortunately, those fights are often cut short by helicopters, which infantry players have very limited counterplay against unless they get lucky with an RPG shot. Helicopters also tend to hover over spawn HQs repeatedly machine-gunning players as they exit spawn. This leads to spawn camping and frustration rather than balanced gameplay, and it takes a lot of the fun out of the match. Manhattan Bridge feels designed for infantry combat and tactical ground pushes. Removing helicopters from this mode would improve balance, reduce frustration, and better align the map with its strengthsBATTLEFIELD 6 - You’ve got a Pilot Problem
I’ve been playing Battlefield since the very first game (yes, I’m that old). It’s always been my favorite FPS and one of the only multiplayer games I play actively. For me, it always crushed Call of Duty. There was nothing better than a good squad with clearly defined roles: medic, assault, engineer, recon. Battlefield 2042 tried very hard to destroy that identity (that’s a separate rant), and now you’ve buried “class-locked weapons” in a mode that looks abandoned. Nobody wants to play it because it’s full of bots and presented as an afterthought. Meanwhile, too many players are running around as quasi–super soldiers: sniper outfit, C4, and an assault rifle all at once. If you actually care about the integrity of Battlefield, you should have maintained discipline on class-locked weapons and roles. You’d see a resurgence if players were encouraged—if not forced—to play the way that made Battlefield great in the first place. But I digress. Since 2042, you’ve had a pilot problem. Battlefield is not a flight simulator where a handful of cheaters or hyper-sweaty pilots with macros and limitless Red Bull get to treat the map as a personal playground, farming 75 infantry and 10 tanks a match while the rest of us just try to find cover. That’s not what we signed up for. Either: Some of these players are cheating, or The game design is so unbalanced that this level of dominance is “working as intended.” Either way, it’s a problem. Most players won’t call it out because they follow these “gods of the sky” on Twitch, and DICE won’t call it out because you rely on their content and brand promotion. But if you keep leaning on that tiny elite segment, you’re going to look up one day and wonder where the broader FPS audience went. Here’s the answer in advance: No one is going to spend the next generation of FPS gaming watching a super-sweat pilot macro-farm 100 bots a game. Real players will have moved on to more balanced, more intelligent, more respectful games—ones that remember Battlefield’s core: combined arms, team play, and roles that matter for everyone, not just the top 0.1%.We seriously need to nerf AA
It’s absolute garbage trying to fly on a tiny, flat map, dodging a second missile with unlimited range Either give AA a cooldown, or actually add upgrades to jets (WHY DON’T THEY HAVE ANY), or reduce the flare cooldown. Or better yet for everyone. bigger maps where you can actually fly. It’s impossible to stay in the air for more than 30 seconds with AA camping from base, completely untouchable, dodging two extra missiles from attack helicopters, plus Stingers on top of that. This game is never going to be BF4.The General state of Battlefield 6 (2042 1.2)
I'm going to start of with making it clear that I totally understand what you're trying to achieve with this game, something for the masses right. In that sense you have actually succeeded, Battlefield 6 is a multiplayer game that feels like playing a single player game against bots on hardcore. That is not a succes, even though you've managed to trick alot of people into buying it which makes you and your investors happy, right. You've have also managed to create the most toxic environment in a FPS game that I've ever experienced in my 37 years. DICE the once great studio has become the only living organism that evolves backwards, that's unique. I would be ok with this game if it was the 2042 beta. I mean it's the same build just without flying squirrels. It has the same bugs, the same weird gunplay and the same weird art style. That game released 4 years ago and they still haven't figured it out. That makes me certain it ain't going to happen, why? Because they don't care, that's today's climate.. it's literally the same bugs, the same issues over and over again, every single launch since BFV. Like wth is actually going on? Before anyone sais it is a skill issue let me say this. I've been playing battlefield since 1942 I consistently drop 30-50 kills in older titles like BF1 and BF4 (today), always PTFO. I've been playing FPS games since OG Doom so I know how to set up my games and hardware properly. The only way to get kills in this game is to sit still and wait for enemies to run in to you. So incredibly cheesy. Battlefield is an objective based game except for as far as I know one mode that is tdm. The issue is that almost every attachment, map design and general mechanic is based on a stationary play style. Every map has 10-15 cupboard, cracks or crevasses that creates an equal amount of angles to camp an objective. Not even top tier green berets would accept a mission with those odds. So this game that evolves around pushing and capturing objectives is catered towards camping unpushable angles. This literally kills the flow of the gameplay while catering a slow and toxic style of gameplay. It doesn't matter if I utilise every attachment and ability that makes you less visible on the map, as soon as you fire your weapon you're getting beemed from 3+ angles that are impossible to cover and most often even get to. There's hundreds of 3 sqft rooms that are literally unpushable and every single on of them has a little Timmy in them hardscoping the objective or you dead body waiting for you to get revived so he can get an extra kill. You can't even see these players due to the incredibly messy art style and over saturated colour palet. The outcome of all this is that you have to play the game like a tactical mil sim which it isn't. Battlefield is a arcade shooter. Conclusion, you've successfully killed the Battlefield experience. The points system in BF6 is clearly based on kills. Top of the board is always held by the players who sit back and camp for kills and don't even touch an objective during the whole round. I've captured 10 flags, around 25 kills with a 4.0 K/D, 30 revives and still have like 4000-5000 points at the bottom of the scoreboard. This is an OBJECTIVE BASED game. Please get that through your head, all of you cod devs that's been working on this game. It's about map controll and team play, NOT farming kills. The implementation of breakthrough in this game has to be one of the worst game modes I've ever played in a FPS game. The map design is incredibly bad. There's either a 30m choke point or a 270° high ground overlooking the objective. Attackers have a hundred angels and there's no way to defend the objective. That means that 20 snipers with the cheesy range finder instantly beems you if you take one single step outside of cover. This map design has to deliberately designed to be horrendous. + Gauntlet is a fun a refreshing game mode. The general performance is good(was before 1.1.3.0) Escalation is a great game mode with lots of potential - Cheating is rampant, that is a fact. The game dismantles lobbies and parties every other round. The vaulting is totally random. You can't vault over multiple different assets even though they're not higher than the top of your head. The spawn system is generally weird. Most of the times you spawn in with your back against the enemies or back against attack direction. You spawn in in front of tanks, players etc in their direct line of fire when they're firing. Damage model on tanks vs tank is not fitting for the map design. It's almost impossible to flank and get shots in from behind unless someone makes a mistake due to the narrow map size. You spend round after round with almost zero effect, especially if someone is repairing. It makes the vehicle gameplay dull and generic. "God ping" is still a thing and always has been, at least since BF1. If you have between 70-100 ping you literally become a terminator. This means that playing on non local servers makes you a god and this has been abused for as far as I know. This needs to be addressed in the net code. You shouldn't be rewarded for playing on servers outside of your region imho. A lot of challenges doesn't track after 1.1.2.0, one is deadeye 2. Weapon balancing is incredibly off. The best snipers in the game are sub machine guns. The capture zones in conquest are way to small. One IFV or attack heli can clear an objective without aiming due to the crazy splash damage. This is another thing that caterers toward camping. When the capture zones are to small all people do is to sit just outside the boundary and hardscope whatever angle they're holding. This also means that you're getting punished and loose points for actually clearing the objective since you have to go outside the minimal capture zone to do so. The option is to sit like a duck in a pond getting beemed from multiple players hiding in a cupboard just outside the zone. This is such an incredibly poor design choice on your part. The hit reg PC-console is sometimes non existent and every other bullet is a ghost. The desynchronization is horrible. New type of crash since patch 1.1.2.0. randomly crashes mid game to black screen "Direct X function GetDeviceRemovedReadon". I have the latest driver installed. The gunplay is a lottery. Whatever you did in patch 1.1.2.0 your now getting killed in half a frame, doesn't matter if it's from 10 yards or across the map. Something is definitely wrong after the patch. Example: today me and two of my squadmates was shooting on an enemie 3m away he took zero damage and killed us all in a frame or two. Our bullets magically disappeared when encountering this terminator. We where all talking on discord and died exactly the same time. He might have been cheating but there's definitely more to this than cheating. TTK and TTD are light-years away from eachother. TTD is way to fast. I've seen people mentioning that cross play makes it worse. Solution: turn crossplay off on PC with the console command. GstGameplay.CrossPlayEnable 0 Or put the exact same command into Documents-Battlefield6-Settings. (Steam folder of your game is installed on that platform) Open PROFSAVE_profile and paste. This will turn of crossplay on PC and the TTD issue is gone. The game is actually quite enjoyable now. Fast paced but the damage isn't delivered in one frame. Auto spotting shouldn't be a thing because it greatly prohibits the ability to move around the map and push objectives. All you have to do is to drag your cross hair across the screen with zero effort and spot enemies. Another mechanic that rewards campers and punishes player that actually pushes objectives. Return spotting to what it was in BF1, pushing a button isn't that hard and at least take some kind of skill and effort. The lobbys dismantling after every round is also something that totally ruins the game. When you finally find a server that isn't filled with little Timmy's you can't choose to stay in it and it has exactly the same effect as the older "team balancing" function. There's always one team steamrolling the other. I know that there's a small prompt that asks if you want to stay with the squad but it's placed in a bad spot and is hard to see. The fact that the game dismantles full lobbies just to fill them up with bots is hilarious. I get that you've sold the AI programming to some contractor but it ruins the game. Turning of crossplay on PC puts you in bot lobbies even though there's ten thousand players online in my region and on my platform. The dismantling of lobbies also messes with the map rotation and that makes the game generic, especially now when there's a limited number of maps. There's currently 200.000 PC players on steam alone and I still get lobbies with 75% bots. The sensitivity and mouse feel is totally different depending on what game mode your playing and sometimes changes from round to round. Every time I start a new round I get to play the same map. My PC reebots every now and then mid round(many people have this issue). I've been running hardware monitor and the logs shows nothing out of the ordinary. CPU max 60° and GPU 70°. Every now and again when you quit a round you just get a black screen and have to force exit the game. Someone sat on the saturation button before releasing the California map so it looks like Fortnite. The directional audio is almost non existent. I have a Logitech Pro X headset and have tried multiple settings, eqs and all variations in game. 70 ton tanks can literally roll up on you without a single sound. But if you're driving a tank you hear footsteps loud and clear, super weird. The only way to actually hear footsteps in this game is to crank up the volume so loud that it hurts my ears. Thanks and vehicles are still muffled though. Footstep audio is also non existent. The visibility is really bad, if you dont have a $6-7k PC. With or without SOVIS) Its almost impossible to spot enemies that are more than 50-60 meters away. The color pallet makes everything blend together like a blurr. No outlines, no shadows, nothing. And yes I've played around with the settings for 20h now. No server browser even though that has been a standing topic since forever. The challenges forces you to play in weird ways that has nothing to do with the class in question. The challenges also forces you to rely on teammates in many cases and that makes them almost impossible to finish. I played 30+ hours to complete the mission when you have to use the "trophy system". The challenges forces you to play some new game mode that no one has asked for and that has nothing to do with battlefield. The options menu is flooded with settings but not the settings you actually want to change. Just going through the menus is a hassle since they are so incredibly overworked and cluttered with excessive information. Why even put that much time into something that has minimal impact on the game? Unless you make something that should be simple and clear incredibly advanced and messy. Then it makes you experience worse. Why? It's not reasonable looking at it from any perspective. Cost, time, consumer experience... The net code is way off, hit reg is a pure lottery. Constantly getting killed 10ft around corners even though you dodge the incoming damage instantly. Playing against console players on PC is like playing against someone that uses WH and Aimbot. The movement bugs are game breaking. People jumping and bouncing across your screen all the time.. Almost every attachment punishes ADS movement but shooting whilst bunny jumping, flying through the air or sliding is considered good for gameplay? The rooftops that you can't access from the ground need to be out of bounds since camping is already rampant. Everytime you want to get to someone on a rooftops you have to waste a helo which is incredibly stupid. There's has to be more alternatives to push unreachable spaces. The attack helicopters take zero skill and mow down infantry in half a frame. You can hoover so far up in the sky that you can't even lock on to them and one frame kill infantry. They've practically ruined sniping with one simple tool(range finder when bound to add button)that takes away every skill element needed. There's yellow dots infesting the whole menu showing you there's new unlocks but when you've clicked 13 buttons to get there there's nothing, but the yellow dot is still present of course (this is 100% something carried over by a former cod dev). You unlock stuff that can be used for all weapons but you can't open locked weapons to remove the yellow marker. Settings randomly resets each time you start the game. One is the sovis filter which is incredibly irritating since you can't spot enemies when it's off. Another is menu narration which is just as annoying. All keybinds have been reset after installing the latest "patch" 1.1.2.0 1.1.3.0 You still can't hear footsteps and tanks. Except when you're dead, then footsteps magically appears and are crystal clear. Even gunfire and RPGs can't be heard from time to time post patch. The audio that can be heard is all over the place, there's literally no directional audio in this FPS game made in 2025. Doesn't matter if I use 3D headphones or whatever setting. Every time I manage to hear let's say a helicopter I find myself spinning around in circles trying to locate it but it's impossible until you see it fly by. If you're lucky it's friendly. I guess my $200 5.1 headsets isn't good enough.. BF6 winning best audio at game awards has to be the funniest thing I've heard this year trollolol!! How much did EA pay to get that award? Seriously? The soldier visibility is literally worse than before. You can tell that you're getting shot from somewhere but it's impossible to tell from where. If you manage to trace a tracer and you aim directly at it you see nothing. Then you get shot and the marker appears exactly on the spot you aimed at and apparently there was a player right there. Blending in like the predator himself. The option to limit FPS in menu also limits the FPS whilst in the firing range which is incredibly annoying. The menu buggs out completely from time to time which makes it impossible to choose a game mode and get into a game. Whatever you adjusted in the net code generated even more ghost bullets. The desync is now horrible across the board. You're dead before you can see that the enemy has raised their weapon. From my view it's still pointing at the ground. Sometimes you see bullets coming at you from a player looking the other way, you die and then he turns around in slow motion. Pre patch it was only when having crossplay on but now when you've removed that possibility it's impossible to enjoy the game. Hit reg PC-console is on a good day 50%, sometimes non existent. I have on multiple occasions emptied 70+ rounds from a lmg, at point blank range, into console players, standing still, without a single hit registered. Just for them to turn around and kill you in one frame. Why isn't the throwing knife a one shot kill? Especially since it is so incredibly slow to use. The game is constantly stuttering on every map. The game felt really smooth before the "patch". The game doesn't even respond to inputs. The game is super bright in all environments. The crazy bloom is back. The winter mode with the barrels has added yet another reason for people to camp on the worst maps in the game. People are literally hiding in every cupboard hardscoping the barrels and you have no choice but to go to there. 90% of the players doesn't even care about playing the objective. Combine that with capture zones that are still to small(on all maps) and you've created an environment that is even more toxic than before. This game is as of now a just a cod copy. The map design, the assets, the challenges, the corner camping, cod. It's so incredibly frustrating to play this game, a round or two and you're mentally exhausted and drained. Conclusion: you've listened to the community, tried your best and made every aspect of the game worse. -------------- Update: December 31 2025 I recently returned home from a 2 week Christmas Holliday and a 4 week pause from the game, the longest I've ever gone without playing any battlefield game, ever. 3 minutes in a I can only state the obvious, nothing has changed, absolutely nothing. Except for the fact that there's new skins in the store and that the game only responds to 50% of the inputs. Oh and the desynchronization is literally worse than horrible. fantastic! In any other professions you would be sacked if you even come close to the lack of professionalism and achievement this game mirrors. Every single thing you touch becomes dog s**t, literally every single thing. ---- The list goes on and on but I don't care to state the obvious yet another time, what I've mentioned here is just the game breaking stuff I've noticed after a couple of hours of gameplay. The streamers get paid to push the product and the consumers gulp it down. DICE is not what it once was and no matter how hard I try to enjoy this game I can't, I really really want to but I can't. This experience is not enjoyable at all. This game is just 2042 1.2 that looks a little bit better but plays just as bad and that's the point, I know it ain't going to get better because the build is fundamentally broken. You have been handed the keys to the biggest and most successful FPS franchise in human history and somehow managed to **bleep** up every single aspect of it. That is truly a feat worth saluting, hats of to all of you involved in the biggest failure in gaming history. You guys are lost and should consider a different line of work. Honestly and sincerely.1.6KViews38likes54CommentsAircraft Overhaul: Fix Jets, Radar, Countermeasures, Rearview, and Freelook
TLDR: Air combat needs a full systems overhaul, not just small balance tweaks. Fix the broken radar, add an instant rearview or freelook camera, expand 3rd-person FOV, and rework countermeasure systems. Don’t revert to BF4-style speed control. Instead, build depth around inertia, energy management, and situational awareness. Buff MANPADs to one-shot systems but limit them to a single rocket. The goal: make aircraft combat skill-driven, immersive, and rewarding again. Before anything else, I want to thank the EA/DICE team for their communication, openness to feedback, and the speed at which they’ve been addressing issues since launch. The transparency and responsiveness you’ve shown are exceptionally rare for an AAA studio, and it’s been noticed and appreciated, at least by me. After a couple of weeks of flying, I don’t actually mind the jets’ time-to-kill. What really breaks the experience is how underdeveloped the aircraft systems feel compared to the overwhelming number of guided rockets coming from the ground. The radar doesn’t just perform poorly; it simply doesn’t work at all. There’s no instant rearview or freelook camera to provide situational awareness, and the limited number of countermeasures makes it nearly impossible to survive the constant missile spam from tanks and infantry. Rather than reducing the power of ground-based rockets, the better path forward is to elevate aircraft systems to a competitive standard. Jets and other aircraft need reliable tools to survive and fight back: a functioning air radar, a rearview or quick-look camera, and 3 to 4 countermeasures that must be manually restocked at airfields or uncontested capture points instead of passively recharging on a cooldown timer. The same restock logic could apply to tanks to maintain balance. Alternatively, a longer cooldown could begin only after the final countermeasure is used, with the option to skip it through manual resupply at base for aircraft or at base and uncontested points for tanks. To further refine balance, Man-Portable Air Defense Systems (MANPADs) could be reworked into true one-shot systems but limited to a single rocket per operator. This would make them a credible threat to jets and helicopters without turning the battlefield into a sky full of lock-on spam. Manually guided rockets, however, could remain as they are, since their effectiveness already depends on player skill and positioning. Finally, to add a small layer of unpredictability and keep engagements interesting, consider introducing a light RNG element, such as a 3 percent chance that munitions from either tanks or infantry deal only 70 percent damage. It’s subtle, but it would help reduce overly deterministic outcomes in vehicle combat. It’s also important to note that air-to-air missiles have been disabled since launch. Once they’re reintroduced, the current imbalance will only worsen unless aircraft defensive systems are meaningfully improved. Without working radar, instant rearview, or sufficient countermeasures, adding more anti-air capability will make flying even more punishing. At the moment, dogfighting feels less like tactical aerial combat and more like a digital game of Marco Polo. Without a functioning radar, instant rearview, or decoupled freelook, situational awareness is almost nonexistent. Pilots end up spinning in circles, guessing where threats are rather than reacting strategically. That’s not engaging; it’s disorienting, and it undermines what used to make Battlefield’s air combat so satisfying: awareness, positioning, and control. The third-person field of view for aircraft and vehicles also needs serious attention. Even at maximum FOV, the vehicle itself occupies nearly half the screen, which defeats the entire purpose of third-person perspective. Combined with loose and slippery flight handling, jets currently feel like they’re skating on ice rather than flying high-performance aircraft. The result is a flight model that feels detached and imprecise, rather than responsive and weighty. A common suggestion from the community has been to reintroduce BF3 or BF4-style speed control to restore a sense of mastery and a skill gap to air combat. However, I don’t believe that would achieve the intended result. Maintaining an arbitrary number on the speedometer to hit a fixed optimal turn rate doesn’t create meaningful skill expression; it just rewards memorization. True mastery should come from understanding inertia, altitude, and energy management. Dogfighting should feel dynamic and fluid, where success depends on reading momentum, anticipating angles, and adapting mid-fight — not holding a constant speed. Battlefield has always been at its best when air combat rewards situational awareness, teamwork, and adaptive skill rather than rote mechanics. Restoring that depth doesn’t require reinventing the wheel — just giving pilots the tools and physics that allow those skills to matter again. With these changes, air combat would finally feel like what it’s meant to be: skill-driven, immersive, and dynamic. A true test of piloting, positioning, and awareness, not a guessing game against overwhelming ground-based lock-ons.265Views4likes2CommentsBF - more Eastern European content
"Hi DICE Team! As a long-time fan, I’d love to see more Eastern European content in the new Battlefield. Many players miss iconic vehicles like the T-90 or legendary maps like 'Caspian Border' and 'Zavod 311'. Adding a faction or specialized operators from this region would greatly improve the game's variety and tactical depth. Hope to see some classic BF3/BF4 vibes in the future DLCs! #Battlefield #BF2025" [CM edit - descriptive title]27Views0likes2CommentsBATTLEFILED
I hope there will be real solutions because there have been many promises and no concrete action. Firstly, I believe that Battle Royale adds nothing and distorts Battlefield's identity, and this is something we, as a community, do not want. Secondly, the servers in the Middle East only have bots; why should I pay $100 for this monstrosity? Thirdly, adding more equipment to the aircraft has made the game's balance poor. Fourthly, adding larger maps is needed. Fifthly, the motion sensor needs to be improved because it is very bad. Thank you.Class Balance – Recon, Support, and Vehicles
Right now, there’s a clear issue with class utility and balance, especially when it comes to infantry vs vehicle combat. The Recon class currently lacks real team impact. Bringing back spawn beacons to the Recon class, like in Battlefield 3 and Battlefield 4, would greatly reinforce its strategic role and encourage more team-oriented gameplay instead of pure long-range sniping. At the moment, only Engineers and Recon can realistically destroy vehicles. However, in practice, Recon players usually stay far back to snipe, which means C4 is rarely used against vehicles by that class. As a result, Engineers end up being the only consistent counter to vehicles, making vehicle engagements feel rigid and predictable, and leaving infantry with very limited options. Giving C4 back to the Support class, as it was in BF3 and BF4, would not take away from the Engineer’s role. Instead, it would: provide infantry with more tactical options, improve vehicle vs infantry balance, reduce reliance on a single class, and create more dynamic gameplay. Engineers would remain the primary anti-vehicle class (repairs, dedicated weapons, sustained pressure), while Support would offer a situational threat, without replacing anyone’s role. These mechanics worked well in previous Battlefield titles and would go a long way toward improving overall balance and gameplay in BF6.