Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

Re: Game is unfixable because of player AND dev Bias

If your mock 1v1 were to take place it really wouldn't prove a thing BTW unless you could somehow play vs yourself or prove somehow that the two of you were equals in skill.

My opinion sharkbite laser variant is the best sniper slightly edging out zen and camo, but his toolkit is so much better all around. Barrel for mitigation and close range, shotgun, parrot bomb near immediate explosion. Other then the shark laser guy though I don't think the other variants are all that strong for snipers. I'd even rank the camo foot soldier above the other captains and near on par with cactus.

Cacti need something that's for sure to replace tall nut and possibly a different option for potato mines that could have better offensive applications. And it really makes no sense that they don't do thorns damage to melee attackers. Punching a cactus should kill a superbrains. Or at least jack him up good.

10 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago
    @Unfadeable777 you tend to go in the attack alot man. People have opinions and most likely different game experiences then each other. I don't doubt in the right hands a player could be a better sniper with the cactus then the captain. Camo does do more damage then shark so if he's mastered aiming he could outperform. sharkbite is way smoother and easier for a less skilled player though and on top of that has a great close range toolkit.




  • Anonymous's avatar
    Anonymous
    10 years ago

    @Shogunbear

    I think you get the point. I only state my opinion  which I base on my experience in game. And whenever I play as the Cactus, I murder Deadbeards. They are no challenge for me. While Seaboard is easier to pick up and easier to master, a good Cactus beats a good Deadbeards in 9 out of 10 gunfights. The learning curve for the Cactus is much steeper, but if you managed to master a Cactus (both in level and gameplay) you become better the any Deadbeards, because you were forced to become better. I remember the day I got the Camo Cactus back in GW1, she was my third character that I unlocked in the game, and I sucked with her. But I didn't complain and I started to master her. After a few weeks, she became my best character in the game and from that point on, she was my go-to on the Plant team. When I came into GW2, I expected to stomp everybody, but because the Camo Cactus is clunkier than in GW1, I didn't do as good as I expected. But I adapted. I raised my sensitivity and relearned how to lead targets with the new movement speed and speed and speed when ADS. Now, I mastered her again and I eat Sharkbites for breakfast. Their are few things in this game that I fear more than a good Camo Cactus, because they will get you before you notice them.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @xxSe4l-MLG420xx@Shogunbear

    I just don't like either of you. I think you both are full of it in most regards. With your, he does this BUT... and well if you do this THEN BS. That is my opinion.

    If you notice I say it straight out, zombies are better in every regard and every character mirror save Corn. No ands ifs buts or BS excuses.

    And we wont be 1v1. I will join his match and he can show me that he "owns" with cactus and kills so many deadbeards.

    He is in a win win situation, because if he racks up the kills, he wins... if I win vanquish master every match and kill him 8 to 1 ratio, it still proves nothing against him or our debate. I could be just better at the game. I am saying cactus SUCKS compared to deadbeard. all he needs do is do well with me in his match to witness.

    PLUS... PLUS I get to shoot him in the face with a lazer. Please feel free to join as well Shogunbear and show me how zombies are not "that" op or whatever drivel you say on these forums.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Most of the problem of plants (and don't happen only on console, sometimes on PC too) are the

    fkn

    uncarryable

    corn

    scrubz.

    When i see more than 3 corns i usually:

    - quit

    - wish i have a chat text to TRULY say how much i APPRECIATE their skills

    - curse

    - curse a lot

    - asking myself why i'm not playing LOL when im around plat.

    - remember to not blame every bronze V... they are clearly superiore to every corn player

    - repeat.

    If Citron will get a buff and most of those newbies will convert into Citron, you guys on console you'll see a quite difference.

    Citron is a PERFECT character to get carryed, since he offers a lots of utility.

    Do you think 3-6 newbies playing a frontliner damage dealer rambo class in a plant team that require teamworking and coordination is carryable in any way?

    I say plant will ever need teamworking, not because they are hard or weaker, fact is more simple.

    Sunflowers and Cactuses lacks survability option, they have no dashes, rocket jumps, kicks, damage mitigation and so on... mostly are immobile freee-kills once you get closer.
    On origin Citron x3 is staple in every match, since some time. First post-patch week were horrible too with a lots of useless Corn, but now situation has slighly improved.



    If i don't win more than half of matches as a plant i bet i win at least 40-45%. Not even close to 10% like you say o_o' ...

  • Sassbre's avatar
    Sassbre
    10 years ago
    @Shogunbear


    Cacti need something that's for sure to replace tall nut and possibly a different option for potato mines that could have better offensive applications. And it really makes no sense that they don't do thorns damage to melee attackers. Punching a cactus should kill a superbrains. Or at least jack him up good.

    That's actually not a bad idea if they replaced the cactus Tallnut with a 1 off spike spray ability where he uses his thorns to kill something at close range, might make them sneaky scientists on the rear think twice. Maybe a variance sort of like what zoologist does but as a single use ability.


    Also if they gave the sunflower an alternate to his sunbeam for something close range or his pot plant/heal beam such as the scientist so he has an option to defend itself at short range or keep on the offensive as the rooted abilities are a more defensive option and sunbeam places a huge target on you much like any charge up characters that stand out. 

  • Anonymous's avatar
    Anonymous
    10 years ago
    @Unfadeable777 to each his own, it's funny though it seems you read like half of a post then make assumptions. I was one of the first people to mention that there would be an imbalance if they nerfed release Rose without adjusting some plants. Ive also tried to suggest solutions that would help balance the game better without breaking it more in the opposite direction.

    The only opposing views I've had with you in particular is that in my ps4 experience plants don't "lose 5x more" or "get dominated every match" . From my experience the only time plants are guaranteed to lose is when NOBODY uses rose, portals are a thing heh, who knew?

    I've been cautioning over buffing and over nerfing because that is what screws the game up and creates even more imbalance. Small tweaks both ways are what's needed and what I've been suggesting until class reworKS are made.

    You seem to attack anybody who disagrees with the zombies are better at everything and completely outclass plants stance. They don't. They're just easier to play for beginners and people who can't aim for *. I assume that's why people like you have better success with and why typically you fail as planta.

    That's an imbalance though and should be looked into no doubt. But other then making plants mirror classes do you have a solution. Or is it still buff plants nerf zombies ?
  • Sassbre's avatar
    Sassbre
    10 years ago
    @Unfadeable777

    @Shogunbear wrote:
    @Unfadeable777 to each his own, it's funny though it seems you read like half of a post then make assumptions. I was one of the first people to mention that there would be an imbalance if they nerfed release Rose without adjusting some plants. Ive also tried to suggest solutions that would help balance the game better without breaking it more in the opposite direction.

    The only opposing views I've had with you in particular is that in my ps4 experience plants don't "lose 5x more" or "get dominated every match" . From my experience the only time plants are guaranteed to lose is when NOBODY uses rose, portals are a thing heh, who knew?

    I've been cautioning over buffing and over nerfing because that is what screws the game up and creates even more imbalance. Small tweaks both ways are what's needed and what I've been suggesting until class reworKS are made.

    You seem to attack anybody who disagrees with the zombies are better at everything and completely outclass plants stance. They don't. They're just easier to play for beginners and people who can't aim for *. I assume that's why people like you have better success with and why typically you fail as planta.

    That's an imbalance though and should be looked into no doubt. But other then making plants mirror classes do you have a solution. Or is it still buff plants nerf zombies ?

    Yes sir agreed totally on point, the nerfing would be so much better if they brought things down a little then see how they pan out before overdoing it and if they are still overpowered debuff a little more next update. They should also not do debuffs and rebuffs in the same update because the power balance changes dramatically. 

    Plants are not entirely underpowered no there is 2 zombie classes in particular solely responsible for driving down plant power. Don't get me wrong there is plenty of OP zombie classes but the same goes for plants.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @xxSe4l-MLG420xx

    I stand corrected.

    In the 6 or so matches we played you got highest kills for all except the one that went to the end. The competition was terrible but the way you dominated them shows you have remarkable skill and made me look at the hapless Camo Cactus in a new light. Everyone were like misbehaving children with you the fed up parent with a belt lol.

    I didn't like the way you kept bullying me with the darn drone tho lol.

    Mad props tho!

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Shogunbear

    Chatting after playing on the European server I realized there has been some miscommunication. More to the point I wasn't being clear. When I say zombies win 90% of matches in Turf takeover, I didn't mean that they reach the end 9 out of 10 times, I meant that when a team makes it to the end at least 90% of the time its zombies. at least that much.

    Hope that clears some things up. When I play plants I am very good at stopping them. I stop them probably 5 out of 6 times most on first or second objective. But as plants we make it to the end once in a leap year. I seriously wish they would release the stats but I am pretty sure its too embarrassing to do so considering how long they have waited to patch.

  • Anonymous's avatar
    Anonymous
    10 years ago
    I appreciate the second thought and I'm thinking we want the same thing.

    The real solution here I think is to implement a system to quickly adjust character stats on the fly as problems emerge so that people aren't waiting weeks or even months for stupid broken characters to be adjusted or lame ducks to be fixed.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,592 PostsLatest Activity: 2 days ago