Bring Back Carrier Strike and Little Bird on Tsuru Reef!
Subject: Bring Back Carrier Strike and Little Bird on Tsuru Reef – Battlefield 6! Dear Battlefield Development Team, I want to express my strong disappointment with the decision to remove Carrier Strike from Tsuru Reef after Season 5. Carrier Strike was one of the most exciting and enjoyable modes in Battlefield 6. The combination of intense infantry combat, helicopters, jets, and large-scale warfare made this mode truly special. What makes this even more frustrating is losing the opportunity to fly the Little Bird helicopter on Tsuru Reef. For players who love helicopter gameplay, this is a huge disappointment. Flying the Little Bird is one of the reasons I enjoy Battlefield 6 so much. Why remove content that players already enjoyed? Why not keep Carrier Strike permanently available instead of taking it away between seasons? Battlefield has always been about freedom, vehicles, massive battles, and unforgettable moments. Removing game modes and limiting vehicle gameplay takes away from that experience. I strongly request that you: Bring Carrier Strike back as a permanent game mode. Restore Little Bird helicopter gameplay on Tsuru Reef. Stop removing enjoyable content with seasonal updates. Give players more freedom to choose their favorite maps, modes, and vehicles. Please listen to the community and bring back the Battlefield experience that vehicle-focused players love. Thank you.N E R F ! T H E ! MD540 NIGHTBIRD !
NERF THE MD540 NIGHTBIRD !!! hitting the Nightbird by an advanced EMKV90-TOR shell as the HHV-EMG Maul, and the Nightbird still has 50% HP left and flees and quickly repairs !! not only it is hard to hit a Nightbird, but losing just 50% of HP by an HHV-EMG Maul shell is a bad joke !! >> ANY TOR Shell should ONE-SHOT a Nightbird !! >> Increase repair cooldown and/or repair amount !! >> Increase Air-to-Ground Missile cooldown !! >> Increase spread of ANY Dual Cannons !! It is NO fun to fight a Nightbird like this, NEVER !! It is way too OVERPOWERED !! Especially in hands of CHEATER and/or EXPLOITER, those who use aimbots and ESP as to see when enemy vehicles and their perks are on cooldown .. it is TOO OBVIOUS !! NERF THE MD540 NIGHTBIRD !!The attack helicopter gunner is very powerful and needs balancing.
I'm writing to share a major concern that myself and many players have regarding the Gannet Attack Helicopter. Its default machine gun is dealing massive damage to targets it shouldn't be this effective against. Even against main battle tanks and armored vehicles, the machine gun alone is putting out absurd amounts of damage. When you combine this with its anti-tank missiles, it becomes nearly impossible to defend yourself — Mobile Anti-Air gets destroyed far too easily before we even have a chance to respond effectively. I'm not asking for it to be weak, but the machine gun damage definitely needs to be rebalanced. A helicopter machine gun shouldn't be capable of chewing through heavy armor like it's light infantry. It removes counterplay when a pilot can simply hover nearby, hold down the trigger, and melt armored vehicles without needing precision or specialized ordnance. I kindly ask that the development team look into these numbers. Having such a powerful machine gun paired with hard-hitting anti-tank missiles leaves almost no counterplay for ground vehicles. Please reduce or rebalance the machine gun's damage against armored targets — it should remain dangerous to infantry and light vehicles, but not replace dedicated cannons and missiles against tanks and AA. Thank you for all your hard work!110Views4likes16CommentsThank you EA/Dice, for butchering Tanks
So I frequently play with Tanks and IFVs (or just tanks in a broad sense). And after season 5 now not only are slower, but you can't regenerate your health in any reasonable time without having to completely hide in the back and HOPE no one shoot something that does any damage to the tank or you'll have to restart the time. Because according to EA/Dice it is to "encourage teamwork" and some other dribble designed to aid every john wick call of duty player who thinks they should be able to one shot a tank with an rpg. In a game where the most reliable medics are BOTS, what the heck does Dice think players are going to do all of a sudden? Support the tanks with repairs? NO! If I can't get a revive 90% of the time from dedicated medics, why do they suddenly think Engineers are going to be chomping at the bit to repair the tank? I didn't get support 99% of the time prior while playing a tank before, you think that's going to change because you nerfed the tanks? In a game where half of the enemy team has an RPG in its back pocket and infantry never bother watching for a Recon sneaking up with C4, Dice has essentially nerfed the tanks into the dust in order to appease people who think "tanks are overpowered" (only because apparently they think a tank should be made out of paper or, I don't know just avoid it?). It was already kind of miserable using them before, but at least you could regenerate health in a somewhat fair amount of time so that you weren't at the mercy of your lousy teammates who would gladly watch the tanks explode (and their attack fail) if they could maybe kill one enemy player. Dice, stop nerfing vehicles into the ground to appease bandwagoner battlefield players who are just going to ditch the game in a few weeks for GTA and leave us actual fans stuck with these awful changes!Vehicle Balancing.
Vehicle balancing is the worst its ever been. EA is fueling a COD-like main character syndrome where you should be able to destroy any vehicle regardless of playtime for said vehicle main, without having to adapt. The newest example of this are the newly updated IFV/Tanks. Passive Health Regeneration Nerfs Delay Reset on Firing: Firing any IFV or tank weapon now completely resets the passive regeneration delay. Doing so instantly reapplies the full 12-second delay before auto-regen can start up again. Longer Regen Time: The time required to passively regenerate from a critical state back to full health has been increased to 8 seconds (up from 7 seconds for IFVs). Damage & Armor Changes Directional Rear Hits: Tank and IFV rear damage angles have been specified so that any hits landing cleanly in the rear quadrant between 86 and 94 degrees deal a massive 2.5x damage multiplier. Turret & Hull Deflections: Any projectile hits on the turret or hull coming in above a 50-degree angle will default to side-hit damage calculations. These are the official numbers. And my question is, why? Why are we making vehicles that were already easy to kill, even worse? To appeal to a casual, near non existent player base that thinks you should be able to shred vehicles with lackluster communication and a simple rocket launcher? If you hate vehicles, then stop crying about them on forums. Its ruining the experience for people like me, and the rest of the loyal, real player base that play conquest. Go play a different game if you hate vehicles, or the million modes that have pure infantry. EA, Please stop ruining vehicles. Advertise infantry modes to get the people that hate vehicles out of our lobbies. You are ruining a gameplay mechanic that defined your franchise for decades. I am finding it hard to continue playing when you are actively balancing your game against people like us. And note, I don't even care to play ground vehicles. I am mainly infantry/Piloting, and even I CAN SEE how terribly balanced ground vehicles are.Attack heli in Vegas OP
Several matches where the attack copter sits in the spawn going 100-0 or better. Can't shoot it with lock on's because of all the buildings and the stationary is too weak and even if you get a couple of shots in, it just ducks behind one of the many buildings. Either lower the ceiling or take it out.Dear Devs pls consider to highlight this map in portal with full XP :)
Welcome to Operation Granby!A gigantic Conquest with all vehicles,new battlefield locations, dogfights and more across the Area22B.Loads of stuff to pick up. -Armory in each HQ (BOX) -Team Switcher in HQs (dummy) -FTP Just type "Operation Granby" into the search engine (In BF 6). https://www.youtube.com/watch?v=E6HCtMZNvAs Code: 15b7dAttack helicopters should not be on Vegas strip
You know when you bring an invasive species that is amazing for an environment and has few natural enemies? This is what the attach helicopter is on the new maps on Escalation. It is full of places for the heli to go to cover to cover. The gunner will destroy everyone in that map because the BF6 AH gunner seat has both a great cannon with IR vision and also a version of the AGM that can lock on stuff from such range that it can fire them at the enemy spawn (did they turn off the spawn zone protection btw?). Either the Attack heli gotta go off this map or the AGM should move to the pilot seat like in previous games. This will become the favored farming place for the heli bro duos. Normally I am the "do not nerf vehicles" guy. But this is indefensible.109Views8likes8Comments