Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?172Views6likes12Commentsim almost 180 hours into the game...
seriously...how do i complete this smoke assist challenge? it was 16 before i started a round of gauntlet...it was 16 when it was over... also...the engineer repairs wont move....and what counts as objective? how do i move these in gauntlet mode? THANK YOU FOR YOUR ATT...im just kidding lolBattlefield 6 Visibility Issues — Accessibility Feedback
Hello Battlefield team, I would like to share important feedback regarding visibility, accessibility, and customization options in Battlefield 6. I am a player with a visual impairment, and right now, visibility issues are directly impacting my ability to play the game properly. This is not just a minor inconvenience — it actively affects gameplay, target tracking, and overall experience. These issues are even more noticeable when playing on a TV or at a distance. The main issue is with weapon sights. Especially with simple sights that use a single dot, the reticle is extremely small, very thin, and lacks brightness. It does not stand out on the screen, making it difficult to track targets, especially in fast-paced situations. The problem is not the overall contrast of the game, but specifically the lack of contrast, brightness, and clarity in reticles. They lack visual presence, which directly affects gameplay. Additionally, the reticle size and the feeling that the weapon appears too far from the screen make visibility even worse. In previous titles like Battlefield 4, there was an option to increase reticle size, which made a huge difference. This feature is greatly missed. Another important issue is the absence of ADS FOV (Aim Down Sight Field of View). This option allowed the weapon sight to zoom independently while keeping the overall field of view unchanged. It improved visibility and reduced perceived recoil, making aiming more comfortable. Reticle customization is also very limited. In the past, there were multiple reticle styles (dot, cross, triangular, etc.), which helped players adapt visuals to their needs. It would be very helpful to have: - Different reticle styles - The ability to change reticles independently from sights - More variety in shapes, thickness, and styles - The ability to reuse unlocked reticle styles across different sights (for example, applying a cross reticle to a 1x sight) - Greater flexibility to mix sight and reticle behavior (within balance limits) - New sight options with more zoom levels and visual designs Regarding the minimap, holding the touchpad to open the full map is great. However, the option to toggle minimap zoom (100m, 200m, 300m) is missing. In previous Battlefield titles, minimap zoom was adjustable according to the map scale, which greatly improved spatial awareness. It doesn’t need to be identical, but a similar system adapted to this game would significantly improve usability. The UI could also be improved. Icon scale and organization can be difficult to read, especially for players with visual impairments. Another major issue is long-distance visibility, especially with sniper rifles. At long range, it is often very hard to see where shots are landing. In previous titles, it was easier to track bullet trajectory and impact. Currently, due to small sights and thin reticle lines, it becomes much harder to understand shot placement. Improving visual feedback (clearer tracers and impact visibility) would make a big difference. The training area is also very limited. Right now, it is just a basic shooting range. Previous Battlefield games allowed players to test vehicles like tanks and aircraft in full maps, which was extremely useful. Quality of Life Improvements (High Impact, Low Complexity) These changes are relatively simple but would have a major impact on usability, comfort, and accessibility. Suggestions: - Increase reticle size - Adjust reticle scale and thickness - Improve brightness, contrast, and clarity of reticles - Improve long-distance bullet visibility (tracers and impacts), especially for snipers - Add multiple reticle styles - Allow reticle customization independent of sights - Bring back ADS FOV - Adjust weapon/sight position on screen - Add minimap zoom scaling options - Improve UI icon scaling and organization - Expand the training area with vehicles and full maps - Add console/TV-focused visual settings These improvements would make the game significantly more accessible and comfortable, especially for players with visual impairments. Accessibility should not be optional — it should be a priority. Thank you for your time.10Views0likes0CommentsJust give PC players Crossplay on/off button already!
why is this such a hard thing to do? why won't DICE do this? we need answers. I am disgusted with all the insta kills I get from console players. add the trash hit detection, and this game is near unplayable. I guess DICE doesn't want us to buy any future games from them.411Views13likes29CommentsWhy can't we have five classes?
I'm curious as to why we always seem to be stuck with only four classes in battlefield titles of late. From a balance perspective it comes across as an odd choice as there's always one hybrid class per title that is what i'd call a slightly too strong to a clearly overpowered, eg. Assault / Medic in BF3 / 4. Support / Engineer in BF1 / 5. Support / Medic in BF2042 / 6. Which are by far the worst offenders with open weapons being included. I know with supports supply pouch the intention was for it to be a super helpful, clear and simple " does it all " gadget and it is. But it is too helpful, to the point that it can be used in a selfish manner. Nothing promotes selfishness like a gadget than does everything for you, it makes you a self sustaining army, no need to interact with anyone as i have all i need right here. Recon and Engineer are both decently helpful and bring their fair share to the team. Annnnd then we have Assault.. With a ladder and an EpiPen that makes your vision blurry... So to combat this i suggest the supply pouch gets split up into three, Medic gets a health bag - Being medics... Support gets an ammo bag - LMG go BRRRT and needs feeding... Assault gets an explosives crate - Since they primarily have infantry focused explosives. They all contribute to the team and have something that complements their own playstyle/ weapons/ other gadgets without being totally self sufficient. Now, i know what your thinking " That'll just lead to grenade spam from Assault players " to a limited extent you're correct, but it'll also stop Support players with infinite mortar shells camping in spawn.... Don't forget, without a Support player nearby they'll eventually run out rounds with their primary which is a far, far more effective weapon. So it is fairly balanced in that regard. Also, five classes with the squad count remining at four would keep things interesting as no squad would be able to have a " fully effective team " as it were, a skillset of some kind would have to be dropped. This is a rough lineup with current and made-up gadgets. Obviously other gadgets may need to be shuffled about or rebalanced but its a start. Assault - Loses Deploy beacon. Gains Explosives resupplying crate. Engineer - Unchanged. Support - Looses Supply pouch, Defibs, Smoke grenade launcher. Gains C4, Ammunition bag. Recon - Gains Deploy Beacon. Medic - Gains defibs, Smoke grenade launcher, health bag, Flashbang airburst, deployable cover, claymore. Carbines as the class weapon is probably the most appropriate. No one is useless, no one is overpowered, most importantly everyone does something useful. Thankyou for reading.99Views1like11CommentsBF6's gun balance is a mess
SMGs with excessive accuracy/low bloom, as much damage as most of the LMGs and extremely fast ADS time feels really bad. You can't even go into a building half the time because someone is going to be spray n' praying hallways. Sniper rifles with range finders is borderline aim botting. Add in that sweet spot mechanic and snipers are basically single target noob tubes in the game. They take next to no skill and one shot far too often. LMGs are just BAD in BF6. Their damage is crap, their dropoff is too high and without flinching when being shot or a reasonable suppression mechanic. And 3/4 of the time headshots don't even register as headshots with the LMG so no bonus damage for landing good shots. This game desperately needs a balance pass, there are game-breaking balance issues that are centralizing the meta around sniping or running around in a room where snipers can't see you, with an SMG. My suggestions to fix this Lower SMG damage. There is NO REASON for an SMG to be dealing as much damage as an LMG. Also deal with it's obnoxious accuracy when ADSing. SMGs are supposed to be a short range weapon. Not a "lets mag dump with pinpoint accuracy into this players head at 130m". Rework the sweet spot mechanic for sniper rifles. The one shot kill to the body mechanic is not good and invalidates weapons such as carbines. Also, the range finder needs to not have a custom key bind. Stop this range find+shoot at the same time crap. Reduce LMG falloff damage. For example, the KTS100 deals 17 damage at max falloff where headshots rarely apply even if shooting someone in the head. Not cool. Make it 20 damage max dropoff instead and see how that plays out. Also add flinching while being shot in ADS and make suppression do something more than prevent healing. Suppression should mean something and right now it doesn't.2.4KViews14likes13CommentsBF6: The Support class (2 opposing roles in a single class)
I know I’ll probably get some backlash for this, and this topic has likely already been discussed. I also understand that at this stage of the game, there’s a very small chance anything will change. But I still think it’s important to talk about it — whether for a potential class rework or even for a future Battlefield title. I want to focus on the class system in BF6, and more specifically on the Support class. Honestly, I think the other classes are fairly well balanced and their roles are clear. But Support is a completely different story. Right now, Support feels like two classes in one, and at the same time, it’s heavily perceived by players as a Medic. When people see a Support player, they expect them to revive, heal, and actively help teammates up close. But the actual tools and weapons don’t fully match that expectation. For example: LMGs are very strong weapons, but they are most effective when holding positions and providing suppression. They are not designed for a highly mobile playstyle. The mortar encourages long-range support gameplay, often away from the front lines and direct action. So in the end, we have two completely opposite playstyles within the same class. Yes, players can choose to focus on the “Medic” side or the “long-range Support” side. But the real issue is perception. To most players, Support = Medic. So when someone runs past without reviving, the reaction is always: “another Medic who does nothing.” But that’s not necessarily true — they might just be playing the other side of the class. In my opinion, the best solution would be to move (or return) to a 5-class system: -Assault -Medic -Support -Engineer -Recon Honestly, Support is the only class that truly needs adjustment. The others already have clear and well-defined roles. With this change, roles would become much clearer: You see a Medic → you know they heal and revive You see a Support → you know they hold positions, provide ammo, and suppress enemies For example: -Medic: defibrillators, health bag, smoke grenades — with carbines as a primary weapon -Support: LMGs, ammo crate, interception system, mortar, incendiary grenades (and even C4 like in older Battlefield titles) This would make roles easier to understand and also improve overall balance. Even though class distribution might seem balanced right now, in reality, players wouldn’t change how they play. Someone who currently picks Support to be self-sufficient and play solo would simply choose the class that best fits that playstyle. And players who enjoy reviving and being in the middle of the action would naturally move to Medic. So overall, the system would balance itself naturally. On top of that, this would be a great opportunity to move to 5-player squads instead of 4, which would better match the class system and further encourage teamwork. And most importantly, this wouldn’t even be something new for Battlefield. Battlefield 1942 already had 5 classes, and it worked very well. What do you think? 👇Trying to stick around thru the worst
So im speaking for myself but all my friends agree this is the worst the game has been since the beginning at least in domination so I def thinking im gonna retire from it even tho its my favorite but the manner in which the fights are is so depressing and at the time it happens enraging ive played so many fps in my life that I can honestly say ive never had this much trouble with a one one fight in a game so off I'll shoot someone with a clip and die from a couple shots and I saw something earlier where someone said there is some sort of thing that handicaps for a better word the higher level and more experienced players against the lower levels I dont want to believe it but that's about how it feels I feel im working so much harder than everyone else around me im dying more than the people that only get 2 kills and double digit deaths i play alot so im over level 400 but I can't compete against a level 20 or 60 person while they are doing horrible but I'm trying with everything doing headshots and hitting the kill zone nonstop and then I die from a shot or 2 to the arm or leg im on the forum constantly hoping for some sort of support something to tell me why I shouldn't be as depressed as I am I love fps I hate futuristic crap cod forces on us and the repetitive way they do modern warfare I did my homework and for months this game was amazing but now its just so hard to just get a kill forget going even on the k/d so im trying to tough it out waiting for some sort of patch to the hit reg or something that helps just enough I can enjoy the game instead feel like just being bullied all the time cause lord forbid u ask other players in the chat if they have any problems then your just going to be ripped on the rest of the game and told how bad u suck when everyone knows im fighting the game just as much as them im not a kid I go back to doom and golden eye and all since I need this type of game im a true gamer but how do i survive this when its taking so long for the main fundamentals of a fps shooter to work correctly like equal bullet damage its heart breaking to a player like me ive tweaked every single gun I have to best performance possible and still can't seem to make it work anymore seems like its worse every dayTank Guided Missile BUFFED!
So the speed increase was supposed to nerf it, but instead it absolutely buffed it! This is so fun and OP/broken that I stopped playing 100% recon to instead snipe with the tank. I wasn't good at it with original speed, but now, i am clearing the skies! Might as well give it to the AA, because the AA is useless anyways!