Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.808Views15likes94CommentsBattlefield 6 Online More Freedom and Better Settings for Everyone Hi everyone
I want to share an idea that I think many Battlefield 6 Online players might understand and agree with. Right now, vehicle gameplay and access can feel a bit limited and complicated for a lot of players. Idea – More Freedom for Vehicles: I think Battlefield Online would be much more fun if vehicles were more freely accessible for all players, similar to GTA Online: Free access to helicopters Free access to jet fighters Free access to tanks Less waiting time for vehicle spawns More freedom to practice and enjoy vehicle combat Vehicle gameplay is one of the most exciting parts of Battlefield, and giving players more access would help many people improve and enjoy it more. Settings Improvement Idea: I also think the game settings menu could be improved to feel simpler and more useful: Option for a stable crosshair that doesn’t move upward Cleaner settings layout based on playstyle Better separation between infantry and vehicle settings The goal is to make the game easier to understand and less confusing for all players. Final thought: I believe these changes would make the game feel more: Fun Accessible Fair Enjoyable for all types of players What do you think? Do you agree or disagree?1st person Tank and IFV sensitivity.
After the recent season 2 update, I have noticed that my 1st person sensitivity for the Tank/IFV has changed to such a degree that I simply cannot play these vehicles anymore. I physically don't have enough mouse mat to even make a 5 degree rotation with the turret whilst my 3rd person perspective is working as normal. I feel as if the 1st person perspective has been fixed rigidly and directly to the turn speed of the turret, whereas before it felt as if I could turn the camera as fast as I needed and had to wait for the turret to come to position like it is in 3rd person (which I much, much, much preferred). Something is definitely wrong with the 1st person perspective sensitivity as again, I literally cannot play in 1st person whatsoever without my working man's hands literally cramping up and smashing my mouse into the wall just to make even remotely small rotation of the turret. Please, please, PLEASE, revert the changes made, as it has single handedly ruined vehicle combat for me and I'm sure many others.Rail map = loads of BF cinema moments
I've had more of the classic BF moments on this map, by far, than any other. This map is great for combined arms, chaos and destruction. I've read a lot of gripes about recent nerfs, but honestly, tanks are being busted left and right, choppers falling out of the sky far more often than any other map. I even saw someone land a JET on top of F without destroying the jet. That's a classic BF moment, brought a smile to me. Now, if someone can just jump a tank onto the train to complete the LOL factor.Play PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest..." : Three conquest experiences like the previous, but meant to give the perception of night gameplay. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect applied to make it brighter and make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moonlit) mode: ZMQMZ IRNV/NVG (toggle on) mode: ZMBXX NVG (automatic) fake filter mode: ZNT41 "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Night Casual Conquest...": Same as casual conquest, but with a moonlight affect. ZUDCQ "REDSEC NVG Casual Conquest...": Same as casual conquest, but players start with IRNV turned on, are given NVG goggles that they can toggle on, and are all given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!3.4KViews24likes50CommentsSuggestion: Voluntary Prestige/Reset System for Battlefield 6
Let players who want a fresh start have the option to voluntarily reset their progress — but keep it completely optional. How it would work: Players can choose to “Prestige/Reset” once they reach a minimum rank (for example, Rank 200 or higher). Upon resetting, your rank, weapon levels, gadget levels, and attachments all start over from scratch. You keep every weapon, vehicle, and gadget you’ve already unlocked (especially important for players who have spent money on them). You would only lose the attachments, scopes, magazines, ammo types, etc. that you had equipped/earned on those weapons. This gives players the satisfaction of starting fresh and re-earning progression while respecting their previous unlocks and purchases. Prestige Dog Tag Idea: To recognize and show off your journey, add a special Prestige Dog Tag that tracks: Total number of resets/prestiges Your highest rank achieved before each reset Example: “3x Prestige | Peaks: 397 — 284 — 512” This would let veterans proudly display how many times they’ve restarted while showing the peaks of their previous careers. It adds a cool sense of legacy and accomplishment. This system would be perfect for players who love the early-game grind and unlocking everything again, without punishing or alienating those who prefer to keep their hard-earned progress.Revert changes to AT mines and RPGS as a matter of URGENCY
With the nerf to AT mines and RPG's and the buffing of vehicles health regen and directional attack vehicles are now insanely overpowered and WILL become the metta on vehicle maps. two games in on golmud railway i can already tell its going to be vehicle heavy as infantry play as egineer is extremally difficult and requires at least 3 (THREE) Minimum egineers to deal with one tank, and that's with no one repairing it !!!!!!!!! These changes need to be reverted as soon as possible. at the bare minimum make it so tanks can't just drive away after taking a large hit and nerf the regen health on tanks, it's far too fast right now. either do those two things or dramatically buff rpg reload time and increase the amount of rpgs you spawn with to 6 with a maximum of 8. it's insane how op tanks are now.Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?706Views16likes34CommentsNo joy or excitment from the game...
I've been holding it in for quite some time. But now I want to write it. I'm really disappointed What happened to this game that I don't get any endorphins, excitement or adrenaline rush from any match. I don't feel any excitement from it at all. Half of the characters are useless against armored vehicles. Medics don't throw boxes, snipers don't mark, what's a soldier class for? To give respawn beacons? Any challenge that includes launchers is a chore. RPGs etc are now about as effective as a paper ball. Even if they're not, a paper ball flies through the air faster. The Igla is absolutely useless. Someone wrote in the chat that they've played 10 games but have 4 kills with the Igla? Is it worth it for that time? No! I'm attaching a screenshot of that chat. I'm also attaching 2 videos on YT, where you can see most people's experiences with Igla launchers etc. https://www.youtube.com/watch?v=lqwmWGfqldk https://www.youtube.com/watch?v=kn-phbDVoec I've already submitted in the video... what the point anyway? No IGLA ever hit the target.... That's great, isn't it? It really pays IGLA drag them into battle. The effectiveness is probably like a fly swatter. I'm a father of 2 and I've played Battlefield my whole life. But I've never been so frustrated and annoyed. My time is seriously valuable, it's not just a phrase, and I can't afford to waste it in a game that doesn't respect the game mechanics in a way that makes them fun. Look at Helldivers 2. Nerf is not the solution. Like what am I supposed to do as an engineer with a very limited inventory on Golmud? I can't take down a single tank and the Heli's are laughing at me. And it's not a skill issue. It's a game issue. You definitely have metrics from the game, so **bleep** use them.