The Kings Day Out is Nearly Impossible on Crazy difficulty
This is by far the hardest boss hunt. On Normal and Hard it's still very much doable with a coordinated team but on crazy it seems like with a coordinated team we can only get the king yeti down to 75% to 45% health and then we lose. I know that this boss hunt is possible on Crazy but it just baffles me how people are able to do this. I've tried it probably 10 times on crazy and i'm still unable to do it with a coordinated team.
If you have beaten it on crazy difficulty feel free to leave tips on how to beat it.
Yep. It's eluded me and many teams of very good players so far. I've gotten hard but not crazy for this one. Often bad luck plays a role, not much one can do about that.
As to strategy, try some searching on the reddit sub. Not much useful advice has been written this time around, but last time there were quite a few good pointers submitted. You can try a search for author:redmichii, she had some very useful advice. I did some crazy with her last time around and we came within inches but couldn't quite make it.
The problem I keep running into is that the game transpires in such a way that all of one's prudent strategies keep ending up thrown out the window as pandemonium breaks loose.
I've been trying crazy level with so many groups, the closest I got is 10% health remaining but fail short because I suppose to be the body guard but got killed in the process. Here is few tricks that I learn :
0. Strategy is the key since we have a lot time, so no need to hurry but make sure execute strategy correctly.
1. Put a lot pot plants, any of them to keep zombies busy attacking the pot, instead of the team. Best pot for the yeti is goop.
2. two player(corn, pea shooter, citron) stay on top of the bridge to shoot 95% of the popsicle. Another pair (sun flower team) stand by on far end to take care the one on top the bus, and under the bridge. Actually the Commando corn can nail 95% popsicle(including under the bridge) very easily by himself, so sun flower team can do the zombie cleaning while watching the popsicle on the bus to show up.
3. Kill the yeti and disco to avoid their surprise attack.
4. Don't kill the imp ASAP but bring the imp CLOSE to the king. Great idea, but HOW ?
Shoot the imp, then run away from him. He will "FOLLOW" you ! So keep shooting little bit and drive him to Yeti . When you got pretty close by but safe distance, finish him off. Heal all players to max health, the strongest player should drink this.
5. Attacking distance to yeti king .
Approach the Yeti with medium distance so he won't coming and jump and kill all of you. The one drink MUST STAY PUT while attacking (not dancing/moving around), sun flower put the flower pot, and the team start bring the big gun (chuck shot, sun beam, pea gattling etc), except the body guard (see 6)
5. location of the attack
slurpy carrier find open space (under the cover if possible) so all players can easily attacking and big gun attack doesn't get interrupted when yeti run away.
6. One player must be DEDICATED to BODY GUARD the team during attacking period.
Even though u're sure u have cleaned the zombies, new zombies will come out of the blue and start rushing. The most dangerous one is frozen mini yeti. So one player must watch the team six while inside the circle for fast kills. He must do this process especially when 3 other players bring their big gun. Once the big attack done, the last player can load his big gun then back to body guard. If totally empty, all four attacking.
7. Once yeti start dancing to bring ice cicle rain drop, instruct the team to move from that spot to avoid all the team got killed !
8. Repeat the cycle 3 to 5 times.
Unfortunately, I fell little short, but hope this helps others. I'll be back 4 months from now...to finish him OFF for good.
I wish I could say, "Oh, Yeti isn't so hard" like I did with Brothers Gnomus and Sasquatch. However, both my Craaazy wins required a commando corn (played by yours truly 😉) One of the major keys to success on the hard and craaazy runs was Commando Mode being saved and triggered at or on the way to the boss. This is especially powerful if you are lucky enough to be close to the boss when you drink the slushie. It means you can land x2 damage buffed shuck shots in a single slushie.
As for general strategy. In one run I had a toxic pea, vamp flower, commando corn and an ice pea. (This team had no means of communication) In the other was a torchwood, commando corn, fire flower and vamp flower. (This team all had headsets) Both involved two teams, on the covered bridge was the commando corn. (Get comfy, this is your new home.) The other involved the remaining players grouping together on or near the stone bridge.
*A tip from my brother, who played the toxic pea in the first match, is to get as many players as possible on the cabin nearest to the stone bridge. Using potted plants or another player it is possible for any class to get up there. This won't deal with heroes or bosses but will nearly eliminate the trouble with browncoats and mini yeti's.
Then once the Yeti begins to dance the corn should be able to eliminate all but 3 cones with ease. Two of the remaining cones are behind and under the stone bridge, these are hard to hit but not impossible. The last is on the bus and cannot be hit from the covered bridge. Honestly, save the three cones I mentioned the corn should be able to handle the entire phase, but assuming the others aren't downed their help will only make things easier.
Once the yeti is done dancing your hardest task happens, you need to meet up with the group. Choose your path carefully and remember that husk hop can help you cover distance in an emergency. Really, this is the hard phase for everyone. Waiting for the fool, it's time to survive and clean house for the Yeti run. DO NOT ignore common enemies they can overwhelm you very quickly. Second, if at all possible eliminate all the bosses before engaging the fool. (As a team this should be an relatively simple task.)
*A tip from the fire flower on the second run is, during this phase try placing 3 goop shrooms or ice shrooms in the area by the cabin and grouping up there. (This helps the corn out too.) It will help significantly with dealing with the King's Army, bosses or otherwise.
My last advice involves the slushie run. Don't be afraid to be patient, as long as you have reasonable DPS (As I said before commando corn really helps) you will have no trouble taking the Yeti down in 3-5 cycles, even with unlucky fool placement. (At 30 minutes on Craaazy there is plenty of time.) In both my successes we had over 5 minutes left. Survival is your enemy here, not time. Also consider, it only takes a few seconds for the fool or king to cover a lot of ground. Being patient can lead to better placement and even a few extra seconds of slushie can make a large difference in the amount of damage the team deals. Just remember, a few seconds or even a minute setting up a successful slushie run is better then a failed run or needing to do another cycle.
Once you unleash your plant fury upon the Yeti its time for the commando corn to make their way back to the covered bridge. Like before this is one of the harder steps and this time you can't husk hop to safety since you need it to get on the bridge. The rest of the team need to stick together and make their way back to the stone bridge. (It may also be beneficial to escort the corn back to their perch if they are struggling.) Also as a last note, as a sunflower if you are going to use your beam (which is often risky dps that isn't really needed. Damage from the pulse is plenty and keeps the vamp flower healed) do it in the last 10 seconds of the slushie. That way if the slushie holder does die there isn't a major loss in damage dealt. (Also be sure your healing pot is up.) In the case of two sunflowers, like I had on the second run, make sure to coordinate who beams when so that both sunflowers are never beaming at once.
I could go into more detail but I would be going into basic concepts of the run. (Setting up the cone, freezing enemies and so on.) Of course, I can answer questions if people have them. I hope some of this helps, I wish I could explain a run without a legendary variant, but frankly, I'm not sure I would have won otherwise. But, having had commando corn I can say that both runs went very smoothly with very few close calls.
i'm playing GW2 for nearly 1 year now, i'm rank 4711 now.
i used to have a good Team for boss hunt, but 1 of the Players is not interested in playing GW2 anymore, the other one has no Internet Connection at the moment because they moved in a new house, so at the Moment i have to Play with random Teams and that's horrible....
People don't know what to do in the bosshunt, some Play as chomper, most of them leave in the middle of the game and so on...
this is the 3rd time (in all this time i Play GW2) i guess i Play this bosshunt, i managed to win all the other bosshunts (not every bosshunt on crazy), but i never won this one. not a single bosshunt. 😕
the reasons i explained above. but hey, it shouldn't be that difficult
1.) go watch Video on YouTube, there are tons of Videos and after that you know what to do.
2.) don't use Charakters like the Chomper or Rose in bosshunt 🤨
3.) don't leave your Team in the middle of the game
that's just frustrating ☹️
i just would like to win one kings day out bosshunt on simple difficulty, it's not too much to ask for, is it?
It's rough for sure. I've beaten it on all difficulties but it can fail even on normal with bad character choices or people not playing well. Add the random bad luck of the king's movements and other factors, especially the constant freezing, and it's very difficult.
On normal one sunflower can handle it, I've been that sole sunflower, but on any other difficulty I would say use 2 for sure. Corn and Pea Shooters are probably the best for the other roles although Citrons and Torchwoods can work well too. The Torchwood's fire breath is especially good at taking out yeti imps.
Do not use Chompers for this, I can't recommend them even for normal difficulty. Roses and Cacti aren't very good for this on higher difficulties either but are ok for normal.
My main issue with the boss hunts, barring the gnomus brothers, and this one in particular is that this is a very casual and kid-friendly game and then you throw these MMO raid type mechanics for the events which are a massive ramp up in difficulty. I do wish these were explained a little better too. We can see videos and obviously I've met people that have done it or at least know what to do, but having at least a basic explanation of what to do in the event itself would go a long way to end the frustrations felt by many.
Having people bail part way through, people with 4 vanquishes while me as a stuffy flower are sitting on 80 and I was 2nd on vanquishes, grab the spring break item from the fool and don't get after the boss, and ignoring the popsicles make this one a very bad experience for many. When you add in freezing all over and the king suddenly running out of line of sight and wasting valuable seconds during the spring break buff it can be maddening.
Just do it like Popcap does and stop caring about it. It's just a hat.
The poor design once again ruins this boss hunt and their inability to properly playtest it is just another nail in the coffin.
The amount of time i have wasted on this mess is inexcusable. But maybe they fixed it. Maybe they cared and looked at the issues. Maybe the freeze nerf helps. Maybe, maybe i thought.
But no. The Imp is still broken. And no sane person can tell me that i as a player have to use an AI exploit, to kite an enemy in one direction. In a game made for kids. And if i don't use that exploit the event is entirely based on luck. Either the Imp gets close to the Yeti or not. Better luck next time. Only 15-30 minutes wasted. No.
I have tried for at least 20 hours. I have explained it to so many people. I have talked about the Imp issue. Yet i still don't have that hat because of that Imp.
it is broken and not a player issue and does not deserve any more of my time.
Just do it like Popcap does and stop caring about it. It's just a hat.
The poor design once again ruins this boss hunt and their inability to properly playtest it is just another nail in the coffin.
I'm sure Popcap play tested it, however, I can nearly guarantee the test team was adults in the same room. Not children who have trouble understanding. I'm sure they had communication but even if they didn't, for an adult to grasp the concept is not hard. More so, if the test team was part of Popcap they likely have inside knowledge on the boss. It is very common for developers to make harder content because to them it is easy, they know what to do. To make something they consider challenging is much harder for everyone else. (Until they figure out the strategies of course.)
The amount of time i have wasted on this mess is inexcusable. But maybe they fixed it. Maybe they cared and looked at the issues. Maybe the freeze nerf helps. Maybe, maybe i thought.
But no. The Imp is still broken. And no sane person can tell me that i as a player have to use an AI exploit, to kite an enemy in one direction. In a game made for kids. And if i don't use that exploit the event is entirely based on luck. Either the Imp gets close to the Yeti or not. Better luck next time. Only 15-30 minutes wasted. No.
I have tried for at least 20 hours. I have explained it to so many people. I have talked about the Imp issue. Yet i still don't have that hat because of that Imp.
it is broken and not a player issue and does not deserve any more of my time.
I see people complain about the Imp. But, in all my runs on any difficulty not once did we "kite" the Imp. We have let him run around for a few extra seconds or minutes in hope of a more favorable position, but have never exploited the AI. The boss gives plenty of time to beat it, letting the Imp and Yeti move around for a bit is much better than doing another cycle. Most importantly, the Yeti can be killed in as little as 3 cycles but there is time for up to 5. (More on higher difficulties) The team does not need a perfect slushie position to beat the hunt. Heck, even just one good position during the whole hunt should be more than enough to drop him. (Once we got the "perfect" position and had the entire duration to damage the yeti. The corn got two shuck shots on him, a butter barrage and tons of damage, and that was just the corn. He lost over a third of his health that attack.)
We all have problems finding a capable group for boss hunts. If anything that is the flaw here. I have now done 3/4 boss hunts on Craaazy with zero communication with random players. (Squash I was cheated out of because the game kicked us just moments before we dealt the final blow.) When you have a team that knows what to do, most boss hunts are almost too easy. My second Craaazy win for the Yeti was on the first try, nearly no deaths, with plenty of time to spare. (All with a new team I had just joined.) I will say that we did have a Commando Corn and I have no doubt that made a difference. I won't deny that I was very lucky to have a good team, but we did the run despite all of the "luck factors" of the run. And its not like we just had a run of good luck. We could have done another entire cycle with the spare time. Our "luck" could have been drastically worse and we still could have won. Again, I don't deny that finding a capable team is hard and very frustrating. But, a moderately skilled team with good character choice and full understanding of the hunt should be able to beat any of them. (Brothers Gnomus is especially funny because a single skilled player can nearly solo Craaazy.)
I could write a short story with my frustrating experiences in this hunt over the past nine months... Or I could show the following two pics of a run this Monday morning that left me speechless. 🙂
(TIPS)
[Selecting A Character]
1. I'm not going to make recommendations because of what I went through but if you come across a chomper, know that you will have 33% more work to do on the popsicles. That part is troubling enough in this hunt. Would you like it to be any harder?
2. Know which abilities would be best to use for the character. Ideally, Law Pea had Dark Bean Bombs that were great at vanquishing zombies behind us when we powered up and were shooting the king. Rose had Arcane Lotus and was invulnerable while healing us. I had the Rainbow Heal Flower constantly nearby. Don't do anything like switch to High Jump for a peashooter or equip a Dark Flower for a sunflower.
2a. If you're a sunflower, I'd recommend the Solar Flare beam. If you ever find the regular yeti do his little dance to call upon an icicle rain, you can vanquish him scary quickly with it and a dozen regular pulse shots.
2b. Depending on your character, know your attacks. The power flower's regular attack is good for groups of enemies while her Solar Flare beam is good for quick one-on-one high damage output.
[Scrumptious Ice Cream Waves]
1. Plant pots. Everywhere. During the first wave of regular zombies, the Law Pea in the pics always went out and placed Bonk Choys or Snap Dragons.
2. Work together. If you find a sunflower that can't seem to heal or if you find others already jump into the rooftops with a "non-splash" character, you've probably come across a bad partner who doesn't know basic teamwork.
3. Survive the waves. Here's my recommended priority for targeting enemies with Yeti Imps being first: Yeti Imps > Arctic Trooper/AC Perry > Goalie Star/Regular Mobs > Yeti. Even though the yeti is last, be sure to use your surroundings to stay alive. Remember that there is a building with a rooftop close by to protect you from the icicle rain.
[The Yeti King]
1. Decide what you want to do and stick with it--confidence in teammates is important. Specifically for the popsicles, stay on top of the wooden roofed bridge, stay by the cement bridge on the opposite side, or be on the ground handling enemies and assist the others when possible. As a power flower, I was on the cement bridge by myself. Law Pea was on the roofed bridge. Rose and Torchwood were almost always near each other and Law Pea. You don't need all roles filled, but you will need at least two. (Ex: Two on roofed bridge/two on cement bridge)
2. Remember to always plant pots. Use them to your advantage instead of none at all.
3. If you can, vanquish the disco zombie and regular yeti. Wouldn't want to have a nasty case of double icy rain or invincible disco ball plant repellent ruining your shining gold moment of attacking the king, would we?
4. Do not be afraid to use your abilities when attacking the imp (King's Fool). If you get it right, it'll recharge by the time you're attacking the king.
[Attacking The Yeti King]
1. Whoever is fast and has over 125 hp should get the slushy. Take into account that when peashooters root, their damage is decreased by half.
2. Immediately after vanquishing the imp, whoever is not drinking the slushy needs to go to the king right away to not be left behind and waste time. It's very important for sunflowers to heal teammates out of being frosted from enemy attacks in this point so that everybody will make it.
3. You're about to attack. If there happen to be any empty pots nearby, plant a Heal Flower, Goop Shroom, or Ice Shroom. This depends on what you need and how far you are from the king. The Heal Flower is good if you're about to attack from next to the pot. The Goop Shroom is good if you think the king is going to move elsewhere and don't want him to run and ruin your attack. The Ice Shroom is good if it's along your way and want enemies behind you to stay away for as long as possible.
4. Attack, but also defend. Place Heal Flowers, activate heal beams, activate Citron Shields... Do it and attack the king. While you are attacking, make sure you are doing your best to aim for his face. Critical hits stagger him and make him not attack your team as much.
4a. The king likes to attack whoever is consistently attacking the most. That's why you may notice random icicles going your way if someone else has stopped to reload. As a sunflower, stop attacking and back away a bit if your health becomes low.
4b. If you're a peashooter and you have Chili Bean bombs of any variety, you have two options: Use them for when a lot of zombies get behind your team or, if that doesn't happen, do a small jump (not a Hypered jump!) and throw them at the king during the last few seconds of Spring Radiance (slushy effect).
5. (For the majority of instances when there's no roof over your team) If you're the one who drank the slushy and you see the yeti king getting ready to summon an icicle rain on your team, you need to move to another spot. You don't need to move far--just enough so that your team won't be pelted by ice. On Crazy difficulty, the damage from this attack is unforgiving even with multiple sunflowers so dodge it.
6. When the effect wears off and if your team has been growing plants in pots, you should have a small amount of zombies to fight during your getaway. If not, be prepared for a brutal test of survival. Rinse, and repeat.
And there you have it. After me attempting this hunt probably a hundred tries, I managed to beat it on Crazy with an unorthodox team. Maybe you all will have better results in January. If not, then I'm sorry this sunflower main wasn't there to back you up.
Good bye and good luck!
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