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Re: Engineer is Overpowered

@stukapooka Yeah, he is really good at that too. Like Turning Point is Engineer's home. There are so many areas that he can lock down. It's especially bad when the zombie team is just better than the plants.

13 Replies

  • stukapooka's avatar
    stukapooka
    Legend
    6 years ago
    @Pheesley Lack off fall off and op upgrades such as scientist being able to 2 shot most of the plant roster plus his horrendously bad design is just freaking stupid and breaking the game.
  • GohanV1233's avatar
    GohanV1233
    6 years ago

    Yo engineers mobility is pretty broken if can figure out the right upgrades and movement controls he literally becomes a pogo peashooter and even pea shooters can’t connect their shots to hit him. I be cracking up so hard every time lol

  • Pheesley's avatar
    Pheesley
    6 years ago
    @GohanV1233 speeding around as engineer is so fun but so broken! Its hilarious when I show up out of nowhere and kill a plant. Or when I can throw down a Double time and immediately runaway for free. What are they going to do? Chase me? I'm already back with my team by the time the speed boost ends
  • Pheesley's avatar
    Pheesley
    6 years ago
    @stukapooka Yeah, I don't think I would be as upset about scientist having this much damage if they simply kept his Garden warfare design. So many unnecessary changes. And the results of no Fall-off do not look promising. So many characters feel the same at close range. All-star, imp, corn, foot soldier.
  • stukapooka's avatar
    stukapooka
    Legend
    6 years ago
    @Pheesley Apparently they all move at the same speed as well when a big factor of gw1 and 2 was how imp, all star, corn all had different walking and firing speeds for balance reasons.
  • Pheesley's avatar
    Pheesley
    6 years ago
    @stukapooka I think some move a little faster than others, but its barely noticeable. Plus everyone moves so slow that its almost impossible to strafe, and jumping becomes the better form of dodging. Also jumping increases your speed. So the movement controls aren't just centered around WASD or the controller stick, its also very reliant on mashing the jump button. I don't think thats a fun way to move around
  • stukapooka's avatar
    stukapooka
    Legend
    6 years ago
    @Pheesley Doesn't help that all the characters sprint at the same speed despite their animations, all star should not be running as fast as imp!
  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    6 years ago

    That first point on Turning Point can be a serious pain when the zombies have 1 or more engineers that spam their main weapon into the ship at the beginning of the map and they bounce all around inside there, especially with that upgrade that makes them bounce more than normal.

    It's such a weird character to play these days, like a TF2 Demoman and Engineer mixed together. I could definitely see some changes for this character in future.

    On that speed of characters sidenote; one way you can balance characters is by giving them different base and sprinting speeds. I'd like to see that come to BfN (along with damage drop-off), which would make the game a better experience to play.

  • Provin915's avatar
    Provin915
    Seasoned Veteran
    6 years ago

    Hmmm Engineer  OP... I mean every character is OP if you spam abilities.

    Without the stun, Engineer is pretty vulnerable. I do agree that Double Time is too strong.  I also think the turret has too much HP at the moment. Overall, the Engineer should receive slight  adjustments to speed and perhaps turret HP. But anything more, would be too severe for this character.

    Oh yea, unlimited ammo whilst standing next to the turret is ridiculous. I thought this was absolutely BS since the release  of the game. I think the increased fire rate is alright, but unlimited ammo is too much..

  • Pheesley's avatar
    Pheesley
    6 years ago

    @Provin915Taking away the ammo refill would be a good way to balance Engineer's spam. Not sure about reducing it's HP though.
    It's possible that Double Time's speed needs to be at least looked at. You can greatly increased the speed by jumping, so that could also be a problem

    I figured a small set up time before Engineer can use the effects of Turret and Double Time would keep him from being too strong on the flank.

  • Pheesley's avatar
    Pheesley
    6 years ago

    I never thought about sprint speeds needing to be different. I guess it could technically make tanks less mobile as lighter classes, which would be correct. I dont know

  • Yeah, Engineer is pretty annoying.. Turret shoud have its buff lowered and damage raised because it can't even kill a weed in ops(?) Don't know why observer upgrade for turret costs that much. Double time gives engineer strafing capabilities(which are pretty limited for any other character and that's the problem). Stun is fine. Primary should be heavier so it won't cover as much range.

  • Provin915's avatar
    Provin915
    Seasoned Veteran
    6 years ago
    @Pheesley Yes, I think either remove ammo refill or reduce turret's HP or reduce movement speed granted by Double Time. Maybe a combination of 2 nerfs can be applied, but definitely not all 3 aspects should be nerfed otherwise the character will become too weak.

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