BF6 - Gameplay Feedback: Weapons
Hello. I’ve never posted on the forums before, but I feel I have to share my experience with BF6 after 158 hours of gameplay, as the current state been extremely frustrating and because I genuinely want to see the game get better.
Weapons
The weapons balance of some weapons feels inconsistent. Some guns take 3 shots at close range while at full HP, while others are painfully slow and feel nearly useless in situations where they should perform. I would understand this with weapons such as shotguns, but it feels random across other weapons.
For example, the M60 is painfully slow at ADS, slow rate of fire, slow TTK, low headshot damage, low accuracy and finally almost no suppression you can do, it feels pointless. Compare that to the SCW-10 smg where it is more accurate, less recoil, what feels like more range and faster TTK. Expected for a SMG , but I am frustrated and how one weapon feels really strong while the others, regardless of the situation, feel pointless.
I mention these as examples of imbalance and the sharp contrast between them, not to imply the M60 should be overpowered. And yes, attachments play a role, but I’m judging their effectiveness based on how potent they are from the start or at lower levels.
I would like to see faster aim down sights (ADS) speeds on slower weapons like the M60, as well as higher headshot multipliers across most guns. Right now, headshots often don’t reduce the number of shots to kill (excluding snipers and such) enough to make aiming for them meaningful, which punishes skill rather than rewarding it.
Or LMG suppression, if not faster ADS then suppression which can decrease the accuracy on the enemy when shot at. Anything to make it feel unique and give you a better chance in battles. And just to be clear, just examples, not demands.