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Re: POLL: What (in your opinion) was the hardest Boss Hunt in GW2?

For me - Kings Day Out was the hardest.  What made it difficult was that there were many obstacles to overcome.

First - The main opponents - Arctic Trooper, AC Perry and All Star Ice Hockey.  They just could not miss their shots.  You are frozen and here comes the mini yeti imps to finish you off. Not to mention, the hordes of brown coats.

Second - the Popsicle had a very short timer. Have to hit them all before time runs out. Their locations were situated where it was best if you were at an elevated position, away from the hordes of brown coats and other opponents.  Pro Tip:  Player 1 on top of the roof of wooden bridge.  Player 2 on top of the giant tree log.  Players 3 and 4 near the school bus at the village.These are locations we assigned each other for each player to succeed.  Having a Mic and communication is key to win

Third -  the imp jester, drinking the juice, it had to be the right character to drink it to maximize the damage when shooting the Yeti king.  If not, its unlikely you will succeed.

Fourth - The Yeti King and his air strike of icicles!  This is when the entire group can be wiped out all at once when doing the group shoot.

Lastly - Time - not enough time.  Yes 25 minutes seems long, but when you add all the knockouts you encounter, and waiting to re-spawn, all that adds up and minimizes your chance to overcome all the challenges.

I only got the plain crown and could not get past the other variation colored crowns.

It was super tough, especially playing with randoms.

12 Replies

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    I'd say it's a tossup.  I was very inexperienced when Sasquatch visited, so that seemed really hard, though I did win once.  I still don't have scientist's hat from Spooky Squash, so I I'm going to go with that one.

  • MikeFasBear's avatar
    MikeFasBear
    9 years ago

    I thought Spooky Squash was the hardest one so far, although considering how I much more skilled I am now, particularly with Toxic Brainz, I think I could probably handle it...but it would still be difficult.  The problem was it took too long for players to understand the key objectives and there were too many objectives in order to get to power up damage to annihilate the Spooky Squash.  I spent a lot of time playing Spooky Squash and it's the only one I've never at least won and received some kind of a hat.  It burns me to this day.  I am waiting for it to return and before hand I plan on pulling a Rocky Balboa and train for the Siberian Squash...

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    @MikeFasBear wrote:

    I spent a lot of time playing Spooky Squash and it's the only one I've never at least won and received some kind of a hat.  It burns me to this day.  I am waiting for it to return and before hand I plan on pulling a Rocky Balboa and train for the Siberian Squash...


    I'm looking forward to it with having gained quite a bit of skill as the chemist.  I reckon I can anchor those points pretty darned well now.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    9 years ago

    Spooky Squash and the recent Yeti King ones for sure. Squash was a bit too random when you had to stay in those circles and the squash would come up after you, and just getting people to comprehend the concept was rough. The constant freezing and the often vast distance between the king's fool and the yeti king made the yeti king a nightmare.

    The sasquatch boss was tough but fairly simple once you understood the gardens and burgers and brothers gnomus was far and away the easiest.

  • realitysquared's avatar
    realitysquared
    9 years ago

    @pandareno1999

    Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.

    My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    9 years ago

    @realitysquared wrote:

    @pandareno1999

    Just a quick pointer from someone who anchored as a Scientist during the Tale of the Spooky Squash; while the Chemist remains one of my favorite Scientists the unfortunate fact is that his range is too short to serve as an Anchoring Zombie in that particular Boss Hunt. I know this because I gave him a try and while in the Anchoring area I found that the Chemist was a sitting duck if the Plant Heroes kept their distance, which they often did- if they remained near the roof edge across fro the Tombstone they were just out of reach of the Chemical Beaker Blaster's range.

    My advice would be to make certain to choose a Scientist with a bit more range if you intend to be an Anchor in that Boss Hunt when it replays.


    *nods* I used the Astronaut for this one. His range and decent clip size was very useful here. I also use the mega heal ball almost all the time which is nice for this one too. I didn't use the heal station as I've switched mostly to the heal beam now but the station has obvious utility here on the anchor points although less useful once off the anchor areas.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    Thank for the tips guys.  I hadn't thought about the plants staying out of range on the top of aqua center.  I've been working on some other scientists, including astro, so I can rework my plans there.  I played all star the first time around.  

    I think heal beam and heal bomb are pretty much essential on this one.  If I remember right, you can replace the turrets right next to the anchor points as needed as long as you're really quick about it.

  • realitysquared's avatar
    realitysquared
    9 years ago

    @pandareno1999

    One other thing, which i think I mentioned in my write up of the Spooky Squash Hunt, is that when you are anchoring as a Scientist if you give a little run (for the extra momentum) and have decent aim you can toss and roll your Mega Heal Bomb right across the gap between the two anchor areas to help out the other Zombie. Using that tactic two Scientists Anchoring can help keep each other healed if one is taking more of a beating than the other.

  • Screion's avatar
    Screion
    9 years ago

    The worst one was definitely the Yeti King. And not only because it combined all the other problems in one mode.

    It's simply the unfair 100% accurate ice snipes from the AI that keeps you constantly frozen while the Kings Fool constantly spawns at the far end of the map. That way half the time is already wasted on travel from A to B with a good chance of somebody dying on the way. And i am not talking Easy or Normal difficulty here. 

    And then you have to hold ground with a team while the boss summons an AoE ice attack.

    It's simply not balanced and Popcap saying "we tested it and manged to do it" doesn't help when it needs more fine tuning. The game is way too random to force people into a specific well trained pattern and team composition to succeed.

    The Yeti King wasn't hard, it was unfair.

  • @Screion

    The "Make It or Break It" factor of "The Kings Day Out" was the number of Sunflowers on the team, what kind of Sunflower they were and the skill level of the player using it.

    Use of the Stuffy Sunflower variant with the Rainbow Heal Flower alternate ability totally changes the dynamic of the Hunt. Not everyone realizes it but having a Heal Beam on you, or receiving Healing Drops from a Heal Flower cancels or prevents the movement penalty and freezing from the Yetis and Ice-variant Zombie Heroes and with the Special Ability of the Stuffy Flower being that Zombies she vanquishes explode into Healing Drops it's easily the most valuable support character in that particular Boss Hunt.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    My one win was as a peashooter with a friend playing an excellent pocket vampire flower.  She stuck to me like glue and together we not only lived to tell the tale, we were the also ones who killed the champion and carried the slushy to the boss each time.

    Don't get me wrong, it felt very difficult.  But only when I went in later with randoms did I realize how truly difficult it was.  A flower attached at the hip to a high DPS character made all the difference.  I wish I hadn't been too tired to keep playing that first night.  I suspect I may have been able to get the hats for the higher difficulty levels with that particular team.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    9 years ago

    @realitysquared wrote:

    @pandareno1999

    One other thing, which i think I mentioned in my write up of the Spooky Squash Hunt, is that when you are anchoring as a Scientist if you give a little run (for the extra momentum) and have decent aim you can toss and roll your Mega Heal Bomb right across the gap between the two anchor areas to help out the other Zombie. Using that tactic two Scientists Anchoring can help keep each other healed if one is taking more of a beating than the other.


    This is what we did. The mega-heal ball has a pretty short cooldown and you do have time to run out, toss it at the other anchor, and get back in time to not break the anchor. We did crazy by having 2 astronauts (me and my friend) on the points with the heal beam (which is much better than the station when we had to move) and mega heal balls.

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