Which Tier 1 items are you working on?
Hi there, players! 🙌 Unlocking a Tier 1 skin for a Specialist, Vehicle or Gun is of course quite an achievement. An achievement that should be shared and celebrated! That is why we made this thread, so that we can share and celebrate these great achievements with each other, and so that we can share tips & tricks for unlocking the Tier 1 skins as optimally as possible! For example, Tips & Tricks can be about the best Game Modes, Maps and/or ways of playing to make the best possible progress! Good work on those Tier 1 skins, @Its_Travis_199, @NexonXG, @EA_Atic, @ElliotLH, @Chytrooki, @TTZ_Dipsy! 🥳 Well done! So, share those Tier 1 skin unlocks and celebrate those achievements! 🙌 Good luck out there on the Battlefield, No-Pats!22KViews68likes2604CommentsSUGGESTIONS
Hello! I am writing to suggest possible changes to the cosmetics acquisition system. Considering that with the new update, there is the possibility of directly purchasing cosmetics from past events or battle passes, which I appreciate, I was wondering if it was possible to change some aspects such as: Price. relate it to the time passed since the release of the same and consequently lower the price. It makes no sense, in my opinion, to pay the same price for all cosmetics especially for some released recently at an increased price. Set a maximum, I assume a minimum of 1000 AC for a legendary up to a maximum of 1800 AC (and possibly modify it for the other rarity levels). Purchase currency. the ability to buy cosmetics with currencies like Crafting Metals or Legend Tokens (which currently don't have much use except for some recolors in the shop or unlocking new legends). For the points above, I think that Spotlight Passes would no longer make sense, which at the moment don't even include all the legends. Also for some, like Alter, the number of cosmetics like skins inside the locker are much less than the others: why not also add those released in past events? Another topic for which I had suggestions concerns Heirloom Shards. Taking inspiration from the considerations made before, I wondered if it was possible to improve and subsequently increase the possibility of acquiring them. Currently there is a large number of cosmetic items that can be purchased with HS, but at the same time the chances are almost zero. So below I list some points that could perhaps be improved: Increase the probability of obtaining them. climbing the account levels to possibly obtain them turns out to be too long as a period of time (even for those who play casually). According to rumors, you should obtain them thanks to one of the packs present in the 500 account levels. Purchase currency. the chance of purchasing cosmetics thanks to other currencies such as Crafting Metals or Legend Tokens. Connecting to this you could also evaluate purchasing the packs thanks to the aforementioned currencies. Limit item currency. this point could be contrasting with those above but could perhaps be another idea. Buy only Melee Weapons thanks to HS while Prestige Skins obtainable with another currency (CM or LT). Finally I would like to hypothesize improvements in the system of items obtainable through Apex Packs. Repeating a bit what I talked about above, there are a lot of objects in the game, so I was wondering if you would consider the idea of exponentially decreasing them or possibly eliminating them. I'm talking about objects like: Intro sentences or kill sentences. too many and I would dare to say useless. Stickers. too many and not very useful in customization, in addition to their possible application on weapons I would suggest applying them also on the legends' banners. Holosprays. I don't have much to say about these, for me they don't make any sense. The objects above are mainly those that saturate the process of obtaining the others. I fully understand the evaluations, even economic ones, made upstream using a system similar to that of scratch cards but I believe that with some changes, like those suggested to you, you could then increase the desire of players to buy more packs and I would also justify the continuous production of cosmetics, even the ones that are not very useful for me. Obviously mine are simple suggestions and take them as such but at the same time I ask you, kindly, to evaluate them seriously. Thank you and have a good day! :)40Views1like2CommentsI've already played over 2000 hours but I can't win at all.
I have been practicing for a few years now, looking up videos and practices, but my opponent is too strong and I can't win at all. The mouse is a normal mouse, but I went out of my way to buy a mechanical keyboard. I also prepared a monitor that can output 100hz , but my opponent is too strong and I can't win at all. Is this my fault? Are all beginners too kind in character and will they do thousands of hours even if they lose so much? This is beyond my understanding. Why do we have to endlessly face masters and seasoned diamonds? There is absolutely no way we can win! Let us play matches with Gold or Silver ranks, or at worst up to Platinum rank! I never want to play a match again with all these cheetah-like guys with little to no gun recoil. No matter how big you move your character or how much you move, those guys never miss the sights at all. It's not human skill. It's absurd that such an absurd match has to be abandoned and then penalized. How can you have fun being the target of an aimbot for dozens of minutes?Please consider adding this mode
I really want a ball mode. it would be cool if the swords could be incorporated into it like the arenas mode?? maybe add owned heirlooms to be selectable aswell. I was thinking buster sword be the care pack one and U start with the newer one. maybe make the karambit duel wield/certain heirlooms dual wield? idk! Just would be cool if there was a melee only mode where you try to score a ball into one central point or 2 points on either side. could test adding the ash dash to every legend in this mode also. If this gets done though, PLEASE add punch boosting back. the guns feel better than ever so people are doing better. I think it can come back itd bring a lot of players to the game. just have to be transparent about it and maybe add it to the tutorial.18Views0likes1Commentbanned by mistake
I got banned by mistake last night . I already talked to TOS a few times,and created a few cases too. they checked my account and my Steam username,and they said there is no ban of my account, so they doesn't know why I can not login into my game. what should I do now. I never cheated or said anything bad in game text or voice chat, I don't have bad username either. I was just running toward enemies then I was kicked out of game. and now I can only login into game a few seconds then kick out again. TOS said I should contact Steam? btw , there’s no ban history on my account page, neither did I receive any email17Views0likes0CommentsVisual Alert for G-84 TGM, I’m Deaf
Hello EA and the Battlefield 2042 Development Team, I hope this message finds you well. I’d like to respectfully bring forward an accessibility concern related to Battlefield 2042. To provide some context, I’d like to briefly introduce myself. I’m completely deaf due to a condition called Genetic Progressive Sensorineural Hearing Loss, which led to total hearing loss when I was 12. I’m now 26 and live a full and active life. Being deaf doesn’t hold me back, but it does come with certain challenges, especially in communication, since most people don’t use sign language. Battlefield 2042 is my favorite game. I especially enjoy flying jets like the F-35 and piloting helicopters such as the Nightbird. However, there’s one specific gameplay mechanic that presents a serious issue for me as a deaf player. The Specialist Lis has a manually guided missile, the G-84 TGM, which can be fired repeatedly with a cooldown between shots. When I can see the missile coming, thanks to its glowing trail, I can often evade it. But when it’s outside my field of view, I get no warning at all. My hearing friends told me there’s a distinct sound cue that alerts players to an incoming TGM, but since I can’t hear it, I’m frequently taken out without any indication that I was being targeted. This is especially frustrating when the missile is coming from behind or when I’m focused on flying and engaging enemies. Unlike other threats, such as lock-on missiles like the Stinger, which trigger a visual warning on the HUD—the TGM doesn’t provide any visual alert. This means I have no opportunity to react, even though hearing players do. When multiple players use Lis to target me, I’m often left defenseless in the air. If I could hear, I’d at least have a fighting chance. As it stands, the TGM gives hearing players a significant advantage over deaf players, simply because of the lack of visual cues. So I kindly ask: would it be possible to add a visual HUD indicator when a G-84 TGM is approaching, or when it’s been fired in your direction? Even a small visual cue, similar to what’s already used for lock-on weapons—would make a huge difference. Alternatively, adjusting the damage to require two hits to down aircraft could be another option worth considering. I’m part of a small Discord group of deaf Battlefield players, and we’ve all faced this same issue. While we may be a minority, I believe many players with hearing loss would benefit from improvements like this—both in Battlefield 2042 and in future titles. To be clear, this isn’t a complaint. I love Battlefield and truly appreciate the incredible work your team puts into the game. I’m simply hoping it can become even more inclusive for all players. Thank you very much for your time and for considering this request,Apex Legends Community Concept – 11 Detailed Improvement Ideas (2025)
🚀 Apex Legends Community Concept – 11 Detailed Improvement Ideas (2025) By Dimitri – Focus: Casual & Competitive Play, Engagement, and Revenue Growth For detailed proposals or collaboration, contact me directly here mailto:[edit: email address removed] 1️⃣ Lobby & Squad Management Improvements Problem: Current system for managing groups is clunky and limited. Solutions: New "Kick Player" Button Only the Group Leader can kick players Applies only to your pre-made squad (no kicking in random matchmaking) Improved Party Leader Controls Transfer Leader function (current leader can pass control to another player) New "AFK" Button Allows temporary pause (2-3 minutes max) Prevents auto-kick during short breaks Enhanced UI Visibility Larger buttons and clearer icons Better visual hierarchy for squad management options Why These Changes Matter: Gives leaders proper control without toxicity risks Solves real frustrations (afk kicks, unclear controls) Makes the social experience smoother for everyone 2️⃣ Audio & Communication Customization Problem: Everyone has different headset and mic needs. Solutions: Individual player volume sliders Adjust teammate loudness per player Save preferences between sessions Voice chat options Push-to-Talk (existing) Open Mic sensitivity controls (new) Communication filters Toggle ping/chat visibility per player Why These Changes Matter: Eliminates "ear **bleep**" from loud teammates Accommodates all hardware setups Maintains existing systems while adding flexibility 3️⃣ Intuitive Main Menu for All Player Types Problem: Current menu feels cluttered and confusing, especially for new players. Solutions: Unified Navigation System Single clean layout for all player levels (casual/pro) Adapts to playstyle (shows frequent actions first) Priority Visibility Direct access to: Battle Pass Shop & Coin purchases Tournaments Career stats Live Events Speed-Optimized Design Max 2 clicks to any feature No menu layer stacking Why These Changes Matter: Reduces beginner frustration Saves time for competitive players Future-proof for new content additions 4️⃣ Tournament System & Competitive Structure Problem: Current ranked mode lacks engagement for mid-tier players and meaningful rewards. Solutions: Weekly Tournaments RP Tournaments: Top 2,000 teams gain +400 RP (example) Cash Tournaments: Top 5 teams win €500 (example/sponsored) Exclusive Rewards: Animated trails (example) Legendary badges (example) Unique skins (example) for top 25 Special Event Tournaments Streamer/Youtuber Cups: • Official partnered events with unique rulesets • Community voting for participants Tiered Participation Platinum+: All tournaments (except Gold-tier) Gold: Gold-tier tournaments only Silver: Silver-tier tournaments only Bronze: Must reach Silver to participate Why These Changes Matter: Provides multiple competitive avenues (RP/cash/cosmetics) All reward tiers are examples - easily adjustable Clear progression system through ranks 5️⃣ Spectator Mode & Replay System Problem: No way to review matches or watch games live, limiting community engagement and learning opportunities. Solutions: Live Spectator Mode "Watch Now" tab for: • Live tournaments • Top-ranked public matches • Friends' current games (with delay) Watch Party support: • Shared viewing with chat • Camera control (player POV/free cam) Advanced Replay System Save any match (ranked/casual) for 14 days Key features: • Free camera movement • Player POV switching • Timeline with kill/event markers • Clip exporting (15-60s highlights) Content Creator Tools First-person observer for stream overlays Auto-generated recap of key moments Why This Matters Most: For Players: Learn from mistakes by reviewing games For Creators: Make better content without capture cards For Fans: Watch tournaments like real sports broadcasts For Apex: Builds esports scene organically Direct Link to Point 4: Seamless integration with tournament system (view ALGS-style events in-client) 6️⃣ Ranked System & Career Overview Problem: Current ranked stats and career tracking are incomplete and poorly organized. Solutions: Global Leaderboard Improvements Master/Predator Tier • Real-time RP gaps between players • Weekly position changes (▲/▼ arrows) • Regional top 100 lists (NA/EMEA/APAC etc.) Enhanced Career Stats Legends: • Most played (hours/wins) • Win rate per Legend • Ability effectiveness (scan/shield heal stats) Weapons: • Most kills per weapon type • Headshot % per gun • Damage per match average Seasonal Tracking: • Rank progress graphs • Match history with filter options (by Legend/map) New Comparison Tools VS Friends mode Local server percentile rankings Why This Matters: Competitive Clarity: See exactly what separates top players Personal Growth: Track weapon/Legend mastery over time Community Engagement: Compare stats with rivals 7️⃣ Fresh Gameplay & Content Updates Problem: The meta feels identical every season, with infrequent updates leading to repetitive gameplay. Solutions: New Weapons & Items Add 1-2 new weapons per season Temporary vault rotation (2-3 weapons per season) Experimental Items Energy Drink: Speed boost + slow heal Jump Serum: Moon gravity + shield regen Heal Pads: Area healing effect Limited-Time Modes Free-for-All: Solo battle royale 4v4 Squads: Larger team battles Chaos Mode: High loot + random rings No Utility-Royale Why This Matters: Forces new strategies each season Gives casual players fun new options Keeps pros adapting to changes 9️⃣ Live Events & Narrative Engagement Problem: Seasons lack memorable moments and story progression, feeling hollow. Solutions: Seasonal Refresh System Every 3 Seasons: • New map biome (e.g., "Syndicate-Occupied Kings Canyon") • Faction storyline progression Map Changes: • Permanent POI updates (not full reworks) • Environmental storytelling (e.g., battle aftermaths) Casual-Only Activities Interactive Objects: • Temporary power-ups (e.g., 30s damage boost) • Lore collectibles (voice logs/weapon blueprints) Faction Missions: • Complete matches as specific Legends • Earn exclusive badges (not gameplay advantages) Why This Works: Meaningful Progression: Actually visible changes between chapters Ranked Integrity: No gimmicks in competitive modes Rewarding Exploration: Casual players get fun extras Einflüsse 🔟 Strategic Brand Collaborations & Marketing Problem: Apex lacks mainstream cultural penetration compared to competitors. Solutions: Titanfall Universe Synergy EA IP Crossovers: • Dead Space Legend Skin (Isaac Clarke armor for Newcastle) • Mass Effect Weapon Charms (N7 logo on Flatline) Titanfall Lore Expansion: • Cooper & BT Bundle (Pilot-themed skins + Titan finisher) • IMC vs. Militia Branded Events (partnered with EA Originals) Pop Culture Collaborations Beverage Partnerships: • Monster Energy Weapon Skins (animated can designs) • Coca-Cola Holosprays (vintage ads as map decor) Music Integrations: • Artist Voice Packs (e.g., Travis Scott announcer) • LTM Soundtrack Events (DJ mixes for Olympus night mode) Esports Sponsorships Team-branded Legend skins (100 Thieves, TSM) ALGS x Automotive Brands (Porsche in-game car decals) Why This Works: Dual Audience Appeal Titanfall fans get meaningful lore connections Mainstream brands attract new players Revenue Streams EA leverages its own IP library External sponsors fund bigger tournaments Cultural Relevance Keeps Apex in pop culture conversations Creates shareable moments (e.g., concert events) 11 "no emoji 😭" Enhanced Console Graphics Options Problem: Current "Performance Mode" sacrifices too much visual clarity (distant targets become pixelated), forcing players to choose between competitive viability and image quality. Solutions: 🖥️ Smart Display Optimization True 120Hz Competitive Mode • Dynamic Resolution Floor: Never drops below 1440p • LOD Scaling: High-quality models at all distances • Sharpening Filter: Cleans up upscaled image FPS Priority Toggles • "Pure Performance": 120 FPS (reduced effects) • "Clarity Focus": 90 FPS (crisp mid-range visuals) • "Stable": 60 FPS (full fidelity) 🎯 Competitive-Centric Settings Must-Have Options • Shadows: Off (removes visual noise) • Effects: Minimal (keeps muzzle flashes but removes clutter) • Vegetation: Low-Poly (maintains cover visibility) Advanced Overrides • Enemy Outline Boost: Thicker outlines at distance • Scope Resolution Lock: 4K rendering when ADS Why This Matters Actual Competitive Advantage See enemies clearly at 150m+ (no more pixel blur) Stable frames without looking "ugly" Hardware Respect Uses full PS5/XSX power efficiently Clear warnings for 60Hz TV users No More Compromises "Esports" preset truly works for ranked Streamers get broadcast-ready visuals 🌟 Closing Message To the Apex Legends Community & Respawn/EA: Apex Legends isn’t just a game—it’s the best competitive shooter ever built, with limitless potential to grow. Its foundation (gunplay, movement, legends) is unmatched, and its community is passionate, dedicated, and hungry for greatness. To the devs: Huge respect for the incredible work you’ve done so far. From cross-progression to LTMs, you’ve proven you listen. These ideas aren’t demands—they’re a love letter to Apex’s future, and I’d be honored to collaborate further. To the players: Keep pushing for better. The more we unite behind smart, competitive-friendly changes, the faster we’ll see them. Let’s make Apex legendary—together. — Dimitri Wider [edit: email address removed] (Feedback & collabs always welcome!) Open-Source Apex Legends Concept Proposal This comprehensive improvement blueprint is offered as an open-source community resource. All concepts, designs, and recommendations contained herein are freely available for: ✅ Community Members to discuss, debate, and build upon ✅ Content Creators to analyze and feature in their work ✅ Respawn/EA Developers to reference, adapt, or implement Usage Guidelines: No attribution required No licensing restrictions No commercial claims permitted Collaborative modifications encouraged Philosophy: "By the community, for the game" - these ideas belong to everyone invested in Apex Legends' future. My role was simply to organize and present them. For Developers: Consider this document a public domain suggestion box. Every item is yours to use, ignore, or improve as you see fit - no strings attached. This open framework ensures: • Maximum accessibility for all stakeholders • Protection against proprietary claims • Healthy community-developer dialogue The Apex Games deserve the best ideas, wherever they originate. Here's mine - now they're ours. Dimitri Wider Community Contributor62Views4likes2Comments