The Plants Have Too Many Abilities That Require Low Skill To Use For Easy Kills
All of that came to me during overtimes... The plants team switching to chompers, snapdragons, oak, peashooter, nightcap or even citron sometimes during overtime is very common.
Those heroes I mentioned have abilities/attacks that require less skill compared to zombies:
- Chomper: Burrow + Traps: Both abilities work so well in this game since most of it have tight corners, it was quite easy for a chomper to sneak on you and swallow you, it requires no skill or aim to be good at chomping. The traps blend in almost perfectly with green maps, makes them difficult to spot and they also deal a massive damage. The burrow might be risky to use, but it can be a "guaranteed kill" when used correctly.
- Snapdragon: Most of the abilities/main attacks work very well and easy to use, especially when defending points. Use your abilities and get free kills.
- Oak: Has a huge health pool, both of his abilities deal a massive damage and have a huge generous radius that can be difficult to avoid at certain choke points.
- Peashooter: Him randomly shooting, using the chili bean, and blending into the nature using his Gatling gun ability makes him an easy to pick up hero.
- Nightcap: All of her abilities assist her in most situations, sneaking, around objectives, obstructing vision, dealing massive damage..
- Citron: His shield negates a lot of damage, easy to use, easy to implement and perfect for reviving teammates. His EMP, laser and dashing forward abilities are easy to use and can rarely miss.
- Sunflower: She is the easiest hero to use, you can just press a button and place yourself perfectly behind cover and you can do your job very well. While also overhealing others and negating the enemy team the chance to get any kills. High leveled sunflowers have it way much easier with healing chains.
- Cactus: The potato mines can be lethal and they are less risky than putting yourself in a barrel.
- Rose: It is extremely easy to goatify almost all zombies on objectives. Negating them all abilities. Her jinxing ability is auto-aim. The speed buff is a godly ability for escaping while also speed buffing allies.
- Kernel Corn: ... probably the only hero that requires true skill (aside from cactus's sniping). His Butter Beacon is easy to use and super helpful for their teammates.
On the other hand, most of zombies abilities require aim and have risk when using:
- 80s Action Hero: Requires skill and timing. 2 of his abilities may put him in risk especially Rocket Ride. Can't-Miss-ile may put a player in a brief risk during the animation.
- Electric Slide: Her main weapon is a bit underwhelming, it requires skill for smaller targets. Disco Tornado, it's a good ability but sometimes the tornado's path might not go well (due to bugs?). Also, unlike Nightcap's ability, you can see it coming and evade it better.
- Space Cadet: She is easy to shoot with, but both of her main abilities require aiming and good timing. After transforming, her Crater Maker is a powerful ability, but still it requires skill to get it "right" without being a piñata for others to shoot you. She becomes an easy target, easier to kill than an Oak.
- Imp: Gravity grenade can be easily negated using most plants + if there was a sunflower, you'd be just wasting an ability. Imp-Kata... I forgot how OP it used to be in GW2. Now it just asks other players to shoot him while dealing modest damage, an ability too risky to use at the wrong times, unlike nightcap's. The Mech is too powerful but too big, it can be taken easily which makes it difficult and hard to use.
- All-Star: His dome-shield dies quickly and less effective vs Citron's. His tackle may put him in danger and position him in a nasty spot. He has his cooldowns so he can be hard to maintain.
- Captain Deadbeard: His barrel is another "risky" ability since it can be taken down and too obvious.
- Engineer: Probably the easiest hero to use in the zombies side. He is a must have and his abilities are always useful in all modes.
- Scientist: Don't get me started! The healing is underwhelming overall, you rarely see overhealed zombies because it's difficult to follow others and heal them. The range seems shorter than a Sunflower's beam. Healing WITHOUT shooting is a major drawback to me. The sticky healing "requires more skill" due to timing/positioning/cooldown than a sunflower's "Sunny Side Up" where she throws down healing suns for everyone to pick up freely and negate zombies damage. His shotgun requires skill and not always easy to use. And from all the scientist variants, they picked the "default" one which almost nobody used in GW1 or GW2.
- Foot Soldier: The smoke can be considered "easy" to use. But the ZPG requires timing and skill to get it "right".
- Super Brainz: He might seem "easy" to use and OP on paper. But in reality, there are too many chompers or snapdragons or long ranged heroes that might catch him off guard. Most of his abilities require him to put himself into risk. Just like chompers but he cannot get a "guaranteed kill" if he wanted. (his super ball requires more skill than burrow).
All what I'm trying to say is... In order for you to be a good zombie, you need more skill than a plant. I'm not saying that it's "impossible" to counter plants. But in a game where there can be 5 chompers or 5 nightcaps, you get denied the chance to do anything useful as a zombie. Your abilities have cooldowns after all, you cannot just evade all 5 chompers all the time or all 5 nightcaps. You kill 1 others take the chance to take you down, and you have no abilities to use to evade any of that. It feels like an endless nightmare.
Factoring in a powerful Sunflower (which I think has a higher pick-rate than scientist) that can negate most of the damaging abilities that zombies have. Bare in mind that due to the easiness of plants, a good plant can be quit frustrating. For example, a good chomper that specifically burrows towards a scientist (happened to me 0-5 times, he came from behind + around corners, my team lost their chance to get healed with the little healing a scientist can do).