Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 12 or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 16 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Large 28 vs 28 TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos..." : Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 Free to Play: "AH-6 Little Bird Test +" : A Little Bird test server like the others, except this one has more frills and the bots move around, use vehicles, and don't just stand in one spot and wait for you to kill them. There is a scoreboard and it plays like TDM. ZTPWV "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41CommentsGame is done
This game is done & should be left to die, 5 months after release & still it's an absolute mess, Dev's (use that lightly as I'm not sure a qualified Dev has been near this game) not listening to the community, every update breaks more than it fixes, more bugs appear to add to the ones still present since release. March 17th update fixed nothing & if anything made things worse, netcode/hitreg broken, ttk/ttd inconsistant, weapon damage inconsistant, ground vehicles still death traps & still have the bug where they turn on there own when firing not to mention still as weak as p*ss against infantry. Bots since update seem even more lethal, can spot you no matter where you are, even when they're not even facing you, have laser aim, no damage drop off at any range, do way more damage than players do especially against vehicles, they can see through smoke, ignore ground vehicles that use smoke ect to avoid being locked onto. Players screaming for larger maps & what do we get, another cod style map, sure many players want better supression againt snipers but nope, explosives (grenades, rpg's, tank rounds ect) to have splash damage but nope, what we do get instead is useless camo's, stickers & weapon trinkets. Majority of weapons & the variants are terrible, same goes for the attatchments, paying for the battlepass I'd expect to get at least a few descent weapons & attatchments not the sh*te we currently get. With the above issues & the ton of others that are being ignored come the end of the free to play period the player base will drop again & most likely drop to its lowest since release.You Come Here Often ?
Hello you filthy animals. starting to see the same bunch of killers on my tours of 2042. still think 2042 has got the best platform for carnage potential, and ill slide into my warchief way before i **bleep** a load up for bf6 arcade fest. anyway.. just a post for fellow diehards to state their call sign and usual l server . maybe ill link up in game for some wholesome gang **bleep**. sorry if my cockpit smells of weed. D3LBOYOAdd Clear all Notifications button
I fully predicted when The Orange dots for new unlocks were introduced, the lack of a clear all button was going to be sorely needed once you unlocked something universal or something obscure that you still can't find what the dot is referring to. Please and Thanks to add this button for big QOL.Anti Air is pointless
In the current state the Anti Air Tank is basically pointless and absolutely no fun to play. You sit in the same spot on the map and basically use one hand to look for jets, see some yet they are out of the extremely limited range. Once they do come a bit closer, you fire your missile, just for them to pop their flares or dodge behind any building, hill or other obstacle or simply get out of range. Now you obviously want to fire one missile to trigger the flare, then shoot the other ... except all pilots know thats possible and simply dodge them as described above... Basically your only reason for existing is to pop flares so that your own jets will maybe have a better chance. In case you actually hit something with them, and it won't just say missed despite the missile being dead on, you have no chance to finish the aircraft with your turret in most cases as the bullets dropoff over range is strong, they fly far too slow compared to actual AA and they don't even do damage, its like hitting a tank with your AK. Genuinely who had the idea that shooting A PLAYER would do only 12 damage??? Maybe try taking a AA bullet and see what happens to a human body. Now obviously it shouldnt be op so that people use it as a rapid fire tank against infantry but come on.. The AA hp could simply be nerfed a lot and in turn you will actually do damage, would certainly increase the fun aspect of playing a high output glasscannon. If you were able to actually be in the middle of the map without the obstacles rendering you useless, maybe the range issues wouldnt be so bad either. Now the most ridiculous part is that once you do shoot an aircraft, the pilot can always jump out of it, resulting in you not even getting a kill for actually making a difference for once... For jets its maybe understandable compared to IRL (most jet pilots will just suicide anyhow to wait for another jet to spawn)... but helicopters? A ton of people simply drop out of it as soon as they pressed their flares... whats the point even. As of right now you do not die either while playing AA as you have your smoke, decent HP and forcibly sit far outside any action (because otherwise any tank or engineer will easily take you out once spotted) but you basically dont kill anyone, basically net profit, waste of time. Now I hope you don't see this as an affront to helicopters/jets. Those have some serious other problems unless you are incredibly good despite whatever hellspawn of unintuitive, delayed controls are used for either aircraft in this game. But I would rather see an actual improvement of both than keeping a broken system.270Views6likes12CommentsDisable Bot Vehicle Usage
I usually play Casual Breakthrough. It is a great mode that allows players to enjoy the game even during times when there are not many players online. However, there is a major issue: bots can use vehicles. Bots often enter the battlefield with weak equipment and are quickly destroyed. This repeatedly wastes vehicles that could have been used more effectively by human players. In many cases, bots also take vehicles before players have a chance to spawn with them. Additionally, bots sometimes move outside the map and explode due to the out-of-bounds penalty, which wastes vehicles even further. Losing a match because of these situations is extremely frustrating and creates a very poor gameplay experience. Please prevent bots from using vehicles as soon as possible.Solved106Views3likes6CommentsLet’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.188Views3likes4CommentsIs it WW2 are we rationing grenades?
Seems these days because devs are so slack, don't do their research, don't think ideas through before implementing it, and seems there is no such thing as a stupid idea these days in the office, I end up finding a problem with every game I play these days. Now when did a soldier ever go into war carring 1 grenade, now unless this grenade is a miniature nuclear bomb grenade, thenb1 grenade isn't going to discuss much. now from what I've seen in most movies and documentaries, you will see a soldier having a minimum of at least 3 grenades in him so guys please think, think, think before setting the number of items a soldier has, and you guys still haven't fixed the lack of cooking the grenades and there blast area and damage. I see all these updates and addons being installed, but yet none of those fixes have beeen implemented. Standard soldier should get 3 grenades and engineer should get 5. Do you guys read the forums and what people are telling you to fix and what they want, because this is one of the reason me and many players post aggressive angry forum posts and shoe anger and anomicity towards you devs, cuz you just don't listen which shows you just dont care, except when it's ways to add content to take more of our money. Every suggestion i have added and told you to implement in this forum, not one person has disliked it, every person has loved it and wants tonaenit implemented in the game. So do it if you want more people and less leaving and more popularity in your game and more money off store sales.Base protection is totally broken and needs a complete rework.
Here’s an example: I was in a tank at objective E, and a heli landed on a rock 420m away, spamming guided missiles. When I tried to take it out with a TOW, the base protection intercepted it. It would be much better if base protection only lasted for a limited time, or if someone loses that protection as soon as they start firing from within the base.