Forum Discussion

Re: WAR CHEATS! HELP

We just ended a war that was something we've never experienced before, at least not this bad.  Our opponent overwhelmed us within the first half hour (first image).  Most of the players had Russian names, so we were going to attack at 3am their time, but by the time we were all bubbled our score was a fraction of theirs.  We finally decided to attack in the evening, and it just got worse.  The next morning, one of their players disappeared, and later, a second player disappeared (2nd image).  The final score is the third image.  I counted the number of jackpots they used, but I never counted the number of magnetisms.  With a very few exceptions, all they used were magnetisms.

Our opponent started out with 12 players and ended with 10 players.

BTW, one reason our score is so low is because we quit using any of the war boosters since we knew it was a wasted game.

25 Replies

  • I’ve seen this several times, now (posted in a FB group). I strongly suspect EA is removing players they believe or know to be using cheat methods in the game, even if it’s right in the middle of a club war. I hope we see more of this to the point cheaters/hackers think it’s not worth their time and they leave the game to honest players. 

  • DemeraraGirlSim's avatar
    DemeraraGirlSim
    7 years ago

    I think all we, players, can do for now is report. And now with this last update is more easy to identify hackers.

    Once a war is started, we can check every single city of the other club. Examples:

    1. The war rank of a city is too low compared to their card level, like war rank 8 and magnetism 9;

    2. All cards have exactly the same level;

    3. The city has only 2 attacks unlocked and both at level 15.

  • Superpraesi's avatar
    Superpraesi
    7 years ago

    @DemeraraGirlSims


    I can't see how the new information will help to clearly identify hackers. You still don't have the information how a player has reached their higher disaster levels. Maybe they have simply bought a lot of cards, that's what EA has made the game for, to earn money.
     
    1. The war rank of a city is too low compared to their card level, like war rank 8 and magnetism 9;
    Every low ranked city can buy lots of magnetism cards and remains on his low rank. So this could also be an indication of a player who have too much money.
     
    2. All cards have exactly the same level;
    I don't think that someone who is able to hack the levels of disasters is not able to hack them to different levels.
     
    3. The city has only 2 attacks unlocked and both at level 15.
    That would be a bit strange, but I do not think you will find such cities. The reason why people often attacked only with two disasters (e.g. magnetism & movie monster) is not that they have no other disasters available. They prefer these disasters because they give an advantage and they prefer to collect only the items for this disasters.
  • Super...Your points are seriously flawed!

    1. I did a search for a legitimate question; as I was looking for the war card data...lvl 1 through 15 and their stats per card. What I ended up finding was a series of websites that showed...STEP-BY-STEP guides using some program to access the game’s code...on how to manipulate the code to literally give you all the following...but no where near limited to:
      1. Unlimited Keys for upgrading cards.
      2. The ability to max out any given attack without aquiring any cards to upgrade them.
      3. The ability to change/alter the amount of energy used to cast said cards.
      4. The ability to get virtually unlimited war items...I saw MULTIPLE screen shots of Hydrants, Avnils, Boots, etc... in the hundreds of thousands and even in the millions in people’s inventories. They have found through their hacks ways of overiding the storage limits.
      5. The ability to even hack COM. I read, watched their videos and looked at their screen shots of them manipulating tasks to give 120,000 points for simply repairing 3 VU disasters!

    You need to understand that the hacking of this game is 100% legit and happening daily!

    We are in a war at this very moment where based off of what this person has and how they have been attacking...they have taken advantage of the game’s loose code.

    Reporting people to EA is worthless...they have made it CRYSTAL CLEAR via their replys/responses and also lack there of...that they TRULY just don’t care! Why you may ask? It’s simple...the advertisment money will continue to flow in...people will continue to purchase packs when offered...so, EA looks at the hackers as like the annoying fly at the dinner table. Yes, its annoying...but why bother it when there is PLENTY of food coming to the table on a constant basis...

    Until EA gets off their monetized lazy * and shut down the loopholes, this will continue until the game is abandoned or all that is left will be the cheaters.

    PS...yes this may have been a old post....but it was the one I was directed to when I did a search through Google.

  • PinnacleValley's avatar
    PinnacleValley
    7 years ago

    Hi HUGK, it’s great to see you...your observation is absolutely on target and reflects what German Mayor shared in the post “EA! is card hacking legal? If not, why don’t you ban hackers?” back in January which is on the 2nd page of this section...the information shared is very insightful and comes from a little different angle, if you have a moment it is well worth the read.

    As you shared concerning the prior writer with the seriously flawed points, he also shared his rhetoric and misinformation in the referenced thread stating his opinion as fact which clouded the real issues that were raised by a knowledgeable individual with keen insight and appropriate access to the situation. Facts that need to be addressed by EA’s legal team and isn’t a naming and shaming concern but rather a true liability that warrants an in depth investigation...perhaps they’re doing just that but as no communication is the name of the game, it’s frustrating.

    I appreciate you sharing this information, I have read similar data as well. It’s sad but the environment was created by not paying attention and nothing I’ve seen merits any confidence that it will be addressed anytime soon.

    I enjoy your posts...and the wisdom base they come from. Take care.

  • J6niceL's avatar
    J6niceL
    7 years ago

    @Superpraesi 

    I’m truly surprised that you even try to find excuse that point 3 is not invalid in proving that the city’s mayor is a cheater when it is so obvious that he/she is one.

    You can say that they brought war packs to level up only those two disasters. But news flash! The packs will always give random cards, it is impossible for the packs to consistently give cards for only two kinds of disasters. I had brought the packs before, so I know.

    So that only left the option of buying the cards from war store. If the said person had never unlocked other disasters through getting war chests, this means his/her account is a pretty new account. So is it possible to buy so many war cards from store over a short span of time?

    The answer is no because magnet and monster cards appear randomly in store and you can only get max 20 cards each time the choice is available. To get to level 8 needs 100 cards already, and with the store refreshing every 2 days only, the fastest possible time to get from level 7 to 8 is 10 days. And that is provided the person gets very lucky to have both magnet and monster appearing every single time the store refreshes.

    Basically, by logic, it takes donkey years to upgrade to level 15 even if you have the money to spend on the cards. I haven’t seen magnet and monster appearing in my war store for the past 1 month!

    Why do you display this persistent denial about the existence of cheaters? I really wonder. You know what is the worst opponent? A cheater who hides in bubbles. And I was happy to see this kind of club and its clones gotten the ban hammer two weeks after I reported them.

  • @J6niceL 

    I never have said there are no cheaters in the game. All I have said is, that you don't have enough information to clearly proof that someone is a cheater.

    Yes, you get random cards when you buy war packs, but you don't have to unlock all disasters. Why someone should spend a lot of golden keys for disasters that give no advantage in war?

    And yes, when you buy cards like magnetism in war store, there is a limit of 20. However if you leave your club and join another club in a different arena, the war cards reset to zero and you can buy another 20 cards. There are 5 arenas, so players hopping around in 5 clubs can buy up to 100 of this cards, not in 10 days, only in 10 minutes.

    And there are several other technics to get war cards much faster then the average SCBI player, without cheating.

    In my opinion only EA has enough information to identify the cheaters. They are identified by a programmed algorithm and not because you have reported them. Do you think EA has lots of employees only for reading thousands of cheating reports every day?

  • J6niceL's avatar
    J6niceL
    7 years ago

    @Superpraesi 

    Okay, fair enough.

    While making the war store reset that way is not cheating, theoretically speaking, so EA will not deal with them, I do feel this is, technically, cheating. They work around the system and weasel through the loopholes.

    No wonder we got requests to join, then they left the club 5 minutes later without talking.

    Well, their choices to jump around to level up the best disasters. It feels meaningless to me. I personally find it more fun to stick with a close-knitted team. The real fun is in fighting with a group of fun-loving people who are into teamwork. Even being whacked badly—note that I said badly since fighting mediocre teams that play whack-a-mole is still boring—is fun with great teammates.

  • Superpraesi,

    In January you offered this same rhetoric and we’re called to question by both Fantasix and the German Mayor (who by the way is one of the most knowledgeable individuals in this game) for providing misinformation and proved you wrong...I even offered the following in the thread “EA! Is card hacking legal? If not why don’t you ban hackers” :

    “Sometimes it’s better to say nothing and keep folks wondering...while your top 1,000 club experience is most impressive (at least that’s what you said when I last paid attention) let’s assume for a moment that someone else might have a little more experience at a much higher level.” 

    The German Mayor offered valuable insight that all players need to know and you clouded it by arguing an irrelevant and inaccurate assumption and your response when you were proven incorrect...none, you just used the “strategy”.

    Also in January J6NiceL initiated a thread “One of my war opponents suddenly become a pile of rubble. What happened?” The question was answered and it was a cheater removed from the game...clear evidence that cheating exists and EA addressed it in this instance, the proof you say doesn’t exist.

    You’ve always provided me a good laugh but maybe it’s time to slow down a little with the unnecessary confusion you are creating...if I didn’t know better it almost sounds like you’re either one of these folks who actually choose to take shortcuts (cheat) or you’re trying to protect someone who does. Maybe your focus needs to be directed toward justifying the “strategy” which you are an expert in.

  • My contribution has already been made prior to your entering the thread, but thanks for asking. I don’t need to discredit your contribution because it already has been by folks most likely smarter than I am...my only question is why is the same discredited information being shared as factual 3 months later in a different thread? Why did you not defend your position previously rather than offer it as fact now? Most folks when they learn they are incorrect will step back and evaluate the information and determine what caused them to be mistaken and take appropriate action not to repeat...in this case not so much.

  • Superpraesi's avatar
    Superpraesi
    7 years ago

    @PinnacleValley 

    I have made a comment in this thread at post #106 in December. And I defend my position with the post #111.
    Please have a look at the timings of the posts. And please read it carefully before you decide who is stating his opinion as fact and who not.
    I do not state my opinion as fact, not in this thread and not in the other threads you have talked about. Others does, without knowing all the facts, and they are not open for any arguments. Who are you, that you can judge which contributions are correct and which are wrong?

  • Once again you try to spin away from the facts and ignore the two threads referenced...why not address that (has nothing to do with this thread except you’re repeating the same thing that you were proven incorrect on in the German Mayor’s post and the fact that your “no proof” was clearly demonstrated in J6NiceL’s  post...as for me I’m a simple man that was born at night, just not last night. Man up and own it or prove me wrong...I’m sorry that runs contradictory to the “strategy”.

  • Superpraesi's avatar
    Superpraesi
    7 years ago

    I'm sorry that you can't see the differences between this thread and the referenced thread. I have shared some new information in post #111. It seems to be understandable by J6NiceL as I can see from his reply in #112.
    Nothing has been proven in the referenced thread. There are lots of calculations about war packs in these thread, not taking any purchases in war store into account nor any other technics to get war cards faster.
    Also, I doubt that a limit of 3 large war packs per week applies to all players around the world.
    I think, and this is not a fact but only my feeling, prizes and limits on in-game purchases are determined by rules and laws in different countries around the world. A Russian or Korean or Saudi Arabian player does not have to have the same conditions as a German or American player.
    I' m very, very tired of all your "strategy"s in every reply I get from you, that's laughable.

  • Me too, and perhaps EA will one day address the issue...good to know you’re tired of the “strategy” - most everyone else is as well. Since you won’t address the thread I thought I would bring it to you so you can educate me since I’m unable to understand...wouldn’t be the first time

    (the conversation starts at the bottom)

    ★★★ APPRENTICE

    @Superpraesi Then I guess you don't spend money on that game and you don't know what's possible. 

    People who had purchased war packs until mm10, had mm11 in October, when Lvl 15 has been released. Until end of October it was not possible to buy any card in the war store, if it's on level 10. 

    3 big packs each week (only on Friday!) = 45 cards each week. 

    Now you can count how many weels one need to upgrade from lvl 11 to lvl 15. (1600 cards). 

     
    ★★★★ NOVICE
     
    To Superpraesi

    I think you didn't calculate how much cards need to be advance the movie monster to level 15 which your judgement is totally based on your wild guess.

    you need to have at least 2155 war cards of movie monster to advance the movie monster from level 1 to level 15.

    even you buy the largest war card package, u can only receive 15 movie monster each time (for legendary card).  (assume that war package sale is biweekly and you can buy three every time)

    on the other hand, if u are hard core enough, u can have 2 wars per week 

    it is presumed that u can earn 10 movie monster per week (which is not likely from my experience, i'm at war rank 35 now at Arena 5 club)

    Then, we can earn total 10 + (15x3)/2 = 32.5 cards per week

    you still need 66 weeks to achieve this goal. (assuming that u have 5656 keys for upgrading) 

    Under this extreme situation, you still need more than a year to achieve that.  

    With the war store supply, you might shorten the time a little bit.  but those 5 cards sale in war shop won't help too much to compare with.

    To conclude, if you are really lucky enough and buy every war package, you still need a year to make this.  

    in this sense, why not having movie monster level 15 is cheating?

     
    ★★★★ GUIDE

    Superpraesi, 

    Sometimes it’s better to say nothing and keep folks wondering...while your top 1,000 club experience is most impressive (at least that’s what you said when I last paid attention) let’s assume for a moment that someone else might have a little more experience at a much higher level. Based on the knowledge, insight, and wisdom German Mayor brings to the table I have great confidence he is correct...to clarify a little differently, if you purchased all offers provided since the beginning of the war games the maximum available level is 13...unless a short cut has been taken. Simply stated (giving GM the respect he deserves) 13 is the maximum...somethings are what they are regardless of an opinion or what you may want it to be. Makes me wonder out loud why you’re trying so hard to discredit the information...

    ★★★★★ APPRENTICE

    With spending enough money for simcash everyone can buy movie monster cards in the war store. And if someone has reached a level of, let's say 5, it's easy for him to get golden chests in every war he played. I think with a lot of money it's easy to reach lvl 15 cards. Sorry, but having a lvl 15 movie monster card is not a proof of cheating for me.

     
    ★★★ APPRENTICE
     
     

    @Superpraesi it means, that even if someone buys 3 large packs each week, it's not possible to have enough cards for movie monster 15. it's just a fact. 

     
    ★★★★★ APPRENTICE
     

    Does it mean you can`t buy any more Movie monster cards in the war store when you have reached lvl 13? I don't think so. I wouldn't buy any disaster card packs with random cards but I would buy Magnetism and movie monster cards in the war store when offered.

     
     
  • latte7girl's avatar
    latte7girl
    7 years ago

    LMAO !! oh you guys need to stop. it's just a game! omg.

    this speculation and presumptions can go on forever. i stopped reading after first few posts. lol.

    now i can see a cheater a mile away when he buys 30 machine parts to fulfill task for COM because it takes 7 hours to craft them and he comes up with them in 10 minutes because he wants #1 spot. lol.

    i am a mere level 48 and i know the good & fair players. i like pinnacle valley as a good player in COM. then one time i saw Gondar come up fair & square and beat us all for #1 spot. lol.

    i like good competition.  i even got #3 spot early in game because i had the right tasks. i lost because the game server knocked me out the final hour too. lol.

    now i can also see the cheaters who have three and four computers, tablets & cellphones buying out all supplies to win the keys & tokens in top spots too.  it's too bad EA doesn't crack down on them because it can take the fun out of game if you let it.

    EA is not going to scan for cheaters and never will. they don't get paid enough and most of customer support is overseas now. lol. they don't even know how game is played.

    stop fighting/arguing and enjoy the game. lol.

  • Hi latte7girl,

    Thanks for the kind words and the recognition that I’m a competitor...and you’re right it’s only a game. Like you I can identify a cheater very quickly as we both have seen quite a few, but when in depth investigative facts are presented with solid knowledge and unique exposure it’s time to listen and learn.but this mayor wants to challenge the facts with opinion and cloud the truth...he was clearly proven incorrect by 2 highly knowledgeable and experienced mayors and yet comes back in a different thread offering the same rhetoric...and sadly some folks believe it. I'm simply trying to understand what part of the explanation given by the German Mayor and Fantastix was incorrect...sadly all I get is you don’t understand, which is correct I don’t. 

    latte7girl, as always it’s great to see you.

  • J6niceL's avatar
    J6niceL
    7 years ago

    @Superpraesi 

    I have some thoughts to add onto actually. Finally got the time to sit down and type them out. At first, I was shocked to know the extent players will go to level up their disasters. But on the retrospective, I think certain players are still without a doubt cheaters based on the type of disasters they had unlocked, which reveals a lot more about them than they know.

    For one, almost all the cities that have only magnetism and Movie Monster unlocked till level 15 are incredibly shabby, with few pathetic buildings and low happiness. It is like the city is just created solely for war, to be exact, it’s a feeder city to make up the numbers needed to go into war. The laziness in the creation of the city is apparent, so I doubt the player will be that hardworking to hop around to refresh the war store.

    And if he has lots of money to burn on wars, it’s strange that he didn’t bother to throw a bit more into building his city. The only reason not to do so: it’s just a feeder city. And what are the chances someone will use almost a thousand to level up the disasters of a feeder city? Very low, I think.

    More often than not, these kind of cities will all strangely be on same team. What are the chances of five or more people, who have the exact same style of having dumps as their cities but have high level magnetisms and movie monsters, being in the same club? Too much of a coincidence, no? They are operated by one or two people, and they will need to spend thousands of dollars to upgrade the disasters of all the feeder cities. The probability of them hacking to level up is higher than paying thousands for a game that they do not care about (based on the fact they hardly bother to take care of their cities).

    And oh yes, you are famous for your claims that shielding up is form of strategy. So I don’t see what’s the problem with us bringing this up.

    And I found this cheater whose profile has a dead giveaway that she is a cheater. She had unlocked 5 regions with less than 10mil population. This clue cannot be refuted. Though sad to say, she is still out at large. It has been two months since I reported her. What’s up, EA?

  • Thank you for sharing your thoughts.

    I see some things different, but you seems to be person who is interested in a good discussion. I'll try to explain my point of view. Please keep in mind, English is not my mother language.


    I have build up my city in the last 4 years. I have a fully upgraded capital city on level 96 with a population of 6.1 million. I have spend less than 10$ real cash in these 4 years. I have over 21 Million Simoleons by now. I have unlocked 4 regions only for getting the extra 20 storage room in each region. I have no intension to build up the regions any further. With this data it is nearly impossible to play CoM successfully, so I'm focused on playing the club wars.


    Assuming I decide to start over with a new city (I have no intention to do it by now) I would not do the same mistakes again, I have done in my first city. Leveling up my new city too fast would be such a mistake. I would be focused in upgrading the city storage of my new city and nothing else. I would use my big city to bring up my new city very fast, with items, transfering simoleons and so on... In other words, not the new city would be the feeder city, but the big city would. When I reach a stage (easier with the help of my big city) where I have a small city with a big city storage, I would level up only as far, that I can do the CoM and the club wars.

    Everything is easier with a smaller low level city, especially with the CoM. I have a teammate in my club who did it this way and now he is only playing with his new city, very successful in CoM and in war.

    And now, assuming I'm getting insane and decide to spend a lot of money for such useless things like war cards, what do you think, wich city I would choose? Always the new one.

    As I stated before I have unlocked 4 regions. By now I have only a population of 600 000 in my regions. First, I have build up my regions to a population of these 600 000, then I moved some special buildings from my capital city to my regions. That has given me a big population boost. After I have reached the limit needed for the 4th region I have unlocked it. Then I have moved my special building back to my capital city. Am I a cheater, now?

    You were shocked to know the extent players will go to level up their disasters. You would be even more shocked if you would get the knowledge what players also do to get advantage in war and in CoM, without using any hacker tools and having the risk of getting banned. That's just the tip of the iceberg. The "strategy" is not the problem of this game.

  • meesfeet's avatar
    meesfeet
    7 years ago
    Hi all!
    I'd like to share my 2 cents in this interesting discussion.
    My position is in the middle: something superpraesi said is correct, as some other things by J6niceL and PinnacleValley are correct too.
    What I can't share, superpraesi, is refusing the fact that there's a lot of cheaters in this game.
    As I told in some previous post, I have an experience as a game operator in an other strategy game. I'm not repeating to be arrogant, like a God of RTS games, 'cause I think I'm not a God. I simply am a player who like to play analizing the game trying to find the better and fair ways to be successful. This passat experience as a g.o. just opened my eyes on how different can be game providers point of view from player point of view.
    Online games could have 2 kind of problems: exploits by unfair players problems and gameplay problems. The first ones are a main issue for a provider, as an exploit means a direct loosing of money: players uses exploits to bypass things that would require real cash to be unlocked (or a lot of time playing). Gameplay problems are somehow important too: if a gameplay is not well calibrated, players become bored in the long time, until they leave the game that would mean loosing money too, but a provider has lot of time to resolve it, so that these problems are somehow secondary compared to the exploits problem.
    About wars, 3 problems seems to exist: duplicating items problem, improving cards problem and bubble problem.
    The bubble problem is a gameplay one. Noisy, boring, but absolutely legit. You can like it or dislike it, but at the end it is a strategy. There has been lot of purposes for how to improve and change this gameplay issue (IMO the best one would be to cut some war period, as told on another J6niceL thread). Players using this strategy are not violating any term of the EULA (user agreement), and for this reason we can't technically call them unfair players (we could discuss about the ethic question and we already did lot of times, so let's not repeat it now and let's stay on the technical question). We can just hope EA will someday improve it, otherwise we have to accept it or leave the game.

    Duplicating items and improving cards are a different question, as it seems both are kind of exploits, forbidden by EULA (see 6.16), but it's not so simple to prove it.
    The duplicating items question is very complicated. Technically, in this procedure you only take advantage of a problem of synchronization. Is it enough to consider it an exploit? Ethically, of course is it. But to ban a player a provider gotta demonstrate that player cheated, otherwise that player could open a lawsuit and even worse win it, and that's a thing really hated by providers. The situation shows that maybe it's very difficult: russian clubs are using this procedure from longtime ago, and only few players seems to have been punished. The worrying thing is that now lot of clubs from the rest of the world have learned and uses this procedure too, that's very frustrating☹️

    To improve a card you can buy it from the war store. If you change club, entering a new one from a different arena, the war store refreshes, offering new cards to buy. Until here it seems a questionable but legit thing, but there's some limits. Let's take the Movie Monster as example. Let's say you got it at lvl10, and you want to improve it to lvl15. 1600 cards needed. It's a legendary attack, so war store offers a 5 cards pack. Assuming that changing arena you'll find the same cards offered, you'll have to change club for 320 times!!!! -good luck!-
    Second and more important limit: the first card offered costs 120 simcash, and the price increases after every purchase (but I don't know each price, as I just bought some common cards, never legendary ones), so to buy 1600 cards you need more than 192000 simcash. Where do you find all that simcash? If you always win megalopolis COM, win all wars and get simcash at every ads (utopia), you'll get less than 3000 simcash weekly, and with 3000 simcash you'll need 192000/3000=64 weeks!!! Will you buy simcash? that's about 2500€ (or 2800USD); in this case EA and every one who plays for free -like me- must be thankful, as that's the way to give long life to the game.
    Oh, you'll need a lot of golden keys too, but let's ignore this matter.
    Even if questionable, all this procedure doesn't seems to violate any terms of EULA. But if you don't buy simcash this is not a fast procedure for sure, is it? So the only other way to accelerate it is to somehow get lot of simcash for free with some kind of exploit, and that's violating EULA terms for sure.

    What more to say? Long life to fair players!
  • J6niceL's avatar
    J6niceL
    7 years ago

    @Superpraesi 

    I get it that there’s a possibility that the examples highlighted may not cheaters, but the chances of them being cheaters are higher since the methods you had mentioned still require certain amount of efforts. And I doubt that the countless of players with dubious stats are all employing the methods you had mentioned.

    I hope EA will not assume that it is possible to achieve those stats, thus deciding not to probe carefully through the data of the reported mayors. This will cause club wars to become wild wild west where cheaters, who are getting away with it, will be as abundant as the sand on the beach.

    I had personally encountered cheater banned by EA. One became a pile of rubble halfway through war, and EA had confirmed that that person is a cheater in their reply to me. See picture below.

    Another encounter: this team, made up of 3 low level cities with high level disasters and other cities with terrible stats in everything, has a couple of clone clubs where all have those three special members in them. After I reported them, the clubs vanished into thin air.

    Recently, I fought a team from China, which is basically a two-men show. Two has very high level of magnetism and Movie Monster while the rest are inactive cities with zero population or less than 1k pop. I don’t like how they play the game, plus the fact that their stats are way too suspicious, so I wrote on my city description that I would report them to EA. Guess what, those two only active guys disappeared from the club after that. They are not in their clone clubs either. My guess is they abandoned the club out of fear. Guilty conscience, maybe? By the way, we won that fight, but it was painful to fight them.

    I had reported quite a number of clubs, but since no action had been done on them, meaning EA did not find them guilty, I should not mention them here.

  • My impression is, that the amount of real cheater (that cheater who uses some hacker tool to mod the game) become less and less, because EA is doing something against them, while same time the amount of players increases, who are organized in a big network of clubs to generate war cash, items and higher level disaster.

    When we are playing a war and the opponent team is hitting us with tons of magnetism attacks and using lots of costly booster, I can see the following again and again:
    As soon as the war is over all opponent player, except the president, leave the club and join other clubs with lower rank. Now they can play as many wars as necessary to replenish their arsenal of war items and war cash. After some days (maybe weeks) you can see the main club is refilled with players, partly with same players that have played against us and partly with other players. That way they are optimal prepared for the next war with their main club.

    It even goes so far, that two new clubs were created, which are filled with players from the network, and then each start a war at the same time to play against each other. Only to generate lots of points to upgrade their disasters and to change items into magnetism and movie monster items. And all without any risk of getting banned.

  • meesfeet's avatar
    meesfeet
    7 years ago

    Superpraesi, there's no need of any hacker tool to cheat. But to use some kind of procedures clearly means cheating, 'cause you're exploiting a bug of the game. And while improving cards changing arena can be considered legit (at least if you get simcash in a legit way), to duplicate items is absolutely exploiting a bug. So it means cheating, as is forbidden by EULA.

    Joining lower clubs is surely a way to get some extra cards and/or war items, but don't get dazzled by it: in lower arenas, if you don't match another club with same target (getting items & cards), almost no one will attack you. So you'll be only wasting war items you collected. Of course you'll get simcash and war-simoleons. Even if you match another right club, you'll be attacked and will collect war items, but some of that items will have to be used to attack and collect chests. And even if in lower arenas chests are easier to get, you'll have to attack several times to get golden ones. And chest's prize are random: could be simoleons, could be a power-up, could be cards. And there's 22 kinds of cards. That means the prospect to get magnet or MM cards is not so high.

    I know a lot of clubs using this strategy to improve, and somehow it works, you'll surely collect simcash, war-simoleons, items and cards easely than fighting with your main club in a meaningful war. But neither this strategy can explain how easely you find out players with magnet & MM lvl 15 using its for 40 to 50 times/war, as neither this strategy justifies a growth so fast. That's what the complain is about.

  • I absolutely agree, that duplication of items is cheating too. But afaik the hole, that you can duplicate items this easy way, has been closed some time ago. But my information could be also outdated or wrong.
    But regardless of whether that's right or wrong, I wanted to talk about the number of real cheaters. Your phrase "cheating, as is forbidden by EULA" seems to be much better.

    The clubs, that have joined together to a network, are often playing in the same arena. They are not starting over in arena one, where of course not enough action take place.
    The strategy I have mentioned in my last post should not be an explanation of the high level cards, but should be a reply to j6niceL's experience with the Chinese team.
    A fast growth of the city is not wanted by an advanced player, it is counter productive. Or what do you mean with "... as neither this strategy justifies a growth so fast." ?

    I wonder where you can see the countless players with movie monster lvl 15. Our club is playing 2 wars a week on a war rank between 200 and 800 and I have seen only one city with MM lvl 15 and this was several months ago. And when I search for some clubs from the Top 20, the max MM level I can see is lvl 10. Some have magnetism lvl 15, but this is exactly what I would expect in the Top 20. Some players have bought disaster cards like crazy. That could be exactly these players. And also in the Top 20 I can see some clubs that have only one member left.

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