Battlefield 6 Has Tremendous Drop in players. Here's why
I've played battlefield since bad company and here's why this battlefield is dying .-Hit Registration (damage calculations or multiplyer is failing) -net code(being shot from around corners) -Bullet fall off damage(starts at 10 to 15 meters for most weapons a 25 base dmg weapon will do nearly 17 to 14dmg at 15 to 20 meters) -Team balancing(often in MP matches teams are losing by 600/700 tickets) -map spamming(operation firestorm, and 311 is heavily in the rotation.... playing 1 of the 2 every other match or 2. Especially when joining without custom search... youll be joining 1 of the 2 instantly) -Gun Play(The GunPlay is a coin toss or roll of dice due to all of the issues with gunplay alone.... netcode, bullet registration, bullet fall off damage and gun fire stuttering) -stuttering when Firing automatic weapons(when firing with an automatic weapon you'll notice a choppy like firing pattern even tho you're not letting off of the trigger) -interaction/opening loot boxes/ picking up items(in redsec you often have to double tap the pick up item/open loot box button or run back to the box or item if youre quickly trying to open loot or pick it up while on the move) -Vaulting(as mentioned above, vaulting over objects or out of windows have the same issue leading to multiple taps of the button if moving quickly) -Skins/Operators(players complain even myself that their is way too many women in this game and most of the skins sold is either corny or for women. Some of the best skins has gone to female operators and there's a reason you hardly see them on the battlefield. The community is waving money for elite male looking skins, not a drafted house wife. Players are asking to be able to select a gender) -Base Weapon DMG(Due to insane BFOD"Bullet Fall Off Damage" it is Extremely rare for the guns to have the base dmg output displayed in the stats. Meaning you'll hardly see a 25Dmg or 33 dmg weapon land the damage of its shots displayed in the weapon Stats and if you do... it wont be many. no battlefield has ever required so many bullets to kill) Redsec health and registration(Redsec by far has the worse bullet registration, and net code issues which may make players feel like their target is "tanky". 200 health in both gauntlet and redsec should be dropped to 150HP which is 100 hp combined with armored plates and the 2 plates inserted equaling 25hp per plate) subscribe on YouTube @OfficialHvt on either Facebook or YouTube to see the investigations and proofs of these issues pin pointed Thanks for Reading! -Hvt364Views3likes30CommentsBF6 - Gameplay Feedback: Weapons
Hello. I’ve never posted on the forums before, but I feel I have to share my experience with BF6 after 158 hours of gameplay, as the current state been extremely frustrating and because I genuinely want to see the game get better. Weapons The weapons balance of some weapons feels inconsistent. Some guns take 3 shots at close range while at full HP, while others are painfully slow and feel nearly useless in situations where they should perform. I would understand this with weapons such as shotguns, but it feels random across other weapons. For example, the M60 is painfully slow at ADS, slow rate of fire, slow TTK, low headshot damage, low accuracy and finally almost no suppression you can do, it feels pointless. Compare that to the SCW-10 smg where it is more accurate, less recoil, what feels like more range and faster TTK. Expected for a SMG , but I am frustrated and how one weapon feels really strong while the others, regardless of the situation, feel pointless. I mention these as examples of imbalance and the sharp contrast between them, not to imply the M60 should be overpowered. And yes, attachments play a role, but I’m judging their effectiveness based on how potent they are from the start or at lower levels. I would like to see faster aim down sights (ADS) speeds on slower weapons like the M60, as well as higher headshot multipliers across most guns. Right now, headshots often don’t reduce the number of shots to kill (excluding snipers and such) enough to make aiming for them meaningful, which punishes skill rather than rewarding it. Or LMG suppression, if not faster ADS then suppression which can decrease the accuracy on the enemy when shot at. Anything to make it feel unique and give you a better chance in battles. And just to be clear, just examples, not demands.Changing optics' dot/reticle color
Hi, in BF4 we had the option to change dot and reticle color for optics. It was really useful because while shooting I can barely see my red dots due to color blindness in BF6. I must use iron sight because it's easier for me to track the iron than a red dot. It wasn't an issue when I could turn all my red dots green like in BF4. I really hope you plan to bring this feature back.5.4KViews33likes21CommentsAnother frustrating PORTAL change!(8-20 players to start)
They've made another unpleasant change... now, to play without bots with full experience, you need 20 people to start the server, which is unrealistic! Because in practice, it looks like- you start the server and wait, alone or with friends, at least an hour for just 10 people to join! and you still have to wait doing nothing for another 10 players... Now, to even play with bots and start the server, you need 8 players! Which is also unrealistic because many people don't want to play with bots! Congratulations on the idiotic changes DEVS. First, you ruined the helicopter, now it's PORTAL! You haven't touched anything important to fix the game since the release, you're just completely ruining this game. Now even create portal server is impossible because capacity is inflated by bot farm servers that nobody plays because it needs 8 players to start and they don't even take them down!even if you're lucky to create 1 after 1h you will get server in China or Africa always with 150 ping! EA/DICE give us full experience on servers where there are no bots included Custom Portal so people won't farm experience for free! and let servers start from 1-2 players because nobody likes to wait in a lobby doing nothing.If someone really loves to play with bots ,make it like is now - 8 players minimum ,so they will find people fast!Solved2.2KViews34likes64CommentsLimit SNIPERs on Breakthrough
Hey, For some weeks I am finding the situation regarding snipers horrible. Each game of breakthrough there are 8-10 players on snipers on each side, for ATTACK Side this means a lot more negative, since those players arent doing much more anything, if they are at least doing drone job, that means something but thats still - player for attack side to obtain objective. In the games I am playing on the mode, the numbers are always like this, so theres a chance thats why attacking side is having worse % win rate than def, because people doesnt want to play around the objective but play their own KDA hunt. I would suggest to find a way to limit the snipers on attack side someway, so game could be more interesting, and more balanced for people who play the mode to get the objective, not because there are a lot of tickets to get kills. Looking forward to your PoV.91Views0likes9CommentsVehicles just aren't fun
I'd like to have a serious discussion about vehicle balance. This isn't a rage thread. I'd like to come up with some solutions in the off chance the devs actually look as these forums. I can only speak to armor, as i haven't flown since BF3 or 4, but from what i hear the aircraft aren't fairing much better. The problem isn't so much that armor is under powered, though we could talk about why a HE tank round exploding 4 feet from you doesn't kill you, but that's a different topic. It's more about the amount of threats that armor faces simultaneously. At any given time, armor has to contend with, other armor, planes, helis, stationary guns/launchers, C4, mines, and about 16+ engineers all with rockets. We just don't have the survivability to deal with all of that. Our counter measures do almost nothing. I'm pretty sure they don't even work on the dumbfire RPGs most people use. Even if they did, the CD would still make it useless against the multiple engineers that all have 3 rockets apiece. Armor also handles like a shopping cart full of bricks. If you take the handling perk, it's almost passable, but then you also lose an equipment slot. They turn slow, drive slow, get hung up on the slightest obstacle, and forget about going over uneven terrain. You and your camera bounce around crazily and half the time you just get stuck at a weird angle on something you can't even see because of the bouncing. Not to mention that as soon as your damaged you slow down. What all this adds up to is very low escapability. We're forced to attempt to run away across open, mostly flat ground or try to lumber our way around an obstacle to try to break line of sight. The issue is that the rockets have such a long range that they make getting away almost impossible. And infantry can scramble around, over or through terrain faster than we can go around things, which means that they can easily keep up and continue to shoot us, while our sights are bouncing all over the place making it almost impossible to return accurate fire. I should also mention that because any infantry can play engineer, there's rarely ever just one person shooting at you. Even a medium sized rock or tree can completely hide infantry from return fire. Let alone buildings with half a dozen doors and windows to peek out of. Most of the time you get hit by a constant barrage of rockets coming from three different directions. Even if you manage to not die instantly and drive away, odds are your "escape route" will just drive you past another 4 engineers. Lets not forget the constant painting from three quarters of the way across the map making a non-stop screaming in your ears that would quickly give you a headache if you didn't die so fast. In short, armor just isn't fun to be in. Instead of rolling around in a powerful, fearsome machine of war, you spend the entire time trying to figure out where those last two rockets came from, where you're getting painted from, and in general just running away trying to survive. To be clear, i'm not saying you can't get kills, or be effective in armor. I'm saying that even if you are... it's not fun. So that sums up the problem, now the question is, what to do about it? What can be done to buff armor, that doesn't neuter engineers to the point of there being no reason to play them? How can they maintain their ability to kill armor, without it being like shooting fish in a barrel? My first thought is to dramatically reduce the range of AT rockets, especially the dumb fire ones. Then increase the projectile drop on anything that isn't guided. You can still kill armor in the same amount of hits, you just have to be closer and have to either expose yourself long enough to get a lock or be really good at aiming to compensate for the drop. The fact that i can be completely safe behind cover, pop out for one second and accurately do massive damage to a tank 250 yards away and be safe back behind my cover before he even knows i shot at him is ridiculous. The second thing would be to increase the speed and handling of armor. That perk should be removed and it's bonuses added as default stats, at minimum. Not only would that make it easier to extract from a bad spot, but would allow us to use a defensive perk, hopefully one that's actually useful. Add new defensive equipment that's worth using. Maybe like reactive armor that can absorb one rocket per side of the vehicle. Have it regenerate but on a decent sized cool down. Something like that would give us a chance to escape by allowing us to eat more rockets, but not keep us alive against a coordinated attack, or if we're stupid and hang around to long. These are just a few ideas, and i'm sure we could come up with something that most players would be able to live with if we hammered it out. I love vehicles. It's one of the main things that makes Battlefield Battlefield. It's one of the main reasons we play this over other shooters. But right now, vehicles just aren't fun, and not worth using. I can get more kills and contribute more on foot. And that's just a shame. What are your ideas?132Views2likes13CommentsLack Of Assault Rifles with Grenade Launcher Mount
So basically title, why does an Assault class, the only class with an access to underbarrel grenade launchers, breach launcher and UGL shotgun only has 4 rifles out of 8 with an access to the underbarrel mount? Not only this leads to much more limited selection of weapons with assault class proficiency, but also handicaps class ability to actually assault and retain mobility with devices designed specifically to break through the line of defense and breach entrenchments? Of course there are apparently carbines with ability to stick grenade launcher mount on them, but they are not Assault Class signature weapons the class is proficient with, these are Engineer class weapons. And Engineer doesnt have any gadget that can be strapped on a weapon using underbarrel mount, so what gives? Did M4A1, M277 and M417A2 suppose to be Assault Rifles in first place? Since M277 is an assault rifle in Battlefield 2042, I suppose thats what it is. Can we get this fixed and get grenade launcher mount for the rest of ARs? Thank youIs It Just Me, or Does Bf4 Still Offer Better Gameplay and Teamplay Than Bf6?
After the Battlefield 2042 launch, many players expected Battlefield 6 to be a clear course correction. Instead, it repeats many core issues—just in a different form. Battlefield 6 moves away from what made the franchise strong: class identity, meaningful teamplay, immersion, and natural player interaction. Battlefield 4 excelled in these areas, which is why it still has an active, dedicated playerbase today. Playing Battlefield 4 again really highlights how far Battlefield 6 has drifted. The current state of shotguns was the final turning point for me, on top of many other issues that make Battlefield 6 no longer feel like Battlefield. Also, blocking some of my friends from playing Battlefield 6 in Russia was another factor that turned me away—simply too many things were done wrong again. That said, Battlefield 6 still has positives: graphics and scale can be impressive, and some gameplay mechanics show promise—but these cannot make up for the loss of the core Battlefield experience that players loved.Basic weapon attachments should cost zero attachments points
Why does regular standard ammo cost 5 points? Only the next level so penetration ammo should cost 5 points, polymer 10 etc. Why does the lowest magazine capacity/slowest reload attachment cost 5 points? It should be 0. Why does iron sight cost 5 points? It should be 0. Why the basic standard barrel usually costs like 10 points? It should be 0. Optional the default parts could also be for free, but that could lead to too much balancing issues.Battlefield 6 Is Fun, But It Lacks the Identity That Defined Battlefield
I want to start by saying that Battlefield 6 is enjoyable on a basic level. The game functions, matches can be fun, and there is clearly potential here. However, I find myself unable to play it with the same excitement or immersion that I had with earlier Battlefield titles such as BF3, BF4, BF1, and even BF5. Those games had a clear identity. BF6, in its current state, does not. Loss of Battlefield Atmosphere Previous Battlefield games excelled at making you feel like you were part of a large-scale war. The sound design, environmental chaos, and overall atmosphere made every match feel intense and immersive. Explosions felt dangerous. Gunfire was loud and overwhelming. You felt like your life mattered because the battlefield around you felt alive. In BF6, that sense of atmosphere is largely missing. Map Design and Scale The maps in BF6 feel small, flat, and lacking personality. None of them feel especially memorable or distinct. In older titles, maps had character—whether through dynamic weather, destruction, verticality, or visual storytelling. BF6 maps feel more like generic arenas than believable warzones, with little environmental detail or variation to make them stand out. Weapon Feel and Combat Feedback Weapons in BF6 lack distinction. Many guns feel and sound too similar, which removes the satisfaction of learning and mastering different weapon types. Explosions are particularly underwhelming; they lack force, weight, and meaningful audiovisual feedback. When something detonates nearby, it doesn’t feel powerful or threatening, which greatly reduces the sense of danger and intensity. Lack of Environmental Realism One of Battlefield’s biggest strengths has always been environmental immersion. In past titles, explosions kicked up dirt, debris, smoke, and chaos. Mud, dust, and destruction made combat feel raw and physical. BF6 lacks these details. The world does not react convincingly to combat, which makes everything feel sterile and disconnected. Weapons, Gadgets, and Customization The overall selection of weapons and gadgets is disappointing. Battlefield used to offer a wide variety of tools that enabled creative and tactical gameplay. BF6 feels stripped down by comparison, with fewer gadgets and fewer meaningful customization options. Progression also feels unrewarding, and unlocking weapon skins and attachments is unnecessarily tedious. Characters and Visual Direction The character design significantly hurts immersion. Battlefield traditionally featured grounded, anonymous soldiers that felt like they belonged in a warzone. BF6 instead leans heavily into flashy characters with bright, unrealistic camos and gear that feels completely out of place. Many characters resemble stylized operators with novelty masks rather than soldiers in an active military conflict. This visual direction clashes with Battlefield’s legacy and undermines the tone of the game. Vehicles and Vehicle Controls Vehicles have always been a core pillar of Battlefield, but in BF6 they feel frustrating rather than fun. One of the biggest issues is the control scheme. Why were the vehicle controls changed so drastically from past titles? Previous Battlefield games had intuitive, well-understood controls that worked across tanks, helicopters, and aircraft. In BF6, configuring vehicle controls is overly complex and unintuitive. I am months into the game and still cannot get my tank and helicopter controls to feel right. Because of this, vehicles feel inaccessible and unenjoyable, which removes a major part of what made Battlefield unique. Presentation and Pre-Game Animations The pre-game animations feel exaggerated, cartoonish, and unnecessary. They clash with the serious tone Battlefield has historically aimed for and immediately pull players out of the experience before a match even begins. Closing Thoughts Battlefield 6 has a solid foundation, but it feels like a step backward in terms of identity, immersion, and atmosphere. Battlefield was never just about shooting—it was about scale, chaos, realism, and feeling like you were part of something larger. Right now, BF6 lacks that soul. I truly hope DICE listens to feedback and steers the game back toward what made Battlefield special in the first place.