Recent Discussions
Don’t bother making Braking Point 3 for F1 25…
The title speaks for itself. Don’t bother making it. Even if the storyline is an absolute 10/10, it still wouldn’t be worth it. Not worth all the development time, resources and effort for something that will be played for 5-10 hours. Instead, focus on the areas of the game which will be played for on average 100+ hours, like career mode, multiplayer, etc. It’s time to do away with this rotation of a new story mode every 2 years, because they are becoming less and less interesting, and they’re not worth it when you think about all the development time on other aspects of the game that you’re missing out on. I don’t need to tell you here what to spend the time on instead, because the amount of great ideas in the suggestion boards and in peoples’ wish lists is all you need to see.877Views4likes8CommentsNEO Racing League - Recruiting drivers for Season 4!
Greetings everyone! We are a virtual racing (e-racing) league called NEO Racing League (or just simply NEO). Our Season 4 has just started, and we're currently looking for the drivers to join our Division Alpha roster before January 29nd, where Round 3 of Season 4 will take place in Spain, in the Circuit de Barcelona - Catalunya! Important info is provided in our pictures below. In case of needing to obtain additional info about us, you can join our Discord server by pressing on the link below & enquire the information from our staff! We can’t wait for you to join our project! Enter our NEOsphere! https://discord.gg/JWCahPrCMY31Views1like0CommentsConnecting to EA Services to Xbox during F1 24 online race
The issue i have is as followed; I have raced a few online multiplayer matches now on F1 24, suddenly during the race i get on the top left: Connecting to ea services and my screen turns black for 2-3 sec. This happens multiple times during the race. Today i had it from lap 19 till the end (50% on Qatar). What have i tried already? clearing xbox cache and reboot internet. I got 400mbit download and 40 upload, nothing else running on this internet connection during the race. What can i do to solve, reinstall game? any propositions would be helpfull. Thanks in advance. Here is a timestamp from my twitch with the issue during a lap: https://www.twitch.tv/videos/2281829079?t=01h00m41s523Views0likes8Comments- 69Views0likes0Comments
Suggestion for F1 '25: ERS Wear/Depletion Option
An idea to have an ERS wear option for single races: 1. Every time overtake mode is used, the maximum level of battery available will drop by a certain amount. There will be three options: low, medium and high. For low = Every time overtake is used, maximum charge level drops by 1% For medium = Every time overtake is used, maximum charge level drops by 2% For high = Every time overtake is used, maximum charge level drops by 4% 2. The lowest that the maximum charge level can go to will be 20%. 3. Make hotlap separate from the "ERS deploy", putting it underneath "ERS deploy". Have a choosable option of how many uses of hotlap you can have during a race (from 1 to 10). It will deplete the battery like it does in F1 '24, however it will not contribute to the maximum charge level drop explained in 1 and 2. 4. When hotlap is activated, it will be active for 15sec, where it cannot be gotten out of until the 15sec is complete (or the battery goes to 0%). This also means that overtake mode cannot be used during the 15sec hotlap is active, as well as switching between "none" and "medium" in ERS deploy.145Views0likes2CommentsExport race results (excel/google doc)
For F1 25, could it be possible to ‘export’ race results to your EA account’s linked email address or even to RaceNet? I run a league and manage our tables and stats via Excel. We’ve got some pretty advanced tables, and over the years I’ve created more and more ways to automate these, including linking each of our 11 seasons to create ‘all time stats’ for the 150+ drivers to have raced with us. I still have to manually enter each drivers race time though. If love to just copy and paste an exported race result though… I know there is a UDP feature, but that requires all drivers to allow access77Views0likes0CommentsF1 World Cars With Official Liveries
For F1 25 you should do exactly what you have done for the current F1 Sim Racing event going on as I write this. That is giving us F1 official cars on the F1 World car chassis with the official liveries. Because that's what you've done for this competition. This actually makes the cars equal which is obviously why you've done it. So for all the online leagues and racers that take part, you can make everyone's lives easier by doing this instead of giving us cars that aren't actually equal. I have no faith you will however138Views1like1CommentPS5 Trophy - One of a Kind (Unique Item)
How do I get a unique item without having bought the Champions Edition? I am no longer shown any series to drive in F1 World, my tech level is 837 and so far not even a unique item has appeared. I drive the newly created races and additional Grand Prix races every day, but a unique item never appears. What do you have to do to get this without having to buy the Champions Edition?Solved786Views0likes4CommentsHow to change F1 world AI difficulty?
I can't change the AI difficulty in F1 World series when I am racing 2024 cars. When I am using the F1 World car the tech level slider works fine. But the AI difficulty slider is stuck at 35. The whole slider is greyed out. There is no challenge in F1 World races featuring 2024 cars this way. Anyone has an idea?Solved988Views1like5CommentsF1 25 Suggestions
1. Multiplayer Grand Prix Interface - When using multiplayer cars, the same screen that exists for "select driver and team" when using official F1 cars, make that screen beside "select livery". This will allow us to choose our garage/teammate. 2. Race Start Timer Option - Create an option for a timer that will ready everyone up to proceed into the race during the part where you make your race/pit stop strategy (options of 30sec, 1min, 1min 30sec, 2min, 2min 30sec, 3min) 3. Show racing line as an assist for time trial 4. 75% race distance 5. Create an option where we can choose the tyre wear level we want for a race (currently 25% and 50% have the same tyre wear, and 5 lap and 100% have the same tyre wear. Let the 5 lap/100% wear level be low, let 25%/50% be medium, and add another that has 25% more wear than the 25%/50% level, and call that one high). 6. Double tyre wear effect - Whatever the values are set at for tyre wear due to non-smooth driving or locking up, double it) 7. Dirty air severity - An option that allows us to choose dirty air severity. Whatever the dirty air value is right now, call that low. Make four levels that will 2x, 3x and 4x the current value we have now 8. Suspension damage - Damage model where wheel banging or any contact with the side wall of tyre causes a puncture. Can be an option with reduced, normal, and simulation (reduced = 3 hits of tyre results in puncture, normal = 2 hits of tyre results in puncture, simulation = 1 hit of tyre results in puncture) 9. Ghosting and/or translucent brake marker boards 10. ERS system for quali - Remove being able to use overtake mode in qualifying. Let it just be setting the ERS deploy to none, medium and hotlap 11. Option to serve time penalty during pit stop - Create an option where serving your time penalty during a pit stop can be turned off. The penalty will be added to your race time, but if you pit during the race, you will not get held to serve the time penalty (if the option is turned off) 12. Change to ERS system for Race (Option called "ERS depletion rate") - Every time the overtake button is used, make the maximum level that the ERS can charge up to lessen. So instead of having of having the battery be able to charge to 100% for the entire race, that 100% will lessen every time the overtake button is used. Let there be a low, medium and high option for this. Low will be every time the overtake button is used, that 100% will drop by 1 point/percent. For medium, it will drop by 2 points/percent. And for high, it will drop by 4 points/percent. The lowest that the maximum level can get to will be 20%, to which when it reaches that, it will stay there for the remainder of the race. This will add a lot more strategy as to using the battery throughout the race. 13. (Optional add on to 12) - Every time you go into hot lap mode during a race, it will be locked into hot lap mode for 15sec, however it will reduce the maximum percent of the battery by 5 points/percent or 8 points/percent (5 will be low setting, 8 will be high setting). Have this be an option called "Hot Lap Depletion Rate". Or potentially remove hot lap mode if suggestion 12 is implemented, as that adds enough variation as far as battery usage is concerned. Final word: With these suggestions, we have a fresh game. To the person/people from EA who contemplate the progression for what goes into the F1 game; there seems to be a lot of focus as far as in-game content is concerned. I will be making a post as far as suggestions for in-game content (one is an overhaul of ranked mode that I have already posted; I will re-post it in the new post). We don't require things such as scenarios against computer, etc. We did not have these in the F1 games a few years ago, and the game did well. Aside from the handling model which got the majority of complaints (and I personally do not think it is that bad, the grip in conjunction with turn in speed need tweaking which I am sure is being refined), as well as track limits, we just need a simple game. My suggestions cater more to online/league racing; so I will try and take a look into my team/my career and think of suggestions for this as well. In all, please put a focus on how we can vary and refine our options for our racing experience as with the suggestions I listed above. I will be back soon to list (at least) two in-game content additions that can be done, and hopefully other single player additions. All in all, please bring back the love and passion for creating the game. It will allow for an enjoyable game for us (the consumers), and it should bring forth a high level of pride for those involved in creating it. Work hard and make it happen. Thanks.248Views1like1CommentHopes for f1 25
With lewis in ferrari, this year is an epic year in f1. Never like this year can we have a championship so close with more teams fighting. Ea/Codemasters' F1 must definitely change direction if it doesn't want to lose all F1 fans. My hope is that first of all they take a step back and understand that F1 23 was actually a good game and was a small base to start from. Changing the physics so much on F1 24 didn't bring the benefits that were expected. Replacing David Greco is not an easy mission but I have some ideas about how to make F1 a beautiful and fun game to drive again. Given that Casey is an engineer, an engineer (we're still in the F1 world) tries to make a car as fast as possible thanks to the precious feedback from the driver. It's not a disrespect towards Casey but David was a master at this, thanks to his experience with racing cars he was able to communicate his feelings about how to drive a racing car to the physics heads and his suggestions have been useful in improving the game over all these years. He arrived with his latest work, F1 23, with a very nice game to drive, albeit with a lot of room for improvement, but still a game clearly better than F1 24 in terms of driving. I think Casey needs real feedback, not the fake marketing that is done every year with some f1 drivers. We need a collaboration with some reserve drivers, with an f1 team that provides its own driver and that tests the car in the presence of the entire Codemasters handling department. Test the car in any type of condition, so that the reserve driver can give his feedback to Casey and the entire team. So we could also have a wet weather done at its best, who better than a driver can describe the feeling that there is in the rain. I don't think it's impossible, but if EA/Codemasters wants to regain everyone's trust, they must do these things. The direction of f1 23 was right, with small adjustments, such as a wider setup window, a lower car chassis, less tire and track grip, updated tracks and laser scan, collisions with curbs (which were non-existent on f1 24), with an improvement in the driving model and following in the footsteps of other sims, such as a more advanced dynamic weather, we would all be over the moon. I hope that in the meeting held a short time ago, these considerations were made. F1 has exploded more and more in recent years and we deserve so much love towards this sport, so push towards the path of improving the simulation and not taking 10 steps back. P.S. the old generation of consoles should no longer be around for at least two years, I hope I don't have any surprises this year. Good luck with the new game, I hope this message reaches the team directly. @EA_Groguet1.8KViews6likes46CommentsRace the Legends Game Mode
You could use the Icons a little bit more. A game Mode where you can race the Icons AND customize the liveries would be very cool. This would also increase the value of the classic-look-alike-liveries. With the current two liveries, we could race mansell in his iconic Williams and senna in a jps or camel lotus. Very cool. They should use their Helmets again, currently in grand prix Mode they don't...82Views0likes0CommentsInvisible walls/bumps won’t be fixed this year…
Is this for real?? They’re going to leave the game with invisible walls/bumps in 4-5 tracks? As someone who recently had a league race ruined at Spain because I slammed into an invisible wall, that is honestly beyond disappointing! I don’t understand why this can’t and won’t be fixed? It was never an issue with previous games. We are not exactly talking an incorrectly coloured wing mirror or a slight graphical glitch. This is a bug that sends your car to Narnia completely unexpectedly whilst driving on the racing line. Can we get a better explanation as to why this is being left in the game?1KViews1like23Comments