Re: Engineer is Overpowered
@stukapooka Yeah, he is really good at that too. Like Turning Point is Engineer's home. There are so many areas that he can lock down. It's especially bad when the zombie team is just better than the plants.
Yo engineers mobility is pretty broken if can figure out the right upgrades and movement controls he literally becomes a pogo peashooter and even pea shooters can’t connect their shots to hit him. I be cracking up so hard every time lol
That first point on Turning Point can be a serious pain when the zombies have 1 or more engineers that spam their main weapon into the ship at the beginning of the map and they bounce all around inside there, especially with that upgrade that makes them bounce more than normal.
It's such a weird character to play these days, like a TF2 Demoman and Engineer mixed together. I could definitely see some changes for this character in future.
On that speed of characters sidenote; one way you can balance characters is by giving them different base and sprinting speeds. I'd like to see that come to BfN (along with damage drop-off), which would make the game a better experience to play.
Hmmm Engineer OP... I mean every character is OP if you spam abilities.
Without the stun, Engineer is pretty vulnerable. I do agree that Double Time is too strong. I also think the turret has too much HP at the moment. Overall, the Engineer should receive slight adjustments to speed and perhaps turret HP. But anything more, would be too severe for this character.
Oh yea, unlimited ammo whilst standing next to the turret is ridiculous. I thought this was absolutely BS since the release of the game. I think the increased fire rate is alright, but unlimited ammo is too much..
@Provin915Taking away the ammo refill would be a good way to balance Engineer's spam. Not sure about reducing it's HP though.
It's possible that Double Time's speed needs to be at least looked at. You can greatly increased the speed by jumping, so that could also be a problem
I figured a small set up time before Engineer can use the effects of Turret and Double Time would keep him from being too strong on the flank.
I never thought about sprint speeds needing to be different. I guess it could technically make tanks less mobile as lighter classes, which would be correct. I dont know
Yeah, Engineer is pretty annoying.. Turret shoud have its buff lowered and damage raised because it can't even kill a weed in ops(?) Don't know why observer upgrade for turret costs that much. Double time gives engineer strafing capabilities(which are pretty limited for any other character and that's the problem). Stun is fine. Primary should be heavier so it won't cover as much range.