What about the PVE player?
What about the players who do not want to play PVP but still want unlocks. Why should those players join PVP as an only option? It sounds one sided from your point of view. Do you not care about PVE type players having fun? Is a PVP player more entitled to fun? We both paid full price. It should not be one way or another. Moderate Challenge XP and weapon mastery for PVE servers at a minimum to be fair. It sounds like to me if a PVP player likes a challenge so much then what better challenge than facing a PVE player, in a match, with a maxed out weapon. I doubt that would happen. Most likely PVP players who maxed out a weapon. As a predominant PVE player, I would rarely join a PVP match. Even now, I avoid them except to try to move the weapon mastery needle. I give up on that. The game is not fun when the focus is unlocks and challenges. It forces me to play a way that is not my choice. I thought this game was marketed as "Play your way" ? Un modified PVE experiences of Conquest and other modes should give all those challenges and bonuses as well for PVE players in a private bot filled server. Unmodified, that's the key that prevents the bot farm lobbies yet gives an opportunity for PVE players to still enjoy the game.IFV and MBT turret turn-speed really just feels abysmal, needs to change
Title. It feels like **bleep**. There's no other way to say it. Absolutely miserable. If upping the turret turn-speed means you have to weaken other things about them, fine, but please, please make it so the turret isn't moving through molasses. The slower turn speed heavily encourages vehicles to sit far back from the action and not push up since they won't be able to react to infantry in close quarters, which sucks **bleep**. Please please please please improve this.AA-vehicles on New Sobek city and Blackwell fields
They must not be on this maps. They can just stay behind baseline of friendly team and lock on on air vehicles behind enemy baseline. Its broken. It isn't fun for AA itself. And it absolutely frustrating for pilots. Must say, I play both and I'm not some AA hater. They pretty cool at this game. And they absolutely shine on Mirak valley Most important. This solution isn't something new to this game already. Liberation peak same size map. It doesn't have AA-tanks in Escalation, and have only one on capture flag in Conquest. Later isn't an option since both map doesn't have asymmetric flags. So DICE pls!. Remove them from this maps on official servers.Empty vehicle weapon drops.
Time and time again, get down to the final circles, and there's a stupid tank when there shouldn't be any. So vehicle weapons drops drop, and they're empty. Like pull your head out of you nowhere devs. It's so absolutely stupid. And the engineer missile should completely disable everything. Not just movement. It shouldn't be able to shoot either. Just take the tanks out of redseck.Anti Air needs a buff
Currently Jets and Helicopters are easily able to bypass being locked on because they fly too low to the ground and by the time you have been able.to lock on once more they have flares and then the dance begins of the choppers usually dipping until flares reload then popping up just enough to be locked on to fire flares. In my opinion the antiair missiles fired from the likes of the GE-26 PAX take too long too lock on/too long to reload and they most certainly do not fire as high as they should to be able to get over the obstacles. Sometimes you can lock on real good but then for whatever ever reason not shown the missile hits a mountain. Im not saying we need a weaker flare system. I just think that the antiair should be looked at and adjusted for maps such as the one with all the oil wells.Bring back counter knife and boost transport chopper health
So I've been playing battlefield for awhile since bad company but in battlefield 4 I remember loving the feeling of counter knife 🔪 when someone came up to take your tags it was a 50/50 chance if you got it right I feel like they should bring that back in the new update and the transport chopper is too easy to get shot down. in battlefield 4 the transport could take 3-4 hit before it went down i feel they need to raise the health on it or give it faster cool down on flairs as it gets targeted by stinger AA and attack chopper at the same time if not multiple angles please take this into considerationJet & heli gameplay are still in a horrible state
The main issue? TOW missiles. Aim-guided rockets should not one-shot helicopters in their current state, and maybe not even 1-shot jets. TOW missiles should deal at most 80% of a helicopter's health with how easy they are to hit and how spammable they are. It should be blatantly obvious to anyone playing the game that an anti-infantry tank equipped with the TOW launcher is a better anti-air vehicle than the dedicated anti-air vehicle. How have you not fixed this yet? Have you not seen the tanks camping a hill on any open-field map, constantly launching 100s of TOWs at passing aircraft? The aircraft in this game are supposed to be the force keeping tanks in check, and yet it's currently the opposite. For jets, the base AA is still clueless and doesn't defend you at all. Keeping track of the jet respawn timers in your head and spawnkilling enemy jets is still the best strategy - with absolutely 0 counterplay. Still no air radar. Jet vs jet gameplay still has next to 0 depth due to extremely stiff movement (unless playing stealth jet) and you still die instantly to other jets. Side note: transport heli is still worthless if ANYONE has a single lock-on in the map.Sorry Jesus... We brought Nail-Guns this time.
We need a long distance shooter that can shoot that fiery arrow on a trajectory that is gonna make the best installment of the franchise ever seen. (Decades of content abandoned from one title to the next.... [I don't understand] Gameplay mechanics absolutely loved by the community, seemingly thrown away. [I don't understand] Maps just thrown away as if they weren't absolutely beloved and deserved a sequel. [I don't understand] The storyline that is "Bad Company," just killed off instead of every new campaign meeting up with our Heroes.) I literally don't understand..... Everyone that takes over the direction of this franchise is set up to create an absolutely incredible FPS Game based in realism and absolutely fun....16Views0likes0CommentsShow Names of Players in Vehicles
Vehicle info needs to be improved. It should show the names of the players that are in the vehicle with you on the HUD. Furthermore, I'll quote this great summary from RGR_Gaming10X in another thread: "When in a vehicle or tank, it does not show you the names of the other seats. You just switch and do not know what kind of seat you are going into - 2042 has it great where I see that if I press F2, I go to front gunner, if I press F6 I go to spotter, etc. Please show the types of seats in the vehicles."265Views14likes6Comments