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Kit Reveal: The Stranger

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CG_Meathead
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16 hours ago

UNIT NAME: The Stranger

ALIGNMENT: Dark

CATEGORIES: Attacker, Leader, Sith

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Key Attributes:

  • Each active ability has the opportunity to instantly defeat an opponent
  • Cortosis Armor provides a potent effect that enemies should avoid
  • Grand Arena Omicrons provide The Stranger and his Acolytes with significant action economy

Inspiration:

  • Watching Qimir reveal himself as Sith while systematically dismantling a group of Jedi was such a fantastic moment we knew he needed to be added to the game
  • The Stranger was looking for “a pupil, an acolyte” so this led to having him lead the team with the most powerful apprentice, Starkiller, alongside other strong students like Barriss Offee, Visas Marr, and [REDACTED]
  • The power of Cortosis, through his helmet and gauntlet, are represented in the new buff that reactively dismantles the enemy as they attack The Stranger 
  • His ability names “An Acolyte Destroys the Dream” and “Was That Its Name?” are direct quotes from the Stranger in the Acolyte
  • “Peace is a Lie” is from the Sith code, and also alluded to in the show

 

Strategy Tips:

  • Bring in the appropriate team comp to fully unlock The Stranger’s power
  • Utilize active abilities to increase The Stranger’s stats
  • The Stranger has the potential for significant Speed and turns, so he can punish those slower opponents

Mod Set Bonus Recommendations Gear 7+

Speed x4

Crit Chance x2

 

FAQ:

  • How do I unlock The Stranger?
    • CONQUEST
  • Why is there a reference to Fracture in his kit?
    • I mean, Stranger is taking Emperor Palpatine’s spot in Starkiller’s squad, so there must be someone else coming to slot where Mara Jade used to be.
  • How does the benefits of the omicron on An Acolyte Kills the Dream trigger?
    • Each enemy at the start of the battle (not including summons that enter during the battle) must have fallen below full health at least once. Then the full benefits of the omicron will be available (ie the benefits of defeating an enemy and the Massively Overpowered)
  • How does the bonus damage from taking a turn before the enemy work?
    • When The Stranger completes his turn, if the enemy has not taken their turn then The Stranger will deal bonus True damage to them until they take their turn. In the Omicron mode, the turns can stack, but are not new instances of damage (ie the player will only see one instance of True damage in both modes, but in the omicron mode that number can scale up)

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ABILITIES:

Basic - Peace is a Lie  

Final Text: Deal Physical damage to target enemy and dispel all debuffs on The Stranger. During his turn, gain 50 Speed the first time this ability is used and 1 Speed (+1 per Relic Amplifier level; max 10) each subsequent use (stacking, max 50 triggers) for the rest of battle, and Alert for 1 turn, which can't be copied.

During his turn, if The Stranger has 250 Speed more than the target enemy, instantly defeat the target enemy (once per battle), which can't be evaded.

Special 1 - An Acolyte Kills the Dream (CD= 5)(Omicron)

Final Text: Deal Physical damage to target enemy and The Stranger gains Perfect Defense for 1 turn, which can't be copied, dispelled, or prevented. Call all Dark Side Unaligned Force User Acolyte allies to assist. Gain 50% Max Health the first time this ability is used and 5% Max Health each subsequent use (stacking) for the rest of battle. Inflict all enemies with Tenacity Down for 2 turns and all enemies with less than full Health are Exposed for 1 turn.

If there is only 1 enemy remaining, the Dark Side Unaligned Force User Acolytes instantly defeat target enemy on assist (once per battle), which can't be evaded.

While in Grand Arenas and if all allies are Acolyte: If all enemies have fallen below 100% Health at least once this encounter, The Stranger gains Massively Overpowered for 1 turn, which can't be copied, dispelled, or prevented. If this ability defeats an enemy, revive all Acolyte allies, then all Acolyte allies recover full Health and Protection.

Special 2 - Was That Its Name?  (CD= 5) (Zeta)

(Note the first part of the gif is the Special 2 Animation)

 

Final Text:  Deal Physical damage to target enemy and The Stranger gains Retribution for 1 turn, which can't be dispelled or prevented. Stun the target enemy for 1 turn and if all allies are Acolyte, Stun the weakest enemy for 1 turn, which can't be evaded or resisted. Gain 50% Defense Penetration the first time this ability is used and 5% Defense Penetration each subsequent use (stacking) for the rest of battle.

This attack ignores Protection. All other Acolyte allies gain 10% Turn Meter.

If this ability is used a third time against the same opponent this encounter then instantly defeat the target enemy (once per battle), which can't be evaded. If this ability instantly defeats an enemy, all enemies are Demoralized for 2 turns, which can't be copied, dispelled, evaded, or resisted.

Unique 1 - You Might Call Me...Sith (Zeta + Omicron)

Final Text:  The Stranger has +35% Offense.  The first time each enemy damages The Stranger (excluding summoned units), he gains 100% Turn Meter.  Whenever The Stranger uses an ability he deals bonus True damage to target enemy equal to 10% of his Max Health if he has taken a turn before his enemies. This bonus damage value is reset on each enemy whenever they start their turn.

Whenever The Stranger uses a Special ability he calls himself to assist and gains Cortosis Armor, which can't be copied, for 1 turn or until he is damaged by an enemy ability, which can't be copied. While The Stranger has Cortosis Armor he is immune to Turn Meter reduction.

While in Grand Arenas: Whenever an enemy attacks the Stranger from an assist, The Stranger gains a bonus turn. At the start of the encounter, The Stranger can't have his Speed reduced below his base Speed for the rest of battle. The first time The Stranger is reduced to 25% Health he equalizes his Health and Protection with the strongest enemy.  Whenever The Stranger uses an ability he deals bonus True damage to target enemy equal to 10% of his Max Health for each turn he has taken before his enemies (stacking), which can't be evaded. This bonus damage value is reset on each enemy whenever they start their turn.

Cortosis Armor: If this character is damaged by an enemy ability while they have this effect, the enemy who damaged them loses all of their protection and 25% Speed for 1 turn (Does not stack with Speed Down)

Leader - I Want a Pupil (Zeta + Omicron)

Final Text: All allies gain 50% Accuracy. Whenever an enemy attacks out of turn reduce the cooldown of Was That Its Name? by 1 (2 if the enemy was a Jedi). 

At the start of battle, if there are no Galactic Legend allies and The Stranger has exactly one Jedi, one Light Side Unaligned Force User, and two Dark Side Unaligned Force user allies, all allies gain the Acolyte tag and the following effects are active:

- Whenever an ally attacks out of turn reduce the cooldown on An Acolyte Kills the Dream by 1.
- Whenever an ally has a buff dispelled, the enemy that dispelled it can't recover Health or Protection for 1 turn.

- At the start of each turn, allies have 100% Critical Chance while they have Protection, otherwise they have 100% Defense. 

- Whenever a Dark Side ally is inflicted with a debuff, The Stranger and Light Side allies gain 10% Turn Meter (once per turn). 

- Whenever a Light Side ally is critically hit, Dark Side allies gain 10% Turn Meter (once per turn). 

- Whenever an ally assists, dispel all debuffs on the ally they are assisting. 

- Whenever an ally counterattacks inflict the target enemy with Defense Down for 1 turn (once per turn).

While in Grand Arenas: Whenever an Acolyte ally counterattacks inflict the target enemy with Armor Shred for the rest of the encounter instead (once per turn). Whenever an enemy is Fractured, all enemies lose 100% Turn Meter, which can't be resisted.

Whenever an Acolyte ally takes damage from an enemy on consecutive turns they gain a bonus turn. Whenever this bonus turn occurs that ally can't gain another bonus turn this way until taking damage from an enemy on consecutive turns again. Enemies deal 35% less damage when attacking an Acolyte from an assist. 

In 3v3 Grand Arenas, if the team includes two Dark Side Unaligned Force users this will fulfill the conditions for the Acolyte tag.

 

Updated 16 hours ago
Version 1.0

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