Which Tier 1 items are you working on?
Hi there, players! 🙌 Unlocking a Tier 1 skin for a Specialist, Vehicle or Gun is of course quite an achievement. An achievement that should be shared and celebrated! That is why we made this thread, so that we can share and celebrate these great achievements with each other, and so that we can share tips & tricks for unlocking the Tier 1 skins as optimally as possible! For example, Tips & Tricks can be about the best Game Modes, Maps and/or ways of playing to make the best possible progress! Good work on those Tier 1 skins, @Its_Travis_199, @NexonXG, @EA_Atic, @ElliotLH, @Chytrooki, @TTZ_Dipsy! 🥳 Well done! So, share those Tier 1 skin unlocks and celebrate those achievements! 🙌 Good luck out there on the Battlefield, No-Pats!25KViews71likes2759CommentsEA/Dice, please don’t CoD this game - Listed Fixes/Nerfs/imps. is must!
(**Changes 19/08/2025) — Promote subject guys for better and more enjoyable gameplay in the future💙 **First I wanna say the game is little bit dissapointed and I explain why, the Game feels like cod we would like the game to feel more like Battlefield. **(I allready see people jump shot, drop shot, bunny hopping, and slide shotting every corner with accuracy of 99/100% hit just like in cod with sweaty players, its soo anooying!) Nerf — The Jump slide, the slide is too far. Nerf — The overall of the slide needs a very tiny touch, but not like Battlefield v. Nerf — The drop shot, make the prone more animated and not fast like cod. Nerf — The accuracy of the gun when sliding>ads so it won't be accurate just like in CoD. Nerf — The accuracy of the gun when jumping>ads so it won't be accurate just like in CoD. Nerf — The overall of the movment speed with the smg's/pistols when ads is a little bit fast. Nerf — The Auto spoting detect enemies from far away, and it need to set to close/medium range like in bf4. Nerf — Remove The glint of the sniper scope is too strong, or turn it down a lot and to show the glint only for 1 second when someone pointing the scope on you. **Fix — Remove the emoji wheel from spotting enemies and keybind it to something different, the emoji wheel showing all the time, and brought up too fast. **Fix — Remove the ping sign marks when trying to spotting enemies the ping sign marks cover and hide the enemies, instead of spoting clearly enemies. **Fix — The position of the smg's when running is not centered on screen. **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc..) **Fix — Time to die is too fast, It feels like if you don’t have 1 millisecond response time or if anyone sees you first you’re dead. No chance of killing the person already shooting at you. **Fix — The bunny hoppin in this game specialy after slide momentum, seriously what the hell is going on it meant to be battlefield not CoD. **Fix — The wrong hand placment on some foregrips. (added pictures down below to shown) **Fix — Mini map is too tiny even on 100% size. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance Now here is why so many call it CoD and not battlefield.👇🏻 https://youtube.com/shorts/HnMw0emtrsk?si=VsV27pRXS21MKfeQ12KViews43likes60CommentsRequest: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team, I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled. I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty. Most importantly, I’d love to see: An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite). Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above. Features like these show care for detail and greatly improve the controller experience for many players. Thank you for your work — I hope this feedback is useful! Sincerely, Artem Rolar Horun P.S. I played the BF alpha and it was awesome.1.5KViews34likes28CommentsWhich mechanics do you want and which not?
So we've seen the multiplayer reveal, and have experienced Battlefield 6 for ourselves through the open beta. Let's have the discussion on which mechanics you liked and which not, and also from previous titles what you would like to see return in Battlefield 6 and what absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Jets and helicopters should spawn at base, not mid-air Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation Destruction Dynamic weather Realistic movement DLC with 4 new maps, new modes and vehicles every quarter Premium pass Campaign available offline Spawn beacon for recon Soldier dragging Battlelog Ribbons and medals Squad leads with kick functionality Order request for squad members, no order means squad lead rotation Functionality for clans/platoons NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting In-game wallhack abilities/gadgets Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS No excessive sliding, bunny hopping, dolphin diving or sprinting with a heavy LMG Sniper sweetspot Spawn beacon for assault Open weapons to all classes Shotgun next to primary for assault Flick That's it for now, but I might add to this list by means of editing the OP.810Views23likes41CommentsOpen vs locked weapons per class
Traditionally Battlefield has always been about classes, and with that came class locked weapons. This how it was and how it should be! One of the big mistakes they made with BF2042 was to first introduce specialists, and next they gave these specialists access to ALL weapons. Later on they partially fixed the issue by implementing back the class system, however weapons remained open. With the open beta we have a chance to make our voices being heard! As I'm sure they will be monitoring traffic towards what people want to play, let's make our actions speak louder than our words by all ignoring the Conquest mode and pick Closed Weapon Conquest instead. And from there I hope the message will be clear to the developers that we need closed weapons in ALL game modes!Solved4.6KViews19likes83CommentsThe Wingman and Peacekeeper are objectively overpowered
Its safe to say these two guns are ruining the game right now on PC. They are too strong and pretty much everyone who is aware of this is using them every single game. This also has the effect of making the game extremely boring playing against and with the same weapons every single match. The Wingman. This gun requires basically no attachments to be the strongest gun in the game. Most full auto weapons are SIGNIFICANTLY weaker without extended mags and have significantly higher recoil without other attachments. You can literally just pickup the base Wingman and be good to go. The argument that the gun is 'only good if you can aim well so its balanced' is a terrible one. Essentially every gun in the game is terrible unless you can aim well. The high TTK in this game requires you to hit people with upwards of 10 bullets from a fully auto weapon so you cant get away with bad aim regardless of weapon Its harder to land all your shots with automatic weapons between the recoil, high strafe speed and game movement and high TTK because you have to constantly track your target and generally have low mag sizes. The gun has basically no recoil, extremely high damage per shot especially headshots(only 10 less body shots than a sniper) and a high rate of fire. Its effective at most if not all effective combat ranges. For all these things the hipfire accuracy of the gun isnt even bad making it even more ridiculous. The Peacekeeper 1. Again the gun requires no attachments to be god tier. 2. Basically as good as the Mastif a legendary drop weapon yet is so common that theres enough of them for every single player on the server 3. The range on this gun is absurd and the choke basically lets you snipe with it 4. Close quarters with an SMG i have to perfectly land every single shot on a fast moving target while controlling recoil to kill someone, often times requiring at least one reload. Meanwhile someone with a Peacekeeper just has to hipfire twice in my general direction to nearly instantly kill me. Fair? Balanced?3.7KViews18likes42CommentsInventory Change and Loot nerfs
The purpose behind this patch was to reduce grenade spam at the end of the match, the idea is fine but I think the nerf of ammo from 80 to 60 is an extremely bad move. Even reducing the amount of shield cells and syringe from 6 to 4 can be considered as a bad move but it can be dealt by adjusting. But the ammo nerf is seriously crap. I calculated and found that increase of 2 inventory isn't quite compensating for nerf of so many crucial items, atleast for me. Might be the fact that I'm not a predator level player but I think majority of the community aren't predator level players. I'd kinda request to take back the nerfs on ammo, sheild cells and syringes or atleast add 2 more slots to each tier of backpack.1.6KViews18likes34CommentsVolt / Devotion too powerful. Time to kill feels like CoD.
New meta is volt or devotion and get somewhat close. Near instant time to kill. Why does this feel like call of duty now? I don't play CoD because of the very fast time to kill. Poor decision in my opinion. Why make the game like another game, people will just go back to CoD. Longer time to kill and being able to shoot back is what made Apex great. Now you will die to the volt or devo if you use ANY other gun. Maybe the r99 could compete, but good luck finding one now. Prowler auto was nerfed so hard that bullets go around people now.. These guns need a change or it will be nothing but volts and devotions on every winning team. Is that the meta you wanted?!?1.9KViews16likes20Comments